b728c9e97e
Fixes vertex attribute format in minimap and passes dependent textures as parameters.
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This was SVN commit r27145.
2022-10-11 20:37:27 +00:00
2ca0fd6ffb
[Fix] Remove the remnants of the Han rice resource
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It is unused at this point and causes their farming upgrades to be
non-functional
Accepted by: @Silier @wowgetoffyourcellphone
Differential revision: https://code.wildfiregames.com/D4791
This was SVN commit r27144.
2022-10-11 15:26:53 +00:00
856e876148
Only have capturing entities contribute to the capture regenrate.
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Only entities which have capture attack themselves will contribute to
the regen-rate of a structure.
The `garrisonRegenRate` is now a multiplier how much each unit
contributes their strength.
Quite some gameplay change, but we can experiment with this.
Differential revision: https://code.wildfiregames.com/D4679
Comments by: @chrstgtr, @marder , @wraitii
This was SVN commit r27142.
2022-10-10 05:36:27 +00:00
a315f90980
Implement emergency recognition for PetraAI.
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First patch for an emergency mode. This implements a rudimentary
detection strategy.
The current effect is a shout-out for help.
Patch by: @JCWasmx86
Differential revision: https://code.wildfiregames.com/D4645
Refs. #2195
This was SVN commit r27141.
2022-10-10 05:09:23 +00:00
4e52613ca2
[Alpha 27] [Maps] Improve Deccan Plateau skirmish map with new terrains, better lighting, etc.
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This was SVN commit r27140.
2022-10-09 23:22:33 +00:00
c57b416e20
Fixes calls to SetVertexAttributeFormat with zero stride.
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This was SVN commit r27139.
2022-10-09 13:03:42 +00:00
a311539ec9
Reduces the number of SetVertexAttributeFormat calls in Canvas2D.
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This was SVN commit r27138.
2022-10-09 12:21:26 +00:00
908d9a0079
Moves vertex buffer offset to SetVertexBuffer.
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This was SVN commit r27137.
2022-10-09 11:47:34 +00:00
dffde00e5f
Reduces uniforms sizes for the Canvas2D shader.
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Differential Revision: https://code.wildfiregames.com/D4796
This was SVN commit r27136.
2022-10-09 10:44:51 +00:00
a0e006dbbe
Fix victory conditions loading (fixes Hero Garrison in regicide crashloop).
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VictoryConditions.js gamesetting sends multiple updates to 'active' and
'disabled', instead of just one single update at the end. This is
listened to by amongst others the regicide 'hero garrison' setting, thus
`HeroGarrison` is deactivated, and then tries to be reactivated from the
init attributes, and then disabled again later.
This implements a simple fix, VictoryConditions only sends a single
update in FromInitAttributes with the end-state.
Differential Revision: https://code.wildfiregames.com/D4793
This was SVN commit r27135.
2022-10-08 12:46:11 +00:00
178850cb23
Replaces border color of sampler by enum.
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This was SVN commit r27134.
2022-10-08 09:40:06 +00:00
ecab4595c3
Merges a duplication of CColor tests files introduced in 2c14d94559
.
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This was SVN commit r27133.
2022-10-07 23:19:12 +00:00
ca427529c0
Fixes include guards of CDeviceCommandContext headers.
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This was SVN commit r27132.
2022-10-07 23:02:15 +00:00
4079818187
Fixes CGradientTexture backend name.
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This was SVN commit r27131.
2022-10-07 22:55:30 +00:00
61019c0e91
Removes unused minimap shader variants.
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This was SVN commit r27130.
2022-10-07 22:52:23 +00:00
ef9057239a
Fix notes in 0a4ba039b4
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This was SVN commit r27129.
2022-10-07 12:39:23 +00:00
0a4ba039b4
Update ifdef condition for MCST-LCC compiler (E2K)
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Patch by: @r-a-sattarov
Differential Revision: https://code.wildfiregames.com/D4795
This was SVN commit r27128.
2022-10-07 07:44:40 +00:00
a6af1515b6
[Alpha 27][Art] Add player color to the Greek sentry tower.
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This was SVN commit r27126.
2022-10-05 23:32:24 +00:00
4fe5c8eb66
[Alpha 27][Portraits] Adjust portraits for Skirmish templates
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refs 5b76cb5812
This was SVN commit r27125.
2022-10-05 23:03:10 +00:00
d93168fd11
[Alpha 27][Atlas] Obstructor parent template
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This was SVN commit r27124.
2022-10-05 22:46:17 +00:00
fcc622c1ab
[Alpha 27][Actors] Update the look of the Mediterranean stone quarry.
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This was SVN commit r27123.
2022-10-05 02:25:11 +00:00
94f284dfd9
[Alpha 27][GUI][Textures] Add civ-specific Minimap textures for future inclusion in the UI
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This was SVN commit r27122.
2022-10-05 02:22:03 +00:00
4fa5bd7ebd
[Alpha 7][Art][Textures] Improve the look of the Kush bireme sail texture.
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This was SVN commit r27121.
2022-10-05 02:15:20 +00:00
a9fef1932f
[Alpha 27][Atlas] New Obstructor objects for Atlas.
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Obstructors are useful for Skirmishes and Scenarios. They are only
visible in Atlas, not in-game.
This was SVN commit r27120.
2022-10-05 02:14:25 +00:00
221c478edc
[Alpha 27][Art] Begin to add subterranean platforms for structures. This adds one to the Athenian Wonder.
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This was SVN commit r27119.
2022-10-05 02:03:42 +00:00
86af95b80b
[Alpha 27][Art][Actors][Celts] Reduce the amount of nakedness in Gallic and Brythonic units
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This was SVN commit r27118.
