1
0
forked from 0ad/0ad
Commit Graph

22146 Commits

Author SHA1 Message Date
2d455df18d Removes Z value from TextRenderer translate, renames TextRenderer methods to more explicit ones.
This was SVN commit r25645.
2021-06-02 21:21:28 +00:00
ad9cb9d467 Use new small shields for mace archers too.
This was SVN commit r25644.
2021-06-02 18:53:29 +00:00
c8c2b03a08 Differentiate Ptolemaic archers from Seleucid ones. Use a fancier shield mesh.
Patch by: @wowgetoffyourcellphone, @Alexandermb, @Stan
Reported by @Hidan

This was SVN commit r25643.
2021-06-02 18:49:39 +00:00
6243fd07da New UI background
Patch by: @wowgetoffyourcellphone
This was SVN commit r25641.
2021-06-02 18:04:19 +00:00
d4cf36574e Some map tweaks
Patch by: @wowgetoffyourcellphone
This was SVN commit r25640.
2021-06-02 18:03:38 +00:00
Angen
dfbc481ec1 [Mod] Fix list and filter in mod selection breaking page when mod is missing some attribute
In case mod is missing some required field, for example label or version
for some reason, mod page would stop functioning.
Adding default to empty string in list and filter.

Differential revision: D4028
This was SVN commit r25639.
2021-06-02 17:58:49 +00:00
Angen
0f8ba775c3 Fix areFilters
Removed in 0d87ec5cf4.

Differential revision: D4041
Tested by: @marder
Reviewed by: @wraitii
This was SVN commit r25638.
2021-06-02 17:45:17 +00:00
be3749a788 New savanna textures based on cc0 textures
Patch by: @marder
This was SVN commit r25637.
2021-06-02 17:44:20 +00:00
c012888e2a Allow switching to the gamesetup from the campaign screen
This allows switching to the gamesetup, with a harcoded map, from the
campaign screen. Lets player sets up a few things (e.g. their civ &
favorite AI), which can be convenient for some simple campaigns that
lack options.

Differential Revision: https://code.wildfiregames.com/D4039
This was SVN commit r25636.
2021-06-02 17:37:29 +00:00
48ea6ee7d2 Moddability for pushing: radius in XML, allow deactivating globally/some templates.
Differential Revision: https://code.wildfiregames.com/D4040
This was SVN commit r25635.
2021-06-02 17:36:32 +00:00
07e44a75a1 Allow mods to say they should be ignored in replay/MP compatibility checks
Since it is very non-trivial to determine which mods change checksums
and which don't, this relies on modder goodwill (and on verification on
our end for signed mods).

The declaration is an optional "ignoreInCompatibilityChecks" boolean in
mod.json

Also rework slightly the MP lobby mod display to always show the host
mods in a clear manner.

Differential Revision: https://code.wildfiregames.com/D3968
This was SVN commit r25634.
2021-06-02 06:50:16 +00:00
693f296e71 Improve 'incompatible mods' splash screen
Fix some language elements, add some details, and update to SVN specs.
Make the window wider to have the first phrase take a single line in
English/most languages hopefully.

Differential Revision: https://code.wildfiregames.com/D4049
This was SVN commit r25633.
2021-06-02 06:44:43 +00:00
2c3a49734c Removes ShaderProgram from MiniMap header, removes unnecessary members, removes useless scissoring.
This was SVN commit r25631.
2021-06-01 21:37:14 +00:00
e0fd3b532f Cleanups MiniMapTexture a bit.
This was SVN commit r25630.
2021-06-01 19:50:15 +00:00
c2c9059f67 Fixes removed terrain missed in 7ce4552f5e.
This was SVN commit r25629.
2021-06-01 19:08:22 +00:00
7ce4552f5e Moves partially MiniMap texture rendering into a separate object.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4045
This was SVN commit r25628.
2021-06-01 18:55:35 +00:00
0cc0852683 Remove build limits of structures that train champions.
The champions these structures built were not very usable in practice
because of their limited build rate.
Apadanas are a special case since they grant resources, their limit is
increased to 2 and their resource rate divided by two (this reduces
their economic impact early on, but increases their potential military
impact).
The preferred solution would be giving apadanas a pop count, but that
does not work very well right now given that they grant resources and
can still be built.

Patch by: Valihrant
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D3897
This was SVN commit r25627.
2021-06-01 08:09:43 +00:00
eda3eb7cc6 Speed up citizen rotation & differentiate ranged infantry unit move speed
Refs 42c70cd508, be286d4345, refs #5106

The introduction of "turn time" in A24 has been pointed out as a
gameplay change that made rushing less viable, and made the game more
turtley overall. Combined with other changes in the same direction, this
was seen by several top MP players as a step back.
Increasing turn times to 14 for infantry makes them somewhat irrelevant,
and a value of 10 for cavalry makes them noticeably more reactive while
keeping a little speed debuff.

Champions have a lower value, and heroes keep their lower values still
to prevent a reintroduction of 'dancing'.

Patch by: Valihrant
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D3971
This was SVN commit r25626.
2021-06-01 07:45:36 +00:00
9e0c30f316 Improve Cart tech 'colonization'
It was underpowered and too costly.

Patch by: borg`
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D3698
This was SVN commit r25625.
2021-06-01 07:26:07 +00:00
44ea80977a Tweak mercenaries: no food cost, advanced rank, faster training
The intention is that while mercenaries are still difficult and costly
to train, they are more effective in their particular niche.

