0740794e8a
updated mono ogg assets
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This was SVN commit r4174.
2006-07-27 12:53:56 +00:00
1ce5ab6e0c
Modified entity XML's so regen and decay rates are actual rates rather than "time to full health".
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This was SVN commit r4166.
2006-07-24 01:29:02 +00:00
b82451a4ff
Two new techs, to demonstrate negative bonuses. These are the infantry spearman speed and armour techs for Hellenes.
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This was SVN commit r4165.
2006-07-23 17:26:37 +00:00
b8456f0702
# Added 4 sample techs.
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Also modified the entity script to allow for gathering fractional
resources, and modified the GUI to round resources to the nearest
integer. This is necessary since techs will likely push resource
gathering amounts to fractional numbers.
This was SVN commit r4161.
2006-07-21 22:54:01 +00:00
cddd4cab14
# Orchards, Fields, Plots, Corrals
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# New farm terrain textures
Added, Damian's sounds
Updated the test map
This was SVN commit r4160.
2006-07-21 06:36:39 +00:00
5970bc03e7
Removed some debug output.
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This was SVN commit r4155.
2006-07-20 22:46:13 +00:00
278d52bc2b
A small fix to make techs get researched properly when you click their button.
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This was SVN commit r4153.
2006-07-20 22:42:01 +00:00
3baa2d04b5
# Preliminary work on technology research UI
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Still early days, but implemented the first few of Matei's tech
features.
This was SVN commit r4150.
2006-07-20 10:27:36 +00:00
996285604b
This was SVN commit r4149.
2006-07-20 08:53:10 +00:00
Aeros
30b4a1936e
This was SVN commit r4148.
2006-07-20 04:48:59 +00:00
35fa0c35e8
Script work for techs (start/cancel/finish production handlers) as well as more sensible values for real_example.xml.
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This was SVN commit r4145.
2006-07-19 05:25:57 +00:00
e374ecc342
Increased SettlementAura radius so it looks nicer on maps where scenario designers have placed settlements by hand. Eventually we should decrease it back to 0.1 when Atlas supports socketted placement.
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Also, modified game startup script to use the new tech functions.
This was SVN commit r4139.
2006-07-18 04:23:35 +00:00
1828443b02
# Fixed a unit rank upgrade bug.
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Units were not able to gain more than 1 rank, even when they started at
Basic.
Also XML values for new bar rendering (changed the meaning of height to
not include the border).
This was SVN commit r4137.
2006-07-17 22:20:12 +00:00
624cbebeb1
This was SVN commit r4135.
2006-07-17 20:00:41 +00:00
46c7c3745c
This was SVN commit r4134.
2006-07-17 20:00:31 +00:00
bca4320512
This was SVN commit r4133.
2006-07-17 19:49:04 +00:00
ac72176851
This was SVN commit r4132.
2006-07-17 19:43:45 +00:00
5636a40e34
This was SVN commit r4131.
2006-07-17 19:40:36 +00:00
ef03e7aee8
#New stone mine
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This was SVN commit r4130.
2006-07-17 19:40:23 +00:00
8fdfb383aa
This was SVN commit r4129.
2006-07-17 19:21:38 +00:00
dd895c95e3
Fixed a bug with resource updates, and made script profiling code be commented out by default in case it interferes with people (it shouldn't have taken too much time, but who knows).
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This was SVN commit r4128.
2006-07-17 02:38:43 +00:00
9b98a19506
# Faster GUI resource counter updates.
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These seemed to be eating up 100 MS per frame! I've made the GUI
remember old resource values and only refresh counters when they change,
but this is still really bad performance, because in a real game we'll
have resource values changing every second. We need to find a much
better way to lay out those resource counter elements.
This was SVN commit r4127.
2006-07-17 02:27:55 +00:00
80813383c5
Some optimizations to entityInit and entityInitQuasi, as well as bug fixes (GUI code assuming traits.promotion!=null and trying to convert null/undefined to title case).
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This was SVN commit r4124.
2006-07-17 00:58:37 +00:00
491a9910e3
Data changes for new entity bar rendering code. (All the bar info is now in one attribute, rather than having separate info for health bars, stamina bars and ranks).
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This was SVN commit r4121.
2006-07-16 19:33:33 +00:00
a833ef0770
Optimized entityInitQuasi to reduce number of CJSComplex property accesses, and fixed a bug in performGather.
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This was SVN commit r4119.
2006-07-15 21:17:02 +00:00
8edaf70b1a
# Roman Helmets, retextured and actorized
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This was SVN commit r4118.
2006-07-15 03:59:59 +00:00
6af0cba958
This was SVN commit r4117.
