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Commit Graph

4165 Commits

Author SHA1 Message Date
89d388669d This was SVN commit r9684. 2011-06-27 04:28:30 +00:00
2e1200fa8c This was SVN commit r9683. 2011-06-27 04:27:08 +00:00
0503fea0d8 This was SVN commit r9682. 2011-06-27 04:25:11 +00:00
45017504aa This was SVN commit r9681. 2011-06-27 04:22:18 +00:00
9da83a992e Renaming and deleting some terrains, preparing to move to Public.
This was SVN commit r9680.
2011-06-27 04:17:28 +00:00
b43ca11379 This was SVN commit r9679. 2011-06-27 03:29:34 +00:00
577aaedc7c Portrait for plane.
This was SVN commit r9678.
2011-06-27 00:41:50 +00:00
a47ef2060a Updated the Plane entity.
This was SVN commit r9677.
2011-06-27 00:32:28 +00:00
a64f1356cb P-51 Mustang
This was SVN commit r9676.
2011-06-27 00:26:33 +00:00
ff1277d4d8 Barracks select sound fix
This was SVN commit r9675.
2011-06-26 22:46:29 +00:00
421df0a53c Selection sound effect xml files updated
This was SVN commit r9674.
2011-06-26 22:36:18 +00:00
9901f47065 Universal select audio file update
This was SVN commit r9671.
2011-06-26 21:06:23 +00:00
cc70aacdb7 Added new building constructed and selected sound effects
This was SVN commit r9670.
2011-06-26 21:01:16 +00:00
1f20444e4c Trigger 'constructed' sound when a building finishes construction
This was SVN commit r9669.
2011-06-26 18:27:10 +00:00
df2e499efc Post code review version - previous commit was pre code review version.
This was SVN commit r9666.
2011-06-26 07:47:03 +00:00
2aedf48304 #788 Eliminate delay in path finding (and therefore moving)
This was SVN commit r9665.
2011-06-26 07:03:08 +00:00
5bc125a91f Changes terrain data returned by CMapGenerator to typed arrays, instead of an array of objects (this greatly reduces the size of the serialized data)
This was SVN commit r9664.
2011-06-26 02:56:54 +00:00
d89eafaf83 stances improvement and bugfixing. units now targets buildings last, after workers, and after every other units.
This was SVN commit r9663.
2011-06-26 02:03:36 +00:00
95756627ec New aeroplane stuff.
Polishing up the Persian cataphract.

More edits to Peloponnese map.

This was SVN commit r9662.
2011-06-25 20:57:06 +00:00
fed56af8a7 avoid trying to attack (before gathering) for ever an animal which is not visible anymore (bug not yet met because unlikely)
This was SVN commit r9661.
2011-06-25 20:56:46 +00:00
c8b0d7c11c fix a small bug related to units stances and gathering
This was SVN commit r9660.
2011-06-25 19:14:08 +00:00
8bdc1b0882 Enforces max population limit, cleans up population variables in Player component. See #862
Max population defaults to 200

This was SVN commit r9659.
2011-06-25 00:47:46 +00:00
33e8ac6fa5 Applies Kenny's patch for CInput pasting behavior (fixes #640)
Simplifies some clipboard hotkeys

This was SVN commit r9658.
2011-06-25 00:04:41 +00:00
92fcb737cd Attempt minor improvements to stances code (see #865).
Don't chase units that are no longer visible, beyond where they were
last seen (fixes #595).

This was SVN commit r9657.
2011-06-24 12:35:15 +00:00
4e809a02e8 Moving some prop actors over.
This was SVN commit r9656.
2011-06-24 05:49:22 +00:00
1bf469755f This was SVN commit r9655. 2011-06-24 05:19:23 +00:00
99f9d3f159 Bunch of helmet fixes and random other stuff.
This was SVN commit r9654.
2011-06-24 05:18:28 +00:00
94460f6994 Moved the rest of the props to Public with MOVE command.
Moved Persian Cataphract and War Elephant to Public.

This was SVN commit r9653.
2011-06-24 04:25:02 +00:00
53d1293da9 Added treasures and other stuff to Peloponnese.
This was SVN commit r9652.
2011-06-24 03:28:54 +00:00
90a06957e9 This was SVN commit r9651. 2011-06-24 02:49:06 +00:00
1ce1cfea45 Hero Stars
This was SVN commit r9650.
2011-06-24 02:45:49 +00:00
bd80c1ea42 Stars for public heroes *(to be replaced with something better in the future).
This was SVN commit r9648.
2011-06-23 21:26:59 +00:00
05898c75d1 # Increase maximum camera distance
This was SVN commit r9647.
2011-06-23 12:52:43 +00:00
492e49da38 add support for selection and deletion of entire words in text controls (ctrl+backspace/delete/left/right) based on patch by Chakakhan/kenny (thanks!)
also refactored wclipboard
closes #511

