11e53a3ce0
This was SVN commit r3817.
2006-04-25 06:14:26 +00:00
4f57f533a9
#Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
...
This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
fdc2900775
# Hellenes SU texture update
...
This was SVN commit r3809.
2006-04-24 10:09:50 +00:00
pyrolink
2702a268ef
This was SVN commit r3793.
2006-04-22 05:44:32 +00:00
ca12496c2f
# Updated the prop switching test unit
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Fixed the missing props, fixed the animationless bones, fixed some bad
actors
This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
d5383db5fc
Fix for the rank rendering issue (turns out the rank height was not set in the XML's).
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This was SVN commit r3766.
2006-04-14 08:24:21 +00:00
8b1b11c0c6
Corrected prop-switching actor
...
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
47880f4213
# New Pine Trees
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This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df
# New Roman Temple and Farmstead
...
Increased the movement rate of the units a bit as they seems to walk
quite slowly.
This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
pyrolink
c38a5379f6
This was SVN commit r3733.
2006-04-08 22:35:23 +00:00
0eff1cac9f
#Completed first draft of the roman mill and fortress.
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This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
ef155571c0
# As requested by Jason, now only one tab list in the Status Pane will be open at any time (hovering one will close any others that are open).
...
(Probably. I couldn't test with units due to the ModelRenderer
javelinist crash, but it seems to have the desired effect for the Civ
Centre. Which isn't the most conclusive test since the research list is
empty anyway.)
# Implemented Andrew's formation functions in the formation "pick list".
(Again, probably. Since this is completely untestable without being able
to select units, I can only speculate that it might work. The game
didn't crash and burn on startup as a result of my meddling, which I
take as a good sign.)
(Andrew: The changed section is a formation case switch at line 376 of
functions_page_session_status_commands.js. I endeavoured to use all your
functions to try them out. Like I said, I'm not sure if any of this
works -- and being sick and feverish doesn't help -- but it might at
least give you somewhere to start.)
This was SVN commit r3723.
2006-04-03 04:54:43 +00:00
31dd421c15
# Updated test actor and script for prop switch testing
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This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros
d17c57657f
April fools celtic genetic engineering lab added - actor is under /temp
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This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
pyrolink
cf14a7bc15
-rank/formation stuff and fixes. To give a unit a rank texture, just set rank.name in the entity's XML to the filename of the texture e.g. elite.dds or advanced.dds
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This was SVN commit r3711.
2006-03-31 03:37:36 +00:00
66fa4f51f1
# Updating of some cursors to replace temporary artwork.
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This was SVN commit r3707.
2006-03-30 09:41:09 +00:00
a201382bad
Fixing the greek trireme
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This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
799d3f0fce
#A well eye-candied map for testers and staff members to marvel at the new self-shadowing.
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Task things around, guys, and check out how cool the shadows look. You
can even task the ships around. What's cool is that the bireme and
trireme use the "double-click" charge attack, just like the foot units.
This would be a very intuitive way to use the "ramming" ability of
ships.
This was SVN commit r3705.
2006-03-30 05:23:08 +00:00
083e495ecc
#* Updated the forage and hoe animations for props
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Moved some props around (moved out of temp, because they aren't temp)
This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
...
I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
35e9a966dc
#*Colorized teh command icon sheet
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#*Updated all the formation icons
This was SVN commit r3698.
2006-03-27 11:12:20 +00:00
8fd256c458
#Use EXT_framebuffer_object when available
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* noframebufferobject configuration in system.cfg can be used to
disable EXT_fbo (in case drivers are flaky etc.)
* shadow texture size now honours the OpenGL maximum texture size as
reported
by the implementation
This was SVN commit r3693.
2006-03-26 17:36:33 +00:00
12b214bf27
#Tweak of some lighting settings on Ken's map
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This was SVN commit r3692.
2006-03-26 11:12:11 +00:00
e2bbd9a654
#Models receive shadows now, including self-shadows.
...
This is a huge patch, including:
* add a LitRenderModifier abstract base class for RenderModifiers with
shadow+light
* add LitRenderModifiers for all types of models
* add STREAM_TEXGENTOUV1 to request generation of shadow map texcoords
for models
* create facilities to pass the texture matrix from the
RenderModifier (fragment stage) to the ModelRenderer (vertex stage)
* split ambient and diffuse terms of lighting until further down in the
pipeline; this is necessary since shadowed regions receive only
ambient light
* small improvement in how RenderPathVertexShader scales to a greater
number of vertex shaders
This was SVN commit r3690.
2006-03-26 00:54:20 +00:00
34ff09529d
# Implemented "pick list" selection code in UI. (Stances and formations can now be selected.)
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# Added Explore tag for infantry units.
# Temporarily assigned a standard set of formations to all units for
testing purposes.
# Fixed pick list tab style.
* (Also updated traits.formation in Wiki to keep in sync.)
* Added "loose" formation -- is there a better name for that? -- since
presumably we'll need an option to disband the current formation.
* Pushed selection tab behind the pane as an easy alternative to
shifting it about.
* Started working on lists with "mixed" items (from different sheets,
like Allegiances), but decided halfway to commit the formation stuff for
Andrew.
