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0ad/source/gui/CGUIDummyObject.h

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C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* This is the top class of the whole GUI, all objects
* and settings are stored within this class.
*/
#ifndef INCLUDED_CGUIDUMMYOBJECT
#define INCLUDED_CGUIDUMMYOBJECT
#include "gui/IGUIObject.h"
/**
* Dummy object are used for the base object and objects of type "empty".
*/
class CGUIDummyObject : public IGUIObject
{
GUI_OBJECT(CGUIDummyObject)
public:
CGUIDummyObject(CGUI& pGUI) : IGUIObject(pGUI) {}
virtual void Draw() {}
/**
* Empty can never be hovered. It is only a category.
*/
virtual bool IsMouseOver() const
{
return false;
}
};
#endif // INCLUDED_CGUIDUMMYOBJECT