Commit Graph

3616 Commits

Author SHA1 Message Date
0517d41275 Removed extraneous cancel button from multiplayer setup dialogs
Adjusted the right side of the bottom panel in the session GUI
Renamed "dev console" to "dev overlay" in the chat message to be more
consistent

This was SVN commit r8557.
2010-11-08 14:49:40 +00:00
9c53fda749 Misc. art stuff.
This was SVN commit r8552.
2010-11-08 00:36:34 +00:00
85fc7cae52 Cleaning up the props.
This was SVN commit r8551.
2010-11-08 00:23:06 +00:00
323cda17c3 cleaning
This was SVN commit r8550.
2010-11-07 23:57:04 +00:00
ffa6c14a24 More cleaning.
This was SVN commit r8549.
2010-11-07 23:51:46 +00:00
a7059092cb cleaning
This was SVN commit r8548.
2010-11-07 23:40:48 +00:00
dafc0e6dbd This was SVN commit r8547. 2010-11-07 23:32:02 +00:00
e43eb0c18b # Various hotkey fixes and cleanups.
Support ctrl for removing entities from selection.
Move big screenshot hotkey to shift+F2.
Increase mouse wheel rotation speed.
Fix HotkeyIsPressed when a more specific hotkey was matched instead.
Support multiple hotkeys with the same binding.
Use hotkeys instead of raw key events in GUI.
Delete some obsolete hotkey definitions.
Remove unused broken EntitySelection toggle method.

This was SVN commit r8546.
2010-11-07 20:42:52 +00:00
644b9aedea # Add double-click and triple-click selection modes, based on patch by Christoph and evans.
Fixes #515.

This was SVN commit r8544.
2010-11-07 00:12:55 +00:00
b4d6ad9f0b Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units.
This was SVN commit r8541.
2010-11-06 18:45:42 +00:00
43665f09c5 Fixed some template stuff.
This was SVN commit r8540.
2010-11-06 17:52:30 +00:00
741477926c Make the minimap fit completely inside the border when in circular mode (to prevent units from sneaking around behind the rim)
This was SVN commit r8539.
2010-11-06 02:13:40 +00:00
e7b5f9eeb9 Allow up to 24 construction or training buttons
Add tooltip of generic name back to the unit name
Move civ name to player name tooltip
Make player name colored with the player color again

This was SVN commit r8538.
2010-11-06 01:55:29 +00:00
c1daf9a9bc This was SVN commit r8537. 2010-11-05 13:22:06 +00:00
4f4c19be85 new portraits
This was SVN commit r8536.
2010-11-05 13:17:30 +00:00
c2bafa78cb A bunch of stuff.
This was SVN commit r8535.
2010-11-04 23:51:42 +00:00
dbcd004844 Fix player assignments on map change (number of players may decrease, knocking assigned players out of a slot). Fixes #655
This was SVN commit r8534.
2010-11-04 20:34:29 +00:00
4a9ae1de17 Touched up Hellenised Egypt and Massacre of Delphi. Overhaul and completion of 'Median Oasis.' -- Check it out!
This was SVN commit r8533.
2010-11-04 20:30:13 +00:00
31f263d688 This was SVN commit r8532. 2010-11-04 01:07:00 +00:00
b3f2363c2d Altered the "generic name" of the Cretan Archer from "Infantry Archer" to "Mercenary Infantry Archer" to emphasize the reason they cost only Metal.
This was SVN commit r8531.
2010-11-04 01:06:00 +00:00
3ebbd8a9ce tweaks on these buildings to make them buildable under certain circumstances.
This was SVN commit r8530.
2010-11-04 00:53:15 +00:00
0b48fc0484 Added costs to these buildings.
This was SVN commit r8529.
2010-11-03 23:42:41 +00:00
818ea52c3b Delete obsolete non-working i18n code
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
81f5e0ac5f Allow continuing playing when a client leaves a multiplayer game (fixes #620).
Fix multiplayer autostart.
Make NETTURN_LOG syntax differently ugly.

