9faedfbc90
Lots of art tweaks. Brand new Celtic Civic Centre.
...
This was SVN commit r8283.
2010-10-05 08:42:16 +00:00
e2bbdd2448
This was SVN commit r8281.
2010-10-05 05:36:07 +00:00
adefbc7b23
This was SVN commit r8279.
2010-10-05 02:29:09 +00:00
2959cce0e8
Another "campaign" unit for people to play with in Atlas for Alpha II--The Theban Sacred Band.
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This was SVN commit r8267.
2010-10-04 09:27:50 +00:00
e8314783d9
New Celtic Dock. :) New Celtic waypoint banner.
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This was SVN commit r8265.
2010-10-04 06:43:20 +00:00
f8853fe7b2
Touched up the waypoint textures. Continued work on Arcadia III. Tweak footprints for House and Barracks.
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This was SVN commit r8263.
2010-10-04 05:23:19 +00:00
21a07af553
Messed with the GUI backgrounds to make them fit better. Starting a new Arcadia III map.
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This was SVN commit r8247.
2010-10-02 23:46:09 +00:00
fcedcae052
# Add victory/defeat conditions, based on patch from fcxSanya.
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Fixes #565 .
This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
81788eb55d
#New Celt Barracks.
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This was SVN commit r8214.
2010-09-30 03:16:15 +00:00
fadc725c4e
Moar eye candy and an update the Arcadia II.
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This was SVN commit r8211.
2010-09-29 08:56:09 +00:00
f15ed58ffb
#Re-exported the Celtic house meshes to Collada format--added player color fiddly bits and increased their size about 20%. Re-exported the Celtic broch and added some cool stuff (!) to it.
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This was SVN commit r8210.
2010-09-29 08:16:27 +00:00
e981380f33
This was SVN commit r8199.
2010-09-28 09:59:44 +00:00
ec36a942e1
Fixed some stone mines from Player 1 to Gaia.
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This was SVN commit r8197.
2010-09-28 09:04:29 +00:00
e84c79c066
New GUI art assets. Brian please let me (Michael) know if things need changed or if you need more assets.
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This was SVN commit r8195.
2010-09-28 08:02:06 +00:00
d7801ea211
New Celt kennel and tavern.
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This was SVN commit r8193.
2010-09-27 09:05:03 +00:00
d59b9c2298
This was SVN commit r8192.
2010-09-27 04:30:31 +00:00
a4f7b7e530
Added the Spartan phalangite editor unit for Alpha II. Renamed the Greek temple from "Anaktoron" to "Naos" on the advice of a Greek scholar friend.
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This was SVN commit r8186.
2010-09-26 04:59:50 +00:00
768f0728da
Tweaks to some maps and entities. Added Celtic dog kennel for testing.
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This was SVN commit r8183.
2010-09-26 01:18:29 +00:00
0974a06321
#New Celtic Corral and Greek Wall Gate.
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This was SVN commit r8179.
2010-09-25 09:54:09 +00:00
12de784e3f
Texture tweaks. Animation tweaks. Building entity tweaks.
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This was SVN commit r8178.
2010-09-25 05:24:07 +00:00
75f0fa87c0
Edited some Celtic and Greek unit animations and some entity stats (namely footprints and such). I probably missed some. In fact I am positive I did, so we'll have to keep tweaking these in the coming weeks. I made a new Mediterranean city tile texture too, so check it out.
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This was SVN commit r8174.
2010-09-25 00:49:28 +00:00
7531cab8a6
Added lions to the map.
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This was SVN commit r8168.
2010-09-23 23:34:58 +00:00
d0d879d3f6
Some new fallen columns eye candy.
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This was SVN commit r8164.
2010-09-23 19:17:15 +00:00
924d1219a7
# Add fog-of-war.
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Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
1caa4e7016
new date palm, wall foundations, map tweaks, and celtic longhouse.
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This was SVN commit r8158.
2010-09-22 06:47:29 +00:00
6f69e02490
This was SVN commit r8155.
2010-09-22 03:55:26 +00:00
ac7a170f95
A wide open Savanna map, called 'Serengeti.' A savanna "city tile" terrain.
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This was SVN commit r8154.
2010-09-22 03:51:36 +00:00
c5610cd111
Added a pebbly, rocky decal beneath the Savanna quarries. Tweaked the Mediterranean metal mine textures.
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This was SVN commit r8152.