* (Incidentally, as suspected, there isn't enough room for all these
items. All four horizontal tabs are now maxed out on a typical CS. Might
have to append the kill and player tribute items from Allegiance onto
Stance.)
* (Also, if we need more than 11 items in the list, that will also need
to be adapted sooner rather than later. The representative formation
list is maxed out.)
This was SVN commit r3680.
2006-03-24 20:59:09 +00:00
e72adfff5c
# Two new updated animations for the chop and the mine actions. Updated test actor accordingly.
...
This was SVN commit r3679.
2006-03-24 12:11:46 +00:00
ad8c29a8c7
Just a test map to see how close I can get to an actual Mediterranean biomic map given our current art assets. It is currently unfinished, but will continuously update.
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This was SVN commit r3678.
2006-03-24 05:24:46 +00:00
3efeeecb84
# Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
...
This was SVN commit r3675.
2006-03-23 10:50:45 +00:00
792c479165
* Fixed bug in command lists that was causing the first item in a production list to not be displayed.
...
* Got selection list (shows a list of portraits of the currently
selected units, with health bars) to work, including horizontally
expanding tab (using a helmet tab temporarily to get an idea of the icon
location).
* Todo: Dynamically adjust tab position when horizontal list (tabs need
more blending room); bleed portraits into additional rows above when the
number of entities in the selection exceeds the length of a list.
This was SVN commit r3674.
2006-03-23 07:45:52 +00:00
c802dc3152
* Fixed minor glitch which was causing the garrison icon to not appear. (Temporarily moved garrison value into command cell sheet, then changed mind and swapped it back to having its own sheet, since it'd probably need to be coloured to match the nearby supply icon.)
...
This was SVN commit r3673.
2006-03-22 18:21:27 +00:00
8dd3a61a3a
* Took Philip's advice and made all local GUI variables actually local using var.
...
* Added a simple "Game is Paused" text message to the Pause hotkey.
This was SVN commit r3672.
2006-03-21 22:30:29 +00:00
ccc8055226
Fail more nicely with invalid actors
...
This was SVN commit r3669.
2006-03-19 22:37:56 +00:00
c29f4ca444
Minor alignment correction.
...
This was SVN commit r3668.
2006-03-19 06:38:24 +00:00
be382223f8
fixing the glossy buttons
...
This was SVN commit r3667.
2006-03-19 02:34:02 +00:00
28c6bc2fbb
* Minimap buttons are in place and clickable (though not actually hooked up with any events yet). The arc buttons still don't look quite right, but artist intervention will no doubt set me right.
...
This was SVN commit r3663.
2006-03-18 17:42:37 +00:00
8315bcce96
* Fixed invalid name bug that slipped in when I did a blind commit. (Minimap buttons aren't positioned right, but at least I've got some of them up.)
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* Split command backs into outer ring and inner bubble (so nested
add_color can be used to illuminate only the interior).
* Used nested add_color (when you have a new toy, you have to play with
it) to make only the icon of a tab illuminate, which looks a lot better.
* Removed garrison sprite definition, since that cell sheet is not long
for this world.
This was SVN commit r3662.
2006-03-18 06:58:16 +00:00
7fc3d5cfac
This was SVN commit r3661.
2006-03-18 05:49:56 +00:00
b0d1110f52
Reduced length of some of the player names, since they were longer than the GUI pane where they're displayed. (And thanks for the XML, Philip.)
...
This was SVN commit r3660.
2006-03-18 05:31:35 +00:00
c2f13c689e
Load default player data from XML
...
This was SVN commit r3658.
2006-03-18 04:38:41 +00:00
6f506dcc33
* UI tweaks, fixes, updates for the affected files.
...
* New horizontal tab
This was SVN commit r3655.
2006-03-17 10:52:00 +00:00
3f95dcb6ba
Idle and Flare buttons on the MiniMap (though I'm currently not sure why they're unclickable).
...
Started on the surrounding buttons, but unsure if they work or not since
the engine is now crashing for me after archive. :( (Modifying a data
file while the game is running also causes the game to crash.)
Committing some changes anyway.
This was SVN commit r3650.
2006-03-16 17:38:55 +00:00
f32388742b
* New command icons because the old ones were ugly (tried out the new abrg dds convert - works nicely and looks better with these monochromatic gradients)
...
* Experimented with rollovers for the command icons
This was SVN commit r3649.
2006-03-16 11:29:50 +00:00
72af90ea14
This was SVN commit r3645.
2006-03-16 04:00:42 +00:00
26dc8cc4c8
- tex_dds: fix comment; enable warning on unsupported formats
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- renderer: avoid particle-emitter memory leak warnings
This was SVN commit r3639.
2006-03-15 18:32:24 +00:00
8438a45948
* fixed the stat icons (resizing 64x64 textures down to 16x16 isn't as pretty as the real 16x16 texture)
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* made the menu icons
* tweaked the tech icon
This was SVN commit r3638.
2006-03-15 11:59:32 +00:00
d2c9a02df2
This was SVN commit r3637.
2006-03-15 09:10:02 +00:00
55f91550b5
* CSV-based icon sheet definitions. (Mmm, data-driven methodology ...)
