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0ad/binaries/data/mods/public/simulation/templates/template_unit_cavalry.xml

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<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
<Identity>
<GenericName>Cavalry</GenericName>
<Classes datatype="tokens">Cavalry CitizenSoldier Organic</Classes>
<Rank>Basic</Rank>
</Identity>
<Promotion>
<RequiredXp>200</RequiredXp>
</Promotion>
<Position>
<Anchor>pitch</Anchor>
</Position>
<Cost>
<Population>2</Population>
<BuildTime>13</BuildTime>
<Resources>
<food>100</food>
</Resources>
</Cost>
<Loot>
<xp>130</xp>
<food>10</food>
<wood>0</wood>
<stone>0</stone>
<metal>0</metal>
</Loot>
<ResourceGatherer>
<MaxDistance>2.0</MaxDistance>
<BaseSpeed>1.0</BaseSpeed>
<Rates>
<food.meat>10</food.meat>
</Rates>
<Capacities>
<food>30</food>
<wood>30</wood>
<stone>30</stone>
<metal>30</metal>
</Capacities>
</ResourceGatherer>
<Health>
<Max>130</Max>
<RegenRate>0.2</RegenRate>
</Health>
<Stamina>
<Max>2000</Max>
</Stamina>
<Armour>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
<Crush>2.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>9.3</WalkSpeed>
<Run>
<Speed>26.4</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Footprint>
<Circle radius="2.0"/>
<Height>7.5</Height>
</Footprint>
<Obstruction>
<Unit radius="1.0"/>
</Obstruction>
<Vision>
<Range>100</Range>
</Vision>
<Sound>
<SoundGroups>
<select>voice/hellenes/civ/civ_male_select.xml</select>
<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
<order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>
<order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
<walk>actor/mounted/movement/walk.xml</walk>
<run>actor/mounted/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/fauna/death/death_horse.xml</death>
<trained>interface/alarm/alarm_create_cav.xml</trained>
</SoundGroups>
</Sound>
</Entity>