This was SVN commit r8525.
2010-11-03 00:21:52 +00:00
786279fb95 New minimap circle.
This was SVN commit r8524.
2010-11-02 17:08:50 +00:00
2186ac8e76 Tweaked blank giant map in Internal folder. Updated a few Mediterranean terrains. A Creative Commons object. A generic Gaia "field" object. Humpback Whale.
This was SVN commit r8523.
2010-11-02 16:26:06 +00:00
947ce01f68 Got rid of the whale entities giving an error.
This was SVN commit r8522.
2010-11-02 16:21:51 +00:00
1b9f198520 Deleted the whale. It is an interesting experiment whose time has not come yet (needs some new attack code for units and possibly unitAI for attacking units).
This was SVN commit r8519.
2010-11-01 16:29:05 +00:00
6351102705 trying to create a 'whale' object that moves around and must be killed first (probably by warships). Then fishing boats can gather from it. I get an error though when I try to place it in Atlas. Can someone take a look at it for me? <3
This was SVN commit r8518.
2010-11-01 15:22:43 +00:00
5d764f1435 Run network server in a separate thread, to minimise latency.
Make some parts of logger and console thread-safe.
Simplify console: remove special commands; remove prefix for script
commands.
Remove LOG_ONCE, to simplify logger.
Change some code to use the new logger interface.
Fix OOS when revealing map.
Clean up some formatting.

This was SVN commit r8511.
2010-10-31 22:00:28 +00:00
5b1f0b2b19 Tweaked the map description.
This was SVN commit r8509.
2010-10-31 18:47:51 +00:00
909d9d84cb Work in progress--Acropolis 256 Radius map.
This was SVN commit r8508.
2010-10-31 18:33:02 +00:00
94a57d141a This was SVN commit r8507. 2010-10-31 15:17:27 +00:00
491f4592a7 This was SVN commit r8506. 2010-10-31 15:00:28 +00:00
62c90b5dc4 Fix tests
This was SVN commit r8504.
2010-10-31 00:29:29 +00:00
a952767f48 Changed the disabled state messages for some menu buttons, they were a bit rough for a public release imho
This was SVN commit r8503.
2010-10-31 00:16:33 +00:00
1840bb3507 Stop units walking outside the edges of circular maps.
Switch the GUI between square/circular minimap automatically.

This was SVN commit r8500.
2010-10-30 18:25:34 +00:00
21b0504ca5 Adding the missing player_defaults.json for #590
This was SVN commit r8499.
2010-10-30 18:07:31 +00:00
10c5dbcba4 Fix Atlas and autostart.
Fix non-POD in varargs.
Remove misleading max_players config variable (the engine doesn't care
about it, all the limits are hard-coded).
Remove civ-center-based player civ initialisation hack.
Add dummy player_defaults.json.
Clean up formatting a bit.

