dcf12abe8c
Mark players as buddies in the lobby and add a symbol to identify them in the lobby playerlist, gamelist and in the game description panel of the lobby, replay and load/save screen.
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Differential Revision: https://code.wildfiregames.com/D209
Patch By: fpre aka. ffffffff
Reviewed By: causative
This was SVN commit r19433.
2017-04-19 11:51:29 +00:00
89c413031f
Fix the aiming code when performing an attack. Reviewed by wraitii.
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Differential Revision: https://code.wildfiregames.com/D20
This was SVN commit r19432.
2017-04-19 07:39:19 +00:00
d5e254014a
Make random map Caledonian Meadows circular and some style changes. Reviewed by elexis.
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Differential Revision: https://code.wildfiregames.com/D180
This was SVN commit r19431.
2017-04-18 21:51:25 +00:00
7e77e3789d
Make projectile speed templates values more consistent. Reviewed by wraitii.
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Differential Revision: https://code.wildfiregames.com/D356
This was SVN commit r19430.
2017-04-18 20:12:08 +00:00
79a9b05b0c
Don't tag an entity as packing when the packing is completed. Reviewed by leper.
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Differential Revision: https://code.wildfiregames.com/D357
This was SVN commit r19429.
2017-04-18 19:44:43 +00:00
4d2508ecf4
Fix prepare times.
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Several ranged units had prepare times as high as their repeat time,
making them feel sluggish and animating weirdly. Melee units had none,
resulting in an odd discrepancy betwee n animation and time of damage,
and also weird animations.
Reviewed by fatherbushido.
Differential Revision: https://code.wildfiregames.com/D258
This was SVN commit r19428.
2017-04-18 14:50:29 +00:00
81c57e8a28
List, add and delete cinematic paths in Atlas.
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Doesn't provide a way to add/delete nodes of paths yet.
Differential Revision: https://code.wildfiregames.com/D348
Patch By: Vladislav
This was SVN commit r19427.
2017-04-18 03:30:16 +00:00
80626db3dc
Make that StatisticsTracker code from 045dcd4823
a bit more readable and consistent.
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Differential Revision: https://code.wildfiregames.com/D355
Reviewed By: leper
This was SVN commit r19426.
2017-04-18 00:10:25 +00:00
1db8562d05
Revert and fix 4523c50850
: fix water disappearing in Atlas when clicking on the object tab.
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Reviewed by wraitii.
Differential Revision: https://code.wildfiregames.com/D329
This was SVN commit r19425.
2017-04-17 08:59:12 +00:00
1ec41f6dd0
Fix crash in dynamic subscriptions when components unsubscribe during deletion.
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Discussed with Philip.
Reviewed by fatherbushido
Differential Revision: https://code.wildfiregames.com/D264
This was SVN commit r19424.
2017-04-17 08:00:41 +00:00
de9e76cbf1
Add a test to the component manager to show a crash in dynamic subscriptions when components unsubscribe during deletion. Reviewed by wraitii.
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Differential Revision: https://code.wildfiregames.com/D346
This was SVN commit r19423.
2017-04-17 07:55:44 +00:00
adf60c7c49
Support cinematic path creation from trigger scripts.
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Differential Revision: https://code.wildfiregames.com/D317
Patch By: Vladislav
Refs #3814
This was SVN commit r19422.
2017-04-17 01:42:11 +00:00
ce5c10c7bb
Add FromJSProperty helper function that gets the property of a JS object, thus reducing duplicate checks when getting many properties.
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Differential Revision: https://code.wildfiregames.com/D338
Patch By: Vladislav
Refs: https://code.wildfiregames.com/D317
This was SVN commit r19421.
2017-04-16 23:59:20 +00:00
b856ec5ea4
Update the Minimap texture if the waterheight has changed.
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Differential Revision: https://code.wildfiregames.com/D344
Patch By: Sandarac
Reviewed By: Vladislav
Refs https://code.wildfiregames.com/D229
This was SVN commit r19420.
2017-04-16 22:13:32 +00:00
045dcd4823
Allow units without Cost component and use it for the Catafalque template.
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Differential Revision: https://code.wildfiregames.com/D334
Reviewed By: Sandarac
This was SVN commit r19419.
2017-04-16 20:46:03 +00:00
3731490e5a
Use armor instead of armour in some strings reported by translators. Reviewed by wraitii and domdomegg.
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Differential Revision: https://code.wildfiregames.com/D335
This was SVN commit r19418.
2017-04-16 11:42:15 +00:00
1639a88627
petra: fix typo from 3c56638e8b
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This was SVN commit r19417.
