70c317b1b0
Hunt all domestic animals, not just very weak animals (<= 10 health).
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This was SVN commit r12500.
2012-08-20 23:37:19 +00:00
af005b00b2
Added AI handling for 'resource|' pseudo-templates.
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This was SVN commit r12495.
2012-08-20 18:02:56 +00:00
8256f691f4
Optimizations, and made qBot-xp destroy walls when Iberians (but not towers).
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This was SVN commit r12436.
2012-08-15 09:06:45 +00:00
aa86664d8f
Make sure to initialize the entity collection's cached length before modifying the actual object. Fixes #1535 .
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This was SVN commit r12432.
2012-08-15 01:31:53 +00:00
9e9e1e3b78
Optimize enemy watchers usage. This should avoid massive lag later in the game.
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This was SVN commit r12401.
2012-08-13 08:06:20 +00:00
96534fc5ed
Fix a problem with civilizations who didn't have advanced building defined.
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This was SVN commit r12359.
2012-08-11 12:41:29 +00:00
226738d447
Last batch of fix for qBot-xp for the day if all goes well.
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This was SVN commit r12358.
2012-08-11 10:36:39 +00:00
508994e4c8
Fix a typo.
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This was SVN commit r12357.
2012-08-11 07:59:05 +00:00
dc916e7295
Fix bugs related to garrisoning, should fix the pathfinder sometimes choosing a path over water when unneeded.
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This was SVN commit r12356.
2012-08-11 07:41:23 +00:00
07ea313ad6
Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
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This was SVN commit r12343.
2012-08-10 16:33:58 +00:00
36cc1766a4
General improvements to the attack plans and the defense manager. Slight econ improvements (better early game priorities, faster play, better farming, tentative to get qBot to crowd resources less, tweaking of dropsites variable). Many bugfixes, should be stable enough for alpha 11.
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This was SVN commit r12283.
2012-08-05 11:19:31 +00:00
2ee61750b4
Forgot to fix a few things before committing.
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This was SVN commit r12268.
2012-08-03 16:12:45 +00:00
45ee419171
Adding an experimental version of qBot. This is half a crossover with my former Marilyn bot (defense manager, attack plans) and some improvements here and there that I believe could help improve the bot.
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This was SVN commit r12267.
2012-08-03 15:52:18 +00:00
c22476eee2
Check for builders that can't place foundations (e.g. Mauryan worker elephants)
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This was SVN commit r12257.
2012-08-01 19:22:45 +00:00
463e62a514
Added checks to see if a resource is in another players territory and to mark a resource as inaccessible if a unit has spent too long trying to reach it.
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This was SVN commit r12074.
2012-07-05 21:14:48 +00:00
c2c0469472
Make qBot swap gatherers based on gathering speed and always deposit resources when switching resource.
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Also added missing var's in for loops.
This was SVN commit r11879.
2012-05-18 22:27:08 +00:00
d7faa813f4
Update territory bitmask and add a returnResource command for entities.
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This was SVN commit r11878.
2012-05-18 22:10:56 +00:00
09414078fd
Switched warning to a debug so that only AI devs see it. Fixes #1403 .
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This was SVN commit r11856.
2012-05-13 15:04:25 +00:00
0b1d911675
Added check for existance of ent.resourceSupplyType(). Fixes #1402
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This was SVN commit r11850.
2012-05-12 14:18:40 +00:00
4a73b85a4b
Increase maximum treasure priority distance and check that a dropsite has nearby resources
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This was SVN commit r11840.
2012-05-11 22:44:37 +00:00
3b25e106b2
Fix bug in nearby resource caching so that a dropsite which had nearby resource depleted will be marked undepleted if new resources appear (farms) and add soem ecnomic upgrades strongly inspired by Marilyn (thanks Wraitii).
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This was SVN commit r11828.
2012-05-10 22:17:21 +00:00
db1b4dcc4f
Added an existance check for metadata on unit destruction
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This was SVN commit r11822.
2012-05-10 19:45:34 +00:00
c1c00d1617
Added resource gatherer counting for qBot and fixed nearby gathering locations code.
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Also switched to SquareVectorDistance in filters as suggested by
wraitii.
This was SVN commit r11820.
2012-05-10 18:38:13 +00:00
7180cd9076
Added advanced buildings for new civs and hopefully stopped heroes from being trained.
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This was SVN commit r11765.
2012-05-05 21:59:15 +00:00
f01806772f
Fixed changes from [11719] for case where ent is not set. Thanks to leper.
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This was SVN commit r11723.