2010-09-22 02:02:34 +00:00
024a833721
New: Pegasus, freestanding column, edited the maps a bit, testing out an Aphrodite high-poly statue (it needs a proper texture though).
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This was SVN commit r8150.
2010-09-21 23:11:59 +00:00
5db5aa6ad9
#New giraffe fauna.
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This was SVN commit r8147.
2010-09-20 16:24:26 +00:00
2897b737fd
This was SVN commit r8146.
2010-09-20 06:19:50 +00:00
bc68a32076
Edited Arcadia II; started a new Savanna biome map, called "Sahel Watering Holes."
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This was SVN commit r8144.
2010-09-20 04:11:06 +00:00
6465bd66ff
Fixed a couple of things.
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This was SVN commit r8135.
2010-09-18 19:35:27 +00:00
19eec7fde2
Made a new "grape vine" object and added it to Arcadia II.xml
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This was SVN commit r8134.
2010-09-18 19:25:47 +00:00
3a47d3b51b
Fixed Arcadia. I had previously committed a messed up map.
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This was SVN commit r8129.
2010-09-18 15:06:28 +00:00
cccbf39640
This was SVN commit r8128.
2010-09-18 15:02:30 +00:00
b7357380ae
This was SVN commit r8127.
2010-09-17 23:12:58 +00:00
15da9d9602
Arcadia I and II map tweaks.
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This was SVN commit r8125.
2010-09-17 23:01:26 +00:00
d000411727
This was SVN commit r8114.
2010-09-13 21:12:32 +00:00
474b91fabf
Added description to map and Stone to the center.
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This was SVN commit r8113.
2010-09-13 19:54:46 +00:00
594cad069f
#Arcadia II is done (might tweak it later). Tweaked the FISH entity. Re-ordered the buildings for the Female Citizen.
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This was SVN commit r8112.
2010-09-13 19:36:07 +00:00
f5a7e64fda
This was SVN commit r8111.
2010-09-13 05:05:19 +00:00
88307763f6
New "Stoa" object.
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This was SVN commit r8110.
2010-09-13 05:04:02 +00:00
e9ec4ba1fa
New temple portrait. WIP Arcadia II.
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This was SVN commit r8109.
2010-09-13 00:10:05 +00:00
19ba2927d8
adjusted the Greek wall entity and adjusted my working copy of Arcadia II.
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This was SVN commit r8106.
2010-09-11 18:01:09 +00:00
933fb2dc9f
new Greek Wall
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This was SVN commit r8090.
2010-09-08 22:57:46 +00:00
db47fa94b4
#New Greek Wall Tower by Brightgalrs. Continued work on a new map.
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This was SVN commit r8087.
2010-09-07 01:56:05 +00:00
fb9ed7d1f9
Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
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This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
485548e2af
This was SVN commit r8085.
2010-09-06 05:32:49 +00:00
c6159c98dd
This was SVN commit r8083.
2010-09-06 00:09:33 +00:00
6ceee8a5ec
This was SVN commit r8069.
2010-09-04 04:11:15 +00:00
f80ee08f5f
This was SVN commit r8054.
2010-09-02 19:21:49 +00:00
38f29e055c
#New Greek Scout Tower and textures.
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This was SVN commit r8053.
2010-09-01 21:32:05 +00:00
1cbd528b94
This was SVN commit r8050.
2010-08-30 01:45:54 +00:00
4e3186c8a2
This was SVN commit r8048.
2010-08-30 00:49:14 +00:00
714573c442
Deleting Latium map and will replace with a new one soon.
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This was SVN commit r8041.
2010-08-29 01:41:58 +00:00
5141a0d3bb
This was SVN commit r8040.
2010-08-29 01:12:23 +00:00
b0ea2c62be
This was SVN commit r8036.
2010-08-28 05:32:36 +00:00
f1c0370e9e
This was SVN commit r8035.
2010-08-26 21:57:52 +00:00
f574d32339
#Low-detail 'Gold Rush' map for players who have uncomfortable lag playing other more detailed maps.
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This was SVN commit r8033.
2010-08-26 02:21:59 +00:00
f64e4c71cf
This was SVN commit r7987.
2010-08-17 00:13:18 +00:00
d401e8a401
This was SVN commit r7982.
2010-08-16 01:28:31 +00:00
c7bcca97cf
This was SVN commit r7981.
2010-08-16 01:23:17 +00:00
fc68300f58
This was SVN commit r7980.