This was SVN commit r8498.
2010-10-30 13:27:23 +00:00
d6bf303740 Clean up line endings
This was SVN commit r8497.
2010-10-30 12:22:18 +00:00
5567727bd1 New maps get player data per #590, and some minor bugfixes
This was SVN commit r8496.
2010-10-30 05:19:55 +00:00
22672e69d9 Info icons for #590
This was SVN commit r8495.
2010-10-30 04:17:01 +00:00
9ee44bd9b8 Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
0b978d5e26 hacked in the attack for Persian trireme too.
This was SVN commit r8493.
2010-10-29 22:20:20 +00:00
fcf9fbf10d Hacked in some ship ranged attacks to play with.
This was SVN commit r8492.
2010-10-29 22:18:25 +00:00
4f452eccde This was SVN commit r8490. 2010-10-29 20:14:37 +00:00
4b8fcaa135 Garrisoning for ships. This is only temporary for play-testing until final garrisoning code is implemented.
This was SVN commit r8489.
2010-10-29 20:14:09 +00:00
70cfff0f05 started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight.
This was SVN commit r8488.
2010-10-29 16:55:14 +00:00
8f532b81cd Fixed oasis map AGAIN. Fixed names of some units. Slave template.
This was SVN commit r8485.
2010-10-28 14:22:27 +00:00
af235da6f4 #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room.
This was SVN commit r8483.
2010-10-28 12:22:04 +00:00
12bea99ea1 Fixed some purple blobs.
This was SVN commit r8482.
2010-10-28 06:19:50 +00:00
c5b5fa8e6f Fixed the purple blobs.
This was SVN commit r8481.
2010-10-27 20:21:47 +00:00
6576b64ce0 Cleaning up the field entities.
This was SVN commit r8480.
2010-10-27 11:10:34 +00:00
c6c1b2b549 This was SVN commit r8479. 2010-10-27 10:35:58 +00:00
93cd028616 Moar portrait stuff. Fixed the Persian Super Cavalry to align with the new Persian civ profile. Moved War Elephant to editor object.
This was SVN commit r8478.
2010-10-27 08:16:26 +00:00
7120014451 This was SVN commit r8477. 2010-10-27 06:22:29 +00:00
5db9465b25 A bunch of new portraits. The hero portraits are just temp until they are painted.
This was SVN commit r8476.
2010-10-27 05:49:04 +00:00
45a99a393d New Greek merchant ship. Model is not final though.
This was SVN commit r8475.
2010-10-27 02:16:45 +00:00
7d7127a1bb Scaled down the Roman Quinquereme.
This was SVN commit r8474.
2010-10-26 16:21:51 +00:00
728e03cee2 This was SVN commit r8473. 2010-10-26 11:34:34 +00:00
64b9824d5a tweaks
This was SVN commit r8472.
2010-10-26 11:31:33 +00:00
f4b27e22b0 A bunch of new portraits. I fixed Waypoint Flag so that it floats on water. Edited Miletus map.
This was SVN commit r8471.
2010-10-26 09:46:05 +00:00
02aa8499ed Partial experimental version of circular maps
This was SVN commit r8470.
2010-10-25 21:59:52 +00:00
09b2a4ade8 #Starting some work on Carthage.
This was SVN commit r8469.
2010-10-25 17:09:23 +00:00
b053bc846b Fixed a stat error.
This was SVN commit r8468.
2010-10-25 12:18:28 +00:00
cb859d15da This was SVN commit r8467. 2010-10-25 12:10:11 +00:00
6a024a86b9 Rudimentary ship stats.
This was SVN commit r8466.
2010-10-25 11:07:29 +00:00
ecf1e0556e This was SVN commit r8465. 2010-10-25 10:26:58 +00:00
4deaa14456 added descriptions to maps.
This was SVN commit r8464.
2010-10-25 10:25:55 +00:00
791c4f52fa Continued unit balancing. Edited actor projectiles animation times, etc.
This was SVN commit r8462.
2010-10-25 10:01:01 +00:00
504eb3b12b This was SVN commit r8461. 2010-10-25 04:29:15 +00:00
7492f458e0 Allow garrisoning of siege weapons in the Fortress
Civil Center can now hold 20 units
Temple can now garrison units (15)

This was SVN commit r8460.
2010-10-25 04:21:18 +00:00
b680e95e25 New epic Greek temple, primarily for eye candy. UV mapped by Amish.
This was SVN commit r8459.
2010-10-25 04:10:25 +00:00
6373c2cfcb Made GUI always visible
Adjusted size of icon buttons in the session GUI
Allowed support units to garrison in watch towers

