0d11643032
Fixed a bug that was causing the original resource values to be strings instead of numbers, resulting in string concatenation when you gathered a resource.
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This was SVN commit r2731.
2005-09-15 02:03:01 +00:00
58fbafbbdd
Command buttons can finally invoke the building painter or train units. Still plenty of glitches (particularly click-fest issues ... still an issue when updating the buttons directly rather than via hack, so it's probably due to constant onPress refresh). I've also had to disable the progress bar until I can make it work properly, but if you can get a unit in the queue it should eventually spawn. :)
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This was SVN commit r2727.
2005-09-14 22:47:51 +00:00
2aca87419f
This was SVN commit r2724.
2005-09-14 19:42:58 +00:00
4ab25c7274
* Fixed the "can't interact with the world" glitch. Turns out it was my fault. :)
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* Restored the resource pool (and cleaned up the JS interface to it ...
array and counters are updated in one spot (wrapper functions to
add/deduct/define), without need for constant refresh).
* Added crude boxes in game setup to enter initial resource value.
* The command buttons still don't work when clicked (and clicking
continues to be erratic, only triggering if hammering the mouse button
... I think it's related to the return function() hack Philip set up),
but that's next on the list. :)
* Oh, and the command buttons don't currently realign to the different
corners with Alt+G, but all the rest should.
This was SVN commit r2715.
2005-09-14 00:50:25 +00:00
2766242181
This was SVN commit r2713.
2005-09-13 22:58:54 +00:00
d3f41e1b9f
Finally put the command buttons back in, but the GUI doesn't seem to be accessible when a unit is clicked, so I can't be sure it works. I think it may be due to no left-click options in Simon's world click event handler. Need to ask him about it.
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Also it's much slower as the buttons are constantly updated ... Mark's
shouldUpdateStat() doesn't seem to be registering in this case. Need to
check with him about that too.
This was SVN commit r2697.
2005-09-10 17:30:57 +00:00
5c4069f5e1
This was SVN commit r2689.
2005-09-08 01:34:24 +00:00
c428f510f6
This was SVN commit r2687.
2005-09-08 01:18:55 +00:00
55107c69fe
This was SVN commit r2683.
2005-09-07 02:17:29 +00:00
8b467d6f2f
This was SVN commit r2681.
2005-09-06 22:54:41 +00:00
6b284a8b95
This was SVN commit r2680.
2005-09-06 22:47:26 +00:00
5f2857b6b8
Modified health bar height on buildings and added default of -1.0 (which means don't display health bar) on all entities.
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This was SVN commit r2676.
2005-09-06 19:29:31 +00:00
d867f0c5fc
box_height parameter for Matei.
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This was SVN commit r2673.
2005-09-06 00:51:18 +00:00
84a980a344
Reimplemented session GUI refresh loop, with unit portrait as test subject. Fixed some broken things.
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This was SVN commit r2666.
2005-09-05 03:21:20 +00:00
c0c08bd851
This was SVN commit r2661.
2005-09-03 21:54:11 +00:00
436de9b0ff
Committing updated font with a bit of test text while experimenting with accented characters.
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This was SVN commit r2658.
2005-09-03 21:00:43 +00:00
93313f61bf
no more changes!
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This was SVN commit r2653.
2005-09-02 08:57:59 +00:00
6b0b64b0f9
roman roof again
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This was SVN commit r2652.
2005-09-02 07:40:24 +00:00
3471df7788
Added vertical line thingy
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This was SVN commit r2645.
2005-09-02 00:50:31 +00:00
156fa094e9
Added placeholder milk cursor. Hoo yeah.
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This was SVN commit r2644.
2005-09-01 22:46:00 +00:00
4d4437ded0
resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
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This was SVN commit r2643.
2005-09-01 18:14:35 +00:00
f02ebca5e5
another update to the roman texture
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This was SVN commit r2642.
2005-09-01 08:40:13 +00:00
a21c9e83fe
texture tweaks
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This was SVN commit r2641.
2005-09-01 08:02:12 +00:00
113cf0b7e5
more houses
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This was SVN commit r2640.
2005-09-01 07:17:41 +00:00
486524b165
window change as requested by Michael
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This was SVN commit r2639.
2005-09-01 03:35:07 +00:00
f46853e009
fixed normal on the house
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This was SVN commit r2638.
