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forked from 0ad/0ad
0ad/source/graphics
2021-01-17 13:10:00 +00:00
..
scripting Improve JS Exception handling. 2020-11-15 18:29:17 +00:00
tests Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Camera.cpp Adds projection type to CCamera to control usages of projection dependent properties. 2019-10-03 18:51:40 +00:00
Camera.h Adds projection type to CCamera to control usages of projection dependent properties. 2019-10-03 18:51:40 +00:00
CameraController.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
CameraController.h Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
CinemaManager.cpp Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
CinemaManager.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ColladaManager.cpp Fix few typos found with the Debian lintian tool. 2017-10-28 22:34:57 +00:00
ColladaManager.h Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190. 2013-07-08 20:25:06 +00:00
Color.cpp Remove SSE detection duplication in Colors and ModelRenderer 2020-12-31 15:37:28 +00:00
Color.h Remove SSE detection duplication in Colors and ModelRenderer 2020-12-31 15:37:28 +00:00
Decal.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
Decal.h MapReader: Load terrain before entities. 2014-06-01 18:08:11 +00:00
Entity.h Small cleanup, based on a change from one of Philip's old patches 2015-05-16 09:39:27 +00:00
Font.cpp Optimise glyph lookup in text renderer 2013-10-18 15:56:12 +00:00
Font.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
FontManager.cpp Fix ugly font rendering using GL linear interpolation if the UI scale was changed. 2017-12-30 17:56:07 +00:00
FontManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
FontMetrics.cpp Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
FontMetrics.h Use CStrIntern for font names to reduce lookup cost 2013-10-18 16:15:42 +00:00
Frustum.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Frustum.h Optimization of isBoxVisible + cleanup, fixes #3712 2015-12-28 16:27:31 +00:00
GameView.cpp Adds wireframe mode to overlays and replace the private m_TerrainRenderMode usages by related getter. 2020-11-08 11:31:32 +00:00
GameView.h Cleanup Camera related code and uses constant references where possible. 2019-10-03 12:58:47 +00:00
HeightMipmap.cpp Replace DISCARD macro with ignore_result template. 2020-12-15 09:03:44 +00:00
HeightMipmap.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
HFTracer.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
HFTracer.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ICameraController.cpp Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
ICameraController.h Splits CameraController and adds ICameraController interface 2019-12-21 00:44:18 +00:00
LightEnv.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
LightEnv.h Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
LOSTexture.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
LOSTexture.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
MapGenerator.cpp Fix windows SEH hook when crashing in an std::thread 2021-01-10 08:39:54 +00:00
MapGenerator.h Fix windows SEH hook when crashing in an std::thread 2021-01-10 08:39:54 +00:00
MapIO.cpp Use all three color channels when loading heightmaps following 204b04f2d4, refs #5018. 2019-09-12 19:30:43 +00:00
MapIO.h Increases the maps version to 7 for XML and PMP files. 2021-01-17 02:12:04 +00:00
MapReader.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
MapReader.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
MapWriter.cpp Combines terrain and units ambient colors into the single color. 2021-01-17 13:10:00 +00:00
MapWriter.h Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay. 2017-04-05 03:59:20 +00:00
Material.cpp Check when loading an actor that it defines all the texture samplers required by its material. Print out a readable error otherwise. Fixes #1613 (note that this does not check for unnecessary samplers as that is non-trivial and does not lead to graphical glitches). 2015-03-15 11:37:26 +00:00
Material.h Adds const to Material and CShaderProgram::Binding methods, removes a redundant variable from ModelRenderer 2020-01-26 21:32:12 +00:00
MaterialManager.cpp Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer. 2019-12-07 11:48:03 +00:00
MaterialManager.h ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines 2012-08-06 19:10:47 +00:00
MeshManager.cpp Automatically replace %hs/%ls with %s in CLogger format strings. 2015-01-22 20:36:24 +00:00
MeshManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
MiniPatch.cpp # Handle terrain passability and movement costs in pathfinder. 2010-05-27 23:31:03 +00:00
MiniPatch.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Model.cpp Fix incorrect prop height for floating objects. 2020-12-31 16:17:58 +00:00
Model.h Fix incorrect prop height for floating objects. 2020-12-31 16:17:58 +00:00
ModelAbstract.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
ModelAbstract.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ModelDef.cpp Remove SSE detection duplication in Colors and ModelRenderer 2020-12-31 15:37:28 +00:00
ModelDef.h Remove SSE detection duplication in Colors and ModelRenderer 2020-12-31 15:37:28 +00:00
ObjectBase.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
ObjectBase.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ObjectEntry.cpp Fix incorrect prop height for floating objects. 2020-12-31 16:17:58 +00:00
