0eb7108272
Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens.
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This was SVN commit r3237.
2005-12-13 08:03:49 +00:00
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
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This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
2e5d310c56
Trees can no longer move.
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This was SVN commit r3231.
2005-12-11 23:28:08 +00:00
Aeros
78cc73481c
This was SVN commit r3228.
2005-12-11 04:11:08 +00:00
a5f9789940
Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die).
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This was SVN commit r3225.
2005-12-11 02:08:24 +00:00
14ecaf2f08
oops wrong material type - fixed
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This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
5e12267025
Balrog for Philip (all in temporary/test folders to be removed prior to release)
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This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
724477a0d9
Atlas build, and new toolbar icons.
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This was SVN commit r3216.
2005-12-09 03:59:31 +00:00
Aeros
ce3bd33d76
grass clumps
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This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
9b1da42678
Atlas: Better toolbar.
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This was SVN commit r3192.
2005-12-05 20:17:10 +00:00
Aeros
15ce055695
This was SVN commit r3191.
2005-12-03 11:05:00 +00:00
48ef5c0a32
Greek Ships!
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This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
e0aa4feb99
Fixed a few issues in Cantabrian Highlands.
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This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
b4e50e24ba
This was SVN commit r3180.
2005-11-27 01:17:09 +00:00
e92c36bc36
Added new cantabrian_generated.
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This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
Aeros
760b915d54
bobby - added large oaks and tweaked scale on normal oaks
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This was SVN commit r3169.
2005-11-22 07:22:09 +00:00
fd7af9481a
Siege wagons for the packed versions of the siege weapons
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This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
560e4d5077
Greek Siege Weapons
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This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
ae7303cce4
removal of the last of the .png files (except what is left over in your local screenshot folders)
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This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
c2b3157b8d
test objects for the renderer
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This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
78af045795
Removing last remaining .png files
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This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros
bd7078161c
Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
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This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
Aeros
96aea16461
This was SVN commit r3137.
2005-11-14 00:54:41 +00:00
Aeros
7e16caf791
This was SVN commit r3136.
2005-11-14 00:52:14 +00:00
Aeros
a198cba9b7
This was SVN commit r3135.
2005-11-14 00:50:59 +00:00
c38352703e
Greek horse cavalry stuff
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This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
pyrolink
139698ec1d
Entity heal update.
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This was SVN commit r3129.
2005-11-13 06:43:04 +00:00
f27cab84f8
Finishing of the last of the greek buildings for Milestone VII
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This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2
Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
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This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
9d3be5713b
Work around what is apparently an ATI driver bug in the GLSL implementation
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This was SVN commit r3113.
2005-11-06 22:47:26 +00:00
f160fe1469
instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out)
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This was SVN commit r3108.
2005-11-06 17:36:58 +00:00
d3441f3f48
This was SVN commit r3082.
2005-11-03 00:07:13 +00:00
62c0dc6fc2
Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
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This was SVN commit r3081.
2005-11-03 00:06:30 +00:00
32ee913936
Gallic Fortress
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This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299
Celt special building
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This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
d41283ab52
This was SVN commit r3075.
2005-11-01 06:26:14 +00:00
f1877c0493
First draft of the celt turf wall - deletion of some old unused celt meshes.
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This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
9f7de4bd3a
Celt wall entities
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This was SVN commit r3073.
2005-11-01 04:43:35 +00:00
416c7fe4ba
Get rid of errors (selection can have size 0).
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This was SVN commit r3061.
2005-10-30 21:09:27 +00:00
5582e4b890
Added resetUpdateVars(), so that selection/property update handler is actually refreshed and so improves performance like it's meant to. ;) Thanks for spotting that, Philip.
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This was SVN commit r3053.
2005-10-30 01:06:04 +00:00
875cb3bca1
Add ARB_vertex_shader specific functions to glext_funcs.h
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Add an "instancing" model renderer to improve rendering of
non-transparent,
unanimated models. This renderer is used when the vertexshader path is
rendering path is used.
This was SVN commit r3052.
