2005-02-05 08:24:09 +01:00
<?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
<!DOCTYPE objects SYSTEM "../gui.dtd">
<objects >
<!--
==========================================
- MAIN MENU -
==========================================
-->
<object type= "empty" name= "PREGAME_GUI" size= "0 0 100% 100%" z= "1" hidden= "false" >
<action on= "Load" > < ![CDATA[
// Play main 0 A.D. theme when the main menu starts.
curr_music = newRandomSound("music", "theme");
curr_music.loop();
]]></action>
<object type= "image" name= "pregame_mainmenu_background_image" sprite= "pregame_mainmenu_background" size= "0 0 100% 100%" z= "100" hidden= "false" ghost= "true" />
<object type= "button" name= "pregame_mainmenu_sp_button" sprite_over= "pregame_mainmenu_spbt" size= "52.9296875% 23.95833333% 67.578125% 42.317708333%" z= "101" hidden= "false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Want to move some Dudes around or test something? Click here to start a new game on the default map.">
<action on= "Press" > < ![CDATA[
GUIObjectUnhide("pregame_subwindow_bkg");
GUIObjectUnhide("pregame_sp_mapsel");
]]></action>
</object>
<object type= "button" name= "pregame_mainmenu_mp_button" sprite_over= "pregame_mainmenu_mpbt" size= "61.03515625% 48.6979166% 74.12109375% 66.40625%" z= "101" hidden= "false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Tired of playing with yourself? Fight against one or more human players in a multiplayer game.">
<action on= "Press" > < ![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = false;
getGUIObjectByName("pregame_mp_ip").hidden = false;
]]></action>
</object>
<object type= "button" name= "pregame_mainmenu_ed_button" sprite_over= "pregame_mainmenu_edbt" size= "43.75% 61.84895833% 63.4765625% 82.682291667%" z= "101" hidden= "false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Come forth and witness a totally non-functioning Editor, a mere shadow of its potential self!">
<action on= "Press" > < ![CDATA[
GUIObjectHide("PREGAME_GUI");
GUIObjectUnhide("ATLAS_GUI");
]]></action>
</object>
<object type= "image" name= "pregame_mainmenu_0ad_logo" sprite= "pregame_mainmenu_0ad_logo_480x218" size= "21.1914062% 3.125% 68.0664062% 31.5104166%" z= "102" hidden= "false" ghost= "true" />
<object type= "text" name= "pregame_mainmenu_versionnumber" size= "43% 24% 43%+282 24%+25" z= "103" textcolor= "237 227 167" font= "prospero16" hidden= "false" ghost= "true" >
{buildTime}
<action on= "Load" > < ![CDATA[
this.caption = "Build: " + buildTime(0) + " " + getLanguageID();
]]></action>
</object>
<object type= "button" name= "pregame_mainmenu_wfg_logo" sprite= "pregame_mainmenu_wfg_logo_256x64" size= "10 91.666666%-30 25.9765% 100%-30" z= "102" hidden= "false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="These are the guys who made this game. Visit them at http://www.wildfiregames.com/0ad/">
<action on= "Press" > < ![CDATA[
btCode = new Array("GUIObjectHide('mb_main');");
messageBox(420, 420, "[icon=0ad_icon] A.D. - History Is Yours For The Taking\nby Wildfire Games, 2002-2005\n\nVersion 0.1.2 (PASAP II)\n\n" +
"This is a confidental pre-release version of the game!\n\nVisit http://www.wildfiregames.com/0ad/ " +
"to learn more about [icon=0ad_icon] A.D., participate in the community and meet the developers.\n\n", "About [icon=0ad_icon] A.D.", 2, new Array(), btCode);
]]></action>
</object>
<object type= "text" name= "pregame_mainmenu_tooltip" sprite= "pregame_mainmenu_tooltip_background" size= "69% 6.3802% 97.0703125% 28.125%" font= "prospero16" textcolor= "255 255 255" z= "104" hidden= "true" ghost= "true" > tooltipText</object>
<object type= "button" name= "exit_button" sprite= "exit_sprite" sprite_over= "exit_sprite_over" size= "100%-18 2 100%-2 18" z= "104" hidden= "false"
tooltip_style="pregame_mainmenu_tooltip" tooltip="Tired of 0 A.D. ? Click here to leave and reenter the real world.">
<action on= "Press" > < ![CDATA[
btCaptions = new Array("Yes, let me out!", "Nooooo!");
btCode = new Array("exit();", "");