...
* First wave of minimap changes (still need to do all the buttons).
* Removed deprecated UI art.
This was SVN commit r3633.
2006-03-14 23:01:55 +00:00
ed38414b41
Texture converter, DevIL: ABGR DDS support.
...
Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.
This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
1c1bfcbb53
fixed orientation of minimap pane
...
This was SVN commit r3630.
2006-03-14 20:14:34 +00:00
fd65ae8415
Minimap side of the session - background with some buttons and icons
...
This was SVN commit r3629.
2006-03-14 10:58:50 +00:00
e1d5b241f2
New 'validProperty (propertyString)' function takes care of checking the validity of each subelement in an entity property. (Reduces all that 'if (a && a.b && a.b.c && a.b.c.d)' malarky to 'if (validProperty ("a.b.c.d"))'.)
...
This was SVN commit r3626.
2006-03-13 20:58:21 +00:00
2c405028f4
* Increased Optimus font to 14b.
...
* Got selection healthbars into correct position.
* Implemented statistic icons. (todo: tooltips)
* Enabled pick lists (had to resort to brute-force
check-every-subsection-of-an-entity-property-whenever-I-use-it method).
This was SVN commit r3621.
2006-03-10 21:23:39 +00:00
0defe7a347
New command icons
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Updated the rank icons
darkened 3 of the civ status images to help with readability
This was SVN commit r3620.
2006-03-10 12:57:05 +00:00
3a35ea935c
* Revised and hopefully ultimate resource counters. I have to admit they look pretty damn good to me.
...
This was SVN commit r3619.
2006-03-09 22:17:04 +00:00
ab58cab488
* Status-Pane-integrated civ information.
...
This was SVN commit r3617.
2006-03-09 16:49:26 +00:00
23409df58c
* Icon reshuffling.
...
This was SVN commit r3616.
2006-03-09 16:46:02 +00:00
5aed6a1ef6
This was SVN commit r3615.
2006-03-09 16:43:09 +00:00
3f98bdc76d
UI goodies - new status pane, civ overlays for the status pane, new resource icon background stuff, fixed the stat icons as requested
...
This was SVN commit r3614.
2006-03-09 11:25:57 +00:00
78710b8ff1
* Adjusted position of buttons so they arc the Status Pane.
...
* Started work on health bars below selection/garrison row (hidden for
now, as it's buggy).
* Implemented Jason's civ emblem icons.
This was SVN commit r3613.
2006-03-08 19:13:56 +00:00
efffb34f4a
New statistic icons, merged the armour and attack sheets into the blanks of the statistic sheet.
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This was SVN commit r3612.
2006-03-08 11:51:34 +00:00
b48dc75fe8
Here are some civ icons
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This was SVN commit r3611.
2006-03-08 07:32:39 +00:00
4b3997f1f6
update for small entity icons
...
This was SVN commit r3604.
2006-03-04 21:27:31 +00:00
780e441117
Moved some icon locations.
...
This was SVN commit r3600.
2006-03-04 18:28:52 +00:00
6e35ac1554
This was SVN commit r3599.
2006-03-04 18:28:13 +00:00
8d3222f9e2
Missing Optimus Princeps font.
...
This was SVN commit r3598.
2006-03-04 18:00:31 +00:00
d55593abf9
SVN seems to have become confused by the replaced icons. So deleted the tree and recommitted them to hopefully get back in sync.
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This was SVN commit r3597.
2006-03-04 17:57:02 +00:00
c0875f6d95
This was SVN commit r3596.
2006-03-04 17:55:25 +00:00
a793889a8b
UI overlay portraits
...
This was SVN commit r3595.
2006-03-04 12:48:24 +00:00
6c67e84ecd
* Added player colour to player name, using Matei's new getColour() function.
...
* Used the actual player names instead of sharing the profile name
(though the default names are a bit lengthy and extend off the UI; need
to figure out how to change those during game setup using each player's
profile name).
* Fixed health/stamina bug.
* Added an onMouseEnter() event for tabs at Matei's suggestion (so the
tabs will open simply by getting the cursor in proximity, instead of
needing two clicks).
This was SVN commit r3592.
2006-03-04 00:20:09 +00:00
0abb49ab09
* Removed portrait background from the large status portrait (by changing default sprites for all entities).
...
* Made tabs remain closed by default.
* Fixed error where foundations were referencing the older cell sheets.
* Added text equivalents for health and stamina.
This was SVN commit r3588.
2006-03-03 19:05:01 +00:00
c9250bd415
GUI Updates:
...
* Implemented Jason's new tabs for portraits. Shuffled buttons around a
bit.
* Started on Status Pane elements ... portrait, health and stamina bars,
garrison and supply counters, and descriptive text.
This was SVN commit r3585.
2006-03-03 00:02:01 +00:00
7fe7ddb6a1
yay, nice looking images - no lossless issues
...
This was SVN commit r3584.
2006-03-02 11:11:22 +00:00
03da3b23a1
hook up to builder; call archiveBuilderCancel
...
This was SVN commit r3577.
