Added AO to Roman market.
This was SVN commit r12389.
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@ -4,8 +4,13 @@
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<group>
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<variant>
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<mesh>structural/rome_market_struct1_tran.dae</mesh>
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<textures><texture file="structural/rome_struct.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/rome_struct.png" name="baseTex"/>
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<texture file="structural/rome_struct_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/rome_market_struct1_trans.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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<material>basic_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -8,8 +8,9 @@
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<texture file="structural/rome_struct_2.png" name="baseTex"/>
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<texture file="structural/rome_struct_2_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_2_spec.png" name="specTex"/>
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<texture file="structural/ao/rome_market_struct2.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_parallax_spec.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -9,7 +9,12 @@
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<prop actor="props/structures/romans/market_struct2.xml" attachpoint="root"/>
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<prop actor="props/structures/romans/market_struct1_trans.xml" attachpoint="root"/>
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</props>
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<textures><texture file="structural/rome_struct.png" name="baseTex"/></textures>
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<textures>
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<texture file="structural/rome_struct.png" name="baseTex"/>
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<texture file="structural/rome_struct_norm.png" name="normTex"/>
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<texture file="structural/rome_struct_spec.png" name="specTex"/>
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<texture file="structural/ao/rome_market_struct1.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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@ -25,5 +30,5 @@
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</props>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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@ -11,7 +11,8 @@
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COMMENT: Pixels that are exactly white are calculated more efficiently (on average)
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if dynamic branching is supported by the player's GPU.
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EFFICIENCY: This is a moderately expensive effect, so use with care. -->
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<define name="USE_PARALLAX_MAP" value="1"/>
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<conditional_define name="USE_PARALLAX_MAP" value="1" type="draw_range" conf="PARALLAX_DIST"/>
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<conditional_define name="USE_HQ_PARALLAX" value="1" type="draw_range" conf="PARALLAX_HQ_DIST"/>
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<!-- REQUIRES: Actor must provide a texture named "normTex", where the RGB channels
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are a normal map corresponding to XYZ normals.
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@ -38,7 +39,7 @@
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<!-- REQUIRES: Actor must provide a texture named "aoTex", where the R channel is the Ambient Occlusion.
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The model must provide a second, non-overlapping set of UV coordinates.
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COMMENT: The texture is combined using a multiply blend of (2 * ao * baseTex). -->
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<!--define name="USE_AO" value="1"/-->
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<define name="USE_AO" value="0"/>
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<!-- Settings for effects above:
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First value: Normal mapping intensity.
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BIN
binaries/data/mods/public/art/meshes/structural/rome_market_struct1.dae
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binaries/data/mods/public/art/meshes/structural/rome_market_struct1.dae
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binaries/data/mods/public/art/meshes/structural/rome_market_struct1_tran.dae
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binaries/data/mods/public/art/meshes/structural/rome_market_struct1_tran.dae
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binaries/data/mods/public/art/meshes/structural/rome_market_struct2.dae
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binaries/data/mods/public/art/meshes/structural/rome_market_struct2.dae
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binaries/data/mods/public/art/textures/skins/structural/ao/rome_market_struct1.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/rome_market_struct1.png
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binaries/data/mods/public/art/textures/skins/structural/ao/rome_market_struct1_trans.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/structural/ao/rome_market_struct1_trans.png
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binaries/data/mods/public/art/textures/skins/structural/ao/rome_market_struct2.png
(Stored with Git LFS)
Normal file
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binaries/data/mods/public/art/textures/skins/structural/ao/rome_market_struct2.png
(Stored with Git LFS)
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