516b5279a9
This was SVN commit r9844.
2011-07-16 06:01:16 +00:00
5870b77865
Sicilia complete.
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This was SVN commit r9843.
2011-07-16 05:49:35 +00:00
d3da151676
This was SVN commit r9842.
2011-07-16 04:28:49 +00:00
84608d7001
Palisade "forts" now have ranged attack.
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This was SVN commit r9841.
2011-07-16 04:09:12 +00:00
dcc8042e61
A few updated unit portraits.
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This was SVN commit r9840.
2011-07-16 03:21:01 +00:00
9118f5cb98
This was SVN commit r9839.
2011-07-16 03:01:18 +00:00
d86bb7cf73
Gallic Fields, final (I think).
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A few more Pine Tree variants.
This was SVN commit r9838.
2011-07-16 02:57:58 +00:00
0aba4006cc
Fix object path for .asm files in VC200x
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This was SVN commit r9837.
2011-07-15 22:48:37 +00:00
e8e4d37c8d
Set up manifest via linkoptions for test executable
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This was SVN commit r9836.
2011-07-15 22:45:50 +00:00
5dd08d3cb0
This was SVN commit r9835.
2011-07-15 22:32:00 +00:00
1ebc3333b0
Updated Gallic Fields map with new wooden bridge.
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Updated Leonidas' running speed.
This was SVN commit r9834.
2011-07-15 22:14:43 +00:00
b551a744cc
Premake4 binary for Windows
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This was SVN commit r9833.
2011-07-15 19:01:50 +00:00
1e470d37ff
Pre-generated Premake4 build files
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This was SVN commit r9832.
2011-07-15 18:55:36 +00:00
befba20acb
Fix Makefile dependency generation.
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Fix PCH dependency to work with parallel builds.
This was SVN commit r9831.
2011-07-15 18:51:18 +00:00
0dc3ae487d
Premake4 build scripts for the game, from Yves (plus minor tweaks)
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This was SVN commit r9830.
2011-07-15 17:56:57 +00:00
76ff2cc83a
Non-standard Premake4 patches from Yves (plus minor tweaks).
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Add nasm support.
Add cxxtest support.
Some other fixes.
This was SVN commit r9829.
2011-07-15 17:48:21 +00:00
fcab9e3b5e
Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/
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This was SVN commit r9828.
2011-07-15 17:32:06 +00:00
8eb7af4ac9
Be a bit more robust to build environment changes.
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Reduce some module dependencies.
Clean up some unused instantiations.
This was SVN commit r9827.
2011-07-15 13:22:48 +00:00
a3e88e6705
Temperate stone and metal quarries.
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Tweaked Thracian animations.
Renamed Celtic Fortress to Gallic Fields.
This was SVN commit r9825.
2011-07-15 05:43:28 +00:00
de2f377ee0
Changed Tholos to Prytaneion.
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Sicilia map, still wip.
This was SVN commit r9824.
2011-07-15 00:01:08 +00:00
486d2854e4
This was SVN commit r9823.
2011-07-14 22:57:48 +00:00
ce7ffb24ff
Celtic Fortress is a wip map.
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Ship Formations is a mockup showing what I think ship formations should
be.
This was SVN commit r9821.
2011-07-14 20:50:34 +00:00
ca42649c5b
Fix MSVC warning
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This was SVN commit r9820.
2011-07-13 19:28:31 +00:00
f28ae0d427
Disable SDL's DGA mouse support by default, to fix Linux fullscreen mouse sensitivity problems
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This was SVN commit r9819.
2011-07-13 17:40:12 +00:00
7f74693052
Disable culling of transparent objects in shadows/reflections, to fix trees
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This was SVN commit r9818.
2011-07-13 13:51:40 +00:00
f02e67d012
Tweaked Loot values to be roughly 10% of the unit cost. Still seems kinda weird to get Food loot from a corpse.
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Shield fixes and tweaks.
Touch-ups to Siwa Oasis.
This was SVN commit r9817.
2011-07-13 08:31:33 +00:00
5940c64886
All Public scout towers/outposts shoot arrows from the correct spot. :)
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This was SVN commit r9816.
2011-07-13 03:10:54 +00:00
b08e142193
Graphics optimisations and features from eihrul.
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Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721 , based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434 ).
Reduce shadow swimming effects.
This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
5ada37e8fa
Wooden bridge edge files
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This was SVN commit r9812.
2011-07-12 23:26:31 +00:00
6e13e0fa49
Update to palisade wall 3D models
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This was SVN commit r9811.
2011-07-12 23:22:03 +00:00
7a4d86b58f
Javelin Updates.
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This was SVN commit r9810.
2011-07-12 22:24:52 +00:00
e31e3aa763
Updated Carthaginian scout tower with properly firing projectiles.
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This was SVN commit r9808.
2011-07-11 23:29:32 +00:00
af57bc2262
Palisade spikes template files
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This was SVN commit r9807.
2011-07-11 22:51:20 +00:00
e03138ea22
fixed projectiles
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This was SVN commit r9806.
2011-07-11 22:15:05 +00:00
c8c7799528
Palisades committed. Some need obstruction offset
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This was SVN commit r9805.
2011-07-11 22:09:57 +00:00
fe878cedc2
Fix promotion element in Carthage units templates
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This was SVN commit r9804.
2011-07-11 13:28:47 +00:00
9c3b41644a
Stats tweaks.
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This was SVN commit r9803.
2011-07-11 08:10:27 +00:00
6217522b6f
Add lava terrain set to the terrain tabs.
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This was SVN commit r9802.
2011-07-11 06:14:55 +00:00
6396ad950a
Updated Demetrius portrait.
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This was SVN commit r9801.
2011-07-11 05:01:21 +00:00
799bc98d86
Moving more Carthage stuff from Internal to Public.
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This was SVN commit r9800.
2011-07-11 02:27:06 +00:00
704ce541ba
Move Carthage from Internal to Public.
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This was SVN commit r9799.
2011-07-11 02:06:48 +00:00
6d95933cd7
This was SVN commit r9798.
2011-07-11 01:51:20 +00:00
bb33a259b6
Fixes Atlas build errors on OS X (specifically MacPorts' version of wxWidgets doesn't support constructing wxString with std::wstring)
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This was SVN commit r9797.
2011-07-10 21:00:21 +00:00
21830623d5
Temporary user interface button sounds
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This was SVN commit r9796.
2011-07-10 14:03:41 +00:00
51c574bcc5
Made the siege tower's status bar bigger.
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This was SVN commit r9795.
2011-07-10 06:15:58 +00:00
0496007f5e
Added <GenericNames> to some Greek units.
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This was SVN commit r9794.
2011-07-10 06:01:28 +00:00
73e825f9f7
This was SVN commit r9793.
2011-07-10 05:27:10 +00:00
0fd79bf9cd
Lots of Actor fixes for Carthaginians (animation speeds, props).
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Lots of entity fixes that include SelectionGroupName and GenericName
tags.
This was SVN commit r9792.
2011-07-10 05:09:24 +00:00
bfef903c94
Adds hotkey for finding idle warriors (comma). See #792 .
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Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.
This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
20ebb2b829
Fix incorrect string type in log message on non-Windows
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This was SVN commit r9790.
2011-07-09 18:41:58 +00:00