wraitii
9d82ae15af
This fixes chasing, particularly chasing ranged cavalry. - Standardise the range of melee cav to 4. - Decreases the speed of ranged cavalry slightly to make melee cavalry a better counter & reduce the ability of ranged cavalry to dominate an area. - Fix UnitMotion to better chase units, by increasing direct-range distance and making "from scratch" short paths recompute better paths (by increasing the search range). - Gives some free rotation time for slight angles to units. Angles below 30° take no time to rotate towards. Chasing units that recomputed a lot of paths could be slowed down substantially by minute angle differences. Fixes #5936 Differential Revision: https://code.wildfiregames.com/D3402 This was SVN commit r24708. |
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collada | ||
graphics | ||
gui | ||
i18n | ||
lib | ||
lobby | ||
maths | ||
mocks | ||
network | ||
pch | ||
ps | ||
renderer | ||
rlinterface | ||
scriptinterface | ||
simulation2 | ||
soundmanager | ||
third_party | ||
tools | ||
main.cpp | ||
test_setup.cpp |