messageBox(400, 200, "Do you really want to quit [icon=0ad_icon] A.D.? This will cause a sudden return to reality.", "Confirmation", 0, btCaptions, btCode);
]]></action>
</object>
</object>
<object type= "empty" name= "pregame_subwindows" size= "0 0 100% 100%" z= "1" hidden= "false" >
<object type= "image" name= "pregame_subwindow_bkg" sprite= "translucent_background" size= "0 0 100% 100%" z= "105" hidden= "true" />
<object type= "button" name= "pregame_mp_ip" sprite= "0ad_window" z= "106" hidden= "true" >
<action on= "Load" > < ![CDATA[
setSizeCoord("pregame_mp_ip", crd_pregame_iphost_bkg_x, crd_pregame_iphost_bkg_y, crd_pregame_iphost_bkg_x+crd_pregame_iphost_bkg_width, crd_pregame_iphost_bkg_y+crd_pregame_iphost_bkg_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<object type= "button" name= "pregame_ip_host_titlebar" sprite= "0ad_window_title" font= "prospero18" z= "165" text_align= "center" text_valign= "center" >
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_ip_host_titlebar").caption = "Direct IP Connect";
setSizeCoord("pregame_ip_host_titlebar", crd_pregame_iphost_titlebar_x, crd_pregame_iphost_titlebar_y, crd_pregame_iphost_titlebar_x+crd_pregame_iphost_titlebar_width, crd_pregame_iphost_titlebar_y+crd_pregame_iphost_titlebar_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type= "button" name= "pregame_ip_host_exit_button" sprite= "exit_sprite" sprite_over= "exit_sprite_over" >
<action on= "Load" > < ![CDATA[
setSizeCoord("pregame_ip_host_exit_button", crd_pregame_iphost_exit_button_x, crd_pregame_iphost_exit_button_y, crd_pregame_iphost_exit_button_x+crd_pregame_iphost_exit_button_width, crd_pregame_iphost_exit_button_y+crd_pregame_iphost_exit_button_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<action on= "Press" > < ![CDATA[
getGUIObjectByName("pregame_subwindow_bkg").hidden = true;
getGUIObjectByName("pregame_mp_ip").hidden = true;
]]></action>
</object>
<object type= "text" name= "pregame_ip_infotext" >
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_ip_infotext").caption = "You can start a multiplayer game by Direct-IP connect from here. Either \n- enter a map name and click 'Host Game' to host a game or \n- enter an IP and click 'Join Game' to join a game on the entered IP.";
setSizeCoord("pregame_ip_infotext", crd_pregame_iphost_bkg_x, crd_pregame_iphost_bkg_y, crd_pregame_iphost_bkg_x+crd_pregame_iphost_bkg_width, crd_pregame_iphost_bkg_y+crd_pregame_iphost_bkg_height, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type= "image" name= "pregame_mp_ip_divider1" sprite= "only_black_border" >
<action on= "Load" > < ![CDATA[
setSizeCoord("pregame_mp_ip_divider1", -230, -130, 230, -130, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<!-- PLAYER NAME controls -->
<object type= "text" name= "pregame_mp_ip_playername_txt" absolute= "false" size= "45 80 200 100" textcolor= "0 0 0" >
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_ip_playername_txt").caption = "Player Name (temporary):";
]]></action>
</object>
<object type= "input" name= "pregame_mp_ip_playername" sprite= "only_black_border" absolute= "false" size= "220 80 350 100" textcolor= "0 0 0" >
Player
</object>
<!-- END PLAYER NAME controls -->
<!-- HOST GAME controls -->
<object type= "image" name= "pregame_mp_ip_divider2" sprite= "only_black_border" >
<action on= "Load" > < ![CDATA[
setSizeCoord("pregame_mp_ip_divider2", -230, -75, 230, -75, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type= "text" name= "pregame_mp_ip_mapname_txt" absolute= "false" size= "45 130 200 150" textcolor= "0 0 0" >
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_ip_mapname_txt").caption = "Map Name:";
]]></action>
</object>
<object type= "input" name= "pregame_mp_ip_host_mapname" sprite= "only_black_border" absolute= "false" size= "50 150 200 170" textcolor= "0 0 0" >
test01.pmp
</object>
<object type= "button" name= "pregame_mp_ip_host_bt" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" text_align= "center" text_valign= "center" >
Host Game
<action on= "Load" > < ![CDATA[