2006-03-01 22:17:02 +00:00
083d6f6104
Did more updates to commands.
...
* Pick lists should now display, though no events yet. (Except I've
disabled them for now, as their condition checks will fail in most
cases.)
* Building lists should now provide a building cursor when clicked, so
Matei can work on his stuff (though it gets a bit glitchy after that ...
The UI expects a portrait name and ID from the foundation, for example,
and so fails to find them and therefore continue to refresh the command
lists.)
This was SVN commit r3576.
2006-03-01 20:23:09 +00:00
65ddbcf2f9
new backgrounds
...
This was SVN commit r3575.
2006-03-01 09:23:44 +00:00
33c2877065
Jason's new Status Pane backdrop.
...
This was SVN commit r3574.
2006-02-28 18:27:38 +00:00
238ea155f3
Last update for tonight ... Tabs and commands are now displaying (albeit very fragilely due to unpredictable error-checking), "pick lists" and events still disabled while I work on getting them right. Also need to reshuffle button locations later when adapting to Jason's new Status Pane shape.
...
This was SVN commit r3573.
2006-02-28 07:03:35 +00:00
268584d177
Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
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This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.
This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
cbdc4e9686
Quick fix in the init(), where non-foundations seemed to produce errors (since their building property would be undefined). Just added an extra if check.
...
This was SVN commit r3570.
2006-02-27 04:58:04 +00:00
24a1ce0fd0
Removed an XMB file that got added to version control for some reason.
...
This was SVN commit r3569.
2006-02-26 22:51:43 +00:00
c55b49164a
Tweaked foundations' LOS so it depends on their sizes.
...
This was SVN commit r3567.
2006-02-26 22:25:17 +00:00
2e26b5e1da
Added foundations for all the building types.
...
This was SVN commit r3566.
2006-02-26 22:10:01 +00:00
422c1e1bc4
Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over).
...
This was SVN commit r3565.
2006-02-26 09:56:47 +00:00
2aebdd1894
another update
...
This was SVN commit r3561.
2006-02-25 12:54:11 +00:00
0be99c65bf
Removed hourglass from archive builder screen since it was ambiguous (user does have input, and can just click to skip that screen -- which isn't used at present anyway).
...
Also restored the Esc key to its previous role of quick-quit, as I'm
just too used to using it. :)
This was SVN commit r3560.
2006-02-24 18:12:54 +00:00
ffcd73ad96
played around with the icons a bit more
...
This was SVN commit r3559.
2006-02-24 10:50:38 +00:00
da2178db66
Basic progress bar UI at the start of the game requested by Jan, so player is aware of and can cancel archive building.
...
(Note that the Esc key is now used here, so you'll have to use another
key ... Ctrl+F4/Alt+F4/Ctrl+Break to quick-kill the game.)
Also set Matei's StartProduction to use entity's creation time.
This was SVN commit r3556.
2006-02-23 18:22:30 +00:00
e959e59614
icon demos
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This was SVN commit r3555.
2006-02-23 12:01:37 +00:00
a52365f90a
ranked stuff
...
This was SVN commit r3552.
2006-02-23 07:07:58 +00:00
a4c10bba1e
Quick fix to change to a "wait" hourglass cursor while the game is loading. Note that the placeholder icon has been ripped from AoM and should be replaced before we ship. :)
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This was SVN commit r3551.
2006-02-23 04:23:35 +00:00
7a4aeb69ed
Added production queue system and associated events. It might still need some extra features but it should be functional.
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This was SVN commit r3547.
2006-02-22 22:45:16 +00:00
022c84f43d
formation test1
...
This was SVN commit r3546.
2006-02-22 07:25:30 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
...
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
a40b3d38ae
Mythos' lighting tweak.
...
This was SVN commit r3544.
2006-02-21 03:57:10 +00:00
e0fe2b7253
This was SVN commit r3538.
2006-02-19 02:42:52 +00:00
008d487d2c
This was SVN commit r3537.
2006-02-19 02:40:40 +00:00
6d0a9c6d04
This was SVN commit r3536.
2006-02-19 02:39:49 +00:00
7396587f6e
Fix scenario DTD
...
This was SVN commit r3517.
2006-02-15 05:49:14 +00:00
36fa5ec2bf
* clean up CLightEnv a bit
...
* add CLightEnv::m_TerrainShadowTransparency
* shadows will let a fraction of diffuse light through
* added JS LightEnv objects, so the lighting environment can be changed
from the console
* new element TerrainShadowTransparency supported in the scenario .xml
format,
changed cantabrian_generated with an example
This was SVN commit r3513.
2006-02-15 00:45:16 +00:00
e3c3ac920f
lighter shadows for cantabrian_generated.xml
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This was SVN commit r3510.
2006-02-14 05:20:17 +00:00
7dee30e24c
- Terrain self-shadows (only noticeable with a low angle of sun)
...
- explicitly split ambient and diffuse
- add renderer.shadowZBias to bias depths in the depth texture
and avoid flickering artifacts caused by Z fighting
- cantabrian_generated uses new light values so that shadows aren't
pitch
black
This was SVN commit r3508.
