12ac4c7714
Fix pop indication of paused items.
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Reported by @Langbart at 75aa2091b7
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Differential revision: https://code.wildfiregames.com/D4308
Comments by: @Langbart, @marder , @Silier
Fixes #6452
This was SVN commit r26739.
2022-04-01 05:22:49 +00:00
02b87cdb46
Fixes MSAA on macOS GL drivers for textures with incorrect sample count, fixes #6480
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Refs #5969
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4581
This was SVN commit r26737.
2022-03-31 07:04:51 +00:00
a3248ac04b
Escapes paths in user report terms to fix invisible backslashes on Windows. Fixes #6475
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Patch By: Langbart
Differential Revision: https://code.wildfiregames.com/D4579
This was SVN commit r26733.
2022-03-29 22:11:58 +00:00
3f8cbecd72
Remove hardcoded shadows in Atlas UI
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Fixes c9a7aabbea
Patch by: @nwtour
Accepted by: @phosit
Tested by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4400
This was SVN commit r26730.
2022-03-28 22:47:52 +00:00
ff7c5c7601
[maps] Improve forests on savanna and nubia biomes
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Accepted by: @wowgetoffyourcellphone
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4562
This was SVN commit r26729.
2022-03-28 22:41:05 +00:00
5836637dde
[Maps] Oly use actors in the decoratives of the random biomes
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Accepted by: @wowgetoffyourcellphone
Patch by: @marder
Differential Revision: https://code.wildfiregames.com/D4569
This was SVN commit r26728.
2022-03-28 22:39:45 +00:00
8f85f24608
Update the water height slider if the water height is set using the picker.
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Patch by: @phosit
Fixes : #6424
Differential Revision: https://code.wildfiregames.com/D4576
This was SVN commit r26727.
2022-03-28 22:36:17 +00:00
a33e0ccc84
Remove some duplicated code from ScriptInterface.cpp
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Tested by: @Langbart
Patch by: @smiley
Differential Revision: https://code.wildfiregames.com/D4574
This was SVN commit r26725.
2022-03-28 21:58:22 +00:00
c842678591
Removes usages of EXT and INTEL timer query GL extensions.
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Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4571
This was SVN commit r26724.
2022-03-28 17:32:09 +00:00
4013004040
[art] Odds n Ends. Add different trees to the Ptolemy library. Give the Polybolos a slightly larger projectile. Make a tree texture darker.
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This was SVN commit r26723.
2022-03-28 09:56:17 +00:00
e341daef26
[art] Add player color to hele_struct_b.
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This was SVN commit r26722.
2022-03-28 09:55:02 +00:00
050dff3aec
[art][actors] Fix/Tweak some Carthaginian and Gallic actors.
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This was SVN commit r26720.
2022-03-27 09:45:15 +00:00
8935fc8748
[art] Fix the front-back position of the Carth camel trader prop and now use it.
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This was SVN commit r26719.
2022-03-27 09:43:19 +00:00
6a0a9370e9
[art] Delete this old, unused brit unit texture.
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This was SVN commit r26718.
2022-03-27 09:39:03 +00:00
d2df1e5090
[art] Fix vertical position of this Carthaginian apartment model
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This was SVN commit r26717.
2022-03-27 09:37:11 +00:00
3245cf1ad1
[art][actors] Tweaked the look of some actors and some minor style stuff.
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This was SVN commit r26715.
2022-03-27 01:32:17 +00:00
838d7de552
[ART][TEXTURES][UI] Reduce resolution of these 20 technology portraits to a consistent 128^2. Save a little bit of space.
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This was SVN commit r26714.
2022-03-26 23:53:48 +00:00
860552b166
[art] Fix 2 actors caught by Jenkins.
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Reported by @Stan
This was SVN commit r26713.
2022-03-26 19:08:09 +00:00
4934784266
Adds USE_FP_SHADOW to shader context only for GL ARB.
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This was SVN commit r26712.
2022-03-26 19:00:28 +00:00
6e3b33806c
[art][Atlas][Alpha 26] Improve some Atlas structures.
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- Use a nicer actor for the obelisk
- Better portrait for sele_colonnade.xml and Stoas
- Tweak some civs for the tents
This was SVN commit r26711.
2022-03-26 09:00:49 +00:00
5fa5b0ad24
[Alpha 26] Tweaked these Han technologies a little
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This was SVN commit r26710.
2022-03-26 08:56:07 +00:00
efd296fb72
[art] Some additional art fixes and improvements before commit freeze.
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- Date Palm actor variations for use on structures and elsewhere
- Fixed missing player color on the Celtic battering ram
- Unit actor fixes and updates
- Updated a Spartan unit texture and added a spec map for weapons
This was SVN commit r26709.
2022-03-26 08:54:24 +00:00
cf1d45042b
[art][actors][Spartans] Fix and enhance some Spartan actors. Add some Helot actors for fun.
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This was SVN commit r26708.
2022-03-26 02:32:12 +00:00
bc43ae9461
[art] Make is so these Lithobolos operator actors don't share the same helmet types.
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This was SVN commit r26707.
2022-03-26 01:37:56 +00:00
0422d243c6
[art] A longer spear for the Persian champion cavalry.
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This was SVN commit r26706.
2022-03-26 01:36:48 +00:00
cc16f89404
[Atlas] [Maps] Keep tweaking the Han sandbox map.
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This was SVN commit r26704.
2022-03-25 06:58:16 +00:00
ca78a599db
Make catapult / stonethrower more useful.
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So decrease their attack spread to 3, increase their crush damage and
also increase their vision range slightly, so you can actually see what
they attack.
This still means they are primarily useful against buildings, and not
unit killer as in a23.
