This was SVN commit r5293.
This commit is contained in:
parent
8299fe7dca
commit
85f303bd1f
@ -1,6 +1,8 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="base">
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<mesh>props/shield/round_m_f.pmd</mesh>
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@ -12,10 +14,10 @@
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<group>
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<variant name="Golden-Shield">
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<texture>props/shield/hele_macedon_royal.dds</texture>
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<texture>props/shield/hele_macedon_silver.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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<material>basic_trans.xml</material>
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</actor>
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@ -29,7 +29,7 @@
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<mesh>skeletal/m_pants_c.pmd</mesh>
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<props>
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<prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
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<prop actor="props/units/shields/gerron_a.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/pers_tower.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
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</props>
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</variant>
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@ -4,25 +4,51 @@
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<castshadow/>
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<group>
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<variant frequency="100" name="Base">
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<variant frequency="1" name="Base">
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<animations>
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<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
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<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
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<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
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<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
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<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
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<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
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<animation file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
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<animation file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
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<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
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<animation file="quadraped/horse_walk.psa" name="Walk" speed="18"/>
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<animation file="quadraped/horse_attack_a.psa" name="melee" speed="150"/>
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<animation file="quadraped/horse_attack_b.psa" name="melee" speed="150"/>
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</animations>
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<mesh>skeletal/m_tunic_b.pmd</mesh>
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<mesh>skeletal/horse.pmd</mesh>
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<props>
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<prop actor="props/temp/rome_sign_super_unit2.xml" attachpoint="head_extra"/>
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<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
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<prop actor="units/romans/super_unit_2_r.xml" attachpoint="rider"/>
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</props>
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<texture>skeletal/plac_rome_e.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-texture-dapel">
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<texture>skeletal/horse_rome_su2_2.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-blaze">
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<texture>skeletal/horse_rome_su2_3.dds</texture>
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</variant>
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<variant frequency="1" name="horse-texture-feet">
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<texture>skeletal/horse_rome_su2_4.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="horse-color-black">
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<colour>79 79 79</colour>
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</variant>
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<variant frequency="1" name="horse-color-brown">
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<colour>255 148 89</colour>
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</variant>
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<variant frequency="1" name="horse-color-roan">
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<colour>242 219 164</colour>
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</variant>
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<variant frequency="1" name="horse-color-white">
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<colour>255 255 255</colour>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -0,0 +1,28 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Base">
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<animations>
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<animation file="biped/cavalryidle.psa" name="Idle" speed="20"/>
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<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
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<animation file="biped/rider_gallop.psa" name="run" speed="8"/>
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<animation event="0.5" file="biped/rider_sword_shield_atk_a.psa" name="melee" speed="90"/>
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<animation event="0.5" file="biped/rider_spear_shield_atk_a.psa" name="melee" speed="100"/>
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</animations>
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<mesh>skeletal/m_tunic_a.pmd</mesh>
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<props>
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<prop actor="props/units/heads/rome_thracian.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/rome_head_veteran.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
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<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
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</props>
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<texture>skeletal/rome_su2_decurio.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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BIN
binaries/data/mods/official/art/textures/skins/props/shield/hele_macedon_royal.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_macedon_royal.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_macedon_silver.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/props/shield/hele_macedon_silver.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/high/256_rome_su2_decurio.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/high/256_rome_su2_decurio.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_su2.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_su2.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_su2_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_su2_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_su2_2.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_su2_2.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_su2_3.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_su2_3.dds
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binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_su2_4.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/horse_rome_su2_4.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/low/64_rome_su2_decurio.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/low/64_rome_su2_decurio.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/pers_ijv_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/pers_ijv_e_1.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/rome_su2_decurio.dds
(Stored with Git LFS)
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binaries/data/mods/official/art/textures/skins/skeletal/rome_su2_decurio.dds
(Stored with Git LFS)
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@ -0,0 +1,41 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit_hero"
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>
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<Traits>
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<Id>
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<Icon_Cell>22</Icon_Cell>
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<Specific>Scipio Africanus</Specific>
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<Civ>Romans</Civ>
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<History>He was the first really successful Roman general. His campaigns in Spain and Africa helped to bring Carthage to its knees during the Second Punic War. He defeated Hannibal at the Battle of Zama in 202 BC
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</History>
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</Id>
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<Footprint>
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<Radius>1.5</Radius>
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<Height>7.5</Height>
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</Footprint>
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<Auras>
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<Courage>
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<Radius>20</Radius>
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<Bonus>10</Bonus>
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<r>0.1</r>
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<g>0.9</g>
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<b>0.1</b>
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<a>0.5</a>
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</Courage>
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</Auras>
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</Traits>
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<Actor>units/romans/hero_scipio_horse.xml</Actor>
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</Entity>
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<History>Decurions each commanded a cavalry squad of ten Equites, three of which made up a turmae. They wore either Greek-style armor or Roman chain mail hauberks split at the thigh to allow for riding. Armed with a spear for throwing or stabbing, they would use a gladius for close combat. A round shield called a parma was a major source of protection once the heavy Roman horseman had closed with their opponents.</History>
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</Id>
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<Footprint>
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<Radius>1.5</Radius>
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<Height>7.5</Height>
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</Footprint>
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</Traits>
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<Actor>units/romans/super_unit_2.xml</Actor>
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