2006-07-14 22:28:56 +00:00
3608c1da4a
#Roman Hastatus Basic, Advanced, and Elite textures completed. Also fixed the rome_isw_e entity with the correct parental properties.
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This was SVN commit r4116.
2006-07-14 22:28:17 +00:00
3914fa16ed
This was SVN commit r4115.
2006-07-14 22:26:29 +00:00
08f363bb45
This was SVN commit r4108.
2006-07-13 22:10:23 +00:00
e202373983
#New curved Roman Scutum shield. Looks awesome!
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This was SVN commit r4107.
2006-07-13 21:51:57 +00:00
7bc8de70c7
#New Roman Hastatus texture and unit entity. Enjoy.
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This was SVN commit r4105.
2006-07-13 21:28:14 +00:00
edacfef847
This was SVN commit r4104.
2006-07-13 21:27:00 +00:00
7cd347a8d3
This was SVN commit r4103.
2006-07-13 21:26:28 +00:00
1f92aa7b8f
This was SVN commit r4102.
2006-07-13 21:25:54 +00:00
b9334ec9b9
This was SVN commit r4101.
2006-07-13 21:25:11 +00:00
d6408e89c6
More profiling tests in entityInitQuasi.
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This was SVN commit r4100.
2006-07-13 21:17:30 +00:00
1ce628c354
This was SVN commit r4098.
2006-07-13 20:35:53 +00:00
812cf08f70
This was SVN commit r4097.
2006-07-13 20:31:35 +00:00
1ef12292b5
add xtimer measuring code (safe to remove at any time)
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This was SVN commit r4096.
2006-07-13 20:15:38 +00:00
e2c0302ddf
# Roman Helmets
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This was SVN commit r4092.
2006-07-13 05:08:11 +00:00
397a350e45
svn:ignore auto-generated test .cpp files.
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Territories: Fixed memory leaks.
Atlas: New section-toolbar. Fixed colour of brush grid. Moved open/save
into File menu. Added 3D-ish lighting control. Added 'busy'
notifications.
This was SVN commit r4079.
2006-07-12 14:49:10 +00:00
77b6565f7c
Scenario tidyness
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This was SVN commit r4077.
2006-07-11 05:32:05 +00:00
ef74236219
#Cantabrian Highlands proof-of-concept map created in the 'Atlas Editor.' May be used to assist random map scripters in designing the Cantabrian Highland RMS.
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This was SVN commit r4075.
2006-07-10 06:23:57 +00:00
590086571b
# More work on territories - Settlements are now claimable.
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This was SVN commit r4074.
2006-07-09 23:13:20 +00:00
b0241cc4c8
Entity changes for territories (added the traits.is_territory_centre field).
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This was SVN commit r4071.
2006-07-08 22:41:55 +00:00
e2e61b2e16
This was SVN commit r4069.
2006-07-07 01:40:32 +00:00
f1d984897b
This was SVN commit r4068.
2006-07-07 01:29:23 +00:00
pyrolink
a95c72d0c1
Upgraded console (text wrap, help text), cinematic stuff
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This was SVN commit r4065.
2006-07-06 03:17:44 +00:00
66306b553a
This was SVN commit r4064.
2006-07-04 07:49:25 +00:00
dd31fa8d6a
This was SVN commit r4063.
2006-07-04 07:49:04 +00:00
7e73481a2c
This was SVN commit r4062.
2006-07-04 07:47:14 +00:00
266ec3f09d
This was SVN commit r4061.
2006-07-04 07:29:24 +00:00
cd444810a5
This was SVN commit r4060.
2006-07-04 04:08:07 +00:00
7fc71ff1e2
This was SVN commit r4059.
2006-07-04 04:06:28 +00:00
7f1b7bd399
Basket texture; tech script. (I must have forgotten to re-add these when restoring the lost SVN revisions.)
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This was SVN commit r4058.
2006-07-03 20:07:11 +00:00
b0600a9fd9
#New Hellenes Female Citizen
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This was SVN commit r4056.
2006-07-03 00:59:59 +00:00
1422028b72
This was SVN commit r4054.
2006-07-02 06:06:18 +00:00
cf83617d07
This was SVN commit r4053.
2006-07-02 06:02:34 +00:00
62af0ff0f0
Added a simpler entity init function for quasi-entites to speed up simulation init time.
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This was SVN commit r4052.
2006-07-02 04:30:33 +00:00
fd38387778
map for basic game testing - feel free to modify as needed (doesn't need to look pretty)
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This was SVN commit r4047.
2006-06-28 05:18:50 +00:00
0a0f0905f3
This was SVN commit r4046.
