Fire Giant
246e319b1c
First drafts of new MP GUI, commiting to stay in sync with the repository
...
This was SVN commit r2003.
2005-03-17 19:30:37 +00:00
Fire Giant
5a32947586
Added code for testing concept images on the loading screen.
...
This was SVN commit r1998.
2005-03-16 14:55:16 +00:00
Fire Giant
51aa0e2077
Adding temporary concept images for testing.
...
This was SVN commit r1997.
2005-03-16 14:54:17 +00:00
cdecd9b242
Fixed floating prop on the persian CC and bad UV on the persian TC
...
This was SVN commit r1980.
2005-03-10 00:41:42 +00:00
89d9248116
Persian CC and HC
...
This was SVN commit r1970.
2005-03-08 16:30:04 +00:00
11d546d70a
persian fancy props
...
This was SVN commit r1969.
2005-03-08 16:29:47 +00:00
4231bb25d0
persian fancy update
...
This was SVN commit r1968.
2005-03-08 16:28:54 +00:00
0aa41ad0e4
Committing some persian stuff.
...
This was SVN commit r1967.
2005-03-08 16:27:10 +00:00
0d6035ea68
Committing revised "game session" GUI coordinates (sorry, doesn't make much cosmetic difference, but it's an improvement on the code side). The command buttons and build lists still need to be revised (hence they're upside down -- the coordinate system has flipped), so please note that's a known problem.
...
This was SVN commit r1966.
2005-03-07 18:25:13 +00:00
4034a58437
*persian building fixes - posts, player color, bad actor file
...
*'fixed' bobbo's prop errors for his roman buildings, eliminating all
the loading errors
This was SVN commit r1961.
2005-03-01 04:14:11 +00:00
f8f2245846
Persian building stuff, and a few temporary palm trees
...
This was SVN commit r1952.
2005-02-28 04:50:17 +00:00
16ad78abae
add sound master gain and additionally bind console to F10 for non-us keyboard layouts (where backquote is a dead key)
...
This was SVN commit r1941.
2005-02-26 21:43:52 +00:00
ed3c740fa8
Doesn't look like I'll be able to finish off the session coordinate adjustment this weekend, so committing one more shared file so it doesn't conflict with someone else's work.
...
This was SVN commit r1933.
2005-02-25 17:25:42 +00:00
71701ba244
Not finished with session yet, so committing just the shared bits I've modified (ie anything without *session*.* in the title) so that Malte can do his network GUI now that Simon's committed his changes. *nudge* *nudge*
...
This was SVN commit r1932.
2005-02-23 21:13:36 +00:00
a52d392f4f
Changed the global test texture... toned down the shadows and increased the rez
...
This was SVN commit r1925.
2005-02-18 19:25:36 +00:00
14c5dcb1f0
The global goods from my little demo!
...
This was SVN commit r1924.
2005-02-18 06:33:40 +00:00
96aeec3547
Taking out 2 old horse actors that are pointing to animations that have one less tail bone and causing an error
...
This was SVN commit r1923.
2005-02-13 23:44:04 +00:00
ce27068bac
Fixed some Atlas coordinates to fit in with improved input box, and some optimisations.
...
This was SVN commit r1914.
2005-02-08 19:11:02 +00:00
ebf76cf517
Carthaginian update for their structures. Unwrapped, skinned, and textured (complete with player color). No props yet, so they look a little bit plain, but they look better than yellow textures with carthaginian plastered all over them ;)
...
This was SVN commit r1913.
2005-02-06 07:15:24 +00:00
Gee
c710b84b88
Alright, I've taken all the input controls in the atlas, and removed their sprite parameter and their hidden parameter, and changed their style to "atlas_input". This is the beauty of styles and it should be utilized. A standard control should only need size/name/style (let's call it, Gee's trinity :P). Anyway, I've also adjusted the size of the input control's sprite, I have explained why in the file. Finally, hidden="false" was removed (on all input controls, but it can be removed for the others too) because it's implicit, it'll always be the standard value, so it can be omitted whenever not 'true', trust me, it'll be much neater code.
...
This was SVN commit r1910.
2005-02-05 18:38:54 +00:00
Gee
6af0d7cfd3
This was SVN commit r1903.
