2012-03-17 03:42:02 +01:00
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_civic_house">
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<BuildRestrictions>
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<Territory>own neutral enemy</Territory>
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</BuildRestrictions>
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<Cost>
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<BuildTime>30</BuildTime>
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<Resources>
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<wood>50</wood>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="11.0" depth="11.0"/>
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<Height>5.0</Height>
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</Footprint>
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<GarrisonHolder>
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<Max>5</Max>
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<EjectHealth>0.1</EjectHealth>
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<List datatype="tokens">Support Infantry</List>
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<BuffHeal>0</BuffHeal>
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<LoadingRange>2</LoadingRange>
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</GarrisonHolder>
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<Health>
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2012-03-22 08:12:00 +01:00
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<Max>200</Max>
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2012-03-17 03:42:02 +01:00
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</Health>
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<Identity>
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<Civ>rome</Civ>
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<GenericName>Tent</GenericName>
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<SpecificName>Tabernāculum</SpecificName>
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<Tooltip>A temporary shelter for soldiers. +5 population bonus.</Tooltip>
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</Identity>
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<Obstruction>
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<Static width="8.0" depth="8.0"/>
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</Obstruction>
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2012-03-18 15:47:13 +01:00
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_universal.xml</select>
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<constructed>interface/complete/building/complete_universal.xml</constructed>
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<death>attack/destruction/building_collapse_large.xml</death>
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</SoundGroups>
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</Sound>
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2012-03-17 03:42:02 +01:00
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<TerritoryDecay>
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<HealthDecayRate>1</HealthDecayRate>
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</TerritoryDecay>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>props/structures/romans/rome_tent.xml</Actor>
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</VisualActor>
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</Entity>
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