This was SVN commit r8458.
2010-10-24 23:40:09 +00:00
b100ba5a08 Show a 1 when only a single unit remains garrisoned (re-fixes #610)
This was SVN commit r8457.
2010-10-24 18:01:11 +00:00
2b2cac2a8d Fix tests
This was SVN commit r8456.
2010-10-24 12:37:55 +00:00
dcd7211d34 Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision.
This was SVN commit r8455.
2010-10-24 10:05:28 +00:00
ec27e78e60 Clear out the displayed garrison quantity number if no units are garrisoned
This was SVN commit r8454.
2010-10-24 01:32:35 +00:00
3521c8f51e Made garrisoning based on the quantity of units, not the population cost of those units.
This was SVN commit r8453.
2010-10-24 01:14:34 +00:00
7f52ca875b Made Celtic heroes inherit from a specific type of hero, instead of a generic hero
This was SVN commit r8452.
2010-10-23 22:53:33 +00:00
0aaddf62aa Garrisoning for buildings based on patch by Evans (fixes #610)
This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
6d0e59c0a3 Fixed ownership of some trees.
This was SVN commit r8447.
2010-10-23 08:31:00 +00:00
a6925ded91 Moar animal portraits. Stock or CC where possible.
This was SVN commit r8446.
2010-10-23 07:58:33 +00:00
eb2e2c4244 Some updated portraits.
This was SVN commit r8445.
2010-10-23 07:49:31 +00:00
f6154b0d89 Temp portraits for public Roman units.
This was SVN commit r8443.
2010-10-23 01:28:35 +00:00
cf2ce4870e This was SVN commit r8442. 2010-10-23 01:13:56 +00:00
9de72d1d19 Fix internal icons too
This was SVN commit r8441.
2010-10-22 23:28:57 +00:00
24fb9cd313 Split unit icon sheets into individual textures, for easier editing
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
e8000c7a90 This was SVN commit r8439. 2010-10-22 10:52:35 +00:00
9227eeb5ec Block wall texture for giant Greek temple.
This was SVN commit r8438.
2010-10-22 10:10:43 +00:00
8ddb6f98a4 This was SVN commit r8437. 2010-10-22 10:06:10 +00:00
4a9292b2e3 This was SVN commit r8436. 2010-10-22 04:27:25 +00:00
c15d777762 #Editing stats for Super Cavalry and special Roman units.
This was SVN commit r8435.
2010-10-22 04:02:48 +00:00
eba84f32f6 Updating Super Infantry templates.
This was SVN commit r8434.
2010-10-22 02:32:03 +00:00
48121bcef6 Icon portraits at 128x128 please.
This was SVN commit r8432.
2010-10-21 23:09:44 +00:00
55741aed44 This was SVN commit r8427. 2010-10-21 15:11:26 +00:00
06b3457c5f This was SVN commit r8426. 2010-10-21 10:24:25 +00:00
faacb80004 This was SVN commit r8425. 2010-10-21 10:20:56 +00:00
c78c16d607 two new portrait icons
This was SVN commit r8424.
2010-10-21 10:12:17 +00:00
d6720e00a4 Tweaked animation speeds for new Roman units.
This was SVN commit r8423.
2010-10-21 09:15:40 +00:00
fdb002a334 This was SVN commit r8422. 2010-10-21 09:04:06 +00:00
aade0de3b4 This was SVN commit r8420. 2010-10-21 09:00:30 +00:00
5e84f57a04 Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later).
This was SVN commit r8419.
2010-10-21 08:56:42 +00:00
2cd62a04d2 This was SVN commit r8418. 2010-10-21 08:24:00 +00:00
c34aa82c5d This was SVN commit r8417. 2010-10-21 08:23:31 +00:00
a99005976d Messing with stats. Made a roof tile texture for the giant Greek temple that will soon be coming.
This was SVN commit r8416.
2010-10-20 09:07:44 +00:00
ceb5dd1dfd Wood texture looks less like chocolate cake.
This was SVN commit r8415.
2010-10-20 00:26:56 +00:00
4256055f58 #Brand new Celtic Market. Unit entity tweaks. Starting to re-balance units. New table and bench eyecandy objects.
This was SVN commit r8414.
2010-10-19 10:04:33 +00:00
c5045ecfa7 This was SVN commit r8413. 2010-10-17 21:27:24 +00:00
38e2ebfee7 Give female citizens enough attack to get a chicken in one hit
This was SVN commit r8412.
2010-10-17 20:51:45 +00:00
0e09f952a0 chickens are now skittish. ;)
This was SVN commit r8411.
2010-10-17 20:36:24 +00:00
a0b1b5c4e1 chicken health reduced.
This was SVN commit r8410.
2010-10-17 20:33:15 +00:00
add040f7e1 Hide city phase indicator
This was SVN commit r8409.
2010-10-17 20:13:02 +00:00
2a9cbe9a19 1. Re-exported the Celt fishing ship (was missing mast).
2. Re-exported Celt Wall (it was originally exported off-center). Added
some player color fiddly bits.

3. Fixed wall Foundation Actors.

4. Enabled building of fishing boats from docks
(template_structure_military_dock).

5. Nerfed javelinist and archer attack.

This was SVN commit r8408.
2010-10-17 20:05:04 +00:00
937769035a Only show formation icons for units
This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
43f2be44ba label
This was SVN commit r8405.
2010-10-17 18:57:51 +00:00
eca237647e Play victory/defeat music at appropriate times.
Stop ambient sounds when returning to main menu.