2005-10-30 00:22:22 +00:00
abee717a26
Few more updates for the celt buildings
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This was SVN commit r3045.
2005-10-29 09:26:17 +00:00
e8540b29bd
Celt Structure updates
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This was SVN commit r3042.
2005-10-29 00:27:34 +00:00
b5c489e1d5
This was SVN commit r3040.
2005-10-28 06:00:02 +00:00
900cb559e1
Trying out some different stone textures.
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This was SVN commit r3039.
2005-10-28 05:15:51 +00:00
271b66965d
This was SVN commit r3038.
2005-10-28 05:14:44 +00:00
e56f8341dc
This was SVN commit r3034.
2005-10-27 08:46:46 +00:00
b155861284
Made some new parched grass textures and actors
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This was SVN commit r3033.
2005-10-27 08:45:59 +00:00
ae87ca51aa
Celtic Fortress, and scale fix for the Celtic tower (to match the other towers in height)
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This was SVN commit r3031.
2005-10-26 09:55:49 +00:00
582a8cceed
This was SVN commit r3030.
2005-10-26 07:15:06 +00:00
95fb49053e
This was SVN commit r3029.
2005-10-26 07:14:32 +00:00
65abf65da0
Deletion of the UI backup art - it has been moved to the ~art/guibackup now if needed
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(down with the .png files!)
This was SVN commit r3028.
2005-10-26 02:32:11 +00:00
3ad3d32a82
Fortress fix for odd prop problem
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This was SVN commit r3027.
2005-10-26 02:25:42 +00:00
2842098a49
portrait updates for the Celts and Greeks
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This was SVN commit r3024.
2005-10-25 08:46:18 +00:00
409443d678
oops, wrong helmet
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This was SVN commit r3023.
2005-10-25 07:02:14 +00:00
3548e09076
Themistocles update from Michaels request
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This was SVN commit r3022.
2005-10-25 06:55:40 +00:00
2f341f5210
Sharpened up Themistocles' shield a bit.
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This was SVN commit r3021.
2005-10-25 06:37:23 +00:00
724d072b1f
This was SVN commit r3020.
2005-10-25 05:36:26 +00:00
4574c24a3a
This was SVN commit r3019.
2005-10-25 05:15:09 +00:00
40e3ffa490
This was SVN commit r3018.
2005-10-25 05:13:50 +00:00
404dc10d6a
This was SVN commit r3017.
2005-10-25 05:13:15 +00:00
7355310011
This was SVN commit r3016.
2005-10-25 05:12:40 +00:00
84ec0ac4a4
This was SVN commit r3015.
2005-10-25 05:11:50 +00:00
777fc4b7b5
The things CheeZy and I threw together for the Pond Battle screenshot.
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This was SVN commit r3014.
2005-10-25 05:11:07 +00:00
11d6b08360
GUI updates converting from .png to .dds
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This was SVN commit r3010.
2005-10-25 01:29:42 +00:00
d17e48ad99
Updated to fix .png to .dds changes
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This was SVN commit r3008.
2005-10-25 01:12:59 +00:00
7cb003f18c
Greek shield changes - yet again
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This was SVN commit r3000.
2005-10-24 10:17:26 +00:00
52a8793450
Atlas: Bits of tool-related code.
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Game: Large screenshots (with ctrl+alt+F2).
This was SVN commit r2994.
2005-10-24 01:53:03 +00:00
5bf15b107d
Hero Thermistocles!
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This was SVN commit r2989.
2005-10-23 05:26:49 +00:00
aba61336b7
Ooops forgot some xenophon files
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This was SVN commit r2987.
2005-10-22 10:17:35 +00:00
c10b413f65
Hero Xenophon, Player colorized the Greek colored shields, Shield back for round greek shields.
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This was SVN commit r2986.
2005-10-22 10:02:26 +00:00
c0eb742373
Changed player colors to be more consitant in terms of brightness and hue
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This was SVN commit r2985.
2005-10-22 09:59:47 +00:00
011aadb3df
Added a new dry grass actor.
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This was SVN commit r2982.
