1422028b72
This was SVN commit r4054.
2006-07-02 06:06:18 +00:00
0a0f0905f3
This was SVN commit r4046.
2006-06-28 05:16:24 +00:00
f9a4da9c34
This was SVN commit r4042.
2006-06-26 04:35:51 +00:00
468ec68d6b
This was SVN commit r4041.
2006-06-26 04:35:38 +00:00
ccb5f540a2
This was SVN commit r4040.
2006-06-26 04:26:52 +00:00
f2f4ff5fbe
This was SVN commit r4038.
2006-06-25 19:01:12 +00:00
6d88e8e129
This was SVN commit r4037.
2006-06-25 19:00:51 +00:00
a23ca48867
This was SVN commit r4036.
2006-06-25 16:58:52 +00:00
96d230114e
This was SVN commit r4030.
2006-06-25 04:00:58 +00:00
861f078250
#More tweaks to the Hellenes unit-set.
...
This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd
This was SVN commit r4026.
2006-06-25 00:32:06 +00:00
8de929fb03
#Tweaks to Greek actors and textures. New Hetairoi textures.
...
This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
f67f537fed
This was SVN commit r4018.
2006-06-23 02:48:03 +00:00
65f07e300f
#Wintry goodies
...
This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
99e0dbddca
Added unique names for variants (in one actor)
...
This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
d605cb39ec
# Atlas editor: Control over 'random' actor variations.
...
Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
bc368485da
This was SVN commit r3909.
2006-05-29 08:34:46 +00:00
76a2116da5
fixed horse actor color randomization
...
This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
9ecd5e8a25
# Horses now walk as well as galloping
...
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
56b592e1b4
This was SVN commit r3882.
2006-05-18 07:15:45 +00:00
dcbd118356
# Winter items
...
This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
06d6528bee
# Updated celt actors to grant the ability to collect resources
...
This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15
# Updated Spartan units
...
This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
11e53a3ce0
This was SVN commit r3817.
2006-04-25 06:14:26 +00:00
4f57f533a9
#Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
...
This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
ca12496c2f
# Updated the prop switching test unit
...
Fixed the missing props, fixed the animationless bones, fixed some bad
actors
This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
8b1b11c0c6
Corrected prop-switching actor
...
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
47880f4213
# New Pine Trees
...
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df
# New Roman Temple and Farmstead
...
Increased the movement rate of the units a bit as they seems to walk
quite slowly.
This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
0eff1cac9f
#Completed first draft of the roman mill and fortress.
...
This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
31dd421c15
# Updated test actor and script for prop switch testing
...
This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros
d17c57657f
April fools celtic genetic engineering lab added - actor is under /temp
...
This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
a201382bad
Fixing the greek trireme
...
This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
083e495ecc
#* Updated the forage and hoe animations for props
...
Moved some props around (moved out of temp, because they aren't temp)
This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
...
I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
e72adfff5c
# Two new updated animations for the chop and the mine actions. Updated test actor accordingly.
...
This was SVN commit r3679.
2006-03-24 12:11:46 +00:00
3efeeecb84
# Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
...
This was SVN commit r3675.
2006-03-23 10:50:45 +00:00
24a1ce0fd0
Removed an XMB file that got added to version control for some reason.
...
This was SVN commit r3569.
2006-02-26 22:51:43 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
...
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
008d487d2c
This was SVN commit r3537.
2006-02-19 02:40:40 +00:00
51cbee9f39
Gave the fauna horse random textures
...
This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
efc45aac23
This was SVN commit r3453.
2006-02-01 00:58:17 +00:00
79767e2e1b
This was SVN commit r3452.
2006-02-01 00:57:44 +00:00
f5dec3e4ab
This was SVN commit r3451.
2006-02-01 00:57:19 +00:00
72cc581c2e
Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
...
This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
5c5c6cd469
New actors to play with new animations
...
This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
d6ec773887
Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
...
This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
e45a9afaf0
run tweaks
...
This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231
trying to test out the running stuff - deleting some old actors for the celts we no longer need
...
This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
6dfe5b082b
tartan fixes
...
This was SVN commit r3322.
2005-12-31 12:24:25 +00:00