2022-10-05 01:57:32 +00:00
2144a6c22b
[Alpha 27][Audio] Reduce the volume and normalize the stone selection sound
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This was SVN commit r27117.
2022-10-05 01:55:07 +00:00
54e1a66891
[Alpha 27] Add an icon the Arakamani's aura
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This was SVN commit r27116.
2022-10-05 01:53:22 +00:00
61ee26bce1
[Alpha 27][Art][Portraits][Templates] Moving portrait textures to their own specific folders
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This commit is for the templates
This was SVN commit r27115.
2022-10-05 01:49:40 +00:00
5b76cb5812
[Alpha 27][Art][Textures][Portraits] Move unit portraits to civ-specific folders.
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This commit if for art; the next commit is for the templates refs.
This was SVN commit r27114.
2022-10-05 01:45:38 +00:00
95d64869f7
[Alpha 27][Art][Actors] Remove unnecessary decals from some trees; change decals on some structures
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This was SVN commit r27113.
2022-10-05 01:40:47 +00:00
3b2126b95f
[Alpha 27] [Art] Improved Hellenic structure texture, namely the frieze and pediment
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This was SVN commit r27112.
2022-10-05 01:38:14 +00:00
4d77de66d4
Removes GUI dependency from Canvas2D.
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Initially the GetDefaultGuiMatrix function was added in 4113aa0a36
and
renamed in 04c63a4093
.
This was SVN commit r27111.
2022-10-04 20:25:39 +00:00
adc6447b7b
Fixes vertex attribute stride in Canvas2D.
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This was SVN commit r27110.
2022-10-04 19:38:40 +00:00
75518d0e15
Removes drawing via IDeviceCommandContext from CMinimap.
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Comments By: phosit
Differential Revision: https://code.wildfiregames.com/D4779
This was SVN commit r27109.
2022-10-04 19:32:42 +00:00
bd7b9b884a
Fixes out of bounds on each match start in Profiler2 introduced in 3cbe96d24c
. Refs #6620
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Differential Revision: https://code.wildfiregames.com/D4787
This was SVN commit r27108.
2022-10-04 19:28:21 +00:00
296daea4ba
Cleanups CShaderParams::SItems comparisons.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4689
This was SVN commit r27107.
2022-10-04 19:13:44 +00:00
6ca43f056d
Adds PS::span and std::string_view to CmdLineArgs.
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Patch By: phosit
Differential Revision: https://code.wildfiregames.com/D4677
This was SVN commit r27106.
2022-10-04 19:08:39 +00:00
f68528777f
Bump version to alpha 27.
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Last alpha 26 commit was [[SVN:27104]]
Accepted by: @asterix , @vladislavbelov
Discussed with: @Freagarach , @wraitii , @implodedok , @Itms
Refs: #6625
Differential Revision: https://code.wildfiregames.com/D4789
This was SVN commit r27105.
2022-10-04 17:05:11 +00:00
85854db8d6
Fixes water rendering on map borders.
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Tested By:
Differential Revision: https://code.wildfiregames.com/D4716
This was SVN commit r27102.
2022-09-12 21:53:36 +00:00
cfa4aff773
Fix translations script pipeline.
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This was SVN commit r27100.
2022-09-12 11:35:27 +00:00
33762aa24e
Update dockerfiles images to match jenkins
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This was SVN commit r27097.
2022-09-12 07:37:47 +00:00
7e481b73cd
Update jenkinsfiles to match upstream.
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Windows now builds the actor editor for autobuilds, and stores the test
results.
All bundle now has an option to only build the macOS bundle and uses the
number of cores available to build.
docker-translations now builds the long string locale. Fixes #5009 .
New script that is run periodically to check if the nopch build still
works.
Docker docs now builds the template analyser data and uploads it to the
server.
Add the design docs script.
Add a new script to build the game using linux with custom flags, such
as gles, clang, special linker etc.
This was SVN commit r27096.
2022-09-11 17:28:32 +00:00
4c4562699c
[Alpha 26] Fix so that swordsman heroes can use the Testudo (if their civ allows it)
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This was SVN commit r27095.
2022-09-11 15:58:28 +00:00
a72fa8f7c7
Remove code for the lobby bots from SVN
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This removes the code for the lobby bots from SVN to avoid confusion as
the code is now hosted on Github at https://github.com/0ad/lobby-bots .
Differential Revision: https://code.wildfiregames.com/D4155
This was SVN commit r27094.
2022-09-11 13:21:41 +00:00
7f5e664eec
Remove code for the lobby bots from SVN
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This removes the code for the lobby bots from SVN to avoid confusion as
the code is now hosted on Github at https://github.com/0ad/lobby-bots .
Differential Revision: https://code.wildfiregames.com/D4155
This was SVN commit r27093.
2022-09-11 13:14:20 +00:00
a91ff9c7f5
Replaces -1 as stencil mask value in effect XML by a positive mask.
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Differential Revision: https://code.wildfiregames.com/D4785
This was SVN commit r27092.
2022-09-10 20:23:28 +00:00
6109fd3ee0
Fix the check translation script failing.
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This was SVN commit r27091.
2022-09-10 17:16:32 +00:00
32ccabeba6
Fix ministers being trainable by all civs.
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Reported by: @Nobbi
This was SVN commit r27088.
2022-09-04 10:47:21 +00:00
40bb300efd
Amend ToU to disallow account sharing.
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Reviewers: Stan, Dunedan
Accepted By: Stan
Differential Revision: https://code.wildfiregames.com/D4783
This was SVN commit r27087.
2022-09-03 17:08:21 +00:00