.. |
tests
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Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
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2017-12-10 17:33:03 +00:00 |
CCmpAIManager.cpp
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Choose AI behavior in gamesetup
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2017-12-20 22:02:15 +00:00 |
CCmpCinemaManager.cpp
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Draw paths only when cinematics isn't playing. Patch by Vladislav.
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2017-05-08 04:02:33 +00:00 |
CCmpCommandQueue.cpp
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More ScriptInterface const.
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2017-11-25 06:49:58 +00:00 |
CCmpDecay.cpp
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Actually remove trailing tabs from source/.
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2016-11-23 14:09:58 +00:00 |
CCmpFootprint.cpp
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Profile Footprint calls that can easily consume 90% of the simtime on a turn ("sunken ship lag").
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2017-08-11 18:08:30 +00:00 |
CCmpMinimap.cpp
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Ignore few Ownership changes in the Selectable and RallyPointRenderer component.
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2017-08-11 20:05:03 +00:00 |
CCmpMotionBall.cpp
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Avoid slightly-expensive QueryInterface() calls
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2013-09-11 20:41:53 +00:00 |
CCmpObstruction.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
CCmpObstructionManager.cpp
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Use the rangeManager's subdivisions in the obstruction manager shape tests
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2017-11-11 11:14:39 +00:00 |
CCmpOverlayRenderer.cpp
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Fix documentation of non system component.
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2017-03-24 07:09:28 +00:00 |
CCmpOwnership.cpp
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
CCmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
CCmpPathfinder_Common.h
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Rewrite the pathfinder dirtiness information system.
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2017-07-14 10:09:32 +00:00 |
CCmpPathfinder_Vertex.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
CCmpPathfinder.cpp
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Rewrite the pathfinder dirtiness information system.
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2017-07-14 10:09:32 +00:00 |
CCmpPosition.cpp
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Rename cmpPosition's IsFloating to CanFloat.
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2017-09-18 09:54:54 +00:00 |
CCmpProjectileManager.cpp
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
CCmpRallyPointRenderer.cpp
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Fix rallypoint color after deserialization following 505a10cef6 .
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2017-08-27 16:05:20 +00:00 |
CCmpRangeManager.cpp
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Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
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2017-12-26 22:03:25 +00:00 |
CCmpRangeOverlayRenderer.cpp
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Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
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2017-12-10 02:41:08 +00:00 |
CCmpSelectable.cpp
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Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
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2017-12-10 02:41:08 +00:00 |
CCmpSoundManager.cpp
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Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779.
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2017-09-28 19:26:07 +00:00 |
CCmpTemplateManager.cpp
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AIManager: loads only the used templates when starting (or deserializing) a game
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2017-11-24 19:13:28 +00:00 |
CCmpTerrain.cpp
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Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
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2017-07-01 04:15:49 +00:00 |
CCmpTerritoryInfluence.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
CCmpTerritoryManager.cpp
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
CCmpTest.cpp
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Bump year number of files changed this year in the license headers.
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2017-05-01 14:28:22 +00:00 |
CCmpUnitMotion.cpp
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Rename cmpPosition's IsFloating to CanFloat.
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2017-09-18 09:54:54 +00:00 |
CCmpUnitRenderer.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
CCmpVision.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
CCmpVisualActor.cpp
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
CCmpWaterManager.cpp
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Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
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2017-07-01 04:15:49 +00:00 |
ICmpAIInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
ICmpAIInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpAIManager.cpp
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Initialize the AIManager AISeed immediately in C++ rather than too late and in JS.
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2017-12-27 16:51:25 +00:00 |
ICmpAIManager.h
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Choose AI behavior in gamesetup
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2017-12-20 22:02:15 +00:00 |
ICmpCinemaManager.cpp
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Cinema Path GUI hiding and silhouettes fixes.
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2017-06-17 14:17:30 +00:00 |
ICmpCinemaManager.h
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Draw paths only when cinematics isn't playing. Patch by Vladislav.
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2017-05-08 04:02:33 +00:00 |
ICmpCommandQueue.cpp
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpCommandQueue.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpDataTemplateManager.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
ICmpDataTemplateManager.h
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Rename TechnologyTemplateManager to DataTemplateManager in order to reflect its new function. Fixes #3909. Disable serialisation of technology templates. Refs #3834
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2016-04-27 08:25:47 +00:00 |
ICmpDecay.cpp
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpDecay.h
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# Add corpse decay and building collapse.
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2010-08-01 17:38:01 +00:00 |
ICmpFogging.cpp
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
ICmpFogging.h
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Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
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2015-02-07 15:48:32 +00:00 |
ICmpFootprint.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpFootprint.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpGuiInterface.cpp
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Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
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2017-01-28 23:37:15 +00:00 |
ICmpGuiInterface.h
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SpiderMonkey 31 upgrade
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2015-01-24 14:46:52 +00:00 |
ICmpIdentity.cpp
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpIdentity.h
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Missing files
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2011-05-05 20:07:51 +00:00 |
ICmpMinimap.cpp
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# Display units on the minimap
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2010-04-23 18:36:48 +00:00 |
ICmpMinimap.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpMirage.cpp
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
ICmpMirage.h
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Hide changes to buildings in the fog-of-war.
