Commit Graph

999 Commits

Author SHA1 Message Date
b48dc75fe8 Here are some civ icons
This was SVN commit r3611.
2006-03-08 07:32:39 +00:00
4fe718f536 committing a nice and big trace file; will be updated periodically. this is a bit more thorough (-> better archive) than a trace generated from quick test runs.
This was SVN commit r3607.
2006-03-05 18:57:56 +00:00
4b3997f1f6 update for small entity icons
This was SVN commit r3604.
2006-03-04 21:27:31 +00:00
780e441117 Moved some icon locations.
This was SVN commit r3600.
2006-03-04 18:28:52 +00:00
6e35ac1554 This was SVN commit r3599. 2006-03-04 18:28:13 +00:00
8d3222f9e2 Missing Optimus Princeps font.
This was SVN commit r3598.
2006-03-04 18:00:31 +00:00
d55593abf9 SVN seems to have become confused by the replaced icons. So deleted the tree and recommitted them to hopefully get back in sync.
This was SVN commit r3597.
2006-03-04 17:57:02 +00:00
c0875f6d95 This was SVN commit r3596. 2006-03-04 17:55:25 +00:00
a793889a8b UI overlay portraits
This was SVN commit r3595.
2006-03-04 12:48:24 +00:00
6c67e84ecd * Added player colour to player name, using Matei's new getColour() function.
* Used the actual player names instead of sharing the profile name
(though the default names are a bit lengthy and extend off the UI; need
to figure out how to change those during game setup using each player's
profile name).

* Fixed health/stamina bug.

* Added an onMouseEnter() event for tabs at Matei's suggestion (so the
tabs will open simply by getting the cursor in proximity, instead of
needing two clicks).

This was SVN commit r3592.
2006-03-04 00:20:09 +00:00
0abb49ab09 * Removed portrait background from the large status portrait (by changing default sprites for all entities).
* Made tabs remain closed by default.

* Fixed error where foundations were referencing the older cell sheets.

* Added text equivalents for health and stamina.

This was SVN commit r3588.
2006-03-03 19:05:01 +00:00
c9250bd415 GUI Updates:
* Implemented Jason's new tabs for portraits. Shuffled buttons around a
bit.
* Started on Status Pane elements ... portrait, health and stamina bars,
garrison and supply counters, and descriptive text.

This was SVN commit r3585.
2006-03-03 00:02:01 +00:00
7fe7ddb6a1 yay, nice looking images - no lossless issues
This was SVN commit r3584.
2006-03-02 11:11:22 +00:00
03da3b23a1 hook up to builder; call archiveBuilderCancel
This was SVN commit r3577.
2006-03-01 22:17:02 +00:00
083d6f6104 Did more updates to commands.
* Pick lists should now display, though no events yet. (Except I've
disabled them for now, as their condition checks will fail in most
cases.)
* Building lists should now provide a building cursor when clicked, so
Matei can work on his stuff (though it gets a bit glitchy after that ...
The UI expects a portrait name and ID from the foundation, for example,
and so fails to find them and therefore continue to refresh the command
lists.)

This was SVN commit r3576.
2006-03-01 20:23:09 +00:00
65ddbcf2f9 new backgrounds
This was SVN commit r3575.
2006-03-01 09:23:44 +00:00
33c2877065 Jason's new Status Pane backdrop.
This was SVN commit r3574.
2006-02-28 18:27:38 +00:00
238ea155f3 Last update for tonight ... Tabs and commands are now displaying (albeit very fragilely due to unpredictable error-checking), "pick lists" and events still disabled while I work on getting them right. Also need to reshuffle button locations later when adapting to Jason's new Status Pane shape.
This was SVN commit r3573.
2006-02-28 07:03:35 +00:00
268584d177 Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.

This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
cbdc4e9686 Quick fix in the init(), where non-foundations seemed to produce errors (since their building property would be undefined). Just added an extra if check.
This was SVN commit r3570.
2006-02-27 04:58:04 +00:00
24a1ce0fd0 Removed an XMB file that got added to version control for some reason.
This was SVN commit r3569.
2006-02-26 22:51:43 +00:00
c55b49164a Tweaked foundations' LOS so it depends on their sizes.
This was SVN commit r3567.
2006-02-26 22:25:17 +00:00
2e26b5e1da Added foundations for all the building types.
This was SVN commit r3566.
2006-02-26 22:10:01 +00:00
422c1e1bc4 Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over).
This was SVN commit r3565.
2006-02-26 09:56:47 +00:00
2aebdd1894 another update
This was SVN commit r3561.
2006-02-25 12:54:11 +00:00
0be99c65bf Removed hourglass from archive builder screen since it was ambiguous (user does have input, and can just click to skip that screen -- which isn't used at present anyway).
Also restored the Esc key to its previous role of quick-quit, as I'm
just too used to using it. :)

This was SVN commit r3560.
2006-02-24 18:12:54 +00:00
ffcd73ad96 played around with the icons a bit more
This was SVN commit r3559.
2006-02-24 10:50:38 +00:00
da2178db66 Basic progress bar UI at the start of the game requested by Jan, so player is aware of and can cancel archive building.
(Note that the Esc key is now used here, so you'll have to use another
key ... Ctrl+F4/Alt+F4/Ctrl+Break to quick-kill the game.)

