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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2010-11-20 21:37:31 +00:00
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gaia Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
other Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
special Summary screen. Closes #638. 2010-11-12 22:24:49 +00:00
structures shooting fortresses 2010-11-18 06:16:43 +00:00
units removed the Corinthian trireme entity (but not the actor). 2010-11-18 03:00:04 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_flora_bush.xml This was SVN commit r8175. 2010-09-25 01:13:23 +00:00
template_gaia_flora_tree.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_flora.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo_mineral_slabs.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_gaia_geo_mineral.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo_rock_slabs.xml testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
template_gaia_geo_rock.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_ruins.xml Treasure/Ruins tweaks and additions. 2010-11-12 22:31:19 +00:00
template_gaia_treasure.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
template_gaia.xml Fix highlighting of obstructed building placement previews. 2010-10-04 17:34:33 +00:00
template_structure_civic_civil_centre.xml Made civ centres more expensive. 2010-11-15 04:00:55 +00:00
template_structure_civic_house.xml 1st of the new Greek houses. A bunch of other stuff, trying to get projectiles to work with towers. I propped a Celtic jav dude into one of the Celt towers to test propping. First graphics (borders) for a new loading screen. 2010-11-17 21:30:00 +00:00
template_structure_civic_temple.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
template_structure_defense_wall_gate.xml Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
template_structure_defense_wall_tower.xml Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
template_structure_defense_wall.xml Adjusted the desert stone. 2010-11-18 05:53:40 +00:00
template_structure_economic_farmstead.xml # Add resource shuttling. 2010-11-13 19:15:29 +00:00
template_structure_economic_market.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
template_structure_economic_mill.xml # Add resource shuttling. 2010-11-13 19:15:29 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_structure_military_barracks.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
template_structure_military_dock.xml Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder. 2010-11-14 02:27:54 +00:00
template_structure_military_fortress.xml shooting fortresses 2010-11-18 06:16:43 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Adjusting build times. 2010-11-13 06:27:00 +00:00
template_structure_resource_field.txt #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
template_structure_resource_field.xml Adjusting rates 2010-11-19 23:07:07 +00:00
template_structure_resource.xml Multiply vision ranges by 4 (convert from tiles to metres) 2010-07-29 20:26:26 +00:00
template_structure_special.xml started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight. 2010-10-29 16:55:14 +00:00
template_structure.xml Added Building AI, and some small changes to GarrisonHolder 2010-11-17 07:30:25 +00:00
template_unit_cavalry_melee_spearman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_cavalry_melee_swordsman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_cavalry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_cavalry_ranged_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_cavalry_ranged.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_cavalry.xml Rate adjustment. 2010-11-20 07:09:20 +00:00
template_unit_fauna_breed_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml A bunch of new portraits. The hero portraits are just temp until they are painted. 2010-10-27 05:49:04 +00:00
template_unit_fauna_herd_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_herd.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_hunt_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_skittish.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_hunt.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_wild_aggressive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_defensive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_passive.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild_violent.xml Extend animal AI to all animals. 2010-07-20 08:45:09 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_hero_cavalry_javelinist.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry_spearman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry_swordsman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry_javelinist.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry_pikeman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry_spearman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry_swordsman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_ranged.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_hero.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml Fixed some template stuff. 2010-11-06 17:52:30 +00:00
template_unit_infantry_melee_swordsman.xml Fixed some template stuff. 2010-11-06 17:52:30 +00:00
template_unit_infantry_melee.xml Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later). 2010-10-21 08:56:42 +00:00
template_unit_infantry_ranged_archer.xml #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
template_unit_infantry_ranged_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_infantry_ranged_slinger.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_infantry_ranged.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_infantry.xml Adjusting rates 2010-11-19 23:07:07 +00:00
template_unit_mechanical_ship_bireme.xml Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
template_unit_mechanical_ship_fishing.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
template_unit_mechanical_ship_merchant.xml Fixed some ship problems. Edited cavalry. 2010-11-15 21:05:42 +00:00
template_unit_mechanical_ship_quinquereme.xml Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
template_unit_mechanical_ship_trireme.xml Tweaking treasures. Warships no longer gather treasures. Fishing and Merchant boats have greater capacities. 2010-11-14 05:50:30 +00:00
template_unit_mechanical_ship.xml Fixed some ship problems. Edited cavalry. 2010-11-15 21:05:42 +00:00
template_unit_mechanical_siege_ballista.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_mechanical_siege_onager.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_mechanical_siege_ram.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_mechanical_siege.xml Allow garrisoning of siege weapons in the Fortress 2010-10-25 04:21:18 +00:00
template_unit_mechanical.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_super_cavalry_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_super_cavalry_spearman.xml Fixed some template stuff. 2010-11-06 17:52:30 +00:00
template_unit_super_cavalry.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_super_infantry_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_super_infantry_pikeman.xml Fixed some template stuff. 2010-11-06 17:52:30 +00:00
template_unit_super_infantry_spearman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_infantry_swordsman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_infantry.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_ranged.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_super_siege.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_support_female_citizen.xml Adjusting rates 2010-11-19 23:07:07 +00:00
template_unit_support_healer.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_support_slave.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
template_unit_support_trader.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_support.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00