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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
Mythos_Ruler 87d97000e3 Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V).
Updated the name for the Roman legions.

Fixed footprint for Iberian Fortress.

This was SVN commit r9274.
2011-04-16 06:32:37 +00:00
..
gaia Added a (not so) super secret unit for Alpha V. Other stuff. 2011-04-16 00:59:45 +00:00
other make bridge unselectable entity 2011-03-08 00:09:17 +00:00
special Make actor entities stay visible in FoW. 2011-04-06 21:01:50 +00:00
structures Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V). 2011-04-16 06:32:37 +00:00
units Some nice updates to the Death Canyon map (I think this should be the next 'default' map for Alpha V). 2011-04-16 06:32:37 +00:00
template_entity_full.xml # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
template_entity_quasi.xml # Add initial basic player AI framework. 2011-01-12 12:29:00 +00:00
template_gaia_flora_bush_berry.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_flora_bush.xml # Support AI construction of buildings. 2011-02-10 16:06:28 +00:00
template_gaia_flora_tree.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_flora.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo_mineral_slabs.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_gaia_geo_mineral.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo_rock_slabs.xml testing making new, better looking pine trees. added a new "farmland" terrain texture. added the FIF tree as a fruit bearing tree. Added a jagged stone mine quarry for the Gold Rush map. 2010-10-15 04:29:08 +00:00
template_gaia_geo_rock.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_geo.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_gaia_ruins.xml Treasure/Ruins tweaks and additions. 2010-11-12 22:31:19 +00:00
template_gaia_treasure.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
template_gaia.xml # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
template_structure_civic_civil_centre.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_structure_civic_house.xml changed tooltip 2010-11-28 04:24:25 +00:00
template_structure_civic_temple.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_civic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_defense_scout_tower.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_structure_defense_wall_gate.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_defense_wall_tower.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_defense_wall.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_economic_farmstead.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_structure_economic_market.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_structure_economic_mill.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_economic.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_structure_gaia_settlement.xml Block new buildings being placed on top of existing not-yet-started foundations. Fixes #740. 2011-02-24 21:49:24 +00:00
template_structure_military_barracks.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_structure_military_dock.xml Hacked the dock to be a dropsite. Will probably need looked at further by a programmer duder. 2010-11-14 02:27:54 +00:00
template_structure_military_fortress.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml Adjusted health/train time of the Corrals. 2010-12-08 19:41:12 +00:00
template_structure_resource_field.txt #Updated Greek trading ship with cargo. Split up 3 dozen UI icons into their individual files. Began testing an idea discussed in the irc chat room. 2010-10-28 12:22:04 +00:00
template_structure_resource_field.xml Farm field edit for decal 2011-03-13 23:56:22 +00:00
template_structure_resource.xml BuildLimits. Needs some configuration changes to work 2010-12-11 23:19:17 +00:00
template_structure_special.xml started work on Median Oasis. Fixed the fact that the Celtic special building cost zero (!) resources. A "slight" oversight. 2010-10-29 16:55:14 +00:00
template_structure.xml # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
template_unit_cavalry_melee_spearman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_cavalry_melee_swordsman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_cavalry_melee.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_cavalry_ranged_archer.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_cavalry_ranged_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_cavalry_ranged.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_cavalry.xml Rate adjustment. 2010-11-20 07:09:20 +00:00
template_unit_fauna_breed_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_breed.xml Convert all remaining entity template data to new file format. 2010-05-15 21:07:52 +00:00
template_unit_fauna_fish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_herd_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_herd.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_hunt_aggressive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_skittish.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt_violent.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_hunt.xml # Fix units killing their own farms 2010-10-13 15:14:15 +00:00