2017-04-15 16:16:58 +00:00
e7c9559c21
Fix a small mistake in GarrisonHolder.JS that prevented healing-while-garrisoned in rare cases.
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Reviewed by fatherbushido.
Differential Revision: https://code.wildfiregames.com/D336
This was SVN commit r19416.
2017-04-15 09:19:36 +00:00
5462f26aba
Move CinemaPath class to the simulation helper directory, because it contains predominantly simulation data that is already serialized.
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The remaining graphics code should be moved or removed.
Differential Revision: https://code.wildfiregames.com/D324
Patch By: Vladislav
This was SVN commit r19414.
2017-04-14 23:20:49 +00:00
78121ff82c
fix request-attack broken by d9d1f1bbeb
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This was SVN commit r19413.
2017-04-14 19:00:14 +00:00
ed5d8f749e
Fix in-game bandbox when gui.scale is not 1
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Patch by Dariost
Differential Revision: https://code.wildfiregames.com/D321
This was SVN commit r19411.
2017-04-13 08:11:29 +00:00
d15b35357e
Show effects of game-start tech modifications in Structure Tree.
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This also refactors code so that external callers will have an easier
time getting a template value as modified by technologies.
Patch by s0600204.
Reviewed by bb and wraitii.
Differential Revision: https://code.wildfiregames.com/D154
This was SVN commit r19410.
2017-04-11 14:36:30 +00:00
16afbf32c8
Fix CChart scaling edgecases (constant value and infinity)
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Reviewed by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D167
This was SVN commit r19408.
2017-04-11 12:27:21 +00:00
2e37e6a8d9
Remove redundant path name argument from the CinemaManager AddPath function.
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Differential Revision: https://code.wildfiregames.com/D310
Patch By: Vladislav
This was SVN commit r19406.
2017-04-11 01:37:00 +00:00
65cbf12b7e
Don't throw NetServer FSM errors if a client presses not-ready just before the host launches the game.
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Differential Revision: https://code.wildfiregames.com/D290
Reviewed By: Imarok
Refs #3199
This was SVN commit r19404.
2017-04-10 16:52:52 +00:00
ee987d3b0d
Add some consts to ShaderProgram functions
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Reviewed by: vladislavbelov
Differential Revision: https://code.wildfiregames.com/D315
This was SVN commit r19403.
2017-04-10 15:44:33 +00:00
023e6ca072
Allow the host to pause the game, even if in observer mode.
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Patch By: andy5995
Fixes #4520
This was SVN commit r19401.
2017-04-10 00:09:33 +00:00
e4b4126293
Fix Units demo map following the addition of the special filter templates in D215 / d093f714d7
.
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Expose the FindAllPlaceableTemplates function to the simulation to
remove the hardcoded directory checks as suggested by fatherbushido.
Add the new special template directory from D176 / cd6c31e76e
.
Move the code from XML to JS.
Differential Revision: https://code.wildfiregames.com/D277
Reviewed By: Vladislav
This was SVN commit r19399.
2017-04-09 23:46:31 +00:00
1b3f92d6e4
Display relics in the hero panel.
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Rename the buttonset to panelEntities and unify related health tooltips.
Differential Revision: https://code.wildfiregames.com/D289
Reviewed By: Sandarac
Refs #3000
This was SVN commit r19398.
2017-04-09 23:10:50 +00:00
af4466bc99
Update ready state immediately when receiving the message.
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Differential Revision: https://code.wildfiregames.com/D304
Reviewed By: Vladislav
Refs #2447
This was SVN commit r19396.
2017-04-09 22:59:04 +00:00
2f02fb4535
Move OpenGL CinemaPath rendering code to the CinemaManager, so that the remaining simulation data can be moved to the simulation directory.
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Add height indicator so that we can actually estimate the location of
the paths in atlas.
Differential Revision: https://code.wildfiregames.com/D306
Patch By: Vladislav
This was SVN commit r19394.
2017-04-09 17:21:01 +00:00
290e67dc32
Add cinematic page to the atlas editor with one option to enable rendering of existing paths.
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Differential Revision: https://code.wildfiregames.com/D301
Patch By: Vladislav
This was SVN commit r19391.
2017-04-09 02:12:20 +00:00
ab2aa4b91b
Nerf champion infantry spearmen slightly, so that they lose in direct combat versus champion infantry swordsmen but win against the same if equally backed up by citizen soldiers.
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Differential Revision: https://code.wildfiregames.com/D186
Patch By: Grugnas
Reviewed By: borg-
This was SVN commit r19390.
2017-04-08 23:24:44 +00:00
32c0dc773e
Fix memory leak in CCmpPathfinder, patch by Sandarac.
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The terrain grid can be renewed without proper deallocation, which
happens at least at the start of a game when MT_TerrainChanged is sent.