This was SVN commit r8404.
2010-10-17 18:30:36 +00:00
7b7e98ea7b Delete obsolete version of GUI files
This was SVN commit r8403.
2010-10-17 18:28:53 +00:00
c486e5cde0 Add victory/defeat music files
This was SVN commit r8402.
2010-10-17 18:28:23 +00:00
7fbc3c42b3 This was SVN commit r8398. 2010-10-17 03:04:02 +00:00
fffece9128 map tweaks.
This was SVN commit r8397.
2010-10-17 02:40:51 +00:00
0a756380bf This was SVN commit r8396. 2010-10-17 02:37:31 +00:00
c2918cdf32 Fixes health bar not showing when multiple units that have health are selected
This was SVN commit r8395.
2010-10-17 02:34:07 +00:00
b5313de1c7 Fixed infinitely tall health bar when selecting multiple trees, rocks, or other things without health
This was SVN commit r8394.
2010-10-17 02:26:20 +00:00
ecdb5740fe Temporarily using the old Celt Market actor until a new market is made.
This was SVN commit r8393.
2010-10-17 02:02:16 +00:00
b22e72d1d8 This was SVN commit r8392. 2010-10-17 01:50:05 +00:00
5617480db2 Renamed some objects.
This was SVN commit r8391.
2010-10-17 01:47:09 +00:00
7839fe4c2b Deleted old PMD files for Celt SB. Re-exported Celt SB in Collada, plus some tweaks and props for it. Re-did the Celt Civic Centre. Moved the "old/new" round CC to a special object called a Celtic Homestead.
This was SVN commit r8390.
2010-10-17 01:34:15 +00:00
9ccff5d5d6 Fishing boats fixed. Edited fishing demo map.
This was SVN commit r8389.
2010-10-17 00:29:52 +00:00
ae7af8ed4d New Greek fishing boat. There seems to be a problem with the entity though.
This was SVN commit r8388.
2010-10-17 00:07:44 +00:00
46efdbbb45 Made roadway wider on Massacre map. Tweaked forces on Combat_Demo map.
This was SVN commit r8387.
2010-10-16 23:36:47 +00:00
76e96a83c5 A new Combat Demo iteration. Tweaked Boudicca's hair color. lol
This was SVN commit r8386.
2010-10-16 23:13:51 +00:00
556a40ff08 Fix JSON parse error in maps
This was SVN commit r8385.
2010-10-16 23:07:40 +00:00
1e53fa2e27 deleted the Mountain pass map.
This was SVN commit r8383.
2010-10-16 22:31:22 +00:00
5ca46883e6 Limit training queue size
(Fixes #613)

This was SVN commit r8382.
2010-10-16 21:53:50 +00:00
1f4eb955ee Make fields and fences brown on the minimap
This was SVN commit r8381.
2010-10-16 21:03:58 +00:00
2188fd6507 Hunting added for females (they needed an attack value). Their hunting and unit behavior will need some work. Maybe for Alpha IV or something. Added treasure gathering to all units, specifically so that Heroes could gather treasures.
This was SVN commit r8380.
2010-10-16 20:59:37 +00:00
f3afa9c005 Improve obstruction shapes of some wall-related objects
This was SVN commit r8379.
2010-10-16 20:50:51 +00:00
f4df65d7f1 Change default maps to newer ones
This was SVN commit r8378.
2010-10-16 20:49:29 +00:00
468816aaea Show chat message when the developer console is opened or closed. (For SHIFT-D hotkey)
This was SVN commit r8377.
2010-10-16 19:57:26 +00:00
86cb0db407 Fix chat input not getting cleared when ESC is pressed
Allow chat messages to be sent internally (bypass chat input box)
Show chat message when the developer console is opened or closed.
(moved dev console back to the right side)

