Commit Graph

11113 Commits

Author SHA1 Message Date
402ea61581 don't set location info by default, music and sounds should not have it set
This was SVN commit r12781.
2012-10-24 13:12:55 +00:00
ca4dedbc3e Improve neutral and ally combat handling. Refs #7.
This was SVN commit r12780.
2012-10-23 23:13:39 +00:00
c98a97924d Fix some inconsistent newline characters from 902fc4a541 in unit_commands.js via unix2dos. Refs #1432
This was SVN commit r12779.
2012-10-23 20:42:03 +00:00
a21e01150a Basic diplomacy. Refs #7.
This was SVN commit r12778.
2012-10-23 16:31:07 +00:00
8208b52faf Testing new hero selection ring.
This was SVN commit r12777.
2012-10-21 22:30:04 +00:00
932bb87046 New spec and normal maps for some Mediterranean terrains.
This was SVN commit r12776.
2012-10-21 22:28:04 +00:00
4a8e14004c Make markets and traders non conquest critical (from alkazar).
This was SVN commit r12775.
2012-10-21 20:59:54 +00:00
gregory
9698b67400 Made manual DOF scale with focus.
This was SVN commit r12774.
2012-10-20 23:39:56 +00:00
347b5e18cf Aviv's adjustment to the tooltips for trading.
This was SVN commit r12773.
2012-10-20 21:36:36 +00:00
gregory
753d151959 Added comments listing the changes from the original shader by Martinsh.
This was SVN commit r12772.
2012-10-18 20:06:25 +00:00
gregory
e963b43dcc Made bokeh DOF blur stronger, made it use the postproc manager's zNear and zFar values, and moved its settings into its effect XML file.
This was SVN commit r12771.
2012-10-18 18:52:52 +00:00
0981911542 Test strat map city.
This was SVN commit r12770.
2012-10-18 18:18:10 +00:00
cc88d057ee This was SVN commit r12769. 2012-10-18 18:17:56 +00:00
ec8b49e822 Fixing a small bug suggested by FeXoR.
This was SVN commit r12768.
2012-10-18 18:03:01 +00:00
2cb81bc87a Adding a new cheat
This was SVN commit r12766.
2012-10-18 13:13:41 +00:00
742a68d055 Adding Syria random map. Updating the preview of Unknown random maps.
This was SVN commit r12765.
2012-10-18 06:34:14 +00:00
gregory
2c292798bc Changed sample count on high-quality DOF to increase performance.
This was SVN commit r12764.
2012-10-18 01:31:13 +00:00
gregory
43ad3569e1 Added higher-quality DOF postproc filter.
This was SVN commit r12763.
2012-10-18 01:21:24 +00:00
7fafeec767 Fixes splash screen to display only once at startup. Fixes #1701.
Adds some spacing between splash screen icons and text.

This was SVN commit r12762.
2012-10-17 20:33:50 +00:00
8e48beeeef Added Belgian_Bog_night map
This was SVN commit r12761.
2012-10-17 16:32:34 +00:00
71b27dd281 Post processing updates to these maps.
This was SVN commit r12760.
2012-10-16 18:10:20 +00:00
bc1efba1dc Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
This was SVN commit r12758.
2012-10-15 19:36:04 +00:00
gregory
092498f961 (hopefully) fixed errors with the boar skeleton.
This was SVN commit r12757.
2012-10-15 19:30:29 +00:00
9177683653 Match setup GUI revamp. Adds pop-cap and starting resource options. Refs #802
This was SVN commit r12756.
2012-10-15 15:19:24 +00:00
1fb7889539 Postproc manager
This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
gregory
538286054a Just some floating barrels.
This was SVN commit r12754.
2012-10-15 03:38:47 +00:00
cb3e94a746 New wood gathering tech (iron axes) at the Mill, paired with a capacity tech (wheelbarrows).
New special technologies for the Carthaginian faction: Colonisation
(research at the Civ Centre) and Exploration (research at the Super
Dock).

New special technology for the Macedonians: Hellenistic Metropolis
(research at the Library).

Athenian special tech Iphicratean Reforms now unlocks Cretan archers for
the Athenian Triremes.

Sandbox scenario for Macedonians.