ObjectEntry.h Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
ObjectManager.cpp Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
ObjectManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
Overlay.cpp Optimise out of frustum rendering of texture overlays. 2019-12-10 23:13:37 +00:00
Overlay.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ParticleEmitter.cpp Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
ParticleEmitter.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
ParticleEmitterType.cpp Removes usages of duplication of Clamp function in graphics. Refs D1763. 2019-09-18 08:34:36 +00:00
ParticleEmitterType.h Fix most of the new vs2017 induced warnings. 2020-11-26 22:28:50 +00:00
ParticleManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
ParticleManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
Patch.cpp Actually remove trailing tabs from source/. 2016-11-23 14:09:58 +00:00
Patch.h Fix culling for shadows and reflections. 2014-06-25 01:11:10 +00:00
PreprocessorWrapper.cpp Fixes PCH and removes unused warnings after 25332f9b86. 2021-01-15 11:21:24 +00:00
PreprocessorWrapper.h Fixes include for 25332f9b86, map > unordered_map. 2021-01-12 07:49:48 +00:00
RenderableObject.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SColor.h Add GPL header 2009-04-18 17:00:33 +00:00
ShaderDefines.cpp Fix windows SEH hook when crashing in an std::thread 2021-01-10 08:39:54 +00:00
ShaderDefines.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ShaderManager.cpp Adds #include directive support to shaders 2021-01-11 23:23:30 +00:00
ShaderManager.h Adds #include directive support to shaders 2021-01-11 23:23:30 +00:00
ShaderProgram.cpp Removes GLSL shaders code duplication for fog and shadows 2021-01-13 20:44:27 +00:00
ShaderProgram.h Adds #include directive support to shaders 2021-01-11 23:23:30 +00:00
ShaderProgramFFP.cpp Adds #include directive support to shaders 2021-01-11 23:23:30 +00:00
ShaderProgramPtr.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
ShaderTechnique.cpp Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount. 2014-07-02 22:36:45 +00:00
ShaderTechnique.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
ShaderTechniquePtr.h Clean up header includes, add new forward declarations. 2020-11-21 11:20:29 +00:00
SkeletonAnim.h Fix animation syncronisation between actor props. Fixes #2324 one more time. Refs [18568] and [18265]. Reported by 2016-12-08 23:16:54 +00:00
SkeletonAnimDef.cpp Update (and debundle) fmt dependancy 2020-11-26 21:01:32 +00:00
SkeletonAnimDef.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
SkeletonAnimManager.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
SkeletonAnimManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
SmoothedValue.cpp Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
SmoothedValue.h Moves CSmoothedValue to separate file. 2019-10-01 22:42:54 +00:00
Terrain.cpp Fixes terrain index type (causing a warning) introduced in 1e1ce27eba. 2020-07-07 16:51:20 +00:00
Terrain.h Adds offsets to the terrain resize function and adds comments how the resizing works. 2020-05-07 21:46:17 +00:00
TerrainProperties.cpp Split CColor from Shapes. 2019-01-13 15:38:41 +00:00
TerrainProperties.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerrainTextureEntry.cpp Replace DISCARD macro with ignore_result template. 2020-12-15 09:03:44 +00:00
TerrainTextureEntry.h Removes possible copying of CStr in CTerrainTextureEntry and adds const where possible. 2020-01-10 22:36:22 +00:00
TerrainTextureManager.cpp Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
TerrainTextureManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
TerritoryBoundary.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
TerritoryBoundary.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TerritoryTexture.cpp Move LOS to a los helper header and cleanup Grid.h includes. 2020-06-14 20:39:03 +00:00
TerritoryTexture.h Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check. 2017-12-10 08:59:43 +00:00
TextRenderer.cpp Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
TextRenderer.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
Texture.h Switch to std::shared_ptr and std::weak_ptr. 2015-01-25 03:10:58 +00:00
TextureConverter.cpp Fix windows SEH hook when crashing in an std::thread 2021-01-10 08:39:54 +00:00
TextureConverter.h Fix building without precompiled headers. 2020-11-18 11:35:36 +00:00
TextureManager.cpp Replace DISCARD macro with ignore_result template. 2020-12-15 09:03:44 +00:00
TextureManager.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
Unit.cpp Add missing files in 4942cabab5 2020-12-31 14:27:02 +00:00
Unit.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00
UnitAnimation.cpp Prevent the game from playing sounds too often (8 times for a cavalry slaughter animation) and allow for subprops with a different event time to still play the sound at the same as their parent. 2021-01-15 14:34:45 +00:00
UnitAnimation.h Further header & precompiled cleanup, fix no-PCH builds. 2020-12-09 14:39:14 +00:00
UnitManager.cpp Adds multiple entity selection to Atlas (including move/delete). Fixes #678. 2012-02-27 05:32:35 +00:00
UnitManager.h Remove trailing whitespace and whitespace in empty lines of source/ except source/third_party/. 2016-11-23 11:18:37 +00:00