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0ad/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Identity>
<GenericName>Cavalry</GenericName>
<Classes datatype="tokens">Mounted Organic</Classes>
</Identity>
<Promotion>
<Req>900</Req>
</Promotion>
<Position>
<Anchor>pitch</Anchor>
</Position>
<Cost>
<Population>2</Population>
<BuildTime>30</BuildTime>
<Resources>
<food>100</food>
</Resources>
</Cost>
<Loot>
<xp>200</xp>
<food>10</food>
<wood>4</wood>
<stone>1</stone>
<metal>1</metal>
</Loot>
<ResourceGatherer>
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.meat>12</food.meat>
<metal.treasure>10000</metal.treasure>
</Rates>
</ResourceGatherer>
<Health>
<Max>150</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Stamina>
<Max>1000</Max>
</Stamina>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>8.5</WalkSpeed>
<Run>
<Speed>21.25</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Footprint>
<Circle radius="1.2"/>
<Height>7.5</Height>
</Footprint>
<Vision>
<Range>15</Range>
</Vision>
<Sound>
<SoundGroups>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_horse.xml</death>
</SoundGroups>
</Sound>
</Entity>