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forked from 0ad/0ad

Updated background.

This was SVN commit r10307.
This commit is contained in:
Michael D. Hafer 2011-09-24 07:35:29 +00:00
parent c3bb3ec57e
commit 759e11e801
5 changed files with 9 additions and 9 deletions

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@ -8,17 +8,17 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>40.0</Pierce>
<Pierce>30.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>56.0</MaxRange>
<MinRange>20.0</MinRange>
<ProjectileSpeed>50.0</ProjectileSpeed>
<ProjectileSpeed>60.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
<Cost>
<BuildTime>20</BuildTime>
<BuildTime>15</BuildTime>
<Resources>
<food>100</food>
<wood>85</wood>
@ -29,7 +29,7 @@
</Health>
<Identity>
<GenericName>Cavalry Archer</GenericName>
<Rollover>A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2.</Rollover>
<History>A very rare unit in Part 1. It was used by the Persians, but it didn't gain much traction until the Parthians, Huns, Mongols, and other people of the nomadic steeps introduced them to western Europe. This was the most effective unit on the battlefield for several hundred years until the well armoured knight came along. Therefore, this unit will gain much more prominence in Part 2.</History>
<Tooltip>Bonused vs. Infantry Spearman and Infantry Swordsman.</Tooltip>
</Identity>
<UnitMotion>