setSizeCoord("pregame_mp_ip_host_bt", 50, -60, 150, -30, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<action on= "Press" > < ![CDATA[
initMPSessionHost(getGUIObjectByName("pregame_mp_ip_playername").caption, getGUIObjectByName("pregame_mp_ip_host_mapname").caption);
]]></action>
</object>
<!-- END HOST GAME controls -->
<!-- JOIN GAME controls -->
<object type= "image" name= "pregame_mp_ip_divider3" sprite= "only_black_border" >
<action on= "Load" > < ![CDATA[
setSizeCoord("pregame_mp_ip_divider3", -230, -20, 230, -20, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
</object>
<object type= "text" name= "pregame_mp_ip_joinip_txt" absolute= "false" size= "45 190 200 210" textcolor= "0 0 0" >
<action on= "Load" > < ![CDATA[
getGUIObjectByName("pregame_mp_ip_joinip_txt").caption = "IP Address:";
]]></action>
</object>
<object type= "input" name= "pregame_mp_ip_joinip" sprite= "only_black_border" absolute= "false" size= "50 210 200 230" textcolor= "0 0 0" >
127.0.0.1
</object>
<object type= "button" name= "pregame_mp_ip_join_bt" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" text_align= "center" text_valign= "center" >
Join Game
<action on= "Load" > < ![CDATA[
setSizeCoord("pregame_mp_ip_join_bt", 50, 0, 150, 30, mid_screen, mid_screen, mid_screen, mid_screen);
]]></action>
<action on= "Press" > < ![CDATA[
initMPSessionClient(getGUIObjectByName("pregame_mp_ip_playername").caption, getGUIObjectByName("pregame_mp_ip_joinip").caption);
]]></action>
</object>
<!-- END JOIN GAME controls -->
</object>
<!--
===============================================
- SINGLEPLAYER TEMPORARY MAP SELECTION DIALOG -
===============================================
-->
<object type= "button" name= "pregame_sp_mapsel" sprite= "0ad_window" z= "106" hidden= "true" size= "50%-150 50%-90 50%+150 50%+90" >
<!-- The placement of this titlebar object is VERY hackish (see y - placement), but it doesn't work any other way so far, and this dialog will be temporary anyway -->
<object type= "button" name= "pregame_sp_mapsel_titlebar" sprite= "0ad_window_title" font= "prospero18" z= "165" text_align= "center" text_valign= "center" absolute= "false" size= "50%-130 0%-22 50%+130 0%-14" >
Map selection
</object>
<object type= "text" name= "pregame_sp_infotext" absolute= "false" size= "10 10 290 60" >
Type the name of the map you want to start into the box. The name is relative to /data/mods/official/maps/scenarios/.
</object>
<object type= "text" name= "pregame_sp_mapname_txt" absolute= "false" textcolor= "0 0 0" size= "10 90 120 110" >
Map Name:
</object>
<object type= "input" name= "pregame_sp_mapname" sprite= "only_black_border" sprite_selectarea= "GeeTemp_selected" absolute= "false" size= "130 90 290 110" textcolor= "0 0 0" textcolor_selected= "255 255 255" >
ph2
</object>
<object type= "button" name= "pregame_sp_start_bt" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" text_align= "center" text_valign= "center" absolute= "false" size= "50%-100 100%-50 50%-10 100%-20" >
Start Game
<action on= "Press" > < ![CDATA[
// Check wheter we have a correct file extension, to avoid crashes
var mapName = getGUIObjectByName("pregame_sp_mapname").caption;
var extension = mapName.substring(mapName.length, mapName.length-4);
if(extension != ".pmp") {
// Add .pmp to the file name - shouldn't help if the name is mistyped, but may be useful in some cases
mapName = mapName + ".pmp";
console.write("Trying to fix the map name (probably missing extension).");
}
// Set up game
GUIObjectHide("pregame_subwindow_bkg");
GUIObjectHide("pregame_sp_mapsel");
g_GameAttributes.mapFile = mapName;
startLoadingScreen();
]]></action>
</object>
<object type= "button" name= "pregame_sp_mapsel_abort_button" sprite= "message_box_button_normal" sprite_over= "message_box_button_over" text_align= "center" text_valign= "center" absolute= "false" size= "50%+10 100%-50 50%+90 100%-20" >
Abort
<action on= "Press" > < ![CDATA[
GUIObjectHide("pregame_subwindow_bkg");
GUIObjectHide("pregame_sp_mapsel");
]]></action>
</object>
</object>
</object>
</objects>