6bf77c4155
This was SVN commit r4557.
2006-10-15 05:48:15 +00:00
4272728142
This was SVN commit r4552.
2006-10-15 04:12:59 +00:00
f88aa409b9
This was SVN commit r4550.
2006-10-15 02:44:54 +00:00
de4d94a685
This was SVN commit r4545.
2006-10-11 18:02:32 +00:00
ce9b4d9efe
This was SVN commit r4541.
2006-10-11 05:45:27 +00:00
ffb62e778b
Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
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This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
583d775356
This was SVN commit r4512.
2006-10-08 01:45:44 +00:00
7e64718949
This was SVN commit r4511.
2006-10-08 01:45:29 +00:00
2cf878a138
This was SVN commit r4505.
2006-10-08 01:42:52 +00:00
e2262b0525
Fixed references to animation files containing extraneous spaces.
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Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.
This was SVN commit r4304.
2006-09-04 21:35:10 +00:00
christoph
c4c5f7d7e6
Reordering animation folder
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This was SVN commit r4296.
2006-09-04 18:53:14 +00:00
e8633554a5
This was SVN commit r4284.
2006-09-01 06:07:38 +00:00
b1e3dbd1ca
#Philip the One-Eye
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This was SVN commit r4281.
2006-09-01 05:43:54 +00:00
856c4e38e2
This was SVN commit r4280.
2006-09-01 05:43:09 +00:00
5ae400a8fd
This was SVN commit r4277.
2006-09-01 05:41:27 +00:00
e93fbeb83d
This was SVN commit r4215.
2006-08-10 22:43:46 +00:00
5786328996
This was SVN commit r4213.
2006-08-09 16:45:35 +00:00
9fda86622c
This was SVN commit r4211.
2006-08-09 15:14:45 +00:00
93b2c6ad1b
#A series of commits for the Roman Triarius.
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This was SVN commit r4195.
2006-08-04 01:26:50 +00:00
8edaf70b1a
# Roman Helmets, retextured and actorized
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This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
6af0cba958
This was SVN commit r4117.
2006-07-14 22:28:56 +00:00
edacfef847
This was SVN commit r4104.
2006-07-13 21:27:00 +00:00
cd444810a5
This was SVN commit r4060.
2006-07-04 04:08:07 +00:00
b0600a9fd9
#New Hellenes Female Citizen
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This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
0a0f0905f3
This was SVN commit r4046.
2006-06-28 05:16:24 +00:00
6d88e8e129
This was SVN commit r4037.
2006-06-25 19:00:51 +00:00
a23ca48867
This was SVN commit r4036.
2006-06-25 16:58:52 +00:00
96d230114e
This was SVN commit r4030.
2006-06-25 04:00:58 +00:00
861f078250
#More tweaks to the Hellenes unit-set.
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This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd
This was SVN commit r4026.
2006-06-25 00:32:06 +00:00
8de929fb03
#Tweaks to Greek actors and textures. New Hetairoi textures.
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This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
99e0dbddca
Added unique names for variants (in one actor)
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This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
bc368485da
This was SVN commit r3909.
2006-05-29 08:34:46 +00:00
9ecd5e8a25
# Horses now walk as well as galloping
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Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
06d6528bee
# Updated celt actors to grant the ability to collect resources
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This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15
# Updated Spartan units
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This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
11e53a3ce0
This was SVN commit r3817.
2006-04-25 06:14:26 +00:00
4f57f533a9
#Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
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This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
ca12496c2f
# Updated the prop switching test unit
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Fixed the missing props, fixed the animationless bones, fixed some bad
actors
This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
8b1b11c0c6
Corrected prop-switching actor
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This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
0eff1cac9f
#Completed first draft of the roman mill and fortress.
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This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
31dd421c15
# Updated test actor and script for prop switch testing
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This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
a201382bad
Fixing the greek trireme
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This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
083e495ecc
#* Updated the forage and hoe animations for props
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Moved some props around (moved out of temp, because they aren't temp)
This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
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I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
e72adfff5c
# Two new updated animations for the chop and the mine actions. Updated test actor accordingly.
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This was SVN commit r3679.
2006-03-24 12:11:46 +00:00
3efeeecb84
# Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
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This was SVN commit r3675.
2006-03-23 10:50:45 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
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This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
f5dec3e4ab
This was SVN commit r3451.
2006-02-01 00:57:19 +00:00
72cc581c2e
Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
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This was SVN commit r3419.
2006-01-23 16:16:59 +00:00