2006-02-13 14:18:20 +00:00
pyrolink
9c739099fc
Various fixes to notifications and orders
...
Added escort--follow can be done by simply changing the default and
secondary actions from NOTIFY_ESCORT to NOTIFY_FOLLOW in
entityEventTargetchanged.
Bugs are: ranged units can't assist in attacking from some reason, and
when you tell a leading unit to run, the escorting unit doesn't.
This was SVN commit r3503.
2006-02-13 03:28:36 +00:00
b0e7b7d03e
Fixed a bug that was causing resources to go to NaN when you killed something.
...
This was SVN commit r3502.
2006-02-13 02:06:57 +00:00
56d8d31cd0
This was SVN commit r3485.
2006-02-08 07:26:32 +00:00
51cbee9f39
Gave the fauna horse random textures
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This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
7397615b5b
Reenabled shadows (it was misspelled as shadow=true instead of shadows=true).
...
This was SVN commit r3481.
2006-02-05 06:50:24 +00:00
pyrolink
54101c169f
Queue binding
...
This was SVN commit r3477.
2006-02-05 03:42:05 +00:00
41f08eecb8
Seems we didn't have just a "plain white" terrain... so I made one.
...
This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
3e2017147d
Snazzier resizing resource counters and some miscellaneous fixes.
...
This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
22be4ee0d6
temp ships with props
...
This was SVN commit r3455.
2006-02-01 10:53:10 +00:00
efc45aac23
This was SVN commit r3453.
2006-02-01 00:58:17 +00:00
79767e2e1b
This was SVN commit r3452.
2006-02-01 00:57:44 +00:00
f5dec3e4ab
This was SVN commit r3451.
2006-02-01 00:57:19 +00:00
6eb9bfa730
Reenabled shadows in system.cfg.
...
This was SVN commit r3445.
2006-01-29 23:54:29 +00:00
pyrolink
bbbb9e12af
-hotkey for cinematic interface (not working)
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This was SVN commit r3443.
2006-01-29 23:27:16 +00:00
Aeros
6699dc11c7
This was SVN commit r3435.
2006-01-29 03:59:32 +00:00
83ccd72798
Tiny fix to the "unit AI" in the damage event handler to make ranged units fight back when attacked.
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This was SVN commit r3423.
2006-01-24 11:08:53 +00:00
72cc581c2e
Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
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This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
c29c222936
Fixed a JS error message when corpses were attacked (because they had no
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armour).
This was SVN commit r3418.
2006-01-23 10:36:18 +00:00
1c541db46b
Health regen fix for ranged attack.
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This was SVN commit r3410.
2006-01-23 03:55:35 +00:00
cdd432ba46
updating the tips file to some latin
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This was SVN commit r3409.
2006-01-23 03:38:45 +00:00
16341dd834
Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret.
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This was SVN commit r3408.
2006-01-23 03:20:28 +00:00
199550457d
to entities that I'm adding to fix errors
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This was SVN commit r3407.
2006-01-23 02:34:38 +00:00
d5a4c87dcc
Fixes to the melee/ranged attack split.
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This was SVN commit r3404.
2006-01-22 11:55:47 +00:00
pyrolink
b1537950e2
fixes
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This was SVN commit r3400.
2006-01-22 11:08:27 +00:00
pyrolink
0e861e5ab1
Thank Stuart for the new attack properties (split into ranged and melee). Also, if running, the unit will use crush damage instead of melee.
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This was SVN commit r3395.
2006-01-22 08:51:34 +00:00
Aeros
111b5cf42d
This was SVN commit r3393.
2006-01-22 08:07:23 +00:00
c3b289ec0b
new demetrius entity to test animations
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This was SVN commit r3392.
2006-01-22 06:39:55 +00:00
5c5c6cd469
New actors to play with new animations
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This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
b32a8361e5
AI stance properties and extended animal templates.
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This was SVN commit r3390.
2006-01-22 05:28:41 +00:00
bda61f8030
2 handed spear animations
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This was SVN commit r3380.
2006-01-21 10:53:03 +00:00
pyrolink
5383104a4f
Added health regen/decay with time delay, corrected continual run bug (once running, disregards reorders to walk until destination reached).
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This was SVN commit r3377.
2006-01-21 11:01:08 +00:00
c85551a8b0
Renamed processAttack, entityEventAttack, entityDamage, etc to avoid confusion since several people didn't like the functions having different names than the properties of the entity object. Now the generic action handlers are called performAttack, performGather, etc and the damage function is simply called damage.
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This was SVN commit r3374.
2006-01-20 21:37:45 +00:00
livingaftermidnight
5dd1dba521
This was SVN commit r3370.
2006-01-19 11:32:09 +00:00
30b83db67b
Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision.
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This was SVN commit r3368.
2006-01-18 03:31:21 +00:00
cadbd77bc7
A temp Themistocles to test Wijit's cool new animations.
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This was SVN commit r3367.
2006-01-17 08:12:10 +00:00
d6ec773887
Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
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This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
pyrolink
01ff2fdf3b
Secondary order script support; run order addition
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This was SVN commit r3362.
2006-01-16 10:55:01 +00:00
2cc7221166
dual sword attack animations
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This was SVN commit r3361.
