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257736abeb
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New Roman mill model
This was SVN commit r10967.
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2012-01-27 20:43:35 +00:00 |
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901d507687
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HistoryGuy's requested Oasis match up.
This was SVN commit r10966.
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2012-01-27 20:19:17 +00:00 |
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15c50dd2ed
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Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
This was SVN commit r10965.
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2012-01-27 05:44:57 +00:00 |
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73e33d2719
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Carthaginian quinquereme movement animations
This was SVN commit r10964.
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2012-01-25 22:54:20 +00:00 |
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acc78e7e79
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Carthaginian trireme animations
This was SVN commit r10963.
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2012-01-25 21:46:24 +00:00 |
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bab593fc6b
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#New audio additions, notably resource selections and ship selection and death.
This was SVN commit r10962.
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2012-01-25 02:51:48 +00:00 |
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9da4f99d1d
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Carthaginian bireme rowing animations
This was SVN commit r10959.
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2012-01-24 00:10:45 +00:00 |
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cdcd259dd9
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Tweaking foliage colors.
Tweaked outpost/scout towers tips.
Touched up Gambia River and Punjab.
This was SVN commit r10958.
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2012-01-23 13:23:51 +00:00 |
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60e6a71870
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This was SVN commit r10957.
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2012-01-22 23:19:34 +00:00 |
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3b811a930f
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Updating the hele trireme's mesh UV mapping
This was SVN commit r10956.
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2012-01-22 23:12:37 +00:00 |
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69a6015929
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Updated Ships Demo map to feature all the latest ships.
This was SVN commit r10955.
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2012-01-22 23:04:12 +00:00 |
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c089f59b61
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hele trireme rowing animations and model updates
This was SVN commit r10954.
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2012-01-22 22:12:26 +00:00 |
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7f679a7975
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# Support separate rotation and scaling for each terrain texture
This was SVN commit r10952.
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2012-01-22 18:20:33 +00:00 |
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2b96eafdb4
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This was SVN commit r10951.
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2012-01-22 18:10:34 +00:00 |
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ae6f144eda
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More house cleaning.
This was SVN commit r10950.
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2012-01-22 17:28:03 +00:00 |
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ee0c4db2ac
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Cleaning house.
This was SVN commit r10949.
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2012-01-22 16:03:53 +00:00 |
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1b8d52dd6b
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Cleaning out unused PMD mesh files. 272 files, total.
This was SVN commit r10948.
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2012-01-22 15:22:21 +00:00 |
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d40e4797de
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Report timer_Resolution via hwdetect
This was SVN commit r10947.
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2012-01-22 13:49:09 +00:00 |
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1f9e87c60f
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Running animation for sheep created by Zaggy. Movement speed reduced
This was SVN commit r10945.
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2012-01-22 01:21:56 +00:00 |
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9bc10c2231
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hele pentekonter ship rowing animations and model update
This was SVN commit r10944.
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2012-01-22 00:39:03 +00:00 |
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42fc573b2c
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#Updated chicken animations by Zaggy1024
This was SVN commit r10943.
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2012-01-21 20:04:59 +00:00 |
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8c989cba0f
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#Sheep animations by Zaggy1024
This was SVN commit r10942.
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2012-01-21 19:39:18 +00:00 |
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206d83636d
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#Punjab map, still a work in progress.
#Tropical grass sprites.
This was SVN commit r10941.
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2012-01-21 14:42:32 +00:00 |
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23959ec119
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Made the menu background scroll slightly faster.
This was SVN commit r10938.
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2012-01-20 23:21:27 +00:00 |
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c7baf204e7
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Outpost work.
This was SVN commit r10937.
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2012-01-19 21:04:37 +00:00 |
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2da41a2ac3
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#Updated Roman Scout Tower.
This was SVN commit r10935.
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2012-01-19 13:41:32 +00:00 |
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fbf19649c1
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Updating Mediterranean terrains.
This was SVN commit r10934.
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2012-01-19 01:56:46 +00:00 |
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0831c4497c
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Update to camel run animation by Athos
This was SVN commit r10933.
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2012-01-19 00:05:51 +00:00 |
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dac87093c6
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Hero attack balancing.
Updated a few terrains.
This was SVN commit r10931.
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2012-01-18 22:26:33 +00:00 |
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7a79418d3e
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New movement animations for all Persian chariots. Additions to skeletons.xml
This was SVN commit r10930.
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2012-01-18 22:00:02 +00:00 |
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86e6f378e3
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tweaked body textures for roman swordsmen.
This was SVN commit r10928.
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2012-01-18 18:03:32 +00:00 |
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73143f48fe
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Tweaked a couple maps.
Made outpost last a little longer.
Adjusted war dog cost again.
This was SVN commit r10927.
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2012-01-18 16:00:34 +00:00 |
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b928b334b3
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Nerfed the War Dog a bit.
Tweaked Gambia River to have tributaries.
This was SVN commit r10925.
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2012-01-18 10:41:18 +00:00 |
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14b798c63f
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Fix to irregular Blender bone rotations in wheeled vehicles
This was SVN commit r10924.
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2012-01-18 00:10:31 +00:00 |
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bed2a781c2
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Update to Roman siege ram texture and mesh
This was SVN commit r10922.
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2012-01-17 21:59:59 +00:00 |
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cd940b408c
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Gambia River is now more like the random map description.
This was SVN commit r10921.
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2012-01-17 15:40:32 +00:00 |
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45b628acac
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Roman ram template work.
This was SVN commit r10920.
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2012-01-17 11:08:31 +00:00 |
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52c289dfd5
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Roman siege ram with animations
This was SVN commit r10919.
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2012-01-16 23:46:02 +00:00 |
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126be40e22
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Fixed attack errors when there are no targets left
This was SVN commit r10918.
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2012-01-16 19:42:48 +00:00 |
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b63f8d264a
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Fixed attackMoveToLocation apart from when it runs out of targets.
Thanks to iap for pointing out a stupid error I had made.
This was SVN commit r10917.
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2012-01-16 19:33:28 +00:00 |
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a985b7bb39
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#New horse textures for Roman heroes.
This was SVN commit r10913.
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2012-01-15 20:01:15 +00:00 |
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adfc535a29
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Persian Apple Bearer
This was SVN commit r10912.
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2012-01-15 17:27:34 +00:00 |
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6d3b9c5cf0
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This was SVN commit r10911.
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2012-01-15 16:14:35 +00:00 |
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bf8f019480
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Added Carthaginians to Acropolis III. So now it is Rome vs. Carthage.
This was SVN commit r10910.
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2012-01-15 15:28:14 +00:00 |
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906e713880
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This was SVN commit r10906.
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2012-01-13 16:52:08 +00:00 |
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40b9fc8c1e
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This was SVN commit r10905.
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2012-01-13 09:49:05 +00:00 |
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2b59c16d16
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Updated grass terrains.
Tweaked maps.
New "outposts" tip.
This was SVN commit r10900.
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2012-01-12 10:34:58 +00:00 |
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a4dd25db90
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Tweaked outpost entity.
This was SVN commit r10899.
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2012-01-12 05:54:22 +00:00 |
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bab3fc0849
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This was SVN commit r10893.
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2012-01-11 13:32:21 +00:00 |
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8c10507112
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Fixed roman struct texture.
7x7 decal
This was SVN commit r10892.
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2012-01-11 13:12:11 +00:00 |
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