2005-08-31 22:17:05 +00:00
80443f4030
preliminary roman stuff
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This was SVN commit r2637.
2005-08-31 21:39:31 +00:00
a2f4213641
small tweak
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This was SVN commit r2636.
2005-08-27 05:35:58 +00:00
49498c80d2
Texture update for player color, window, and door. Updated CC and Temple with recessed door, flipped the griffons, new fortress, fixed house C oddities
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This was SVN commit r2635.
2005-08-27 05:23:37 +00:00
3c58f50ff3
GUI-toggle feature for Michael (toggle with the G key), and fixed alignment of watermark.
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This was SVN commit r2634.
2005-08-26 21:02:00 +00:00
a1f13c5976
Updated Greek buildings - and some tweaked maps
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This was SVN commit r2633.
2005-08-26 04:55:34 +00:00
79e8f21c6f
Although there's still a lot of glitches and random crashes, it should now theoretically be possible for clients to join a host's game.
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Also profiles are now determined by the folders in the profiles/
directory (not that they actually do anything yet, AFAIK, but at least
the profile list isn't hardcoded).
This was SVN commit r2632.
2005-08-25 15:07:16 +00:00
c4cb65af72
Disabled Atlas Editor from main menu for the time being (it'll be accessible from shortcut).
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This was SVN commit r2621.
2005-08-14 18:44:37 +00:00
72806285f8
Editor button/enable/disable click to help in experimenting with Atlas interface.
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This was SVN commit r2620.
2005-08-14 16:03:44 +00:00
7a9f59c192
Improved navigation of file list by backing up particularly old and deprecated maps, and alphabetically sorted the map list.
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This was SVN commit r2616.
2005-08-14 01:08:09 +00:00
43baf6ada6
New terrain properties stuff, gcc compatability and updated unix debugging stuff
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This was SVN commit r2582.
2005-08-07 22:00:16 +00:00
7763ea6132
A little more client connection work.
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This was SVN commit r2580.
2005-08-07 17:02:22 +00:00
76f3524190
Fixed FPS, which had stopped working (since it no longer recognised the mouse.x and mouse.y component of the string).
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This was SVN commit r2579.
2005-08-07 14:51:55 +00:00
f1eeadb2c6
Realised I only uploaded the gui/ folder in my last submission. My bad. Thanks for mentioning it in the meeting, Jason.
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This was SVN commit r2578.
2005-08-07 14:06:30 +00:00
3eaad81b7a
MP adjustments ... Made Session Setup a generic screen that Host, Client and Skirmish all pipe through. Moved playername into a Profile dropdown so it's not hardwired into MP. Various issues, but at least it's set the foundation for Malte's work.
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This was SVN commit r2574.
2005-08-03 02:47:09 +00:00
a9397e0888
Some experiments with audio controls in the options window. (Doesn't really work yet, though.)
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This was SVN commit r2571.
2005-07-31 03:08:07 +00:00
bdd5fd8578
Pilot release of yet another revision of GUI coordinates. (In other words you can shift the minimap into any corner of the screen using Alt+G.)
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This was SVN commit r2570.
2005-07-31 01:15:56 +00:00
e63d314f74
More miscellaneous and largely unnoticeable GUI stuff.
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This was SVN commit r2566.
2005-07-30 20:25:38 +00:00
4c7838970d
Some UI changes
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This was SVN commit r2561.
2005-07-28 19:57:38 +00:00
f4844681a1
Made the framework of options, history, and campaign screens, mostly just for the hell of it, and fixed various things. Can't do much with them, mind, but Rome wasn't burnt in a day (thank you, Mr Nero).
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This was SVN commit r2559.
2005-07-28 02:36:48 +00:00
bb65fdc105
Added Stuart's UI changes
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This was SVN commit r2557.
2005-07-27 16:45:44 +00:00
d0516bc4a2
Added Stuart's UI changes
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This was SVN commit r2555.
2005-07-27 15:43:48 +00:00
c72ec01a8c
Added Stuart's UI changes
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This was SVN commit r2554.
2005-07-27 15:38:03 +00:00
005f4621bd
Undeleted UI folder
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This was SVN commit r2553.
2005-07-27 15:31:49 +00:00
1ed994c819
Undeleted GUI folder, added Stuart's changes.
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This was SVN commit r2552.
2005-07-27 15:21:27 +00:00