bc1efba1dc
Moves water rendering update to CCmpWaterManager and uses sim time instead of real time. Fixes water not animating in Atlas and incorrectly animating while the game is paused.
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This was SVN commit r12758.
2012-10-15 19:36:04 +00:00
1fb7889539
Postproc manager
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This was SVN commit r12755.
2012-10-15 10:34:23 +00:00
9e328e6b9f
Changing sky manager to render sky using cubemaps, to avoid duplication of sky textures in memory.
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This was SVN commit r12727.
2012-10-03 12:40:01 +00:00
779a33ee30
Water and waterfall shaders, materials and examples.
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This was SVN commit r12643.
2012-09-08 18:56:13 +00:00
d04f737c5e
Putting a check for bad texture references, in case anyone tries to use old-style texture tags in actors.
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This was SVN commit r12637.
2012-09-06 21:05:34 +00:00
7d2e201332
Fixes some unreferenced formal parameter warnings
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This was SVN commit r12611.
2012-09-02 23:07:16 +00:00
ba3b6b9bb7
Attempting to rewrite fixed renderpath model rendering code to apply LOS to models.
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This was SVN commit r12593.
2012-09-02 01:33:56 +00:00
e8758b8bf1
Making sure LOS really is black after Reveal Map option is used...
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This was SVN commit r12565.
2012-08-31 18:33:03 +00:00
5f88bf8a79
Displays error when converting a grayscale texture instead of possibly crashing, refs #1640
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This was SVN commit r12560.
2012-08-30 19:24:24 +00:00
ddbc9e7d86
Disables useless MSVC warning in MikktspaceWrap. Cleans up a few inconsistencies
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This was SVN commit r12505.
2012-08-21 16:40:07 +00:00
875ea8f440
Fixes some warnings in mikktspace and weldmesh
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This was SVN commit r12481.
2012-08-19 20:28:00 +00:00
a17ffaa0f2
Fixes weldmesh build on *BSD
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This was SVN commit r12478.
2012-08-19 19:57:23 +00:00
6e326e2d2e
Ticket 1603: Using GL extension defines to avoid compiler errors on older systems
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This was SVN commit r12472.
2012-08-19 07:05:11 +00:00
37964d048e
Added camera movement speed modifier keys.
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This was SVN commit r12455.
2012-08-17 18:33:41 +00:00
e488eb4d6f
Bugfix for smoothlos, a test routine was complaining because g_Renderer wasn't available in test mode.
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This was SVN commit r12307.
2012-08-07 18:28:23 +00:00
88ab3f0f5b
Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps
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This was SVN commit r12306.
2012-08-07 18:21:16 +00:00
648e68e49c
smooth LOS
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This was SVN commit r12304.
2012-08-06 22:38:42 +00:00
da8c673a0a
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
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This was SVN commit r12300.
2012-08-06 19:10:47 +00:00
692795e56e
Added engine-side obstruction group sanitizing, saving, and loading. Refs #1566
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This was SVN commit r12258.
2012-08-01 21:38:13 +00:00
2c8adb1aea
Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527 . Refs #1360
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This was SVN commit r12229.
2012-07-29 23:04:22 +00:00
f598101c34
Add support for multiple UVs and data driven texture loading. From myconid's patches. Fixes #1493 and fixes #1497 .
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This was SVN commit r12183.
2012-07-23 22:49:46 +00:00
99d04e93bb
Implements global tech modification function. Fixes #1358 , refs #1520 .
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Applies tech modifications to template data returned by GuiInterface.
Extends engine to load arbitrary global scripts, separates this from RNG
replacement. Refs #1193 .
Loads global scripts for most script contexts for consistency.
Adds simulation tests for global scripts.
This was SVN commit r12056.
2012-07-03 02:16:45 +00:00
821cfe8862
Removed reverse dependency on SOverlayTexturedLine from CTexturedLineRData; fixes dangling pointer dereference. Fixes #1495 .
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This was SVN commit r11979.
2012-06-17 03:40:35 +00:00
2243f699fc
Fix test failure.
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Fix entity placement on Phoenician Levant.
This was SVN commit r11951.
2012-06-08 19:17:31 +00:00
962da61f12
Adds shared LOS for allied players, based on patch by Deiz/F00. Fixes #1334 .
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This was SVN commit r11949.
2012-06-08 04:41:39 +00:00
6b50a660b9
Added elapsed real time (as opposed to elapsed simulation time) to MT_Interpolate messages. Fixes leftover TODO from #824 . Refs #824 .