This was SVN commit r12753.
2012-10-15 03:11:17 +00:00
93c21d8965 Reordering these sandbox maps by renaming them.
This was SVN commit r12752.
2012-10-15 01:54:15 +00:00
b581e54185 This was SVN commit r12751. 2012-10-15 00:59:05 +00:00
51496f1d40 Restructured phase_city techs so that phase_city is auto researched.
This means that there can be civ specific techs for phase_city, but
phase_city is always researched so can be used as a requirement.
Added phase_city_generic which is the tech which will actually be
researched from the building.

This was SVN commit r12750.
2012-10-14 16:12:22 +00:00
dd462c5b8f Moved these civ bonus techs to their civ folders.
This was SVN commit r12749.
2012-10-13 20:51:12 +00:00
57a8fcc724 -Mauryan population cap bonus (+10%)
-Persian population cap bonus (+10%)

-"Immortals" technology for Persians. Reduces training time for Anusiya
by half. This is their "special" for now, since they are otherwise
unchanged from the default Champion Spearman.

-"Persian Architecture" technology for Persians (removes the inherent
health bonus and makes it a "special tech" instead).

-Added the Spartan City Phase civ bonus. Spartan citizen-soldiers now
promote directly from Basic to Elite after one kill. Pop cap is reduced
by -10% at the City Phase to balance.

-Updated civ JSON files (and their civ profiles on Trac).

-Adds map preview image for Acropolis 7.

This was SVN commit r12748.
2012-10-13 20:38:40 +00:00
7f8adcf8cb Adding the demo Unknown-Nomad map.
This was SVN commit r12747.
2012-10-11 15:32:10 +00:00
6fd4a75312 This was SVN commit r12745. 2012-10-08 18:10:29 +00:00
fa6ce56fde This was SVN commit r12744. 2012-10-08 17:42:47 +00:00
a27ef1c4b4 Adjusted some destruction dust to better hide the building->rubble transition.
This was SVN commit r12743.
2012-10-08 17:36:57 +00:00
a9417be899 Set some buildings to spawn stone_rubble 2x2, and added custom decals sizes for wall segments rubbles.
This was SVN commit r12742.
2012-10-08 00:51:24 +00:00
6f4b3b6e5c This was SVN commit r12741. 2012-10-07 23:10:18 +00:00
3a816f0616 This was SVN commit r12740. 2012-10-07 22:21:20 +00:00
7d0e660fbb Added Player/MaxPopulation for technologies.
This was SVN commit r12739.
2012-10-07 22:19:03 +00:00
cc34cf169c Nerfed stone throwers based on gameplay and discussion with quantumstate. More game testing will be needed.
Tweaked some rubble stuff.

This was SVN commit r12738.
2012-10-07 21:19:01 +00:00
6a100996bf Added civ requirement for technologies.
This was SVN commit r12737.
2012-10-07 20:34:37 +00:00
14d74055ef Lowered the cost of 5 pop houses after discussion with quantumstate.
This was SVN commit r12736.
2012-10-07 18:05:36 +00:00
5ce5ef9286 Adds a splashscreen that appears on startup and informs the player about the status of the game (bugs, missing features). The splashscreen can be disabled for future startups by unckecking a checkbox on the splashscreen.
This was SVN commit r12735.
2012-10-07 12:43:08 +00:00
fc294e5ff9 Added rubble_stone_6x6 and set to CC deaths
This was SVN commit r12734.
2012-10-06 14:04:18 +00:00
45de2907ea Added prop points for falmes to rubble_stone_3x3.dae
This was SVN commit r12733.
2012-10-06 11:21:13 +00:00
06d0c05a31 Spec and Normal maps for Mediterranean grass terrains.
This was SVN commit r12732.
2012-10-06 06:49:11 +00:00
868c5488b1 Added mountains and mountain passes to Oasis 11.
This was SVN commit r12731.
2012-10-05 18:09:17 +00:00
35b1a5305d Enrique's stone rubble mesh and actor for 3x3 footprints (large houses).
This was SVN commit r12730.
2012-10-05 18:07:30 +00:00
65c0f3efc5 removed extra whitespace
This was SVN commit r12728.
2012-10-03 15:14:20 +00:00