2005-02-05 07:24:09 +00:00
Gee
a1ff815784
Settings added.
...
This was SVN commit r1902.
2005-02-05 07:23:22 +00:00
Gee
878630d0b0
Moved to the edge.
...
This was SVN commit r1901.
2005-02-05 07:22:58 +00:00
Fire Giant
4ddc8b1c1d
Changed the startGame() command on the server side and added some chatting stuff.
...
This was SVN commit r1898.
2005-02-03 18:20:14 +00:00
a6668c1b22
Some animations
...
This was SVN commit r1893.
2005-02-02 08:36:59 +00:00
9695f7245b
Quick change of Roman fortress name.
...
This was SVN commit r1887.
2005-01-31 18:58:15 +00:00
Fire Giant
3760b15b51
Updated the MP screen, connecting and chatting now work. Starting a game doesn't work, due to startGame() somehow being non-functional in MP mode.
...
This was SVN commit r1876.
2005-01-30 14:40:25 +00:00
462369a244
Sixty helmets
...
This was SVN commit r1875.
2005-01-30 06:46:08 +00:00
9ff6768af9
Did some more player color on shields, just did the mask on the oval ones, cause I'm not sure how they will look. Waiting to do more till I have the player color tester in my grubby little hands.
...
This was SVN commit r1874.
2005-01-30 06:44:27 +00:00
d92996027a
Fixed Atlas tooltips that weren't working before.
...
This was SVN commit r1871.
2005-01-29 23:52:22 +00:00
7c3993d284
just a little bit more color added
...
This was SVN commit r1870.
2005-01-29 22:22:02 +00:00
1ca0941853
reducing the super bright player color effect
...
This was SVN commit r1869.
2005-01-29 22:07:42 +00:00
fd5597f974
greyed out textures player color shield textures
...
This was SVN commit r1868.
2005-01-29 20:20:41 +00:00
ccbe6e44a1
test map for shields and player color
...
This was SVN commit r1867.
2005-01-29 18:35:55 +00:00
6731faa246
sheild player color test actors
...
This was SVN commit r1866.
2005-01-29 18:33:09 +00:00
985c4dbaf9
recommitting player color test shields
...
This was SVN commit r1864.
2005-01-29 18:11:08 +00:00
2722cc6640
Fixed the Atlas coords so it all works. It's not finding the tooltip object (which must be a script bug, since other pages have working tooltips), but here's what I've got so far.
...
This was SVN commit r1859.
2005-01-29 16:11:55 +00:00
Fire Giant
bafdbe7f98
Finally fixed the nasty misplaced main menu buttons.
...
This was SVN commit r1856.
2005-01-28 23:01:25 +00:00
9b7007e546
Reverted map change (since it was broken)
...
This was SVN commit r1843.
2005-01-27 18:51:37 +00:00
c056d9a545
This was SVN commit r1835.
2005-01-27 11:41:05 +00:00
59227899dc
Initial work on GUI coordinate revision (implemented for Manual and Editor, anyway), though Editor currently has a strange infinite loop on startup I'm too tired to squash right now. Broke Editor script so game'll work in the meantime; will fix ASAP.
...
This was SVN commit r1834.
2005-01-27 11:33:27 +00:00
ef6358b187
updated xml files to use the test player color shields
...
This was SVN commit r1833.
2005-01-27 04:40:04 +00:00
1085250de6
sheilds that have been 'player colorized'
...
This was SVN commit r1831.
2005-01-27 03:55:12 +00:00
NoMonkey
d7b3d6b0c7
Added a new material, "player_trans.xml" which will give a model player color. So now if you want a player to be colored, just add this material!
...
This was SVN commit r1830.
2005-01-27 02:52:26 +00:00
dd7f2c53cf
Revised online manual. Added placeholder rollovers to all units. Improved coordinate system.
...
This was SVN commit r1819.
2005-01-25 22:43:07 +00:00
NoMonkey
c71c360993
This was SVN commit r1806.
2005-01-24 14:06:15 +00:00
0e39146eb4
Fixing a actor mixup I made with the Hellenes
...
This was SVN commit r1802.
2005-01-24 02:03:40 +00:00
1de3d80f98
Update because png flipping problem was resolved, fixed the persian and roman profiles from some DD changes.