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2014-08-04 22:49:19 +00:00 |
ICmpMotion.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpMotion.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpObstruction.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpObstruction.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpObstructionManager.cpp
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Stop units walking outside the edges of circular maps.
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2010-10-30 18:25:34 +00:00 |
ICmpObstructionManager.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpOverlayRenderer.cpp
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End source files with a newline.
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2016-11-23 11:27:54 +00:00 |
ICmpOverlayRenderer.h
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Use const T& for parameters of some types in script-exposed native functions
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2016-01-23 15:17:56 +00:00 |
ICmpOwnership.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpOwnership.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpParticleManager.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpParticleManager.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
ICmpPathfinder.cpp
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Fix the Mustang template. Add tests for the UnitMotionFlying component.
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2017-04-03 09:58:01 +00:00 |
ICmpPathfinder.h
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Rewrite the pathfinder dirtiness information system.
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2017-07-14 10:09:32 +00:00 |
ICmpPlayer.cpp
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Add a -autostart-nonvisual option. Patch by sacha_vrand. Fixes #4577.
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2017-05-23 19:26:33 +00:00 |
ICmpPlayer.h
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Add a -autostart-nonvisual option. Patch by sacha_vrand. Fixes #4577.
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2017-05-23 19:26:33 +00:00 |
ICmpPlayerManager.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPlayerManager.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
ICmpPosition.cpp
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Rename cmpPosition's IsFloating to CanFloat.
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2017-09-18 09:54:54 +00:00 |
ICmpPosition.h
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Rename cmpPosition's IsFloating to CanFloat.
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2017-09-18 09:54:54 +00:00 |
ICmpProjectileManager.cpp
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
ICmpProjectileManager.h
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
ICmpRallyPointRenderer.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpRallyPointRenderer.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpRangeManager.cpp
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Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
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2017-12-26 22:03:25 +00:00 |
ICmpRangeManager.h
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Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
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2017-12-26 22:03:25 +00:00 |
ICmpRangeOverlayRenderer.cpp
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Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
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2017-12-10 02:41:08 +00:00 |
ICmpRangeOverlayRenderer.h
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Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
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2017-12-10 02:41:08 +00:00 |
ICmpSelectable.cpp
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Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
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2017-12-10 02:41:08 +00:00 |
ICmpSelectable.h
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Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
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2017-12-10 02:41:08 +00:00 |
ICmpSettlement.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSettlement.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpSoundManager.cpp
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Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779.
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2017-09-28 19:26:07 +00:00 |
ICmpSoundManager.h
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Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779.
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2017-09-28 19:26:07 +00:00 |
ICmpTemplateManager.cpp
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Switch back to an unplaceable filter for templates.
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2017-09-30 15:22:51 +00:00 |
ICmpTemplateManager.h
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AIManager: loads only the used templates when starting (or deserializing) a game
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2017-11-24 19:13:28 +00:00 |
ICmpTerrain.cpp
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
ICmpTerrain.h
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Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
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2017-05-31 16:43:57 +00:00 |
ICmpTerritoryDecayManager.cpp
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
ICmpTerritoryDecayManager.h
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Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
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2017-10-07 08:42:39 +00:00 |
ICmpTerritoryInfluence.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
ICmpTerritoryInfluence.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpTerritoryManager.cpp
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Fix territory not being updated when diplomacy changes. Fixes #3891
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2016-04-09 19:57:34 +00:00 |
ICmpTerritoryManager.h
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Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
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2017-12-10 08:59:43 +00:00 |
ICmpTest.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpTest.h
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
ICmpUnitMotion.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpUnitMotion.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpUnitRenderer.cpp
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New unit renderer.
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2014-06-01 18:24:50 +00:00 |
ICmpUnitRenderer.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpUnknownScript.cpp
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpUnknownScript.h
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# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
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2010-01-22 20:03:14 +00:00 |
ICmpValueModificationManager.cpp
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
ICmpValueModificationManager.h
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Make the actor tech-modifiable. Fixes #2243
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2014-04-14 15:00:49 +00:00 |
ICmpVisibility.cpp
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Fix c229b46ac2 .
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2015-02-16 14:38:13 +00:00 |
ICmpVisibility.h
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Fix c229b46ac2 .
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2015-02-16 14:38:13 +00:00 |
ICmpVision.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpVision.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpVisual.cpp
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
ICmpVisual.h
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Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
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2017-12-23 09:27:19 +00:00 |
ICmpWaterManager.cpp
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |
ICmpWaterManager.h
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Add support for const methods in components and make those that can be const const.
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2017-01-20 02:25:19 +00:00 |