This was SVN commit r8376.
2010-10-16 19:49:48 +00:00
db2b7ed62b This was SVN commit r8374. 2010-10-16 03:08:27 +00:00
6ebd688589 Added descriptions to some maps.
This was SVN commit r8373.
2010-10-16 02:28:44 +00:00
ee8d49200a Fix formation movement loop when switching from column
This was SVN commit r8369.
2010-10-15 19:25:17 +00:00
eec07b3f85 Fix missing main menu music when S3TC warning is displayed, by removing archive builder from GUI startup.
This was SVN commit r8368.
2010-10-15 14:10:36 +00:00
835609df20 Change S3TC warning yet again, to point to a web page with more information. Also stop hard-coding the message.
This was SVN commit r8367.
2010-10-15 12:29:20 +00:00
fbe809287c This was SVN commit r8366. 2010-10-15 08:53:00 +00:00
86f0e0ba32 Re-exported the Gallic Fortress, with new player color tidbits and mesh fixes. Deleted 19 old PMD meshes.
This was SVN commit r8365.
2010-10-15 08:18:31 +00:00
5efa4ac15a This was SVN commit r8364. 2010-10-15 06:20:26 +00:00
71108ff458 #New Camel fauna.
This was SVN commit r8363.
2010-10-15 06:19:06 +00:00
8191e8d1dc This was SVN commit r8362. 2010-10-15 04:38:05 +00:00
c6f50be71b This was SVN commit r8361. 2010-10-15 04:37:42 +00:00
7bbc19c791 testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map.
This was SVN commit r8360.
2010-10-15 04:29:08 +00:00
87782e3242 This was SVN commit r8359. 2010-10-15 03:42:13 +00:00
659515f89d Cleaning
This was SVN commit r8358.
2010-10-15 03:40:04 +00:00
5040068948 This was SVN commit r8357. 2010-10-15 01:35:30 +00:00
a1a7264aec Set force_s3tc_enable automatically for greater chance of compressed texture support on Linux (see #575).
This was SVN commit r8356.
2010-10-15 00:06:48 +00:00
8edd28c43c Decal for Celt CC. New Celt Temple.
This was SVN commit r8355.
2010-10-14 19:54:08 +00:00
3cedddf60d Disable rank icons
This was SVN commit r8354.
2010-10-14 16:25:00 +00:00
3fce7d86f3 Temporarily re-enable fake formations in GUI
This was SVN commit r8350.
2010-10-13 21:40:56 +00:00
fa9d51cbb1 This was SVN commit r8349. 2010-10-13 21:27:55 +00:00
0c61f34db1 Reference group count by name instead of templateName
This was SVN commit r8347.
2010-10-13 20:16:03 +00:00
bd3ffd2c6a Reworked EntityGroups
Moved selection size check into selection.js

This was SVN commit r8346.
2010-10-13 19:48:13 +00:00
888afbccb5 Made the war dog 1 pop. Fixed an attack range thing where the dog was unable to attack or hunt.
This was SVN commit r8345.
2010-10-13 19:28:52 +00:00
c1967848d2 # Fix units killing their own farms
This was SVN commit r8343.
2010-10-13 15:14:15 +00:00
8abfa5ec89 slight color tweak
This was SVN commit r8342.
2010-10-13 07:50:50 +00:00
2559496fdf A new stoa for the Greeks.
This was SVN commit r8341.
2010-10-13 00:40:25 +00:00
f41434e3f6 This was SVN commit r8340. 2010-10-13 00:39:04 +00:00
9e71973135 This was SVN commit r8339. 2010-10-12 06:11:19 +00:00
be6aab1f93 Added description to Macedonia map. Completely changed the Gold Rush map. It will be a lot cooler. Will complete it before the weekend.
This was SVN commit r8338.
2010-10-12 05:23:10 +00:00
78c0312542 edited some Health for animals. (Elephants needed Health boost)
This was SVN commit r8337.
2010-10-12 04:46:48 +00:00
1013082de6 Footprint and Status bar height tweaks.
This was SVN commit r8336.
2010-10-12 04:41:34 +00:00
c99357c880 Tweaked cavalry footprints/obstruction to be consistent.
This was SVN commit r8335.
2010-10-12 04:11:12 +00:00
d08f6b7c46 This was SVN commit r8334. 2010-10-12 01:52:56 +00:00
e82ed0f7ae Beginning to add new single icons to the game. :)
This was SVN commit r8333.
2010-10-12 01:46:29 +00:00
9909675b68 Made EntityGroups more efficient
"Ability to add units to or remove from an already selected group of
units" based on patch by k776 (modified to avoid going over the max
selection size)
(Fixes #602)