2006-06-28 05:16:24 +00:00
fc81dd9f29
# Cavalry attack animations
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This was SVN commit r4045.
2006-06-27 04:46:50 +00:00
Aeros
4b0c04a272
This was SVN commit r4044.
2006-06-26 20:48:45 +00:00
f9a4da9c34
This was SVN commit r4042.
2006-06-26 04:35:51 +00:00
468ec68d6b
This was SVN commit r4041.
2006-06-26 04:35:38 +00:00
ccb5f540a2
This was SVN commit r4040.
2006-06-26 04:26:52 +00:00
f2f4ff5fbe
This was SVN commit r4038.
2006-06-25 19:01:12 +00:00
6d88e8e129
This was SVN commit r4037.
2006-06-25 19:00:51 +00:00
a23ca48867
This was SVN commit r4036.
2006-06-25 16:58:52 +00:00
7582f8fbbc
reversed spear
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This was SVN commit r4033.
2006-06-25 04:48:19 +00:00
58a8ee13fe
This was SVN commit r4032.
2006-06-25 04:32:46 +00:00
93b5e9c27a
# Hoplite animations
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This was SVN commit r4031.
2006-06-25 04:12:32 +00:00
96d230114e
This was SVN commit r4030.
2006-06-25 04:00:58 +00:00
e9c9d47add
This was SVN commit r4029.
2006-06-25 04:00:09 +00:00
e4030ec6a2
This was SVN commit r4028.
2006-06-25 03:18:34 +00:00
861f078250
#More tweaks to the Hellenes unit-set.
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This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd
This was SVN commit r4026.
2006-06-25 00:32:06 +00:00
863fa8c633
This was SVN commit r4025.
2006-06-25 00:23:44 +00:00
8de929fb03
#Tweaks to Greek actors and textures. New Hetairoi textures.
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This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
3cce1039d1
#Replaced placeholder cursor art with new and improved cursors.
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This was SVN commit r4023.
2006-06-24 22:38:09 +00:00
2f065990f6
This was SVN commit r4019.
2006-06-23 02:56:33 +00:00
f67f537fed
This was SVN commit r4018.
2006-06-23 02:48:03 +00:00
c63aeeb3df
This was SVN commit r4017.
2006-06-23 02:44:26 +00:00
c97129d711
Added water murkiness parameters to shaders.
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This was SVN commit r4014.
2006-06-22 21:11:56 +00:00
536d6f4cd3
# bugfix (main menu music fading)
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fixes #123
This was SVN commit r4012.
2006-06-22 19:13:25 +00:00
92b9c07f95
Restoring SVN repository:
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Greek basket texture
# New Greek vases
# housekeeping
documentation fix: trailing / in directory names is mandatory
# Atlas: Sky texture selection; save with maps
Atlas code tidying: Slightly nicer syntax for defining command handlers,
and some explanation of how it works
Automated build.
This was SVN commit r4008.
2006-06-21 22:37:31 +00:00
e9149574e2
This was SVN commit r4005.
2006-06-11 10:41:21 +00:00
35e4dce969
This was SVN commit r4004.
2006-06-11 10:13:17 +00:00
6e57ef7e08
#Top Secret map for amazing screenshot. ;)
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This was SVN commit r4001.
2006-06-10 04:51:31 +00:00
fd1202b027
Units will now reserve population space when added to a create queue, rather than only when they get created.
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This was SVN commit r3999.
2006-06-10 03:33:22 +00:00
77c59070c1
# Various gameplay updates.
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- Added per-player resource pool and modified the GUI and entity scripts
to work with it.
- Modified unit creation functions so the unit is always assigned a
player before firing its initialize event, so that this event can deduct
population, etc from the right player.
- Fixed various small bugs, like a unit not cancelling all of its queued
items when it dies, or buildings not costing anything.
This was SVN commit r3998.
2006-06-10 03:05:16 +00:00
005983f237
Renamed tech and formation directories for better organization, and created a scripts directory for the game startup script, entity scripts, and eventually things like victory condition scripts for different game modes, or possibly triggers.
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This was SVN commit r3995.
2006-06-09 23:04:47 +00:00
e10fb780ca
bumpier water
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This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
5bd13b1aac
This was SVN commit r3990.
2006-06-09 08:12:36 +00:00
41f45e4240
fixing some player color
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This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58
larger ship textures
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This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51
This was SVN commit r3987.
2006-06-09 07:03:07 +00:00
c59da97ed7
another shot at the water, less bump
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This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
65f07e300f
#Wintry goodies
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This was SVN commit r3965.
2006-06-07 07:42:58 +00:00