Also set Matei's StartProduction to use entity's creation time.

This was SVN commit r3556.
2006-02-23 18:22:30 +00:00
e959e59614 icon demos
This was SVN commit r3555.
2006-02-23 12:01:37 +00:00
a52365f90a ranked stuff
This was SVN commit r3552.
2006-02-23 07:07:58 +00:00
a4c10bba1e Quick fix to change to a "wait" hourglass cursor while the game is loading. Note that the placeholder icon has been ripped from AoM and should be replaced before we ship. :)
This was SVN commit r3551.
2006-02-23 04:23:35 +00:00
7a4aeb69ed Added production queue system and associated events. It might still need some extra features but it should be functional.
This was SVN commit r3547.
2006-02-22 22:45:16 +00:00
022c84f43d formation test1
This was SVN commit r3546.
2006-02-22 07:25:30 +00:00
acbed7a656 Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
a40b3d38ae Mythos' lighting tweak.
This was SVN commit r3544.
2006-02-21 03:57:10 +00:00
e0fe2b7253 This was SVN commit r3538. 2006-02-19 02:42:52 +00:00
008d487d2c This was SVN commit r3537. 2006-02-19 02:40:40 +00:00
6d0a9c6d04 This was SVN commit r3536. 2006-02-19 02:39:49 +00:00
7396587f6e Fix scenario DTD
This was SVN commit r3517.
2006-02-15 05:49:14 +00:00
36fa5ec2bf * clean up CLightEnv a bit
* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
  from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
  changed cantabrian_generated with an example

This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
e3c3ac920f lighter shadows for cantabrian_generated.xml
This was SVN commit r3510.
2006-02-14 05:20:17 +00:00
7dee30e24c - Terrain self-shadows (only noticeable with a low angle of sun)
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
  and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
  black

This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
pyrolink
9c739099fc Various fixes to notifications and orders
Added escort--follow can be done by simply changing the default and
secondary actions from NOTIFY_ESCORT to NOTIFY_FOLLOW in
entityEventTargetchanged.

Bugs are: ranged units can't assist in attacking from some reason, and
when you tell a leading unit to run, the escorting unit doesn't.

This was SVN commit r3503.
2006-02-13 03:28:36 +00:00
b0e7b7d03e Fixed a bug that was causing resources to go to NaN when you killed something.
This was SVN commit r3502.
2006-02-13 02:06:57 +00:00
56d8d31cd0 This was SVN commit r3485. 2006-02-08 07:26:32 +00:00
51cbee9f39 Gave the fauna horse random textures
This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
7397615b5b Reenabled shadows (it was misspelled as shadow=true instead of shadows=true).
This was SVN commit r3481.
2006-02-05 06:50:24 +00:00
pyrolink
54101c169f Queue binding
This was SVN commit r3477.
2006-02-05 03:42:05 +00:00
41f08eecb8 Seems we didn't have just a "plain white" terrain... so I made one.
This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
3e2017147d Snazzier resizing resource counters and some miscellaneous fixes.
This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
22be4ee0d6 temp ships with props
This was SVN commit r3455.
2006-02-01 10:53:10 +00:00
efc45aac23 This was SVN commit r3453. 2006-02-01 00:58:17 +00:00
79767e2e1b This was SVN commit r3452. 2006-02-01 00:57:44 +00:00
f5dec3e4ab This was SVN commit r3451. 2006-02-01 00:57:19 +00:00
6eb9bfa730 Reenabled shadows in system.cfg.
This was SVN commit r3445.
2006-01-29 23:54:29 +00:00
pyrolink
bbbb9e12af -hotkey for cinematic interface (not working)
This was SVN commit r3443.
2006-01-29 23:27:16 +00:00
Aeros
6699dc11c7 This was SVN commit r3435. 2006-01-29 03:59:32 +00:00
83ccd72798 Tiny fix to the "unit AI" in the damage event handler to make ranged units fight back when attacked.
This was SVN commit r3423.
2006-01-24 11:08:53 +00:00
72cc581c2e Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
c29c222936 Fixed a JS error message when corpses were attacked (because they had no
armour).