2006-01-16 09:58:03 +00:00
98496f2434
Added Matei's instructions to add a new generic order to the entity script. Not much of a contribution, but every little helps, eh? :)
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This was SVN commit r3360.
2006-01-16 02:01:24 +00:00
dafc496b6f
Some sword attack animations and a few new deaths
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This was SVN commit r3359.
2006-01-15 11:49:29 +00:00
thedrunkyak
052e08717e
Updated Video Menu, Fixed Audio Menu, Started Game Options Menu
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This was SVN commit r3358.
2006-01-14 13:54:49 +00:00
NoMonkey
cf224a6267
This was SVN commit r3357.
2006-01-13 05:00:55 +00:00
740d4ab616
Slight adjustments to options screen (fixed invalid style pgBorder, moved exit buttons to corners now that there's a Cancel, added floating tooltips). Looking good, though, Dan! (y)
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This was SVN commit r3356.
2006-01-12 15:17:35 +00:00
thedrunkyak
19ad5a21e8
fixed small error in last commit.
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This was SVN commit r3355.
2006-01-12 13:50:35 +00:00
thedrunkyak
da353cb16c
Cosmetic changes:
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Added areas for music, sound, ambient and voice control.
Resolution added
This was SVN commit r3354.
2006-01-12 13:49:30 +00:00
thedrunkyak
0dd74bb25f
Added Cancel button and cosmetic changes to options menu
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This was SVN commit r3353.
2006-01-12 10:41:45 +00:00
NoMonkey
d261d33bab
This was SVN commit r3352.
2006-01-12 10:15:20 +00:00
66d780eb49
Some fixes to the resource pool counters to make them dynamically lengthen based on caption length, and to adjust Housing / Population when buildings and units are created. (It probably doesn't yet deny creation of a unit if it would exceed population limit, though.) Also fixed a bug where an attempt to modify a resource value failed if it was zero.
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This was SVN commit r3351.
2006-01-11 15:12:41 +00:00
9a7fb2d090
A few more manual fixes.
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This was SVN commit r3348.
2006-01-09 15:58:42 +00:00
e45a9afaf0
run tweaks
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This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231
trying to test out the running stuff - deleting some old actors for the celts we no longer need
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This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
9da1e9e18b
Property tree listing in manual using Philip's cunning recursion algorithm.
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This was SVN commit r3345.
2006-01-08 23:50:11 +00:00
a08bf7b52e
Fixed some glitches in my entityInit code. Changed erroneous UP references to XP and promotion.
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This was SVN commit r3344.
2006-01-08 14:01:10 +00:00
0f2a1db46b
Initial layout of F1 unit manual.
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This was SVN commit r3343.
2006-01-08 13:39:05 +00:00
pyrolink
8f7202f00b
Entities default to run speed = 0
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Notification event
This was SVN commit r3340.
2006-01-08 08:23:59 +00:00
thedrunkyak
7720378f6c
Added Mute function, fixed minor bug.
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This was SVN commit r3335.
2006-01-07 11:42:59 +00:00
thedrunkyak
4026c15221
Changed the audio menu to allow disabling of the sound.
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This was SVN commit r3334.
2006-01-07 10:34:06 +00:00
pyrolink
1c43192f2d
All units start out with 0 run speed.
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This was SVN commit r3330.
2006-01-05 06:16:35 +00:00
7cb9a4a084
Fixed the entity pointing to incorrect actor
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This was SVN commit r3327.
2006-01-02 09:09:36 +00:00
0a3e9ec537
- Added pause game functionality.
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- Removed CDamageType from the engine - damage is now handled only
within the entity script (easier to mod/modify).
This was SVN commit r3325.
2006-01-02 03:07:29 +00:00
b045cfd480
This was SVN commit r3324.
2006-01-01 02:29:04 +00:00
165e4aacb9
cliff texture fix
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This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
6dfe5b082b
tartan fixes
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This was SVN commit r3322.
2005-12-31 12:24:25 +00:00
5487d069c4
Female fixes - new head, new head texture, new dress mesh, new celtic texture
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This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
ed86f34d20
Giving the Macedonian hero a sarissa. ;)
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This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
736aece049
This was SVN commit r3319.
2005-12-31 03:22:11 +00:00
Aeros
b961c4fd8c
This was SVN commit r3318.
2005-12-31 02:14:36 +00:00
892ae838ef
Fixing the phalanx stuff - new shields, and a walk animation
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This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
4f071bd979
some animation fixes for the sarrissa - new shield - and new attack
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This was SVN commit r3316.
2005-12-30 23:42:49 +00:00
e2d6417c2f
New animations - phalanx, celt taunts, and also a new woman walk and idle
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This was SVN commit r3315.
2005-12-30 09:43:00 +00:00
9710f3ee72
This was SVN commit r3314.
2005-12-30 09:07:38 +00:00
991e1430cf
Temp Actors of dead units to use in screenshots
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This was SVN commit r3313.
2005-12-30 06:54:02 +00:00
0b6b971ee8
Generic orders data commit (changes to the entity scripts and XML's).
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This was SVN commit r3310.
