0adb57ef98
#Fixed healer duplicate in Greek temple UI queue.
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This was SVN commit r7865.
2010-08-07 20:14:21 +00:00
d2e6233c44
Fixed HP display issues in GUI
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This was SVN commit r7864.
2010-08-07 00:21:17 +00:00
91cd032827
Add basic replay recorder/player to help debugging and performance testing.
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This was SVN commit r7863.
2010-08-06 22:16:05 +00:00
ea8e5a7598
Make animals spend more time eating, to save pathfinding costs
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This was SVN commit r7862.
2010-08-06 22:13:57 +00:00
30a6dbcb89
Fix uninitialised-value warnings
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This was SVN commit r7861.
2010-08-06 14:15:08 +00:00
3d45069b3f
improvements/additions from work
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bits: fix bit_mask for signed types, add SetBitsTo, LeastSignificantBit,
ClearLeastSignificantBit.
add MSR support (read/write via mahaf in kernel mode)
x86_x64: expose family/model
topology: add support for determining core/package from APIC ID.
TSC: report actual frequency for nehalem invariant TSC.
improved UNREACHABLE/ASSUME_UNREACHABLE (avoid ICC warning, add GCC4.5
support)
This was SVN commit r7860.
2010-08-06 13:03:44 +00:00
3a0123b7b4
add .config version redirects for AtlasUI_dbg and test_dbg.exe for VC2008
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This was SVN commit r7859.
2010-08-06 13:01:38 +00:00
9d18f59940
Fix tests
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This was SVN commit r7858.
2010-08-06 12:34:42 +00:00
4f2d9ee128
Fixed bandboxed entity preference code from relying on parsing template names
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New rules for preferences:
units
defensive
others
This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
e2a736fc5a
Update contributors list
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This was SVN commit r7856.
2010-08-06 00:18:45 +00:00
40e268e06a
# Add terrain smoothing tool to Atlas, based on patch from DigitalSeraphim.
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Fixes #516 .
This was SVN commit r7854.
2010-08-05 20:43:31 +00:00
b4e409e80d
Fix #525 more, so it doesn't use an uninitialised variable
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This was SVN commit r7853.
2010-08-05 17:13:10 +00:00
c944148337
fix deadlock in pre-XP SP2 windows codepath
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fixes #525
This was SVN commit r7852.
2010-08-05 16:20:11 +00:00
df4e9a05c2
Fix build error on 32-bit Linux
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This was SVN commit r7851.
2010-08-05 14:24:32 +00:00
cc8ad0f3c0
Fix line endings
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This was SVN commit r7850.
2010-08-05 14:22:56 +00:00
07615310f2
# Add rally points for newly-trained units, based on patch from evans.
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Fixes #521 .
This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
c39c4ac8d3
Ignore recently-deceased units more gracefully in makePrimarySelection
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This was SVN commit r7848.
2010-08-05 10:07:00 +00:00
82b6449f8b
This was SVN commit r7847.
2010-08-05 06:47:14 +00:00
b0141436a5
This was SVN commit r7846.
2010-08-05 05:40:47 +00:00
51d0abbf2a
Use SDL_GL_SWAP_CONTROL to control vsync on non-Windows. Fixes #520 .
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This was SVN commit r7845.
2010-08-04 21:30:43 +00:00
65bcedb9fc
Load map descriptions from their XML file.
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Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.
This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
a5171d9145
Just display the delete button until the other commands are implemented
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This was SVN commit r7843.
2010-08-03 01:54:16 +00:00
b292a32505
Add JS memory usage to profiler.
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Add dumpHeaps() console function for debugging JS memory usage.
Increase default JS heap size.
Make call-time profile table appear first when toggling.
Remove some unused script functions.
This was SVN commit r7842.
2010-08-02 19:23:58 +00:00
95047013d0
improvement to os_cpu_SetThreadAffinityMask: avoid Sleep(), fall back to APIC ID if GetCurrentProcessorNumber is unavailable
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This was SVN commit r7841.
2010-08-02 07:56:37 +00:00
76e6b6dbe3
Made bandboxed selections more intelligent by preferring entities in this order:
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1) units and animals
2) towers
3) buildings that are the same type as the first building
4) non-building entities
This was SVN commit r7840.