Reviewers: wraitii, Itms
Differential Revision: https://code.wildfiregames.com/D247
This was SVN commit r19388.
2017-04-08 15:58:10 +00:00
2aae9eaaf1
Resource Trickle tooltip.
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Add early return to hide loot tooltip if there is no loot (for mods).
Differential Revision: https://code.wildfiregames.com/D292
Reviewed By: fatherbushido
Fixes #4118
This was SVN commit r19387.
2017-04-08 06:45:22 +00:00
d88775017c
...and keep the naming consistent.
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This was SVN commit r19386.
2017-04-08 06:11:24 +00:00
81e267c5f4
Add selection group for catafalque relics as proposed by fatherbushido.
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This way they are bundled when selecting them and doubleclicking on them
will select all of them.
This was SVN commit r19385.
2017-04-08 05:28:52 +00:00
43d627a723
Fix three catafalque auras.
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The looter one didn't work at all, the armor one wasn't working as
intended and the max pop one worked but didn't use the proper type.
Order resources in the usual way.
Remove second newline at the end of XML files.
Differential Revision: https://code.wildfiregames.com/D291
Patch By: Hannibal Baraq
This was SVN commit r19384.
2017-04-08 03:39:53 +00:00
7f07237bba
Serialize the queue of cinematic paths playing and resume upon deserialization. Thereby fix an OOS on rejoin when a cinematic path is playing.
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Move path de/serialization to private helper functions.
Differential Revision: https://code.wildfiregames.com/D299
Patch By: Vladislav
Refs #3814
This was SVN commit r19382.
2017-04-08 00:10:02 +00:00
35f7dddbf8
Fix copy & past error in the initial petra AI relic support of 5dcc52f46a
. Reported by bb, patch by Sandarac.
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This was SVN commit r19381.
2017-04-07 17:23:08 +00:00
ee41e3fd16
Move multiplayer host and join page to a new directory, as it is not related nor doesn't share anything with the gamesetup.
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Differential Revision: https://code.wildfiregames.com/D298
Reviewed By: wraitii
This was SVN commit r19380.
2017-04-07 16:44:09 +00:00
874ee51337
Fix application of tech modifications within the Upgrade component. Patch by s0600204.
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Differential Revision: https://code.wildfiregames.com/D146
This was SVN commit r19379.
2017-04-05 15:27:59 +00:00
2ce840bab3
Handle relics that are destroyed for any reason and maps that have no gaia entities at all.
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Differential Revision: https://code.wildfiregames.com/D283
Reviewed By: Sandarac
This was SVN commit r19378.
2017-04-05 04:14:19 +00:00
ffea346abb
Atlas camera controls should be disabled too if a cinematic path is paused.
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Reviewed By: Vladislav
This was SVN commit r19376.
2017-04-05 04:00:19 +00:00
5d49e6c456
Move most cinematic path simulation data and control from the graphics class to the simulation component and solve the hash mimatch in non-visual replay.
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Move graphics code to smaller helper functions UpdateSessionVisibility,
UpdateSilhouettesVisibility and DrawPaths.
Remove the hotkey TODO code which should be implemented differently.
Mark voids as const.
Differential Revision: https://code.wildfiregames.com/D271
Patch By: Vladislav
This was SVN commit r19375.
2017-04-05 03:59:20 +00:00
c0708da215
Fix the Mustang template. Add tests for the UnitMotionFlying component.
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Patch by bb.
Reviewers: Itms
Differential Revision: https://code.wildfiregames.com/D139
This was SVN commit r19373.
2017-04-03 09:58:01 +00:00
9c7188ea02
Icon updates
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This was SVN commit r19371.
2017-04-02 21:05:10 +00:00
7f8d57a1f0
Catafalque templates and auras for each civilization.
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Patch By: Hanibal Barca aka Hannibal_Baraq
Differential Revision: https://code.wildfiregames.com/D269
Strings Reviewed By: Gallaecio
Balancing Reviewed By: borg-, Grugnas
Addresses few issues found by fatherbushido
This was SVN commit r19370.
2017-04-02 20:50:30 +00:00
369943426f
Make Builder list of some units more consistent. Patch by Grugnas. Reviewed by elexis and wraitii.
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Differential Revision: https://code.wildfiregames.com/D262
This was SVN commit r19369.
2017-04-02 09:16:25 +00:00
6289cd9e99
Fix an error on Survival of the Fittest in 18e7d8a518
in case a player has won and lost the civic center.
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Patch By: bb
Differential Revision: https://code.wildfiregames.com/D275
This was SVN commit r19368.
2017-04-01 21:16:59 +00:00