2010-08-16 00:50:45 +00:00
1fc3b198ba
This was SVN commit r7978.
2010-08-15 23:22:09 +00:00
0258d6614f
This was SVN commit r7977.
2010-08-15 22:15:19 +00:00
7525aecc17
#Gather food from Apple Trees.
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This was SVN commit r7976.
2010-08-15 22:04:19 +00:00
85774db1c4
#Egyptian Cliff textures.
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This was SVN commit r7972.
2010-08-15 17:14:40 +00:00
ea79bd4db4
This was SVN commit r7964.
2010-08-15 05:16:40 +00:00
e95b953989
This was SVN commit r7956.
2010-08-15 01:55:28 +00:00
157dbdec62
#New map for Alpha release -- "Hellenised Egypt"
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This was SVN commit r7953.
2010-08-15 01:11:22 +00:00
8992569c3c
This was SVN commit r7952.
2010-08-15 00:11:43 +00:00
19c0e60748
Restore Oasis description
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This was SVN commit r7919.
2010-08-12 10:57:08 +00:00
3fd6159f00
This was SVN commit r7906.
2010-08-11 12:34:25 +00:00
df613452c6
Arcadia map for pre-alpha release. Tweaked grass texture.
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This was SVN commit r7901.
2010-08-11 02:57:33 +00:00
4030430722
#New 'Arcadia' map for the next pre-Alpha release.
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This was SVN commit r7888.
2010-08-10 00:08:32 +00:00
02d4115d1d
Remove confusing settlements under civ centers in Latium
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This was SVN commit r7878.
2010-08-08 16:35:08 +00:00
6dfde9daa5
Remove techdemo1 since it's rubbish
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This was SVN commit r7877.
2010-08-08 16:17:01 +00:00
80f726c36b
Rename maps.
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This was SVN commit r7875.
2010-08-08 16:13:06 +00:00
b4456315e2
Add descriptions to maps.
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This was SVN commit r7874.
2010-08-08 16:07:11 +00:00
95edc4ea4b
Fix player assignments in Mountain Pass map.
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This was SVN commit r7868.
2010-08-08 15:21:16 +00:00
9765202d16
Move 512x512_desert to non-public, since it has broken textures and isn't useful
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This was SVN commit r7867.
2010-08-08 14:00:15 +00:00
65bcedb9fc
Load map descriptions from their XML file.
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Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.
This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
22591ae210
Add combat test maps.
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This was SVN commit r7818.
2010-07-29 20:40:04 +00:00
bc704b288a
Made Animal AI default to "PASSIVE" if its type was not found
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Added rudimentary fishing for units and merchant ships
Adjusted resource gather rates
Improved Mountain Pass map
This was SVN commit r7799.
2010-07-24 20:26:25 +00:00
f81e6a2bbd
removed the fence around the walrus (very unnecessary, and quite silly, as well as not having any effect, not sure what to say about the walrus though =) ) as the fence as discovered by Brian wasn't part of the public SVN
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This was SVN commit r7782.
2010-07-21 22:20:53 +00:00
0be1713b2b
Made several changes to session GUI (cosmetic).
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Up/down arrow sprites are usable as regular buttons now.
Selections now group ranked units together as a single group. This
feature can be toggled in the settings window. Depending on feedback, I
will probably choose one method over the other and remove the toggle.
New map - Mountain Pass (8 player)
It will need further polishing.
This was SVN commit r7766.
2010-07-19 21:23:12 +00:00
90bfa8408e
This was SVN commit r7749.
2010-07-14 04:52:12 +00:00
5a2630be1d
This was SVN commit r7748.
2010-07-14 04:40:37 +00:00
6b8924324a
# Added one of each civ centre unit for all players to techdemo-mp.xml (Multiplayer testing map)
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This was SVN commit r7736.
2010-07-11 13:14:45 +00:00
c0e915fd5d
# Added more resources to the techdemo-mp.pmp (multiplayer testing map) to make testing more fun (also added some underwater/shoreline texture)
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This was SVN commit r7734.
2010-07-10 23:35:48 +00:00
9332a20998
Add map for multiplayer testing
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This was SVN commit r7674.
2010-07-03 14:55:32 +00:00
1c0536bf08
# Refactored the networking code, and redesigned the game setup screen.
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Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.
This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
95fd92ad3a
This was SVN commit r7616.
2010-06-06 23:43:59 +00:00
e6cab58194
Add map for testing terrain passability and movement costs
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This was SVN commit r7591.
