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401 Commits

Author SHA1 Message Date
d6b073df22 Fix typo
This was SVN commit r9434.
2011-05-04 20:49:17 +00:00
1ba34b973f clean up
This was SVN commit r9430.
2011-05-04 19:36:29 +00:00
dd264f46cf make music civ specific
This was SVN commit r9429.
2011-05-04 19:31:01 +00:00
1a6e75de4e updated alpha version name - fixes #816
This was SVN commit r9415.
2011-05-03 20:22:42 +00:00
aa38415b3f Changes default scenario to Death Canyon. Fixes #820.
This was SVN commit r9401.
2011-05-02 21:52:14 +00:00
0b996bbe75 Prevent selecting unusable civs in random map setup. Fixes #813.
This was SVN commit r9392.
2011-05-02 15:26:38 +00:00
7499b23991 Units promotion. Closes #697.
This was SVN commit r9391.
2011-05-02 15:03:01 +00:00
bfd6614b55 # Add support for many formation shapes, based on patch from Badmadblacksad.
See #13.

This was SVN commit r9385.
2011-05-01 20:40:53 +00:00
7ed6a164ba Idle worker button now cycles through Worker, Trade, and CitizenSoldier classes in that order (then by increasing entity ID). Fixes #209.
This was SVN commit r9349.
2011-04-29 18:09:07 +00:00
cb380a9b1c Simplify profile report code. Bump version number to make it easily distinguishable.
This was SVN commit r9347.
2011-04-29 17:32:35 +00:00
fb411d3f39 Fixes slightly broken game attributes and setup.
Includes random map size and seed in reportPerformance. Fixes #793.
Fixes loading screen to use actual map names.

This was SVN commit r9336.
2011-04-28 01:21:02 +00:00
8e20c00dd3 # Add numbered unit selection groups, based on patch from Badmadblacksad.
Fixes #773.

This was SVN commit r9322.
2011-04-26 18:19:16 +00:00
b3ec9b35a5 #3 new Loading Tips.
This was SVN commit r9320.
2011-04-25 02:19:28 +00:00
1272587a3e #5 new Loading Tips.
Map tweaks and updates.

This was SVN commit r9319.
2011-04-25 01:04:51 +00:00
0a1313a9ff #New tips images.
This was SVN commit r9318.
2011-04-24 18:49:54 +00:00
9f7eef5a1c Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
2011-04-23 05:06:25 +00:00
04dc0c2d3c Moved "civs" json files to Public because we are releasing a few of the other civs' units as a teaser.
Lots of unit and map tweaks. Names, stats, civs, etc.

Made the civ icons at the top of the screen 96 pixels instead of 64
pixels just to see if people like them. They are easily changed back to
64 pixels if unsatisfactory.

This was SVN commit r9296.
2011-04-22 03:51:18 +00:00
1caf223410 Max selection size now 64 units (may need further adjusting)
This was SVN commit r9283.
2011-04-18 23:31:37 +00:00
b4503bb61e Simplifies random map output, see #782.
Changes random maps to XZ coordinates, matching the engine.
More documentation for rmgen library.

This was SVN commit r9271.
2011-04-16 04:04:06 +00:00
942a45372c Random maps generated in their own thread, loading GUI is updated with progress.
Fixes some bugs in game loader error handling.

This was SVN commit r9220.
2011-04-10 05:31:18 +00:00
2b138f47db Handle map loading errors in autostart and normal setup modes. Adds TODOs for Atlas and Replay modes. See #764.
Fixes loading screen 'title'.
Fixes broken autostart behavior for random maps and multiplayer games.

This was SVN commit r9193.
2011-04-07 02:32:16 +00:00
6d3d93c355 # Add idle worker button, based on patch from veprbl.
Fixes #744.

This was SVN commit r9140.
2011-04-01 18:00:04 +00:00
0dfc72bc2c Fixes filter behavior in setup when switching map type.
Fixes broken texture in Latium rms.
Adds demo keyword to rms test.
Fixes default rms lighting with new model.

