Aeros
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35262fae0b
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This was SVN commit r1706.
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2005-01-11 01:28:00 +00:00 |
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963c56e796
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Finished first draft of Edit Elevation controls.
This was SVN commit r1703.
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2005-01-10 22:39:53 +00:00 |
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beaa16eeb8
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Fixed actor DTD paths
This was SVN commit r1698.
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2005-01-10 21:20:21 +00:00 |
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fd80bc2864
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Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
This was SVN commit r1692.
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2005-01-09 21:53:01 +00:00 |
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949801ad85
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A little more Editor; stopping for lunch.
This was SVN commit r1691.
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2005-01-09 15:39:51 +00:00 |
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33051d0421
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A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
This was SVN commit r1688.
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2005-01-09 13:24:02 +00:00 |
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bcaf63367b
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Removed some more files that weren't required.
This was SVN commit r1687.
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2005-01-09 13:07:21 +00:00 |
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5e86d5a75e
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Case fix Rider => rider for the prop point
This was SVN commit r1686.
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2005-01-09 06:27:51 +00:00 |
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242e9241ce
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Updating cavalry to use the new horses. Each civ uses is own horse color texture.
This was SVN commit r1685.
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2005-01-09 06:09:37 +00:00 |
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e2939934d9
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horse updates in the fauna
This was SVN commit r1684.
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2005-01-09 06:11:04 +00:00 |
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0657b788b3
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new horse textures
This was SVN commit r1683.
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2005-01-09 06:08:26 +00:00 |
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02a8a4f26c
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New horse animations
This was SVN commit r1682.
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2005-01-09 06:06:53 +00:00 |
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58a337e000
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new horse mesh
This was SVN commit r1681.
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2005-01-09 06:06:05 +00:00 |
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c7d2f13802
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Removed some files that weren't required.
This was SVN commit r1678.
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2005-01-09 00:46:53 +00:00 |
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d4e56d3f79
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Corrected file names for props
This was SVN commit r1677.
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2005-01-09 00:43:31 +00:00 |
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00f83b5495
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deleting improperly named prop files
This was SVN commit r1676.
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2005-01-09 00:40:20 +00:00 |
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Aeros
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a596d87dab
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This was SVN commit r1675.
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2005-01-09 00:04:14 +00:00 |
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fc4a8c3206
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A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
This was SVN commit r1673.
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2005-01-08 18:25:09 +00:00 |
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31a0f97302
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added mountains_galore.pmp
added mountains_night.pmp
This was SVN commit r1672.
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2005-01-08 17:56:57 +00:00 |
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ebb50bfddb
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Fix for the sign that is way off in the distance.
This was SVN commit r1671.
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2005-01-08 17:26:33 +00:00 |
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3ae97143ba
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Fix those persian icon sheets that I somehow bungled up earlier this week.
This was SVN commit r1670.
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2005-01-08 07:59:28 +00:00 |
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d5b7959b88
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Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
This was SVN commit r1649.
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2005-01-05 20:37:51 +00:00 |
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7b645acf5b
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1648.
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2005-01-05 20:19:41 +00:00 |
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45b82330fd
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1647.
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2005-01-05 20:14:46 +00:00 |
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c7de44ac74
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1646.
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2005-01-05 20:11:29 +00:00 |
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82ec5c029f
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1645.
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2005-01-05 20:03:19 +00:00 |
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a6c41eb2fe
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1644.
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2005-01-05 19:58:58 +00:00 |
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c04a18f627
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Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
This was SVN commit r1643.
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2005-01-05 19:55:32 +00:00 |
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eb94902fe5
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Achieved absolutely nothing 16:30-22:00 trying to fix GUI bugs. Committing nothing, just for the hell of it.
This was SVN commit r1638.
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2005-01-04 22:12:56 +00:00 |
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f9d4b15299
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Few changes to the unit files for the new heads
This was SVN commit r1633.
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2005-01-04 08:24:37 +00:00 |
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e7c6299c54
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A few placeholder textures for the new civ heads
This was SVN commit r1632.
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2005-01-04 08:05:58 +00:00 |
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547cd7cf74
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A few alternate head meshes
This was SVN commit r1631.
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2005-01-04 08:05:18 +00:00 |
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0e66af7172
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placeholder head actors for the civs
This was SVN commit r1630.
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2005-01-04 08:04:46 +00:00 |
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42eb12f6e4
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This was SVN commit r1629.
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2005-01-04 05:46:39 +00:00 |
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7585337186
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Eliminated unneeded actors from the /units folder
This was SVN commit r1628.
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2005-01-04 05:22:04 +00:00 |
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18f2f1ce94
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Some fixes for the unit actors before I go through and elite the extra not needed stuff.
This was SVN commit r1627.
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2005-01-04 04:28:51 +00:00 |
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1890bae0d2
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Created placeholder entities for all civ's units and buildings (other than the last two ranks). There's also a problem with the text on their portraits not appearing (just a plain coloured background), but apparently the existing revision has the same bug, so I guess there's no harm in committing this first before continuing to try to fix it.