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This was SVN commit r11944.
2012-06-06 19:37:03 +00:00
282d0f39e2
Remove unused variables
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This was SVN commit r11804.
2012-05-09 15:39:16 +00:00
490182ddd0
Wall placement. Closes #786 .
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This was SVN commit r11760.
2012-05-05 19:22:22 +00:00
32d2927449
Adds UTF-8 support for JavaScript files.
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This was SVN commit r11750.
2012-05-04 21:48:46 +00:00
da4c1c8f2b
Fixes handling of UTF-8 encoded JSON files (stripping BOM if necessary). Fixes #1375 .
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This was SVN commit r11739.
2012-05-04 03:46:05 +00:00
0bd649294f
Add support for texture-based terrain overlays.
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Fix GLES compatibility.
This was SVN commit r11663.
2012-04-24 16:46:32 +00:00
3cbfd9260e
Properly enforce the MAX_QUAD_OVERLAYS constraint
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Some cleanup of graphics/Overlay.h
This was SVN commit r11629.
2012-04-22 13:19:35 +00:00
34fc883317
Pretty unit selection overlay rings. Fixes #824 .
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This was SVN commit r11623.
2012-04-22 04:04:02 +00:00
177d7856a6
Avoid assertion failure when editing terrain off the edge of the map
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This was SVN commit r11600.
2012-04-21 13:07:47 +00:00
769350a3e7
Compute camera height and zoom limits based on smoothed terrain heightmap. Fixes #794 , based on patch by Dietger.
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This was SVN commit r11556.
2012-04-18 20:39:00 +00:00
3027ce1a04
Rationalise terrain dirty-rect coordinates.
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Clean up some whitespace.
This was SVN commit r11543.
2012-04-17 22:35:34 +00:00
a16d56cc72
Delete an unused obsolete method
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This was SVN commit r11540.
2012-04-17 21:06:47 +00:00
7f612c266a
Calculate new random variations where necessary upon graphics object reloads. Fixes #979 .
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This was SVN commit r11523.
2012-04-15 23:04:25 +00:00
6410d36a55
Fix engine to respect lack of castshadow flag in actors.
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Remove unused variable.
This was SVN commit r11499.
2012-04-14 17:31:18 +00:00
9028c354e6
Fix non-PCH build more. Fixes #1313 .
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This was SVN commit r11494.
2012-04-13 15:01:51 +00:00
227f9e403f
Experimental GPU skinning.
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Share inverse bind pose matrices between models.
This was SVN commit r11490.
2012-04-12 15:43:59 +00:00
ce215cace3
Add support for custom vertex attributes and array-of-matrix uniforms in GLSL.
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This was SVN commit r11489.
2012-04-12 14:10:02 +00:00
e6a82fff48
Bind textures correctly to GLSL sampler uniforms.
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This was SVN commit r11476.
2012-04-10 21:07:52 +00:00
f2260892bd
Add config option to force alpha-tested materials.
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This was SVN commit r11475.
2012-04-10 21:03:22 +00:00
b6ef80b741
Fix GCC build
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This was SVN commit r11456.
2012-04-08 17:44:29 +00:00
f3617822e0
Make AlwaysVisible objects always visible in shader mode. Fixes #908 .
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This was SVN commit r11454.
2012-04-08 16:36:23 +00:00
b7888aea52
Add support for specular materials.
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Let materials specify shader uniform values.
Use interned strings for shader uniform/attribute names.
Remove confusing float* cast operator on CVector4D.
Simplify and clean up CVector4D.
Remove non-supported 'old' lighting model.
This was SVN commit r11453.
2012-04-08 15:55:06 +00:00
6bc33fe8bd
Update renderer design to be more flexible and data-driven based on material and shader definitions.
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Support conditional expressions in shader effect XML files.
Consolidate fixed-function model rendering into the shader system.
Remove lots of now-obsolete renderer code.
Move shader defines from std::map to new class with interned data, for
performance.
Move texture from model into material.
Alleviate singletonitis.
Remove obsolete lodbias setting.
Remove unused terrain shadow transparency.
This was SVN commit r11423.
2012-04-03 18:44:46 +00:00
e97547dbd4
Fix FFP renderer
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This was SVN commit r11376.
2012-03-20 13:32:30 +00:00
36107cb7e1
GLES compatibility for particles and shadows.
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Fix invalid enum errors.
Fix shader texture binding.
This was SVN commit r11372.
2012-03-19 21:10:14 +00:00