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Commit Graph

3138 Commits

Author SHA1 Message Date
8035840fa8 hellenes portrait sheet in PNG
This was SVN commit r8207.
2010-09-28 21:07:11 +00:00
41819d3189 Moved notification area to rest on right side of lower panel.
(Hide right panel when not used)

This was SVN commit r8206.
2010-09-28 18:31:40 +00:00
4e897394dc Fixed some overlapping issues
Added menu hotkey

This was SVN commit r8205.
2010-09-28 18:15:11 +00:00
b2278e56a6 Fixed menu graphics
Misc consistency improvements
Added pause hotkey

This was SVN commit r8204.
2010-09-28 17:40:41 +00:00
ac11a5cf28 Fixed chat dialog graphics
This was SVN commit r8203.
2010-09-28 15:53:20 +00:00
93e81319e8 Added civ icon
Fixed Settings Dialog graphics

This was SVN commit r8202.
2010-09-28 14:58:14 +00:00
7b419170ad updated the lion mesh
This was SVN commit r8201.
2010-09-28 14:38:59 +00:00
ea7c2e569c Michael's new GUI layout
(I made some changes to some parts which can always be changed back.
It's still a work in progress.)

This was SVN commit r8200.
2010-09-28 14:19:13 +00:00
e981380f33 This was SVN commit r8199. 2010-09-28 09:59:44 +00:00
abb0e3fcd2 Fixed icon.
This was SVN commit r8198.
2010-09-28 09:22:39 +00:00
ec36a942e1 Fixed some stone mines from Player 1 to Gaia.
This was SVN commit r8197.
2010-09-28 09:04:29 +00:00
ba6d3d3fb7 New cursor. Don't worry, I backed up the old one.
This was SVN commit r8196.
2010-09-28 08:06:27 +00:00
e84c79c066 New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
0ef9ec916c Tweaked foundation sizes.
This was SVN commit r8194.
2010-09-27 22:34:38 +00:00
d7801ea211 New Celt kennel and tavern.
This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
d59b9c2298 This was SVN commit r8192. 2010-09-27 04:30:31 +00:00
85178ae88d I made the selection ring for the field a little bigger. Previously it was covered by the wheat objects.
This was SVN commit r8191.
2010-09-27 02:48:17 +00:00
82691683cb Fix #56 (add unit-following camera mode (press 'F')), based on patch from markelov.
Remove obsolete IsNewSimulation function.

This was SVN commit r8190.
2010-09-26 23:05:25 +00:00
9bdbc3906f A remodeled Greek gate. Changed the name of the Greek cavalry swordsman to the more accurate "Hippeus."
This was SVN commit r8189.
2010-09-26 09:27:16 +00:00
8c16820d5b Playing with LOS ranged of towers to make them useful to use.
This was SVN commit r8188.
2010-09-26 07:43:06 +00:00
28fe458c51 This was SVN commit r8187. 2010-09-26 07:04:09 +00:00
a4f7b7e530 Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
d964683536 This was SVN commit r8185. 2010-09-26 01:46:01 +00:00
be92780300 Gave Celtic house a smaller foundation.
This was SVN commit r8184.
2010-09-26 01:20:25 +00:00
768f0728da Tweaks to some maps and entities. Added Celtic dog kennel for testing.
This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
7f3a628e0b Some small aesthetic changes to selection details area
This was SVN commit r8182.
2010-09-25 18:19:06 +00:00
fa1dc05de2 New GUI layout
Delete confirmation dialog
Resource bar replaces resource quantity/icon
Selected units are grouped by type regardless of rank
Ranked units use the same icon
"Basic" units are now considered to have the rank of "Basic" for
grouping purposes