2005-10-21 08:36:55 +00:00
1ff1045a7c
Explicit minimap colours for each terrain, to improve loading times.
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This was SVN commit r2978.
2005-10-19 23:03:44 +00:00
7b4b44eee0
Got tired of waiting for the "monkeys" so I made the granite stone actors myself. - Mythos
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This was SVN commit r2960.
2005-10-18 03:40:22 +00:00
62c5e311f2
All fixed to include new 3D meshes
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This was SVN commit r2953.
2005-10-16 21:35:27 +00:00
8c0da64fe1
This was SVN commit r2952.
2005-10-16 21:33:01 +00:00
80434a8a12
Updated with new meshes
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This was SVN commit r2951.
2005-10-16 21:22:39 +00:00
bcca0722b4
New 3D meshes for large reeds and crops.
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This was SVN commit r2950.
2005-10-16 21:13:21 +00:00
499c073873
This was SVN commit r2949.
2005-10-16 21:12:37 +00:00
0d5ce47915
Leonidas Hero
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This was SVN commit r2943.
2005-10-15 04:15:02 +00:00
Fire Giant
e049e0a60d
Fixed positioning of new LOS control (TODO: split into FoW and Reveal check boxes)
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This was SVN commit r2938.
2005-10-14 02:06:51 +00:00
Fire Giant
39dbc65a19
Updated session setup screen and some minor changes in shell GUI layout.
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This was SVN commit r2937.
2005-10-13 20:04:22 +00:00
7b31f0372b
GameView: move camera lock params here
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wsdl: add proper event queuing mechanism (no longer requires hacky
polling for changes and avoids WM_USER)
rename keys[] and mouse_buttons to g_keys and g_mouse_buttons
fix flipped mouse wheel direction; wsdl now sends up AND down event
(removed 'reset' hack in main.cpp)
main: clean up event handler and kill_mainloop
This was SVN commit r2934.
2005-10-13 18:05:55 +00:00
a6225ffa21
added a randomized texture
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This was SVN commit r2931.
2005-10-13 09:10:43 +00:00
db4bb3a4d1
This was SVN commit r2930.
2005-10-13 09:09:47 +00:00
e95f2f4de4
New grass tall texture to randomize the grass
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This was SVN commit r2929.
2005-10-13 08:53:09 +00:00
141c39ab91
Modified grass_field_lush_tall.xml to randomize a bit.
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This was SVN commit r2928.
2005-10-13 08:52:31 +00:00
b950a98ffb
pond-battle2.pmp and pond-battle2.xml are an update for the possible gamedev submission. This is for CheeZy to add his magic.
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This was SVN commit r2927.
2005-10-13 07:44:42 +00:00
Dnas
82a8126002
Updated hele_[a-h]1.dds. and first commit! :-)
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This was SVN commit r2926.
2005-10-13 07:29:35 +00:00
c153fb5c62
This was SVN commit r2925.
2005-10-13 07:25:37 +00:00
2cd06a66ae
Fixed the hellenes/super_unit_1.xml actor to use the correct tunic mesh.
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This was SVN commit r2924.
2005-10-13 01:56:53 +00:00
46c84a8b99
This was SVN commit r2923.
2005-10-13 01:44:05 +00:00
d30b9fdc23
This was SVN commit r2922.
2005-10-13 01:31:16 +00:00
2dae4ab373
This was SVN commit r2921.
2005-10-13 01:06:07 +00:00
0babbd8420
This was SVN commit r2920.
2005-10-13 00:46:04 +00:00
04654b4064
This was SVN commit r2918.
2005-10-12 21:32:10 +00:00
dff64f6b96
Fix some broken links to props in the persian house xml file
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This was SVN commit r2912.
2005-10-12 08:38:08 +00:00
906d0f31fa
update with Ken's map and fixes for some bad unit meshes
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This was SVN commit r2911.
2005-10-12 07:56:17 +00:00
b53e236a02
Greek Archers completed, Trader completed, Super Unit 2 is completed
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This was SVN commit r2908.
2005-10-12 04:33:02 +00:00