template_unit_fauna_wild_aggressive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_defensive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_passive.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild_violent.xml # Improve animal AI, based on patch from Badmadblacksad. 2011-02-27 13:34:22 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00
template_unit_hero_cavalry_javelinist.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry_spearman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry_swordsman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_cavalry.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry_javelinist.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry_pikeman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry_spearman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry_swordsman.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_infantry.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_hero_ranged.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_hero.xml Tweaked armor and other stats based upon 2 weeks of play testing. 2010-08-15 04:00:46 +00:00
template_unit_infantry_melee_spearman.xml Fixed some template stuff. 2010-11-06 17:52:30 +00:00
template_unit_infantry_melee_swordsman.xml Fixed some template stuff. 2010-11-06 17:52:30 +00:00
template_unit_infantry_melee.xml Moved 3 special Roman units from Internal to Public (hopefully this will quell the calls for more Roman material for a while). Made 2 new Super Unit templates for ease of balancing (more of these later, and more on this later). 2010-10-21 08:56:42 +00:00
template_unit_infantry_ranged_archer.xml #Some cool new treasure objects. Lots of map tweaks as well. 2010-11-12 03:08:23 +00:00
template_unit_infantry_ranged_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_infantry_ranged_slinger.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_infantry_ranged.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_infantry.xml Gathering sounds for Celt and Hele infantry units 2011-02-10 20:52:29 +00:00
template_unit_mechanical_ship_bireme.xml New Chinese ships for a mod some of the guys are working on. 2010-11-27 04:56:20 +00:00
template_unit_mechanical_ship_fishing.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
template_unit_mechanical_ship_merchant.xml Building tooltip tweaks for Alpha III release. These tooltips will be updated as we add more relevant features. 2010-12-08 19:29:48 +00:00
template_unit_mechanical_ship_quinquereme.xml yet another awesome tip. :) 2010-11-28 14:35:48 +00:00
template_unit_mechanical_ship_trireme.xml New Chinese ships for a mod some of the guys are working on. 2010-11-27 04:56:20 +00:00
template_unit_mechanical_ship.xml This was SVN commit r8894. 2011-02-08 21:51:51 +00:00
template_unit_mechanical_siege_ballista.xml Fixed Cost element in template_unit_mechanical_siege_ballista template 2011-01-03 13:42:57 +00:00
template_unit_mechanical_siege_onager.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_mechanical_siege_ram.xml Celt ram edit. 2011-03-05 15:36:22 +00:00
template_unit_mechanical_siege.xml Allow garrisoning of siege weapons in the Fortress 2010-10-25 04:21:18 +00:00
template_unit_mechanical.xml # Add corpse decay and building collapse. 2010-08-01 17:38:01 +00:00
template_unit_super_cavalry_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_super_cavalry_spearman.xml Fixed some template stuff. 2010-11-06 17:52:30 +00:00
template_unit_super_cavalry_swordsman.xml Template for super cav swordsmen. 2011-01-31 05:08:11 +00:00
template_unit_super_cavalry.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_super_infantry_javelinist.xml Template fixes and tweaks. Gave ships larger Health bars. Fixed some range things with ranged units. 2010-11-06 18:45:42 +00:00
template_unit_super_infantry_pikeman.xml Fixed some template stuff. 2010-11-06 17:52:30 +00:00
template_unit_super_infantry_spearman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_infantry_swordsman.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_infantry.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super_ranged.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_super_siege.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_super.xml Continued unit balancing. Edited actor projectiles animation times, etc. 2010-10-25 10:01:01 +00:00
template_unit_support_female_citizen.xml # Minor AI fixes. 2011-02-27 19:20:36 +00:00
template_unit_support_healer.xml Garrisoning for buildings based on patch by Evans (fixes #610) 2010-10-23 22:43:15 +00:00
template_unit_support_slave.xml Changed treasures gathering: now units will gather treasures immediately, rather than carry resources from treasures to dropsites. 2010-11-20 21:37:31 +00:00
template_unit_support_trader.xml Split unit icon sheets into individual textures, for easier editing 2010-10-22 23:27:42 +00:00
template_unit_support.xml Make non-combat units flee when under melee attack, and not attack enemies automatically. 2011-03-04 14:36:41 +00:00
template_unit.xml # Render unit silhouettes when behind buildings. 2011-03-18 16:57:54 +00:00