Patch by: @marder
Differential revision: https://code.wildfiregames.com/D4511
Accepted by: @chrstgtr, @ValihrAnt, @wowgetoffyourcellphone
Comments by: @Langbart, @Stan
This was SVN commit r26703.
2022-03-25 06:32:37 +00:00
a98049220c
Use the Introductory Tutorial as tutorial.
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As opposed to the Starting Economy Walkthrough, which is less
beginner-friendly.
Patch by: @azayrahmad
Differential revision: https://code.wildfiregames.com/D4194
Fixes #6347
This was SVN commit r26702.
2022-03-25 06:25:22 +00:00
4ddaa93a56
[art][Atlas] Move the terrains from the "new_temp" folder to the "biome-temperate" folder.
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Requested by @Vladislav and @Stan
This was SVN commit r26701.
2022-03-22 07:01:43 +00:00
a403a9ed2e
[Atlas] [Maps] Update the Default map in Atlas
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Lowers default terrain grid height, which helps with shadow
sharpness on old shadows and allows for more vertical height
A nicer Skybox as default
One of the new higher-quality Terrain Textures by default
Patch by: @wowgetoffyourcellphone
Accepted by: @marder
Differential Revision: https://code.wildfiregames.com/D4446
This was SVN commit r26700.
2022-03-22 00:03:28 +00:00
6db7039bb4
fix mainland: decorative bushes spawnig inside the player cc on mainland.js
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Patch by: @marder
Accepted by: @Langbart
Differential Revision: https://code.wildfiregames.com/D4549
This was SVN commit r26699.
2022-03-21 23:58:44 +00:00
6ad67d6a38
[art] only use the blossoming variant of the apple tree as a fruit tree to make it more distinct.
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Add a normal variant.
Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4555
This was SVN commit r26698.
2022-03-21 23:55:34 +00:00
1f09d43c7c
Use geometry instead of transparency for han shields.
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Recommended by: @vladislavbelov
Removed unused head for liu bang.
This was SVN commit r26697.
2022-03-21 23:41:08 +00:00
63841facb7
Remove not working terrain_parallax_spec.xml material and usages.
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Remove two other unused/bad textures and use a better dummy texture
instead.
This was SVN commit r26696.
2022-03-21 20:29:22 +00:00
3c0c9098cf
Adjust animal stances.
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There have been complaints on the forums (e.g.
https://wildfiregames.com/forum/topic/51245-how-do-you-guys-feel-about-a25-in-terms-of-how-much-fun-you-have-compared-to-a23-or-a24/#comment-446690 ).
Boar and walrus now behave the same as the elephants (only attack back
when attacked), whilst most other animals have defensive stance (attack
only within some smaller distance and chase until left vision).
Differential revision: https://code.wildfiregames.com/D4533
Reviewed by: @marder , @wowgetoffyourcellphone
Comment by: @Silier
This was SVN commit r26694.
2022-03-21 06:58:13 +00:00
aca70ab800
[gameplay] Reenable the Han Academy' ability to be captured.
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This was SVN commit r26692.
2022-03-21 02:43:20 +00:00
830839d55b
[art] Improved a few portraits
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This was SVN commit r26691.
2022-03-21 01:55:19 +00:00
249f7cad55
Fixes cinematic camera distortion on some angles.
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Differential Revision: https://code.wildfiregames.com/D4567
This was SVN commit r26690.
2022-03-20 21:59:49 +00:00
8d9396e07e
[art] Fix a space in the file name of this rock template, then fix the refs in the maps that use it.
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This was SVN commit r26689.
2022-03-20 19:36:50 +00:00
a57581471d
Reduces the number of uniform changes in decals rendering and the number of render queries in models.
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This was SVN commit r26688.
2022-03-20 16:08:19 +00:00
d214745f8f
Reduces the number of uniform changes in decals rendering.
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This was SVN commit r26687.
2022-03-20 14:58:03 +00:00
fd1eb35e07
[art] replace fig tree by the better visible date palm (or by berries)
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Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4560
This was SVN commit r26686.
2022-03-20 14:51:51 +00:00
d8f6995dba
[art] switch the berries on savanan biome
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Patch by: @marder
Accepted by: wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4558
This was SVN commit r26685.
2022-03-20 14:50:22 +00:00
9387020ace
[art] remove a decal from the small desert mines
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Patch by: @marder
Accepted by: @wowgetoffyourcellphone
Differential Revision: https://code.wildfiregames.com/D4557
This was SVN commit r26684.
2022-03-20 14:36:23 +00:00
feb32fba1a
[art] Recenter the Maurya ram mesh, it was centered with the wooden beam unlike the other ones.
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Noticed by: @wowgetoffyourcellphone
This was SVN commit r26683.
2022-03-20 13:54:27 +00:00
74275a12f3
Fix some style issues noticed by translators.
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This was SVN commit r26682.
2022-03-20 08:08:27 +00:00
e69a729b64
[art] The final new default cursor?
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This was SVN commit r26681.
2022-03-20 03:24:21 +00:00
1c95269354
[art Alpha 26] Update the footprint sizes and selectable shapes for mechanical units (Siege and Ships)
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Closes #6459
This was SVN commit r26680.
2022-03-20 00:34:19 +00:00
af4317c92f
[art] Remove this unused actor.
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This was SVN commit r26679.
2022-03-20 00:30:41 +00:00
897b37040c
[gameplay] Increase the cost of mercenary cavalry from 80 to 90 metal.
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Patch by: @marder
Accepted by: @ValihrAnt
Differential Revision: https://code.wildfiregames.com/D4515
This was SVN commit r26678.
2022-03-19 17:00:56 +00:00