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forked from 0ad/0ad
0ad/source/ps/FileUnpacker.cpp

172 lines
4.1 KiB
C++
Executable File

///////////////////////////////////////////////////////////////////////////////
//
// Name: FileUnpacker.cpp
// Author: Rich Cross
// Contact: rich@wildfiregames.com
//
///////////////////////////////////////////////////////////////////////////////
#include "precompiled.h"
#include "FileUnpacker.h"
#include "res/res.h"
////////////////////////////////////////////////////////////////////////////////////////
// CFileUnpacker constructor
CFileUnpacker::CFileUnpacker()
{
m_Buf = 0;
m_Size = 0;
m_UnpackPos = 0;
m_Version = 0;
}
CFileUnpacker::~CFileUnpacker()
{
if (m_Buf)
mem_free(m_Buf);
}
////////////////////////////////////////////////////////////////////////////////////////
// Read: open and read in given file, check magic bits against those given; throw
// variety of exceptions for missing files etc
void CFileUnpacker::Read(const char* filename,const char magicstr[4])
{
#ifdef SCED
// HACK: to make it work with absolute pathnames, e.g. from the map
// loading dialog box.
// Check for "x:\<something>" style paths:
if (! (filename[1] == ':' && filename[2] == '\\'))
{
#endif // SCED
// avoid vfs_load complaining about missing data files (which happens
// too often). better to check here than squelch internal VFS error
// reporting. we disable this in release mode to avoid a speed hit.
#ifndef NDEBUG
if(!vfs_exists(filename))
throw CFileOpenError();
#endif
// load the whole thing into memory
Handle hm = vfs_load(filename, m_Buf, m_Size);
if(hm <= 0)
{
m_Buf = 0;
m_Size = 0;
throw CFileOpenError();
}
// make sure we read enough for the header
if(m_Size < 12)
{
mem_free_h(hm);
m_Buf = 0;
m_Size = 0;
throw CFileReadError();
}
// extract data from header
u8* header = (u8*)m_Buf;
char* magic = (char*)(header+0);
// FIXME m_Version and datasize: Byte order? -- Simon
m_Version = *(u32*)(header+4);
u32 datasize = *(u32*)(header+8);
// check we've got the right kind of file
// .. and that we read exactly headersize+datasize
if(strncmp(magic, magicstr, 4) != 0 ||
m_Size != 12+datasize)
{
mem_free_h(hm);
m_Buf = 0;
m_Size = 0;
throw CFileTypeError();
}
m_UnpackPos = 12;
#ifdef SCED
// HACK: continued from earlier
}
else
{
FILE* fp=fopen(filename,"rb");
if (!fp)
throw CFileOpenError();
m_Buf = 0;
m_Size = 0;
char magic[4];
u32 datasize;
if (
// read magic bits
fread(magic,sizeof(char)*4,1,fp)!=1
// check we've got the right kind of file
|| strncmp(magic,magicstr,4)!=0
// get version
|| fread(&m_Version,sizeof(m_Version),1,fp)!=1
// get size of anim data
|| fread(&datasize,sizeof(datasize),1,fp)!=1
) {
fclose(fp);
throw CFileReadError();
}
// allocate memory and read in a big chunk of data
m_Buf = mem_alloc(datasize);
if (fread(m_Buf,datasize,1,fp)!=1) {
mem_free(m_Buf);
m_Buf = 0;
fclose(fp);
throw CFileReadError();
}
// all done
m_Size = datasize;
fclose(fp);
}
#endif // SCED
}
////////////////////////////////////////////////////////////////////////////////////////
// UnpackRaw: unpack given number of bytes from the input stream into the given array
// - throws CFileEOFError if the end of the data stream is reached before the given
// number of bytes have been read
void CFileUnpacker::UnpackRaw(void* rawdata,u32 rawdatalen)
{
// got enough data to unpack?
if (m_UnpackPos+rawdatalen<=m_Size)
{
// yes .. copy over
void* src = (char*)m_Buf + m_UnpackPos;
memcpy(rawdata, src, rawdatalen);
m_UnpackPos += rawdatalen;
}
else
// nope - throw exception
throw CFileEOFError();
}
////////////////////////////////////////////////////////////////////////////////////////
// UnpackString: unpack a string from the raw data stream
// - throws CFileEOFError if eof is reached before the string length has been
// satisfied
void CFileUnpacker::UnpackString(CStr& result)
{
// get string length
u32 length;
UnpackRaw(&length,sizeof(length)); // FIXME Byte order? -- Simon
if (m_UnpackPos + length <= m_Size)
{
result=std::string((char *)m_Buf+m_UnpackPos, length);
m_UnpackPos += length;
}
else
throw CFileEOFError();
}