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forked from 0ad/0ad
0ad/source/simulation2/components/ICmpParticleManager.h
2013-12-06 00:42:50 +00:00

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1.2 KiB
C++

/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPPARTICLEMANAGER
#define INCLUDED_ICMPPARTICLEMANAGER
#include "simulation2/system/Interface.h"
/**
* Minimal interface for particle rendering
*/
class ICmpParticleManager : public IComponent
{
public:
/**
* Set whether particle rendering should use sim time
* If false, it uses real time and updates even during paused game
*/
virtual void SetUseSimTime(bool flag) = 0;
DECLARE_INTERFACE_TYPE(ParticleManager)
};
#endif // INCLUDED_ICMPPARTICLEMANAGER