This was SVN commit r8332.
2010-10-11 17:24:06 +00:00
1cdc8d1726 Warn about some obsolete documentation
This was SVN commit r8331.
2010-10-11 17:03:58 +00:00
4af13e4ce1 This was SVN commit r8330. 2010-10-11 15:27:39 +00:00
a37399b33b Fixed a few stats.
This was SVN commit r8328.
2010-10-10 22:17:49 +00:00
0b51957faf This was SVN commit r8327. 2010-10-10 21:27:43 +00:00
0b418f887b This was SVN commit r8325. 2010-10-10 17:40:33 +00:00
40eabf0441 This was SVN commit r8324. 2010-10-10 16:07:40 +00:00
96162bf2b4 This was SVN commit r8323. 2010-10-10 15:12:44 +00:00
3b38240d4f Make hoplites gather food from dead animals like other units do (instead of stabbing at them with spears).
This was SVN commit r8320.
2010-10-10 06:06:14 +00:00
2399c283ce Removed unnecessary health component from fish which made fishing impossible
This was SVN commit r8318.
2010-10-09 19:39:20 +00:00
184779e00e # Add "[", "]" keys to rotate buildings during placement, based on patch from k776.
Fixes #588.

This was SVN commit r8314.
2010-10-09 13:53:17 +00:00
db9a2eecee Adjusted resource value of the Metal Mines.
This was SVN commit r8312.
2010-10-08 21:45:00 +00:00
b62b316c56 Delete obsolete scripts
This was SVN commit r8311.
2010-10-08 16:58:06 +00:00
43b110a43b Final 3 waypoint flags.
This was SVN commit r8308.
2010-10-08 04:54:23 +00:00
3f7941d5c2 Hide the health bar when a unit containing resources is killed
This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
5eedb07297 Fix selection of loading screen textures with pre-converted texture cache
This was SVN commit r8305.
2010-10-07 19:56:13 +00:00
ff983a7114 Remove obsolete file
This was SVN commit r8301.
2010-10-07 18:40:30 +00:00
0c170e2e01 Add test for NVTT bug
This was SVN commit r8300.
2010-10-07 10:56:38 +00:00
7ebf258033 Fix tests
This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
368b07b04e # Add hunting (animals get killed before gathering meat from them)
This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
69b2581ff0 Preparation for garrison code
This was SVN commit r8295.
2010-10-06 18:55:46 +00:00
1784c67c8b Changed background icon for total unit count
This was SVN commit r8294.
2010-10-06 05:25:30 +00:00
a4fad2a549 This was SVN commit r8293. 2010-10-06 05:17:12 +00:00
ca223eeb5b Made multiple unit selection health bar vertical again
Increased unit selection icons to 16
Added total unit count

This was SVN commit r8292.
2010-10-06 04:19:25 +00:00
ff8477c339 Made unit selection icons the same size as the formation icons
This was SVN commit r8291.
2010-10-05 22:44:32 +00:00
f05e403ee5 This was SVN commit r8290. 2010-10-05 17:44:51 +00:00
22920d34d9 This was SVN commit r8289. 2010-10-05 17:44:14 +00:00
5e197be0b4 This was SVN commit r8287. 2010-10-05 10:09:16 +00:00
3092691690 This was SVN commit r8286. 2010-10-05 09:13:40 +00:00
0baa84f6ab texture for Celt temple
This was SVN commit r8285.
2010-10-05 09:10:37 +00:00
e9d3bf05a8 This was SVN commit r8284. 2010-10-05 09:08:40 +00:00
9faedfbc90 Lots of art tweaks. Brand new Celtic Civic Centre.
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
759da20346 Some new wood textures.
This was SVN commit r8282.
2010-10-05 06:12:13 +00:00
e2bbdd2448 This was SVN commit r8281. 2010-10-05 05:36:07 +00:00
a399c2af03 Round roof for a Celt building.
This was SVN commit r8280.
2010-10-05 03:13:47 +00:00
adefbc7b23 This was SVN commit r8279. 2010-10-05 02:29:09 +00:00
9872cb17b8 Deselect units that disappear into fog-of-war.
Fixes #596.

