2009-04-18 19:00:33 +02:00
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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2009-04-18 19:51:05 +02:00
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/*
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* CLightEnv implementation
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2006-02-15 01:45:16 +01:00
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*/
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#include "precompiled.h"
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#include "maths/MathUtil.h"
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#include "graphics/LightEnv.h"
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CLightEnv::CLightEnv()
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: m_Elevation(DEGTORAD(45)),
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2006-03-21 21:55:45 +01:00
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m_Rotation(DEGTORAD(315)),
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2006-02-15 01:45:16 +01:00
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m_TerrainShadowTransparency(0.0),
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2011-03-26 21:17:21 +01:00
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m_LightingModel("standard"),
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2009-04-05 20:40:20 +02:00
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m_SunColor(1.5, 1.5, 1.5),
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m_TerrainAmbientColor(0x50/255.f, 0x60/255.f, 0x85/255.f),
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m_UnitsAmbientColor(0x80/255.f, 0x80/255.f, 0x80/255.f)
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2006-02-15 01:45:16 +01:00
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{
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CalculateSunDirection();
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}
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void CLightEnv::SetElevation(float f)
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{
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m_Elevation = f;
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CalculateSunDirection();
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}
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void CLightEnv::SetRotation(float f)
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{
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m_Rotation = f;
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CalculateSunDirection();
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}
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void CLightEnv::SetTerrainShadowTransparency(float f)
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{
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m_TerrainShadowTransparency = f;
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}
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void CLightEnv::CalculateSunDirection()
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{
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m_SunDir.Y=-float(sin(m_Elevation));
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float scale=1+m_SunDir.Y;
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m_SunDir.X=scale*float(sin(m_Rotation));
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m_SunDir.Z=scale*float(cos(m_Rotation));
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m_SunDir.Normalize();
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}
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