2005-12-29 08:43:38 +00:00
f8f81aa7d9
This was SVN commit r3297.
2005-12-28 14:03:30 +00:00
Aeros
2ed881c7c3
This was SVN commit r3296.
2005-12-28 11:25:38 +00:00
1c629470fd
xmas screenshot map edit for CheeZification
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This was SVN commit r3295.
2005-12-28 05:53:19 +00:00
ee9a2c9825
texture for shadow orientations
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This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92
flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
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This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd
flipped textures to see if the engine renders them at the correct angle.
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This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279
big terrain update - bobbo
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This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
9190ddf9ba
fixed some collision radius issues
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This was SVN commit r3290.
2005-12-27 00:27:07 +00:00
33e03fdf6d
some player ownership changes for some combat testing
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This was SVN commit r3289.
2005-12-27 00:00:22 +00:00
385e26b64f
Made some changes to the map, per Jason the Wijitmaker.
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This was SVN commit r3288.
2005-12-26 23:45:00 +00:00
f625290a39
Gave main-line Hellene spearmen the "standard" length spear.
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This was SVN commit r3286.
2005-12-25 08:27:49 +00:00
91d5d9da28
Female updates
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This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
c74eff63f0
Some Map fixes - moving the ones that are no longer valid after the entity rename to the /old folder and updated the ken map.
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This was SVN commit r3284.
2005-12-23 11:03:20 +00:00
b8f3adb225
Committed a screenshot I have been working on.
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This was SVN commit r3283.
2005-12-23 10:16:08 +00:00
d8149fe9a1
Doh, one more fix for some history and naming updates for the celtic dock
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This was SVN commit r3280.
2005-12-22 05:55:59 +00:00
75113dae35
few more tweaks to entities
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This was SVN commit r3279.
2005-12-22 05:52:36 +00:00
c6c0e0422d
Fixed some entities and added the missing greek ships
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This was SVN commit r3278.
2005-12-22 05:35:35 +00:00
8f5b5b7b73
Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds).
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This was SVN commit r3271.
2005-12-18 07:30:11 +00:00
74b8c5b15f
More Greek unit tweaks
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This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
1bedd9457a
- Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template.
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- Added a "dropsite" aura to mills, farmsteads and civil centers, and
modified the gathering code so you can only gather objects that have
this aura on them from one of these buildings. You can also add a
traits.supply.forageable tag to an entity to make it ignore the
requirement for dropsites and gather it wherever it is. I did this for
hunting, so you can hunt without being near a farmstead.
This was SVN commit r3265.
2005-12-17 09:28:26 +00:00
2d477a09cf
Profiler: Shift+F11 to save profile data into logs/profile.txt
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This was SVN commit r3263.
2005-12-17 02:33:57 +00:00
a40ee4bcbc
Fixed the button flickering bug. It turns out that guiHide/guiUnHide were settings controls to hidden/unhidden each tick, which caused the C++ code to reset mouse interaction properties even if the thing went from unhidden to unhidden. I fixed it by making guiHide and guiUnHide check whether the control is already hidden/unhidden before changing it, though maybe we want different behaviour from the C++ code.
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This was SVN commit r3262.
2005-12-17 00:24:43 +00:00
7af724889c
Updated unit training to work with the new entities.
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This was SVN commit r3261.
2005-12-16 22:52:10 +00:00
cf4c27f2a9
Changed the create lists for the Civ Centres so they'e no longer invalid (needs to point to the _b versions of CSes).
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This was SVN commit r3260.
2005-12-16 16:21:40 +00:00
299248ec46
Entity fixes, new greek material
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This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
4de14f47f7
Sheep should no longer be overly fond of trees & rocks.
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This was SVN commit r3258.
2005-12-16 07:22:40 +00:00
2d969da879
Removed some debug messages.
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This was SVN commit r3257.
2005-12-16 07:19:47 +00:00
54194e49ec
This was SVN commit r3256.
2005-12-16 07:13:13 +00:00
59eadae140
Fixed build buttons for new entities.Fixed command buttons for the new entities. Also fixed a bug where build buttons disappeared after you clicked a unit that couldn't build anything (there was a missing guiUnHide) and added infidelity aura to herdable animals.
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This was SVN commit r3255.
2005-12-16 07:12:19 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
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This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
96df45e83d
This was SVN commit r3252.
2005-12-15 23:20:53 +00:00
6578c2c05c
Added the new entities.
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This was SVN commit r3251.
2005-12-15 22:58:31 +00:00
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
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This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
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This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
213463fdfd
update JS code to use new fade code. fix some indentation.
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This was SVN commit r3242.
2005-12-13 23:19:15 +00:00
e4cf72e949
Rewrote InfidelityAura in a more correct way (if there are units from several players but none from your owner near you, you should switch to the player with the most units, not remain with your current owner; also, don't count other infidel things as units of your own player near you, so groups can be converted together).
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This was SVN commit r3240.
2005-12-13 21:43:08 +00:00
0eb7108272
Added aura scripts and 3 auras: a Courage aura of 15 on Themistocles and 5 on Alexander, a Fear aura of 5 on Leonidas, and an Infidelity aura on female citizens.
