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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
WhiteTreePaladin 6373c2cfcb Made GUI always visible
Adjusted size of icon buttons in the session GUI
Allowed support units to garrison in watch towers

This was SVN commit r8458.
2010-10-24 23:40:09 +00:00
..
gaia Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
other Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
special # Initial support for formation movement. 2010-09-03 09:55:14 +00:00
structures Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
units Made Celtic heroes inherit from a specific type of hero, instead of a generic hero 2010-10-23 22:53:33 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_flora_bush.xml This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
template_gaia_flora_tree.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_flora.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo_mineral_slabs.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_gaia_geo_mineral.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo_rock_slabs.xml testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
template_gaia_geo_rock.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia.xml Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
template_structure_civic_civil_centre.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_structure_civic_house.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_structure_civic_temple.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Made GUI always visible 2010-10-24 23:40:09 +00:00
template_structure_defense_wall_gate.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_structure_defense_wall_tower.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_structure_defense_wall.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_structure_economic_farmstead.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_structure_economic_market.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_structure_economic_mill.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_structure_military_barracks.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_structure_military_dock.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_structure_military_fortress.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_structure_resource_field.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_structure_resource.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_special.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_structure.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_cavalry_melee_spearman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_cavalry_melee_swordsman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_cavalry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_cavalry_ranged_javelinist.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_cavalry_ranged.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_cavalry.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_fauna_breed_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_herd_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_hunt_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_wild_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_hero_cavalry.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_hero_infantry.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_hero_ranged.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_hero.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_infantry_melee_swordsman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_infantry_melee.xml Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later). 2010-10-21 08:56:42 +00:00
template_unit_infantry_ranged_archer.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_infantry_ranged_javelinist.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_infantry_ranged_slinger.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_infantry_ranged.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_infantry.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_mechanical_ship_bireme.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_mechanical_ship_fishing.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_mechanical_ship_merchant.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_mechanical_ship_quinquereme.xml Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision. 2010-10-24 10:05:28 +00:00
template_unit_mechanical_ship_trireme.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_mechanical_ship.xml Re-exported Greek Civic Centre to remove some of the vases (seemed cluttered before), and to make player color more prominent. Gave ships farther vision. 2010-10-24 10:05:28 +00:00
template_unit_mechanical_siege_ballista.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_mechanical_siege_onager.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_mechanical_siege_ram.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_mechanical_siege.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_mechanical.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_super_cavalry_spearman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_cavalry.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_infantry_javelinist.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_infantry_pikeman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_infantry_spearman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_infantry_swordsman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_infantry.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_ranged.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_siege.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super.xml Fixed bandboxed entity preference code from relying on parsing template names 2010-08-06 00:29:58 +00:00
template_unit_support_female_citizen.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_support_healer.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_support_trader.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_support.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit.xml Only show formation icons for units 2010-10-17 20:01:18 +00:00