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Commit Graph

134 Commits

Author SHA1 Message Date
6bf77c4155 This was SVN commit r4557. 2006-10-15 05:48:15 +00:00
4272728142 This was SVN commit r4552. 2006-10-15 04:12:59 +00:00
f88aa409b9 This was SVN commit r4550. 2006-10-15 02:44:54 +00:00
de4d94a685 This was SVN commit r4545. 2006-10-11 18:02:32 +00:00
ce9b4d9efe This was SVN commit r4541. 2006-10-11 05:45:27 +00:00
ffb62e778b Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
583d775356 This was SVN commit r4512. 2006-10-08 01:45:44 +00:00
7e64718949 This was SVN commit r4511. 2006-10-08 01:45:29 +00:00
2cf878a138 This was SVN commit r4505. 2006-10-08 01:42:52 +00:00
e2262b0525 Fixed references to animation files containing extraneous spaces.
Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.

This was SVN commit r4304.
2006-09-04 21:35:10 +00:00
christoph
c4c5f7d7e6 Reordering animation folder
This was SVN commit r4296.
2006-09-04 18:53:14 +00:00
e8633554a5 This was SVN commit r4284. 2006-09-01 06:07:38 +00:00
b1e3dbd1ca #Philip the One-Eye
This was SVN commit r4281.
2006-09-01 05:43:54 +00:00
856c4e38e2 This was SVN commit r4280. 2006-09-01 05:43:09 +00:00
5ae400a8fd This was SVN commit r4277. 2006-09-01 05:41:27 +00:00
e93fbeb83d This was SVN commit r4215. 2006-08-10 22:43:46 +00:00
5786328996 This was SVN commit r4213. 2006-08-09 16:45:35 +00:00
9fda86622c This was SVN commit r4211. 2006-08-09 15:14:45 +00:00
93b2c6ad1b #A series of commits for the Roman Triarius.
This was SVN commit r4195.
2006-08-04 01:26:50 +00:00
8edaf70b1a # Roman Helmets, retextured and actorized
This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
6af0cba958 This was SVN commit r4117. 2006-07-14 22:28:56 +00:00
edacfef847 This was SVN commit r4104. 2006-07-13 21:27:00 +00:00
cd444810a5 This was SVN commit r4060. 2006-07-04 04:08:07 +00:00
b0600a9fd9 #New Hellenes Female Citizen
This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
0a0f0905f3 This was SVN commit r4046. 2006-06-28 05:16:24 +00:00
6d88e8e129 This was SVN commit r4037. 2006-06-25 19:00:51 +00:00
a23ca48867 This was SVN commit r4036. 2006-06-25 16:58:52 +00:00
96d230114e This was SVN commit r4030. 2006-06-25 04:00:58 +00:00
861f078250 #More tweaks to the Hellenes unit-set.
This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd This was SVN commit r4026. 2006-06-25 00:32:06 +00:00
8de929fb03 #Tweaks to Greek actors and textures. New Hetairoi textures.
This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
99e0dbddca Added unique names for variants (in one actor)
This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
bc368485da This was SVN commit r3909. 2006-05-29 08:34:46 +00:00
9ecd5e8a25 # Horses now walk as well as galloping
Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions

This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
06d6528bee # Updated celt actors to grant the ability to collect resources
This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15 # Updated Spartan units
This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
11e53a3ce0 This was SVN commit r3817. 2006-04-25 06:14:26 +00:00
4f57f533a9 #Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
ca12496c2f # Updated the prop switching test unit
Fixed the missing props, fixed the animationless bones, fixed some bad
actors

This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
8b1b11c0c6 Corrected prop-switching actor
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
0eff1cac9f #Completed first draft of the roman mill and fortress.
This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
31dd421c15 # Updated test actor and script for prop switch testing
This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
a201382bad Fixing the greek trireme
This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
083e495ecc #* Updated the forage and hoe animations for props
Moved some props around (moved out of temp, because they aren't temp)

This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760 #* Updated the lumber and mining animations to work correctly with props
I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*

This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
e72adfff5c # Two new updated animations for the chop and the mine actions. Updated test actor accordingly.
This was SVN commit r3679.
2006-03-24 12:11:46 +00:00
3efeeecb84 # Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
This was SVN commit r3675.
2006-03-23 10:50:45 +00:00
acbed7a656 Vercingetorix, our first Celtic hero (minus his horse)
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
f5dec3e4ab This was SVN commit r3451. 2006-02-01 00:57:19 +00:00
72cc581c2e Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
This was SVN commit r3419.
2006-01-23 16:16:59 +00:00