2012-05-02 19:50:48 +00:00
94eaa9d1d5
Bug fixing for common-api
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Fixed entity collection length sometime being NaN
Added a "not" filter
Added create events to resource map updates, should help with farming.
This was SVN commit r11719.
2012-05-02 16:18:32 +00:00
62adf20f37
Check if we have a postition.
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This was SVN commit r11716.
2012-05-01 23:06:16 +00:00
7c93499c7d
Fix qBot infinite loop due to NaN priorities
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This was SVN commit r11684.
2012-04-27 21:57:38 +00:00
bb9af6da12
Requested update from quantumstate via IRC
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This was SVN commit r11640.
2012-04-22 21:36:37 +00:00
d9b8df65be
Some refactoring of the military qbot code.
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This was SVN commit r11627.
2012-04-22 13:04:31 +00:00
b9695db52c
Don't add units to selection if the selected unit isn't owned by the player. Fixes #1256 , based on patch by mk12.
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Update AI API to Health changes.
This was SVN commit r11608.
2012-04-21 20:50:07 +00:00
774809b0a9
Allow training in all selected buildings. Fixes #1210 .
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This was SVN commit r11592.
2012-04-21 00:21:01 +00:00
06b342db46
Fix save/load with common-api-v2
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This was SVN commit r11590.
2012-04-20 21:31:43 +00:00
b7cf51be34
Check properties exist in resourceSupplyAmount and resourceCarrying to avoid warnings. Code from wraitii
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This was SVN commit r11587.
2012-04-20 19:48:25 +00:00
755e407aeb
Technologies. Refs #3 . Full unlocking technology implementation. Only unit gathering rates can be modified currently because the patch was big enough already.
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This was SVN commit r11584.
2012-04-20 17:21:04 +00:00
be0109331c
New update. Tightens up some of the military side of things.
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This was SVN commit r11583.
2012-04-20 16:53:31 +00:00
7653043759
Changed some old class filters from Super to Champion
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This was SVN commit r11559.
2012-04-18 21:05:36 +00:00
a9475c3854
Stops qBot training heroes and makes it build a market after abuot 10 minutes.
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This was SVN commit r11557.
2012-04-18 20:54:14 +00:00
4b4411116f
Actually committed the Filters.byOwners fix mentioned in 167cd7151e
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This was SVN commit r11546.
2012-04-18 10:49:45 +00:00
167cd7151e
Bug fixes and dead code removal
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Fixed Filters.byOwners, before it was using indexOf() which caused
problems with number/string inequality.
Fixed the countUnassignedUnits and getAvailablenits functions to work
with the new filters.
Removed old updating entity collection code since it has been replaced
by the common-api-v2
This was SVN commit r11545.
2012-04-18 10:46:24 +00:00
af207e1c0a
Fixed the gameState.GetEntityById() function
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This was SVN commit r11526.
2012-04-16 16:54:11 +00:00
52efb54673
Added serialize and deserialize functions to common-api-v2
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This was SVN commit r11522.
2012-04-15 22:31:17 +00:00
5184edde14
New patch for JuBot
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- Speeds up a lot of functionality by using persistent entity
collections, speed boost should be significant and noticeable.
- Adds defence towers covering all dropsites, with garrisons
This was SVN commit r11487.
2012-04-12 07:08:12 +00:00
25b3242ba4
Adds a "byNotOwner" filter for finding enemies, non-gaia objects, etc more easily.
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This was SVN commit r11485.
2012-04-11 20:32:25 +00:00
566a4588b6
This update to JuBot transfers to the v2 SVN, and adds tower garrisoning.
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This was SVN commit r11455.
2012-04-08 16:58:57 +00:00
4a12049df5
Put resource accessibility checks back for the new worker code
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This was SVN commit r11445.
2012-04-06 19:53:50 +00:00
7eb5480494
AI common-api-v2 and a qbot which works with the new API but it not fully transitioned to make use of it properly
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This was SVN commit r11429.
2012-04-04 20:23:41 +00:00
a957455647
Shift-click ungarrisons all units of a type. Patch from leper, fixes #1206 .
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This was SVN commit r11385.
2012-03-21 15:18:31 +00:00
2c913b4a9f
Removed qbot entity extend functions since they are now in the common-api
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This was SVN commit r11382.
2012-03-20 23:34:03 +00:00
b6ec143aee
Added Engine.ProfilerStop() to qBot so it doesn't cause memory leaks when it has no units to control
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This was SVN commit r11348.
2012-03-16 17:36:07 +00:00