2010-05-27 23:32:59 +00:00
3c75dba1b8
Clean up some svn:executable flags
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This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
c34392053f
# Add a demo map with all units on it.
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Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
d0bcb06d1c
Add a map for testing pathfinding.
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This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
17c9478229
Add some training buildings to the test map.
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This was SVN commit r7467.
2010-04-19 19:44:35 +00:00
fb72b3c63b
# Add a map for testing projectiles
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This was SVN commit r7462.
2010-04-17 11:32:15 +00:00
f60a92ed2f
This was SVN commit r7220.
2009-12-07 13:34:33 +00:00
610842c9dd
#New Celt House.
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This was SVN commit r7142.
2009-09-11 21:19:38 +00:00
b0ba529cee
This was SVN commit r7139.
2009-09-09 21:09:38 +00:00
7d27f159e0
This was SVN commit r7134.
2009-09-07 22:19:02 +00:00
739fcd8921
#(Public) New fauna: Zebra.
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This was SVN commit r7131.
2009-09-04 05:00:34 +00:00
ad34a6c849
#(Public) New "Badlands" test map for the Open Sourcers.
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This was SVN commit r7128.
2009-08-27 06:32:49 +00:00
51e95a99d8
This was SVN commit r7127.
2009-08-27 06:32:01 +00:00
a1b58e0e58
This was SVN commit r7125.
2009-08-25 21:17:47 +00:00
926321c9de
This was SVN commit r7123.
2009-08-25 03:35:48 +00:00
307953b9fc
This was SVN commit r7114.
2009-08-17 03:41:17 +00:00
dedf77179a
#Public: A 512x512 desert map work-in-progress.
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This was SVN commit r7107.
2009-08-11 18:47:25 +00:00
aafe4fb0d5
This was SVN commit r7075.
2009-08-05 06:19:09 +00:00
e239d6c076
#Public Release: New elephant entities and Oasis map update.
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This was SVN commit r7041.
2009-07-27 05:28:27 +00:00
0b6ccbee59
This was SVN commit r6981.
2009-07-14 00:02:17 +00:00
31b7d24b32
This was SVN commit r6980.
2009-07-13 23:47:00 +00:00
449c9361e3
This was SVN commit r6941.
2009-07-08 19:20:38 +00:00
c1905d9ccc
This was SVN commit r6904.
2009-06-12 03:54:58 +00:00
e6dff9bfaa
This was SVN commit r6861.
2009-05-10 20:42:48 +00:00
3cf66ae0ec
This was SVN commit r6734.
2009-03-09 03:46:52 +00:00
4af379eec6
Fixed a bug in tan that was returning sin.
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This was SVN commit r6720.
2009-03-03 06:45:44 +00:00
6ce564f394
This was SVN commit r6672.
2009-02-14 19:33:43 +00:00
31736c184d
This was SVN commit r6653.
2009-02-06 07:13:47 +00:00
5d821ef350
This was SVN commit r6651.
2009-02-02 00:25:09 +00:00
d492b4fc33
This was SVN commit r6647.
2009-01-30 06:31:26 +00:00
c52ee7d7cd
#some more desert rocks
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This was SVN commit r6636.
2009-01-26 03:22:48 +00:00
5bcbb386b8
This was SVN commit r6565.
2009-01-01 03:33:14 +00:00
e1390062b3
#Big update, tidying up the Celts and Hellenes.
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This was SVN commit r6544.
2008-12-23 18:14:36 +00:00
a4e12fc405
This was SVN commit r6535.
2008-12-17 07:54:17 +00:00
afc7f779a9
#Celt Hero balancing.
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This was SVN commit r6513.
2008-11-23 07:55:32 +00:00
b721a909b6
#New Desert terrains and tweaked "Oasis" map.
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This was SVN commit r6512.
2008-11-23 06:21:10 +00:00
dda9a25582
This was SVN commit r6507.
2008-11-22 19:52:41 +00:00
d6a55c56d7
This was SVN commit r6505.
2008-11-22 17:50:46 +00:00
a1377970d3
This was SVN commit r6503.
2008-11-22 17:31:11 +00:00
1b475d3fb0
This was SVN commit r6494.
2008-11-20 21:00:56 +00:00
47bf111113
This was SVN commit r6397.
2008-09-18 13:57:32 +00:00
34f1817869
Splitting Internal with Public
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This was SVN commit r6391.
2008-09-18 04:38:42 +00:00