This was SVN commit r3418.
2006-01-23 10:36:18 +00:00
1c541db46b Health regen fix for ranged attack.
This was SVN commit r3410.
2006-01-23 03:55:35 +00:00
cdd432ba46 updating the tips file to some latin
This was SVN commit r3409.
2006-01-23 03:38:45 +00:00
16341dd834 Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
This was SVN commit r3408.
2006-01-23 03:20:28 +00:00
199550457d to entities that I'm adding to fix errors
This was SVN commit r3407.
2006-01-23 02:34:38 +00:00
d5a4c87dcc Fixes to the melee/ranged attack split.
This was SVN commit r3404.
2006-01-22 11:55:47 +00:00
pyrolink
b1537950e2 fixes
This was SVN commit r3400.
2006-01-22 11:08:27 +00:00
pyrolink
0e861e5ab1 Thank Stuart for the new attack properties (split into ranged and melee). Also, if running, the unit will use crush damage instead of melee.
This was SVN commit r3395.
2006-01-22 08:51:34 +00:00
Aeros
111b5cf42d This was SVN commit r3393. 2006-01-22 08:07:23 +00:00
c3b289ec0b new demetrius entity to test animations
This was SVN commit r3392.
2006-01-22 06:39:55 +00:00
5c5c6cd469 New actors to play with new animations
This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
b32a8361e5 AI stance properties and extended animal templates.
This was SVN commit r3390.
2006-01-22 05:28:41 +00:00
bda61f8030 2 handed spear animations
This was SVN commit r3380.
2006-01-21 10:53:03 +00:00
pyrolink
5383104a4f Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached).
This was SVN commit r3377.
2006-01-21 11:01:08 +00:00
c85551a8b0 Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage.
This was SVN commit r3374.
2006-01-20 21:37:45 +00:00
livingaftermidnight
5dd1dba521 This was SVN commit r3370. 2006-01-19 11:32:09 +00:00
30b83db67b Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
cadbd77bc7 A temp Themistocles to test Wijit's cool new animations.
This was SVN commit r3367.
2006-01-17 08:12:10 +00:00
d6ec773887 Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
pyrolink
01ff2fdf3b Secondary order script support; run order addition
This was SVN commit r3362.
2006-01-16 10:55:01 +00:00
2cc7221166 dual sword attack animations
This was SVN commit r3361.
2006-01-16 09:58:03 +00:00
98496f2434 Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
This was SVN commit r3360.
2006-01-16 02:01:24 +00:00
dafc496b6f Some sword attack animations and a few new deaths
This was SVN commit r3359.
2006-01-15 11:49:29 +00:00
thedrunkyak
052e08717e Updated Video Menu, Fixed Audio Menu, Started Game Options Menu
This was SVN commit r3358.
2006-01-14 13:54:49 +00:00
NoMonkey
cf224a6267 This was SVN commit r3357. 2006-01-13 05:00:55 +00:00
740d4ab616 Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y)
This was SVN commit r3356.
2006-01-12 15:17:35 +00:00
thedrunkyak
19ad5a21e8 fixed small error in last commit.
This was SVN commit r3355.
2006-01-12 13:50:35 +00:00
thedrunkyak
da353cb16c Cosmetic changes:
Added areas for music, sound, ambient and voice control.
  Resolution added

This was SVN commit r3354.
2006-01-12 13:49:30 +00:00
thedrunkyak
0dd74bb25f Added Cancel button and cosmetic changes to options menu
This was SVN commit r3353.
2006-01-12 10:41:45 +00:00
NoMonkey
d261d33bab This was SVN commit r3352. 2006-01-12 10:15:20 +00:00
66d780eb49 Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
This was SVN commit r3351.
2006-01-11 15:12:41 +00:00
9a7fb2d090 A few more manual fixes.
This was SVN commit r3348.
2006-01-09 15:58:42 +00:00
e45a9afaf0 run tweaks
This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231 trying to test out the running stuff - deleting some old actors for the celts we no longer need
This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
9da1e9e18b Property tree listing in manual using Philip's cunning recursion algorithm.
This was SVN commit r3345.
2006-01-08 23:50:11 +00:00
a08bf7b52e Fixed some glitches in my entityInit code. Changed erroneous UP references to XP and promotion.
This was SVN commit r3344.
2006-01-08 14:01:10 +00:00
0f2a1db46b Initial layout of F1 unit manual.
This was SVN commit r3343.
2006-01-08 13:39:05 +00:00
pyrolink
8f7202f00b Entities default to run speed = 0
Notification event

This was SVN commit r3340.
2006-01-08 08:23:59 +00:00
thedrunkyak
7720378f6c Added Mute function, fixed minor bug.
This was SVN commit r3335.
2006-01-07 11:42:59 +00:00
thedrunkyak
4026c15221 Changed the audio menu to allow disabling of the sound.
This was SVN commit r3334.
2006-01-07 10:34:06 +00:00
pyrolink
1c43192f2d All units start out with 0 run speed.
This was SVN commit r3330.
2006-01-05 06:16:35 +00:00