...
This was SVN commit r1801.
2005-01-24 01:27:16 +00:00
032346a3a9
Changing from dds to png for the civ sheets
...
This was SVN commit r1800.
2005-01-24 00:46:39 +00:00
2c4b86e9ab
Set default number of players for SP games to the max (9 including Gaia).
...
This was SVN commit r1764.
2005-01-23 12:37:46 +00:00
ebfa5f8d24
Changed resources over to a player object and did some reorganisation of the session start/end code.
...
This was SVN commit r1763.
2005-01-23 11:50:51 +00:00
fb69ed56b2
sheild stuff:
...
* Some new sheild meshes
* Reuploading the shield textures because the old ones were S3 instead
of Nvidia
* Some shield actors
This was SVN commit r1762.
2005-01-23 07:58:25 +00:00
9581fbc1e5
Shield textures for the Greeks, Persians, and Romans
...
This was SVN commit r1750.
2005-01-21 05:20:03 +00:00
d810bb88b1
Uploading 3 civ's sheild textures. (will be modified for player color later)
...
This was SVN commit r1749.
2005-01-20 07:47:57 +00:00
d5b1e84e0d
Place holder animations for all infantry put in place.
...
This was SVN commit r1748.
2005-01-20 00:07:27 +00:00
c1ff5de88b
Updated with new network JS Interfaces
...
This was SVN commit r1747.
2005-01-19 22:34:29 +00:00
b391fb89ef
* Javlin, Slinger, Archer attack animations
...
* Modified sling mesh
* Fixed Celt Infantry Javelinist actor
This was SVN commit r1745.
2005-01-19 08:31:37 +00:00
1e2cd629f3
Replaced unit histories with Paul's new descriptions.
...
This was SVN commit r1744.
2005-01-18 20:05:38 +00:00
e62258e47e
Reorganised GUI scripts a bit.
...
This was SVN commit r1743.
2005-01-18 19:29:03 +00:00
1eb9a7872b
Integrated Player attributes with the status pane and manual, and created a really rough test map with different player civs.
...
This was SVN commit r1742.
2005-01-18 18:09:37 +00:00
1c044ac229
Primitive entity player-selection in ScEd
...
This was SVN commit r1727.
2005-01-16 23:09:41 +00:00
2e58a8fd21
Entities for the Celtic Advanced and Elite units (although they don't actually work; not sure why yet).
...
This was SVN commit r1726.
2005-01-16 14:16:03 +00:00
986d62a2f5
Did first half of Object Editor. Added the Beautify buttons I missed yesterday.
...
This was SVN commit r1725.
2005-01-16 13:12:28 +00:00
d202e580b2
Committed some updates for:
...
* Seems I missed some of the sign xml files when I changed the png to
dds commit
* I changed foundation actors to make it so that they flatten terrain
when you place them - handy for screenshots (place and delete them to
level terrain)
* Uploaded some of the animations I have been working on
* Modified a few of the celtic dudes
* Modified the male meshes because they were holding the shield wrong
* Made a nicer temporary celt texture
* Included the map I used for the "Charge" screenshot
This was SVN commit r1724.
2005-01-16 06:01:51 +00:00
c84ea97601
Implemented first draft of Terrain Editor controls. Increased size of toolbar arrows on Philip's behalf. :)
...
This was SVN commit r1723.
2005-01-15 22:49:34 +00:00
551bef482a
Prevented crash when loading non-existent maps
...
This was SVN commit r1721.
2005-01-15 17:20:51 +00:00
4c3dea8a14
Just to prove I'm not dead (yet), made a little more progress on the cliff and water controls.
...
This was SVN commit r1720.
2005-01-14 23:24:36 +00:00
4720a00f98
Made ScEd output entities into an XML file.
...
Added CStrW::utf8() (used by XMLWriter).
This was SVN commit r1716.
2005-01-12 14:31:47 +00:00
570e3c46d7
Flipped terrain alpha maps again
...
This was SVN commit r1715.
2005-01-12 13:20:57 +00:00
36718c1c7f
Fixed a few of the noticable errors with Bobbo's latest commit.
...
This was SVN commit r1714.
2005-01-12 06:55:48 +00:00
cb63a8c901
A little of water and cliff painting controls.