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This was SVN commit r3237.
2005-12-13 08:03:49 +00:00
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
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This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
2e5d310c56
Trees can no longer move.
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This was SVN commit r3231.
2005-12-11 23:28:08 +00:00
Aeros
78cc73481c
This was SVN commit r3228.
2005-12-11 04:11:08 +00:00
a5f9789940
Fixes to entity death and event handling (buildings should no longer be able to move, all units should be able to die).
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This was SVN commit r3225.
2005-12-11 02:08:24 +00:00
14ecaf2f08
oops wrong material type - fixed
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This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
5e12267025
Balrog for Philip (all in temporary/test folders to be removed prior to release)
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This was SVN commit r3223.
2005-12-11 00:08:30 +00:00
724477a0d9
Atlas build, and new toolbar icons.
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This was SVN commit r3216.
2005-12-09 03:59:31 +00:00
Aeros
ce3bd33d76
grass clumps
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This was SVN commit r3206.
2005-12-07 07:51:19 +00:00
9b1da42678
Atlas: Better toolbar.
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This was SVN commit r3192.
2005-12-05 20:17:10 +00:00
Aeros
15ce055695
This was SVN commit r3191.
2005-12-03 11:05:00 +00:00
48ef5c0a32
Greek Ships!
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This was SVN commit r3189.
2005-12-03 00:50:19 +00:00
e0aa4feb99
Fixed a few issues in Cantabrian Highlands.
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This was SVN commit r3181.
2005-11-27 01:27:44 +00:00
b4e50e24ba
This was SVN commit r3180.
2005-11-27 01:17:09 +00:00
e92c36bc36
Added new cantabrian_generated.
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This was SVN commit r3178.
2005-11-27 01:10:10 +00:00
Aeros
760b915d54
bobby - added large oaks and tweaked scale on normal oaks
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This was SVN commit r3169.
2005-11-22 07:22:09 +00:00
fd7af9481a
Siege wagons for the packed versions of the siege weapons
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This was SVN commit r3168.
2005-11-21 10:40:26 +00:00
560e4d5077
Greek Siege Weapons
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This was SVN commit r3153.
2005-11-19 11:22:57 +00:00
ae7303cce4
removal of the last of the .png files (except what is left over in your local screenshot folders)
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This was SVN commit r3150.
2005-11-18 22:50:37 +00:00
c2b3157b8d
test objects for the renderer
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This was SVN commit r3147.
2005-11-18 12:57:31 +00:00
78af045795
Removing last remaining .png files
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This was SVN commit r3140.
2005-11-18 04:15:31 +00:00
Aeros
bd7078161c
Bobby - Forest Oak trees added and fixed the messed up poplar prop point that was giving people telephone poles. Moved the old oaks (since we already had an oak.xml) to oak_old.xml
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This was SVN commit r3139.
2005-11-16 09:05:29 +00:00
Aeros
96aea16461
This was SVN commit r3137.
2005-11-14 00:54:41 +00:00
Aeros
7e16caf791
This was SVN commit r3136.
2005-11-14 00:52:14 +00:00
Aeros
a198cba9b7
This was SVN commit r3135.
2005-11-14 00:50:59 +00:00
c38352703e
Greek horse cavalry stuff
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This was SVN commit r3132.
2005-11-13 11:38:29 +00:00
pyrolink
139698ec1d
Entity heal update.
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This was SVN commit r3129.
2005-11-13 06:43:04 +00:00
f27cab84f8
Finishing of the last of the greek buildings for Milestone VII
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This was SVN commit r3126.
2005-11-09 09:53:50 +00:00
Aeros
9305db42a2
Bobby - Lumbardy Poplar asset added to test new tree implimentation system ingame and to show to an impacient Michael ;)
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This was SVN commit r3125.
2005-11-09 09:18:05 +00:00
9d3be5713b
Work around what is apparently an ATI driver bug in the GLSL implementation
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This was SVN commit r3113.
2005-11-06 22:47:26 +00:00
f160fe1469
instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out)
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This was SVN commit r3108.
2005-11-06 17:36:58 +00:00
d3441f3f48
This was SVN commit r3082.
2005-11-03 00:07:13 +00:00
62c0dc6fc2
Another grass texture. Should be one of my last for a while. I think e now have a good variety of grasses to fill out most biomes.
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This was SVN commit r3081.
2005-11-03 00:06:30 +00:00
32ee913936
Gallic Fortress
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This was SVN commit r3077.
2005-11-02 02:04:10 +00:00
ab0afbb299
Celt special building
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This was SVN commit r3076.
2005-11-01 10:33:09 +00:00
d41283ab52
This was SVN commit r3075.
2005-11-01 06:26:14 +00:00
f1877c0493
First draft of the celt turf wall - deletion of some old unused celt meshes.
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This was SVN commit r3074.
2005-11-01 04:41:50 +00:00
9f7de4bd3a
Celt wall entities
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This was SVN commit r3073.
2005-11-01 04:43:35 +00:00
416c7fe4ba
Get rid of errors (selection can have size 0).
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This was SVN commit r3061.
2005-10-30 21:09:27 +00:00