This was SVN commit r9127.
2011-03-27 22:00:49 +00:00
f618605477 Changes default random map sizes.
Tweaks random map resources.
Adds support for circular maps to rmgen library.
Various fixes in map generator.
On Miletus map, change player 2 civ, as Romans are not fully implemented
(fixes #758)

This was SVN commit r9104.
2011-03-23 08:12:04 +00:00
0e0ed94926 Implements random map system, fixes #6.
Includes default library "rmgen" w/ API based on rmgen tool.
Modifies rmgen scripts Cantabrian Highlands, Neareastern Badlands, and
Latium.
Old map support dropped from MapReader.
Fixes a few bugs in existing game setup and initialization scripts.

This was SVN commit r9096.
2011-03-22 01:34:45 +00:00
e47e916853 This was SVN commit r9067. 2011-03-17 01:31:56 +00:00
6abd49d60a #Added link to online manual (from in-game manual). Also updated the year in the "about box" from 2010 to 2011.
This was SVN commit r9049.
2011-03-10 17:37:29 +00:00
9787f963ba Minor adjustments to feedback details
This was SVN commit r9045.
2011-03-08 01:34:25 +00:00
4261983c9d Fix reveal map checkbox after winning
This was SVN commit r9040.
2011-03-06 02:29:07 +00:00
ecbe92bdda automatically reveal map when a player wins
This was SVN commit r9039.
2011-03-06 01:54:38 +00:00
08d5e7bf66 Sort AI list by name, and rename Test Bot so it's a bit clearer and is listed first
This was SVN commit r9031.
2011-03-05 16:55:58 +00:00
d62e9de7da Fix shift-click building placement
This was SVN commit r9027.
2011-03-05 14:41:44 +00:00
18a2968919 Fix errors when starting multiplayer games
This was SVN commit r9025.
2011-03-05 14:30:24 +00:00
637412cb5a update name for alpha 4
update default single player map for alpha 4

This was SVN commit r9020.
2011-03-05 03:53:04 +00:00
e608d9269a Load entity templates for the AI via the progressive loader.
Display message while loading the map list for the setup screen.

This was SVN commit r9019.
2011-03-05 01:56:59 +00:00
cae4b1b1af Hide useless 'server name' field on setup screen
This was SVN commit r9013.
2011-03-04 21:48:01 +00:00
3e22cf4cae Focus map-selection list by default in single-player game setup screen, to allow keyboard navigation
This was SVN commit r9009.
2011-03-04 14:29:28 +00:00
1c1564daaf Make profiler JSON output much more concise.
Right-align values in in-game profile viewer.
Add alternating row shading in profile viewer, to make it easier to
read.

This was SVN commit r9004.
2011-03-03 01:09:19 +00:00
b15ea0691f Attempt to improve AI selection in the game setup screen.
This was SVN commit r8998.
2011-02-27 17:58:41 +00:00
0378500bdc Fix #712 (remove S3TC warning).
Add timer to S3TC decoder so it's still easy to determine if it was
used.

This was SVN commit r8981.
2011-02-25 01:28:46 +00:00
63f958878d Fix GUI errors and glitches when placing buildings and not moving the mouse.
This was SVN commit r8977.
2011-02-24 02:12:47 +00:00
ffa8bf5ea4 added missing word and reworded some text
This was SVN commit r8948.
2011-02-19 21:58:38 +00:00
007985332b formatted feedback dialog to look a little nicer
This was SVN commit r8946.
2011-02-19 21:24:03 +00:00
f3372bf11d Add some rough performance reporting.
Make the profiler converge a bit faster.

This was SVN commit r8939.
2011-02-19 03:14:37 +00:00
0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
65af9307ea Change tooltips in commands panel to be bottom-aligned, so they don't obscure the button you're pointing at
This was SVN commit r8917.
2011-02-13 12:17:32 +00:00
fb738766ea Recompute building placement preview every turn, so its colour responds to changes in the environment
This was SVN commit r8909.
2011-02-11 11:17:32 +00:00
78e174af7d Fix auto-gathering after constructing fields.
Fix building on top of animal corpses.
Fix builders getting in the way of their own building.

This was SVN commit r8900.
2011-02-10 19:50:08 +00:00
b8925fbbc9 # Support AI construction of buildings.
Pass terrain passability data to AI scripts.
Expand pathfinder passability data to 16 bits per tile, to allow more
classes.
Support 16-bit ints in serializer.
Partially support JS typed arrays.
Allow foundations to be placed on top of units (fixes #499).
Stop farms and fishes blocking movement (fixes #534).
Add obstruction flags to allow finer control over what they block.
Associate entity IDs with obstruction shapes, to allow finding colliding
entities.
Support moving to the edge of a target entity with inactive obstruction.
Support foundation entities in AI.
Support playing as non-hele civs.