This was SVN commit r1626.
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2005-01-03 23:27:36 +00:00 |
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bb8022e8c7
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Fixed some bits related to Jason's new units, and added a placeholder map for entity development.
This was SVN commit r1622.
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2005-01-03 13:11:53 +00:00 |
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ddc7b6ceef
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Meshes for the new units and some animal meshes
This was SVN commit r1621.
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2005-01-03 09:03:39 +00:00 |
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9a6b10a3c6
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Actors for placeholder signs and props actors for propped dude
This was SVN commit r1620.
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2005-01-03 08:48:18 +00:00 |
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d9e405c49d
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Actors for the placeholder units
This was SVN commit r1619.
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2005-01-03 08:25:49 +00:00 |
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8e0b0eda4c
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Dude Head update UVW's
This was SVN commit r1618.
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2005-01-03 08:25:29 +00:00 |
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88a2b0f158
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place holder textures for some helmets, a new dude head texture, and updated weapons skin
This was SVN commit r1617.
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2005-01-03 08:24:24 +00:00 |
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9acdfd40fd
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placeholder textures for the placeholder units
This was SVN commit r1616.
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2005-01-03 08:18:18 +00:00 |
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2c892001d4
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Some temporary placeholder stuff. Mainly props for the prop dude and signs for the placeholder units
This was SVN commit r1615.
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2005-01-03 08:14:40 +00:00 |
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ce1c4b8ef9
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Michael made a nice 'default' map for the editor. If this could be made the default map for ScEd that would be great... instead of that ugly cliff junk.
This was SVN commit r1614.
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2005-01-03 05:16:31 +00:00 |
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bdc0073b16
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Added product/company watermark to aid in taking official screenshots. Press W to toggle it.
This was SVN commit r1613.
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2005-01-02 19:25:22 +00:00 |
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a8b7c8c0cf
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A little more GUI stuff.
This was SVN commit r1610.
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2005-01-01 19:20:42 +00:00 |
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daebe3fec1
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Editor menu bar (though no actual menu yet :p)
This was SVN commit r1607.
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2005-01-01 16:53:14 +00:00 |
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8e071ef602
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Revised coordinate system for Editor, after advice from Philip. Much more flexible, less lines of code.
This was SVN commit r1606.
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2005-01-01 15:30:56 +00:00 |
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f9c51d8ec7
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Replaced - with _ in GUI
This was SVN commit r1604.
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2005-01-01 12:06:17 +00:00 |
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1c2acfed8c
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CInput textcolor
This was SVN commit r1602.
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2004-12-31 12:20:22 +00:00 |
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e72addb945
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Editor: Finished collapsible toolbar at the top. Next task: menu bar.
This was SVN commit r1597.
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2004-12-29 21:20:42 +00:00 |
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6ed2914438
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Textures fixes for the field.
This was SVN commit r1595.
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2004-12-29 17:58:17 +00:00 |
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0de36f5042
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diagonal variation requested by Michael
This was SVN commit r1594.
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2004-12-29 01:50:48 +00:00 |
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906d208c41
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Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
This was SVN commit r1593.
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2004-12-29 01:42:04 +00:00 |
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8ebc09b336
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More Editor stuff, mainly more work on the toolbar.
This was SVN commit r1591.
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2004-12-28 22:16:32 +00:00 |
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58909b727a
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Hopefully removing the deleted files
This was SVN commit r1589.
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2004-12-28 18:14:01 +00:00 |
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c97077f971
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Itsy bitsy Editor adjustments.
This was SVN commit r1586.
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2004-12-28 12:55:49 +00:00 |
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7c390625c9
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This was SVN commit r1582.
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2004-12-28 03:53:52 +00:00 |
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7ce95fdaa4
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Modest additions to the in-game editor GUI layout.
This was SVN commit r1581.
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2004-12-28 01:58:28 +00:00 |
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05c4ec0365
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Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it.
This was SVN commit r1580.
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2004-12-27 23:27:26 +00:00 |
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169154c043
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mesh for philip's snowman
This was SVN commit r1578.
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2004-12-24 03:56:20 +00:00 |
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d58eff26c1
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texture for snowman
This was SVN commit r1577.
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2004-12-24 03:55:34 +00:00 |
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5d90c70c8b
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actor for snowman
This was SVN commit r1576.
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2004-12-24 03:55:04 +00:00 |
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579cb98383
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The actor files needed for the santa hat
This was SVN commit r1575.
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2004-12-24 00:50:23 +00:00 |
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6a6be33794
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Santa needs a hat, so says Michael and Bobbo, so here is the mesh
This was SVN commit r1574.
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2004-12-24 00:42:59 +00:00 |
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66041bb56d
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name fix
This was SVN commit r1573.