This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
f662e069b1 Tighten schema for ranks, to help detect errors
This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
19066998c1 Show rank icon on selected units
This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
bf77f61b0f This was SVN commit r8274. 2010-10-04 17:58:02 +00:00
ab77ec40e4 Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.

This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
2959cce0e8 Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
ec681ce8a8 This was SVN commit r8266. 2010-10-04 07:00:44 +00:00
e8314783d9 New Celtic Dock. :) New Celtic waypoint banner.
This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
bd17bc349e This was SVN commit r8264. 2010-10-04 06:36:00 +00:00
f8853fe7b2 Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
deadd4d31e Footprints.
This was SVN commit r8262.
2010-10-04 02:12:09 +00:00
50ed028dcb New way-point flag, including a new flag for possible faction-specific implementation. Persian and Greek versions complete so far.
This was SVN commit r8261.
2010-10-04 01:49:28 +00:00
47c9f8144c This was SVN commit r8260. 2010-10-04 00:11:07 +00:00
c146fe24ba sunset sky
This was SVN commit r8259.
2010-10-04 00:10:24 +00:00
b8bd93d22b Deleted the old 'temp' portrait sheets.
This was SVN commit r8258.
2010-10-03 23:42:02 +00:00
cc0a680a21 Increase box/column formation switching distance
This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
eff766d6b9 Made ESC close out open dialogs rather than offer to close the game
Fixed the multiple unit health bar failing to work correctly
Changed multiple selection area to fit layout better.
Organized code

This was SVN commit r8256.
2010-10-03 22:42:15 +00:00
2cc6280d70 Fix OOS
This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
59c8ecfa3d Use voices for infantry/cavalry units.
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.

This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
aa32677784 Restore highlighting of units on hover.
Optimise overlay code a bit.

This was SVN commit r8253.
2010-10-03 16:48:52 +00:00
a47227daaa #New Celt Market
This was SVN commit r8252.
2010-10-03 09:24:26 +00:00
91a644df3c This was SVN commit r8251. 2010-10-03 02:51:36 +00:00
bf177d6a7d Messed with the sizes of the Health bars. See what everyone thinks.
This was SVN commit r8250.
2010-10-03 01:28:38 +00:00
9a0db9713e Add resource supply status bars.
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.

This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
1d32223e1a Tweaked the names of these units.
This was SVN commit r8248.
2010-10-02 23:54:31 +00:00
21a07af553 Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
f9b5bd37ca Removed button background from command icons
This was SVN commit r8246.
2010-10-02 23:24:13 +00:00
cd12571845 This was SVN commit r8245. 2010-10-02 22:32:39 +00:00
96f417ab3b Control-group icons.
This was SVN commit r8244.
2010-10-02 22:27:51 +00:00
7412e5563a Switch to column formation when moving longer distances.
Increase minimum box formation width to 5.

This was SVN commit r8243.
2010-10-02 19:40:30 +00:00
7ea522a484 # Add on-screen health bars
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
5e9a968bd6 This was SVN commit r8240. 2010-10-02 04:01:25 +00:00
4afcd057f6 Made lower panel sprites same scale
Adjusted vertical spacing of player and unit names.

This was SVN commit r8239.
2010-10-02 03:24:12 +00:00
3eb50d0763 command icons moved to a 32x32 cell grid. :)
This was SVN commit r8238.
2010-10-02 03:15:27 +00:00
d2f07800ed Fixed bug where resource bar sometimes covered the health bar
This was SVN commit r8237.
2010-10-01 22:29:55 +00:00
8a01e11db7 Health bar shows average for multiple selections
Center panel texture shrunk and dark tile texture is tiled over the
panels better
Command icons reference new sheet

This was SVN commit r8236.
2010-10-01 22:18:03 +00:00
fcedcae052 # Add victory/defeat conditions, based on patch from fcxSanya.
Fixes #565.

This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
4b3e819b67 Celt scout tower variation.
This was SVN commit r8233.
2010-10-01 09:13:34 +00:00
3e03a8ae10 #Re-exported Celtic Mill and Farmstead to Collada with some tweaks and additions. Can now delete their *.PMD meshes. Added a Celtic "hut" eye candy building.
This was SVN commit r8232.
2010-10-01 07:34:29 +00:00