50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
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/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* This is the top class of the whole GUI, all objects
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* and settings are stored within this class.
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*/
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#ifndef INCLUDED_CGUIDUMMYOBJECT
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#define INCLUDED_CGUIDUMMYOBJECT
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#include "gui/IGUIObject.h"
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/**
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* Dummy object are used for the base object and objects of type "empty".
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*/
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class CGUIDummyObject : public IGUIObject
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{
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GUI_OBJECT(CGUIDummyObject)
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public:
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CGUIDummyObject(CGUI& pGUI) : IGUIObject(pGUI) {}
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virtual void Draw() {}
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/**
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* Empty can never be hovered. It is only a category.
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*/
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virtual bool IsMouseOver() const
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{
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return false;
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}
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};
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#endif // INCLUDED_CGUIDUMMYOBJECT
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