This was SVN commit r8180.
2010-09-25 15:22:41 +00:00
0974a06321 #New Celtic Corral and Greek Wall Gate.
This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
12de784e3f Texture tweaks. Animation tweaks. Building entity tweaks.
This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
46de88a518 Texture for the Hellenes wall gate.
This was SVN commit r8177.
2010-09-25 05:01:02 +00:00
7313601bcb This was SVN commit r8176. 2010-09-25 03:43:38 +00:00
87b5602910 This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
75f0fa87c0 Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
3d58ea8816 Amish's lioness added
This was SVN commit r8173.
2010-09-25 00:27:32 +00:00
7531cab8a6 Added lions to the map.
This was SVN commit r8168.
2010-09-23 23:34:58 +00:00
4e065b52c2 Change flora entities to axis-aligned obstruction shapes, to improve pathfinder performance
This was SVN commit r8167.
2010-09-23 23:29:22 +00:00
1775d7b244 #More eyecandy stuff.
This was SVN commit r8166.
2010-09-23 20:38:16 +00:00
94261c036c #New fauna lion
This was SVN commit r8165.
2010-09-23 20:13:04 +00:00
d0d879d3f6 Some new fallen columns eye candy.
This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
8886841860 This was SVN commit r8159. 2010-09-22 06:48:14 +00:00
1caa4e7016 new date palm, wall foundations, map tweaks, and celtic longhouse.
This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
45bd668934 This was SVN commit r8156. 2010-09-22 06:22:24 +00:00
6f69e02490 This was SVN commit r8155. 2010-09-22 03:55:26 +00:00
ac7a170f95 A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
9ed1b9b773 A water-worn terrain texture for savanna biome.
This was SVN commit r8153.
2010-09-22 03:30:23 +00:00
c5610cd111 Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
f509de5a45 This was SVN commit r8151. 2010-09-22 00:26:01 +00:00
024a833721 New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
97b8db723c A wing texture for Pegasus.
This was SVN commit r8149.
2010-09-21 19:25:04 +00:00
5db5aa6ad9 #New giraffe fauna.
This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
2897b737fd This was SVN commit r8146. 2010-09-20 06:19:50 +00:00
76c5874a8c New Savanna "metal mine" slab entities and textures.
This was SVN commit r8145.
2010-09-20 04:12:47 +00:00
bc68a32076 Edited Arcadia II; started a new Savanna biome map, called "Sahel Watering Holes."
This was SVN commit r8144.
2010-09-20 04:11:06 +00:00
643decf96f Moved savanna terrains to Public Mod.
This was SVN commit r8143.
2010-09-20 02:56:16 +00:00
127a0f3d7d This was SVN commit r8142. 2010-09-20 02:48:29 +00:00
86b6ccd7e9 Moar savanna terrain stuff
This was SVN commit r8141.
2010-09-20 02:41:47 +00:00
ce44425289 This was SVN commit r8140. 2010-09-20 02:22:23 +00:00
ae5baaadec Updating the Savanna terrains.
This was SVN commit r8139.
2010-09-20 01:58:59 +00:00
ea80667dfc #Organizing and revamping some terrain stuff for Alpha II. ;)
This was SVN commit r8138.
2010-09-20 01:43:03 +00:00
6465bd66ff Fixed a couple of things.
This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
19eec7fde2 Made a new "grape vine" object and added it to Arcadia II.xml
This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
3c35d5e469 Convert broken unloadable .dds file to .png
This was SVN commit r8131.
2010-09-18 18:52:22 +00:00
3a47d3b51b Fixed Arcadia. I had previously committed a messed up map.
This was SVN commit r8129.
2010-09-18 15:06:28 +00:00
cccbf39640 This was SVN commit r8128. 2010-09-18 15:02:30 +00:00
b7357380ae This was SVN commit r8127. 2010-09-17 23:12:58 +00:00
79915a17a5 An additional Grass color variation, plus playing with the city tile feature.
This was SVN commit r8126.
2010-09-17 23:02:39 +00:00
15da9d9602 Arcadia I and II map tweaks.
This was SVN commit r8125.
2010-09-17 23:01:26 +00:00
9faaeeebd4 The map seemed to have a problem with it, so I am remaking it.
This was SVN commit r8115.
2010-09-17 06:39:56 +00:00
d000411727 This was SVN commit r8114. 2010-09-13 21:12:32 +00:00
474b91fabf Added description to map and Stone to the center.
This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
594cad069f #Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
f5a7e64fda This was SVN commit r8111. 2010-09-13 05:05:19 +00:00
88307763f6 New "Stoa" object.
This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
e9ec4ba1fa New temple portrait. WIP Arcadia II.
This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
1cc4d358d7 Fix #549 (Allow units to be moved by right-clicking on the mini-map), based on patch from Badmadblacksad
This was SVN commit r8107.
2010-09-11 19:49:21 +00:00
19ba2927d8 adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
7cba57c2dd PNG of a Greek building texture. You can see the alpha channel was converted to a transparency map for some inexplicable reason.
This was SVN commit r8105.
2010-09-11 16:21:39 +00:00
f3c9a59d29 Fix layout errors and crash with Atlas terrain previews.
Fix warning.