2010-08-01 21:50:03 +00:00
8286218cad
Delete lots of obsolete unused script-interface code.
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Delete unused code from various other places.
This was SVN commit r7839.
2010-08-01 20:56:34 +00:00
41ad5bd965
# Add corpse decay and building collapse.
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Make 'delete' command kill the unit instead of destroying it.
Make projectiles vanish after a timeout.
Fix projectile landing positions with low framerates.
This was SVN commit r7837.
2010-08-01 17:38:01 +00:00
fdb8be2fd5
Fix warning
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This was SVN commit r7836.
2010-08-01 17:36:39 +00:00
67e3a95d74
Added Delete Hotkey
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Misc minor changes
This was SVN commit r7835.
2010-08-01 16:25:24 +00:00
e20f93ffdc
add proper OGG support, a near-total rewrite of a patch by Kyniker/Heron. not yet integrated into snd_mgr. also remove the no longer used CMusicPlayer and CPlayList.
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This was SVN commit r7834.
2010-08-01 10:52:12 +00:00
aa2d305b6e
Added working delete button
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This was SVN commit r7832.
2010-08-01 05:09:30 +00:00
dd2fcad2a2
Fixed fractional resources showing up in the GUI
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This was SVN commit r7831.
2010-08-01 00:33:20 +00:00
cad0baed3c
Adjusted gather speeds
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Rocks have more resources (500 -> 1000)
This was SVN commit r7830.
2010-08-01 00:06:40 +00:00
be59106400
Cleaned up code (slight redesign)
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Added more wood to trees
Standard trees 100 -> 300
Special trees 300 -> 500
This was SVN commit r7829.
2010-07-31 21:46:25 +00:00
423b31c130
Fix units trying to move outside themselves when ordered to their current location.
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Remove redundant comparisons in pathfinder.
Simplify range query result ordering.
Avoid throwing exception on script errors in debug serializer.
This was SVN commit r7828.
2010-07-31 21:22:39 +00:00
4883ddabc3
# Automatically gather from new resource after exhausting current one.
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Fix error when gather target dies before the order is processed.
This was SVN commit r7827.
2010-07-31 21:21:42 +00:00
ba591b6d9f
Redesigned the selection GUI
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No more groups of any kind
Max selection size increased to 32
Single click - deselects all others
Single click with shift key - deselects all that are not the same type
(only for one rank)
This was SVN commit r7826.
2010-07-30 22:19:43 +00:00
d29dd45237
Fix compiling with Clang
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This was SVN commit r7824.
2010-07-30 21:42:22 +00:00
dd5f242e1e
Fix use of undefined behaviour (shifting by >= size of left operand)
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This was SVN commit r7823.
2010-07-30 21:33:26 +00:00
3124b55cc0
Warning fixes
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This was SVN commit r7821.
2010-07-29 21:04:07 +00:00
f625285386
Multiply more vision ranges by 4
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This was SVN commit r7820.
2010-07-29 20:50:30 +00:00
29d3f824e0
Remove obsolete CppDoc files
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This was SVN commit r7819.
2010-07-29 20:43:24 +00:00
22591ae210
Add combat test maps.
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This was SVN commit r7818.
2010-07-29 20:40:04 +00:00
0cd0a1f584
# Add auto-attacking of nearby enemies.
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Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
2010-07-29 20:39:23 +00:00
913404e4b2
Multiply vision ranges by 4 (convert from tiles to metres)
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This was SVN commit r7816.
2010-07-29 20:26:26 +00:00
365c005394
Code cleanup
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This was SVN commit r7815.
2010-07-29 18:22:58 +00:00
a22b32ff9c
Update contributors list
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This was SVN commit r7814.
2010-07-29 15:57:04 +00:00
1706363bab
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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Also delete some unused declarations, and rename is_playing to
snd_is_playing.
This was SVN commit r7813.
2010-07-29 15:55:41 +00:00
797e2bb491
NSIS-based installer for Windows. Fixes #519 .
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This was SVN commit r7812.
2010-07-26 23:38:46 +00:00
ff7ea96189
Code cleanup
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This was SVN commit r7811.
2010-07-26 03:31:54 +00:00