This was SVN commit r9646.
2011-06-23 10:12:43 +00:00
889f4698f2 Moves population bonus to new line in construction tooltip (based on patch from pejuko). Fixes #873
This was SVN commit r9645.
2011-06-22 21:11:37 +00:00
b99b37387b Updated cliff texture. Updated Peloponnese map.
This was SVN commit r9644.
2011-06-22 04:05:42 +00:00
d41e859b67 #Updated Iberian Corral by Zaggy.
This was SVN commit r9641.
2011-06-20 05:57:45 +00:00
5005398619 Update to the Peloponnese map. Still incomplete.
This was SVN commit r9640.
2011-06-20 05:57:28 +00:00
9b930d9617 Test 'selected' stance icon
This was SVN commit r9638.
2011-06-19 19:02:32 +00:00
e01917b961 Entities faces toward themself. fixed.
This was SVN commit r9632.
2011-06-17 23:08:46 +00:00
71a6775b92 Stances draft, refs #865
This was SVN commit r9631.
2011-06-17 22:13:39 +00:00
032794b7c8 This was SVN commit r9629. 2011-06-16 22:58:14 +00:00
578936d7d0 Moved all the Skies to Public.
This was SVN commit r9628.
2011-06-16 22:31:02 +00:00
86505030cb Made huntable animals easier to kill. We may change this again later, so we can have some hunting techs.
This was SVN commit r9627.
2011-06-16 22:21:37 +00:00
0dcaa3d9a1 Greece real-world map. Work-In-Progress.
This was SVN commit r9626.
2011-06-16 22:03:26 +00:00
3a9f7b9884 Some terrain texture updates and moves.
This was SVN commit r9625.
2011-06-16 21:44:08 +00:00
80391fc30a Cleaning out bad textures. Preparing to move the rest of the good ones to Public.
This was SVN commit r9624.
2011-06-16 21:32:36 +00:00
3be43ede41 Adds rotation to starting camera (currently unused)
This was SVN commit r9623.
2011-06-16 21:21:33 +00:00
2fa7c8aeca Moving terrain assets to Public.
This was SVN commit r9622.
2011-06-16 20:12:55 +00:00
3e4d74480d Adds AI control to Atlas player panel
Adds camera control to Atlas player panel
Changes map reader to handle per-player starting camera position. See
#55
Adds entity name filter to Atlas object panel
Fixes bug in Atlas map settings (caused crash when object panel was not
loaded)

This was SVN commit r9617.
2011-06-13 23:32:41 +00:00
7e1cbf6ece increase length of main menu version number field to accommodate longer version text
This was SVN commit r9616.
2011-06-11 14:22:03 +00:00
29edc1b8e9 Delete previous player icon and use Michael's
This was SVN commit r9615.
2011-06-10 21:32:09 +00:00
543c02c149 This was SVN commit r9614. 2011-06-10 19:16:04 +00:00
ec1e1a4042 Undo and redo icons for Atlas.
This was SVN commit r9613.
2011-06-10 19:00:59 +00:00
b3e7b80b68 New players icon.
This was SVN commit r9612.
2011-06-10 18:50:47 +00:00
4a3230a870 This was SVN commit r9610. 2011-06-09 23:52:29 +00:00
2c58b07223 # Add experimental fighter planes.
This was SVN commit r9605.
2011-06-09 19:44:40 +00:00
7b8a33f374 Fix tests.
This was SVN commit r9603.
2011-06-09 17:15:01 +00:00
5132f814e3 Clean up some formatting and comments.
This was SVN commit r9602.
2011-06-09 17:01:01 +00:00
902b33a181 Remove redundant code for animal fleeing, and don't omit expected arguments.
This was SVN commit r9601.
2011-06-09 16:41:55 +00:00
28d952404e Improve selection details debug display.
This was SVN commit r9600.
2011-06-09 16:40:29 +00:00
8eadd4e25f #Ship balance.
This was SVN commit r9598.
2011-06-09 05:06:34 +00:00
24b0e1cafb This was SVN commit r9597. 2011-06-08 21:12:57 +00:00
f1c1f400c9 Lots of Helmet stuff.
This was SVN commit r9596.
2011-06-08 07:18:52 +00:00
24cca252e3 Ranged units always face their targets when attacking. fixes #831
This was SVN commit r9595.
2011-06-06 22:08:26 +00:00
9906a86a2e Support double-click on unit group buttons. patch by Merolum. fixes #805.
This was SVN commit r9592.
2011-06-06 19:31:34 +00:00
6b0cbd10c3 Finished the new Cycladic Archipelago map.
Added promotion animations to some units.

Added triple-click to Hypaspists and Roman Legions.