This was SVN commit r8899.
2011-02-10 16:06:28 +00:00
ff785853ad Expand the selection-state box so the text can all fit in.
This was SVN commit r8890.
2011-02-05 20:34:11 +00:00
dd501b2a5a # Add initial basic player AI framework.
Support direct access to serializer streams, so serializers can be
nested.
Make component script "this.template" read-only.
Stop globally-subscribed component scripts receiving messages posted to
local components, to reduce out-of-sync risks.
Move pathfinder data out of entity template directory.
Fix GuiInterface deserialization.

This was SVN commit r8865.
2011-01-12 12:29:00 +00:00
1051d10f54 Add "chat" command.
Simplify deletion of multiple entities.
Simplify some setTimeouts.

This was SVN commit r8864.
2011-01-12 12:21:41 +00:00
23a3dfe755 Fix typo in error message.
This was SVN commit r8863.
2011-01-12 12:19:13 +00:00
0e02272fb5 #Added Hotkeys list to in-game manual, with the help of a patch by dustin_ (the hotkeys list is at the bottom of the list, and the most basic shortcuts are listed in both the Basic controls list and the hotkeys list, but I think that minor duplicate information is fine, feel free to edit if you have a better idea)
closes #714

This was SVN commit r8859.
2011-01-09 17:53:27 +00:00
16be9799fb Edited the about dialog to reflect the present more open development model.
This was SVN commit r8839.
2010-12-25 22:30:17 +00:00
11b767e235 Stop unit deletion prompt text overlapping the window border
This was SVN commit r8832.
2010-12-09 22:15:23 +00:00
7a9e12613d Update release number
This was SVN commit r8830.
2010-12-09 18:46:56 +00:00
78f2924f9c Changed default maps
This was SVN commit r8827.
2010-12-09 01:30:51 +00:00
549a4fc51a Garrisoning bug fixes
This was SVN commit r8821.
2010-12-08 20:12:24 +00:00
e710fd25b4 Minor tweaks to game setup layout: options are now properly aligned and "locked teams" defaults to yes (which is what they are). Fix team indices on one map.
This was SVN commit r8809.
2010-12-08 06:19:34 +00:00
8ddef2fee0 Add fast-forward/rewind commands, to help with testing.
This was SVN commit r8803.
2010-12-06 19:58:06 +00:00
9714b5dd53 Keyword clean-ups
This was SVN commit r8801.
2010-12-06 04:34:26 +00:00
6a20743dc3 Add new Keywords tag to maps. Add map list filtering API to game setup. Add some default filters that use map keywords. Cleaned up client game setup a bit. Removed deprecated GUI utility functions.
This was SVN commit r8800.
2010-12-06 02:51:21 +00:00
637b471769 Fixes bug in last change to input.js. Use target HP to determine attack possibility. Thus gaia buildings and animals are attackable, but not trees/mines/etc.
This was SVN commit r8798.
2010-12-05 22:00:07 +00:00
1b9d3fc289 Fix F10 key to open session menu.
This was SVN commit r8795.
2010-12-05 16:02:15 +00:00
67f08751f9 Fixes bug where military units that can't collect resources would show an "attack" icon on hovering a resource - instead they should have a default icon
This was SVN commit r8790.
2010-12-05 06:34:57 +00:00
819bacd538 Automatically disable audio on OS X since it's stupid and broken.
This was SVN commit r8788.
2010-12-04 19:42:50 +00:00
6e37762e3c fix some more issues with the loading tips
This was SVN commit r8781.
2010-12-03 23:52:11 +00:00
83f297182e Fix tip loading issue with pre-converted textures
This was SVN commit r8780.
2010-12-03 23:31:02 +00:00
238925f927 Minor garrisoning related tweaks
This was SVN commit r8778.
2010-12-03 20:25:21 +00:00
a6ca28ccf9 Fix reference to big screenshot key (see #627).
This was SVN commit r8760.
2010-12-02 17:44:18 +00:00
c09d6dcb83 Added garrison & repair button on the unit's command panel
This was SVN commit r8756.
2010-12-01 03:01:17 +00:00
89b0f3a9d7 New session tooltip styles
This was SVN commit r8747.
2010-11-30 04:27:04 +00:00
6e602c15cd Renamed tips
Shorted Spartan tip text

