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forked from 0ad/0ad
0ad/source
2011-04-03 19:07:35 +00:00
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collada Support prop_ prefix in Collada files, as well as prop- 2010-11-15 02:18:49 +00:00
graphics Delete non-working particle system code 2011-04-03 18:49:48 +00:00
gui Fix minimap ignoring GUI z-ordering. 2011-04-01 17:58:33 +00:00
lib disable aio on linux until the glibc aio implementation and/or kernel is fixed (see http://www.wildfiregames.com/forum/index.php?showtopic=14561&pid=217711&st=0&#entry217711) 2011-04-03 19:07:35 +00:00
maths Optimise some matrix operations, based on patch from ortalo. 2011-04-01 18:33:47 +00:00
mocks # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
network remove unnecessary utf8 includes 2011-03-23 16:32:44 +00:00
pch remove no-longer needed (and non-reentrant) MICROLOG as per today's meeting 2010-11-06 19:11:40 +00:00
ps # Add new renderer mode based on GL_ARB_fragment_program. 2011-03-26 20:17:21 +00:00
renderer Apply unit shading colour in shader renderpath. 2011-04-02 12:04:19 +00:00
scripting per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
scriptinterface Build fixes and whatnot 2011-03-23 21:15:22 +00:00
simulation per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered* 2011-03-23 16:56:27 +00:00
simulation2 Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game. 2011-04-02 12:51:42 +00:00
sound refactor path interface: 2011-03-23 13:36:20 +00:00
tools Delete an obsolete particle system editor 2011-04-03 18:44:20 +00:00
contributors.txt Update contributors list 2010-08-06 00:18:45 +00:00
main.cpp refactor path interface: 2011-03-23 13:36:20 +00:00
test_setup.cpp refactoring: 2011-03-23 16:14:47 +00:00