This was SVN commit r9591.
2011-06-06 00:46:58 +00:00
18dd17ea4a fixed a Scipio animation problem. Edited some Roman stuff.
This was SVN commit r9590.
2011-06-05 23:54:01 +00:00
d0560bd93e Playtesting a water map, I came to the conclusion that ships took way too long to build.
This was SVN commit r9589.
2011-06-05 20:38:01 +00:00
304d4e82f0 (minor) fix an animation event value
This was SVN commit r9588.
2011-06-05 20:03:44 +00:00
d892403f90 Adjusted the look of the Persian temple.
This was SVN commit r9587.
2011-06-05 05:57:28 +00:00
091cba16c6 Flipped the Iberian Civ Centre so it faces the correct way.
This was SVN commit r9585.
2011-06-05 01:52:25 +00:00
916b4b7e92 Pureon's map, with my edits. Now turning it back over to him for his own edits.
This was SVN commit r9584.
2011-06-04 04:19:36 +00:00
97528d25f1 This was SVN commit r9583. 2011-06-04 03:14:49 +00:00
8ecf3aa1b5 Bumped up the Wood in trees from 150 to 200.
Reoriented the Carthaginian House C to face South East.

Working on a new version of Cycladic Archipelago II.

This was SVN commit r9578.
2011-05-30 01:50:49 +00:00
6bdafee6a0 Update Atlas sidebar buttons slightly
This was SVN commit r9569.
2011-05-29 16:36:15 +00:00
a81f180dd6 Remove Atlas UI scripting support
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
f1c4904071 Map tweaks.
Rain particle experiment.

This was SVN commit r9564.
2011-05-28 21:21:36 +00:00
ea36fdad2d New forestfloor texture for Mediterranean biome.
This was SVN commit r9563.
2011-05-28 16:56:59 +00:00
bb5a66ac35 Moved Gambia River map to Public.
Moved Fog sky to Public.
Made separate fish entities.

This was SVN commit r9562.
2011-05-28 03:16:26 +00:00
0f616d42c6 This was SVN commit r9561. 2011-05-28 03:09:40 +00:00
9b70228997 Updated the terrains of The Massacre of Delphi.
New "Gambia River" map using Tropic terrains.

This was SVN commit r9560.
2011-05-28 02:47:17 +00:00
5da713af2f Removes debugging output from Latium rms
This was SVN commit r9555.
2011-05-27 03:55:01 +00:00
1bf2598429 Fixes square maps to behave like circular maps and fit within the circle. Fixes #822
This was SVN commit r9554.
2011-05-27 03:04:59 +00:00
293f7cbae0 This was SVN commit r9553. 2011-05-26 03:16:14 +00:00
a3705a7d11 Updated SMOKE particles. They look much much nicer now. Enjoy!
This was SVN commit r9552.
2011-05-26 02:27:34 +00:00
2c05745c7d Flipped the Celt Barracks so it points to the "front" where units come out.
This was SVN commit r9551.
2011-05-26 00:44:58 +00:00
ceea205782 This was SVN commit r9549. 2011-05-25 05:45:49 +00:00
d7f4935dce This was SVN commit r9544. 2011-05-23 01:50:45 +00:00
2239a261ee Last new Greek house variant.
This was SVN commit r9543.
2011-05-23 01:48:22 +00:00
003037e102 Moves "new" terrains elsewhere and reverted the Medit terrains back. I wasn't happy with how the new ones were blending with all the other textures and realized I'd have to redo all the others as well.
This was SVN commit r9542.
2011-05-22 01:59:15 +00:00
501f72ec0c Map updates. Terrain updates.
This was SVN commit r9541.
2011-05-21 05:51:28 +00:00
171917d0c6 Terrain updates
This was SVN commit r9540.
2011-05-21 02:21:38 +00:00
2c6fc32a57 This was SVN commit r9539. 2011-05-20 19:37:59 +00:00
2f94551716 New Greek house by Privateer! Good work. Test "hero star" for Themistocles.
This was SVN commit r9537.
2011-05-20 15:48:12 +00:00
608db46c16 Tweaks to the map
This was SVN commit r9535.
2011-05-18 20:17:42 +00:00
069f567f7e check that enemy units don't leave foundations. based on patch from Stork. fixes #724
This was SVN commit r9532.
2011-05-17 20:30:21 +00:00
1fac936d68 fixes a bug related to foundations and animals corpses (previously, when an animal has already been ordered to leave a foundation once, it will not leave the construction site if you place an another building on top of it).
This was SVN commit r9531.
2011-05-17 16:26:47 +00:00
ea455fa983 Fixed some issues with Belgian Bog
This was SVN commit r9529.
2011-05-16 15:09:06 +00:00
a6d519e70f Fix #779 differently, to avoid problems with building on top of cheering units
This was SVN commit r9528.
2011-05-15 23:51:51 +00:00