This was SVN commit r8744.
2010-11-29 19:12:48 +00:00
c922912ac5 Cleaned up loading files
Changed single player start game text

This was SVN commit r8735.
2010-11-28 17:27:00 +00:00
e53616f857 Fix non power-of-two middle progress bar section dimensions
This was SVN commit r8734.
2010-11-28 16:49:43 +00:00
f06eba3da5 yet another awesome tip. :)
This was SVN commit r8732.
2010-11-28 14:35:48 +00:00
9ab58ce6e8 Another great "tip".
This was SVN commit r8731.
2010-11-28 14:22:42 +00:00
9837f6207f New session dialog style
This was SVN commit r8719.
2010-11-28 01:39:31 +00:00
2640f4c346 Changed victory/defeat dialogs to new session dialog style
Changed title of exit game dialog
Only show resources carried when the quantity is greater than 1

This was SVN commit r8718.
2010-11-27 21:58:19 +00:00
e486467430 Changed delete dialog text again (to make for easier translating later)
This was SVN commit r8717.
2010-11-27 20:11:42 +00:00
961a50b0a2 Changed delete dialog text
This was SVN commit r8716.
2010-11-27 20:03:16 +00:00
0b0cd938d5 Made settings and menu use new dialog
Made chat and ESC hotkey interact better with the dialog
Made command icons reference individual icons rather than sheets
Removed menu object cache

This was SVN commit r8715.
2010-11-27 19:46:12 +00:00
3c318af2e0 Started work on new dialogs for session GUI style
Resized quote area in loading screen

This was SVN commit r8713.
2010-11-27 17:06:32 +00:00
bbd6f50af9 Resize quote area so that long quotes don't get cut off
This was SVN commit r8708.
2010-11-27 08:57:09 +00:00
51312f84c4 Add gradient to tip image
Resize tip images to fill out rectangle

This was SVN commit r8707.
2010-11-27 08:44:03 +00:00
ed0fe5b47b Shrink space between tip title and message
This was SVN commit r8706.
2010-11-27 08:10:22 +00:00
1197d7872e Redone tips screenshots. New shadow overlay.
This was SVN commit r8705.
2010-11-27 08:02:54 +00:00
9edd94f0fa Make tip image 512x384 (inside border dimensions)
This was SVN commit r8704.
2010-11-27 07:59:13 +00:00
08bfe7b7f9 tweaked image sizes
This was SVN commit r8703.
2010-11-27 07:45:27 +00:00
55b6fbc669 4th tip. Made tip images use transparency.
This was SVN commit r8702.
2010-11-27 07:00:06 +00:00
8bcf6b782f tips
This was SVN commit r8701.
2010-11-27 06:09:55 +00:00
db22548ecb New loading screen style (may need more polishing)
This was SVN commit r8699.
2010-11-27 03:07:48 +00:00
0d0af824e7 Treasures collected counter for summary screen
This was SVN commit r8690.
2010-11-25 18:01:23 +00:00
78ae72d87a Message to let players know formations don't work yet
This was SVN commit r8680.
2010-11-22 00:07:38 +00:00
e4d356c3bf Map exploration counter for summary screen
This was SVN commit r8679.
2010-11-21 19:42:26 +00:00
e1fa9cd22b Show resource subtype in GUI if main type is treasure
This was SVN commit r8673.
2010-11-20 22:36:04 +00:00
68a63d62c8 Displaying civ icons on summary screen, moving "Civ centres built" and "Enemy civ centres destroyed" to new "Conquest" tab
This was SVN commit r8671.
2010-11-20 21:42:54 +00:00
2925ab4ce4 Ghosted version labels in session GUI
This was SVN commit r8662.
2010-11-20 17:40:54 +00:00
f20a6dcfc8 Fixed bug where players would not initialize resource counts properly from scenario
This was SVN commit r8652.
2010-11-19 05:05:45 +00:00