This was SVN commit r8103.
2010-09-10 21:35:08 +00:00
c8eaee35cc Add initial texture conversion settings.
Replace button texture with higher-quality PNG.

This was SVN commit r8102.
2010-09-10 21:05:13 +00:00
96a8c7bd91 Remove default LOD bias.
Disable GL automatic mipmap generation.

This was SVN commit r8101.
2010-09-10 21:04:02 +00:00
f12fa90e4b Add data files for texture manager tests.
This was SVN commit r8100.
2010-09-10 21:03:15 +00:00
67a94572ec # Add new texture loading system with automatic compression.
Replace almost all texture uses with calls to the new system.
Add some anistropic filtering to terrain textures.
Let Atlas load terrain texture previews partly-asynchronously by
polling.
Fix inefficient texture colour determination for minimap.
Remove unused global g_TerrainModified.
Change GUI texcoord computation to be less efficient but to cope with
dynamic texture changes.
Fix GUI renderer effects leaving bogus colour state.

This was SVN commit r8099.
2010-09-10 21:02:10 +00:00
933fb2dc9f new Greek Wall
This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
9a337d434b Fixes button layout in multiplayer setup based on patch by fcxSanya (Fixes #560)
This was SVN commit r8089.
2010-09-08 21:10:31 +00:00
a901a2a207 Fix #566 (test failure)
This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
db47fa94b4 #New Greek Wall Tower by Brightgalrs. Continued work on a new map.
This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
fb9ed7d1f9 Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
485548e2af This was SVN commit r8085. 2010-09-06 05:32:49 +00:00
71ba55c3ba This was SVN commit r8084. 2010-09-06 00:11:44 +00:00
c6159c98dd This was SVN commit r8083. 2010-09-06 00:09:33 +00:00
0864ba4fb4 Fixed main menu parchment buttons (Fixes #561)
Switched placement of load game and cancel buttons

This was SVN commit r8081.
2010-09-05 19:04:55 +00:00
178d45d0e2 Added regular size cancel / close buttons to several menu areas (Fixes #558 and #560)
Moved main menu buttons to top right

This was SVN commit r8078.
2010-09-04 22:27:24 +00:00
b1e32f9542 Fix tests
This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
5068304a73 This was SVN commit r8074. 2010-09-04 16:41:50 +00:00
b2290a22ba This was SVN commit r8073. 2010-09-04 16:23:44 +00:00
fae4a3da24 Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
6ceee8a5ec This was SVN commit r8069. 2010-09-04 04:11:15 +00:00
086d522050 Made structures reference new buildings icon sheet
This was SVN commit r8068.
2010-09-04 01:41:10 +00:00
b9e288301b This was SVN commit r8067. 2010-09-04 01:01:17 +00:00