...
This was SVN commit r1713.
2005-01-11 23:18:15 +00:00
cc0acc8691
Fixed UTF-16 encoded file
...
This was SVN commit r1709.
2005-01-11 16:59:51 +00:00
Aeros
35262fae0b
This was SVN commit r1706.
2005-01-11 01:28:00 +00:00
963c56e796
Finished first draft of Edit Elevation controls.
...
This was SVN commit r1703.
2005-01-10 22:39:53 +00:00
beaa16eeb8
Fixed actor DTD paths
...
This was SVN commit r1698.
2005-01-10 21:20:21 +00:00
fd80bc2864
Made it so you could click the 0 A.D. logo in the corner in the Editor to return to the Main Menu, as requested by Jason.
...
This was SVN commit r1692.
2005-01-09 21:53:01 +00:00
949801ad85
A little more Editor; stopping for lunch.
...
This was SVN commit r1691.
2005-01-09 15:39:51 +00:00
33051d0421
A little more progress on Editor, and some fixes to yesterday's commit (hopefully this won't affect Malte's work).
...
This was SVN commit r1688.
2005-01-09 13:24:02 +00:00
bcaf63367b
Removed some more files that weren't required.
...
This was SVN commit r1687.
2005-01-09 13:07:21 +00:00
5e86d5a75e
Case fix Rider => rider for the prop point
...
This was SVN commit r1686.
2005-01-09 06:27:51 +00:00
242e9241ce
Updating cavalry to use the new horses. Each civ uses is own horse color texture.
...
This was SVN commit r1685.
2005-01-09 06:09:37 +00:00
e2939934d9
horse updates in the fauna
...
This was SVN commit r1684.
2005-01-09 06:11:04 +00:00
0657b788b3
new horse textures
...
This was SVN commit r1683.
2005-01-09 06:08:26 +00:00
02a8a4f26c
New horse animations
...
This was SVN commit r1682.
2005-01-09 06:06:53 +00:00
58a337e000
new horse mesh
...
This was SVN commit r1681.
2005-01-09 06:06:05 +00:00
c7d2f13802
Removed some files that weren't required.
...
This was SVN commit r1678.
2005-01-09 00:46:53 +00:00
d4e56d3f79
Corrected file names for props
...
This was SVN commit r1677.
2005-01-09 00:43:31 +00:00
00f83b5495
deleting improperly named prop files
...
This was SVN commit r1676.
2005-01-09 00:40:20 +00:00
Aeros
a596d87dab
This was SVN commit r1675.
2005-01-09 00:04:14 +00:00
fc4a8c3206
A little more work on the Map Creator GUI of the Editor, which is slightly broken and I'll continue with it after Malte's done his update.
...
This was SVN commit r1673.
2005-01-08 18:25:09 +00:00
31a0f97302
added mountains_galore.pmp
...
added mountains_night.pmp
This was SVN commit r1672.
2005-01-08 17:56:57 +00:00
ebb50bfddb
Fix for the sign that is way off in the distance.
...
This was SVN commit r1671.
2005-01-08 17:26:33 +00:00
3ae97143ba
Fix those persian icon sheets that I somehow bungled up earlier this week.
...
This was SVN commit r1670.
2005-01-08 07:59:28 +00:00
d5b7959b88
Apologies for the multiple commits. SVN refused if I tried to send it all at once. ;)
...
This was SVN commit r1649.
2005-01-05 20:37:51 +00:00
7b645acf5b
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
...
This was SVN commit r1648.
2005-01-05 20:19:41 +00:00
45b82330fd
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
...
This was SVN commit r1647.
2005-01-05 20:14:46 +00:00
c7de44ac74
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
...
This was SVN commit r1646.
2005-01-05 20:11:29 +00:00
82ec5c029f
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
...
This was SVN commit r1645.
2005-01-05 20:03:19 +00:00
a6c41eb2fe
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
...
This was SVN commit r1644.
2005-01-05 19:58:58 +00:00
c04a18f627
Went through all building and unit entities and added their unique names and histories. Also removed structure and unit entities that aren't used (eg Special Buildings, some defensive structures), and refined build and train lists to match civ profiles.
...
This was SVN commit r1643.
2005-01-05 19:55:32 +00:00