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2004-12-23 23:55:24 +00:00 |
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26b439d589
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Santa head
This was SVN commit r1572.
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2004-12-23 23:54:56 +00:00 |
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6e53868d01
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Santa actors
This was SVN commit r1571.
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2004-12-23 23:54:17 +00:00 |
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d2ff0b242d
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Hmm, error, trying again
This was SVN commit r1570.
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2004-12-23 23:49:06 +00:00 |
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c52d74afca
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Male dress with puffy sleaves texture
This was SVN commit r1569.
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2004-12-23 23:47:21 +00:00 |
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103f016a23
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Santa head texture
This was SVN commit r1568.
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2004-12-23 23:46:15 +00:00 |
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e192822bf2
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santa texture
This was SVN commit r1567.
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2004-12-23 23:45:42 +00:00 |
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6ed9263ee1
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Added 'var' to JS variable declarations. Fixes a fatal crash when code that alters the variable 'GUIObject' dies rather than returning successfully, since 'GUIObject' is a class name.
This was SVN commit r1564.
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2004-12-23 22:13:59 +00:00 |
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c21bfde045
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Clipped empty space from the new textures after hearing from Philip that they don't have to be of equal height and width. :)
This was SVN commit r1563.
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2004-12-23 21:39:40 +00:00 |
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1c89ab78f0
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Packing it in for tonight.
This was SVN commit r1562.
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2004-12-23 21:21:02 +00:00 |
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9dc183c9a5
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This was SVN commit r1561.
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2004-12-23 18:54:36 +00:00 |
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3801b4b52f
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Established Editor framework (theoretically).
This was SVN commit r1560.
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2004-12-23 18:43:43 +00:00 |
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4dfdefa4d6
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Whoops missed a few greek houses
This was SVN commit r1559.
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2004-12-23 18:12:50 +00:00 |
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76e0fc0ee6
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Note to self: Deleting and then adding the same filename doesn't work in the same session, even if it's a more recent version. :)
This was SVN commit r1558.
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2004-12-23 18:04:14 +00:00 |
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5ac6555b9b
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Added sprites that will potentially be used for the Editor when I get around to it.
This was SVN commit r1557.
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2004-12-23 18:01:55 +00:00 |
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3ab194ae42
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Melee range adjustment that Jason requested.
This was SVN commit r1556.
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2004-12-23 17:51:39 +00:00 |
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47842863c4
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Initial IP Hosting and map selection screens from Malte. Committed on his behalf as he's having problems with his authorisation.
This was SVN commit r1555.
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2004-12-23 17:22:22 +00:00 |
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0382cdd9b1
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More tooltip updates. Made the main menu buttons and the in-game resource counters use them.
Fixed space/tab inconsistencies in (though not between) GUI XML files.
This was SVN commit r1554.
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2004-12-23 13:56:34 +00:00 |
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c16d5ec50c
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Update for the default map for the new structure placeholders
This was SVN commit r1553.
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2004-12-23 04:53:53 +00:00 |
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264587cff9
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Hopefully the last actor name fixes for today
This was SVN commit r1552.
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2004-12-23 04:12:27 +00:00 |
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cbb08dfb47
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Internal name adjustments for the hellenes entities
This was SVN commit r1551.
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2004-12-23 04:09:28 +00:00 |
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1f3fe479e3
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Few actor spelling fixes
This was SVN commit r1550.
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2004-12-23 01:30:03 +00:00 |
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71d54ad31e
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Oops, messed up, adding files again
This was SVN commit r1549.
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2004-12-23 01:10:12 +00:00 |
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bf1468441c
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Some internal name corrections
This was SVN commit r1548.
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2004-12-23 01:07:53 +00:00 |
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011b293f06
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structure actor fixes for romans, hellenes, and celts
This was SVN commit r1547.
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2004-12-23 01:00:21 +00:00 |
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73ba7e1823
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Actor files for persian, carthaginian, and iberian structures.
This was SVN commit r1546.
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2004-12-22 23:14:49 +00:00 |
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de3823141e
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structure placeholder textures
This was SVN commit r1545.
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2004-12-22 23:11:02 +00:00 |
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548a961e1e
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Persian structure meshes
This was SVN commit r1544.
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2004-12-22 23:04:24 +00:00 |
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a38edb3442
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Placeholder and Carthaginian structure meshes
This was SVN commit r1543.
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2004-12-22 22:58:27 +00:00 |
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16e5b8f94b
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Quickly added an Editor button.
This was SVN commit r1541.
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2004-12-21 17:54:33 +00:00 |
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659a9ea57a
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Initial (incomplete) tooltip code
This was SVN commit r1540.
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2004-12-21 13:37:24 +00:00 |
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6486de894d
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Eliminated grayscale images.
This was SVN commit r1539.
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2004-12-20 19:33:09 +00:00 |
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849f50a500
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Grayscale effects for GUI sprites
This was SVN commit r1536.
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2004-12-19 12:20:04 +00:00 |
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