Patch by: Nescio
Differential Revision: https://code.wildfiregames.com/D3699
This was SVN commit r25624.
2021-06-01 07:20:21 +00:00
2147da9aa6 Revert citizen train times to A23 values
The significant slowdown in train times, particularly for infantry
resulted in an increase in the # of barracks and overall contributed to
shifting towards a defensive, turtley gameplay.
Cavalry was already reverted in 8bd7a4f4b5.

Reverts parts of D2866/8726a2abbf.

Patch by: ValihrAnt
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D4033
This was SVN commit r25623.
2021-06-01 07:16:16 +00:00
6cc6d8c156 Speed up and simplify TileClass implementation
Use a more memory-efficient layout, reducing memory usage and speeding
things up considerably.

Patch by: smiley
Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D4021
This was SVN commit r25622.
2021-06-01 07:06:36 +00:00
01e940217e Adds header safeguards to LOSTexture forgotten in fe21c5e023.
This was SVN commit r25620.
2021-05-31 20:47:03 +00:00
4d11256510 Adds shader technique caching to Canvas2D.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4034
This was SVN commit r25619.
2021-05-31 19:22:14 +00:00
b86b4d352e Fix broken SP persisted settings
The MP ones were always used instead.

Differential Revision: https://code.wildfiregames.com/D4038
This was SVN commit r25618.
2021-05-31 16:27:50 +00:00
3d20791837 Add a "Best for MP" filter for random maps
This allows picking 'random' on a bunch of maps known to be playable in
MP, with the hope of increasing variety in actual maps played.

Discussed with players on the balancing forums.

Differential Revision: https://code.wildfiregames.com/D4012
This was SVN commit r25617.
2021-05-31 13:44:02 +00:00
42e67be0ee Fix crash when pushing a page while pushing a page.
Because the page stack is a vector, if during PushPage, a new page is
pushed, the vector may re-allocate. This 'pulls the rug out' from
underneath the code stack that originally pushed, which then crashes.

To fix this, use a deque, since push/pop won't invalidate references.

Reported by: Imarok.
Based on a patch by: Imarok (tests are his)
Differential Revision: https://code.wildfiregames.com/D4037
This was SVN commit r25616.
2021-05-31 13:42:08 +00:00
b1902d8e80 Allow setting texture quality in the config file. Fixes a todo.
Differential Revision: https://code.wildfiregames.com/D3020
This was SVN commit r25615.
2021-05-31 12:52:43 +00:00
fcd8035fd4 Use the new "Lod" Feature for aprons
* Disable "aprons" on low quality
* Disable cast shadows on medium quality

This was SVN commit r25614.
2021-05-31 12:00:05 +00:00
0bc7ba50ea Add an option to reduce the diversity of actor variants
Variants can now have limited or no diversity. This can occasionally
speed rendering slightly (5-10% FPS increase was reported on Combat Demo
Huge, which is very variant-heavy).

Reported by: bb
Based on a patch by: bb
Fixes #5831

Differential Revision: https://code.wildfiregames.com/D3035
This was SVN commit r25613.
2021-05-31 11:42:46 +00:00
6f72560228 Use the new "Lod" Feature for celt barrels
* Disable "castshadow" on low quality
* Adds new low quality versions for medium and low quality.

This was SVN commit r25612.
2021-05-31 11:38:34 +00:00
9cc6228b28 Fix random biome not working.
As the available biome was a Set, pickRandom didn't work.

Reported by: Langbart
Refs #6190

Differential Revision: https://code.wildfiregames.com/D4036
This was SVN commit r25611.
2021-05-31 07:49:20 +00:00
4188e7ff18 Remove unuseful 'siege bolt accuracy' from Kushites arsenal
Kushites should not have a bolt accuracy upgrade in arsenal, as they do
not have the ability to produce bolts.

Fixes #6167

Patch By: Langbart
Differential Revision: https://code.wildfiregames.com/D4035
This was SVN commit r25609.
2021-05-31 06:53:07 +00:00
2cc671fd36 Makes 2D text drawing via Canvas2D.
This was SVN commit r25607.
2021-05-30 19:10:10 +00:00
7f16a5c40c Moves TextRenderer shader to a more relevant place, into the rendering function argument.
This was SVN commit r25606.
2021-05-30 18:28:06 +00:00
7f6ef5db79 Removes gui_solid material usage from CChart.
This was SVN commit r25605.
2021-05-30 18:13:23 +00:00
9933fe4b69 Removes gui_solid material usage from ProfileViewer.
This was SVN commit r25604.
2021-05-30 17:35:26 +00:00
1f192f1593 Removes low level GL code from GUI sprite rendering and switches to Canvas2D.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4031
This was SVN commit r25603.
2021-05-30 13:48:58 +00:00
Angen
c388ef64ad Add missing credits in 7e92f714ca
This was SVN commit r25602.
2021-05-30 10:44:48 +00:00
Angen
0d87ec5cf4 Fix and simplify areFilters functions
Workaround is not needed anymore since 37e08a4ffb

This was SVN commit r25601.
2021-05-30 09:32:18 +00:00
Angen
7e92f714ca [PetraAI] - Make easy difficulties of AI weaker
This patch decreases the popScaling so that the easy AI difficulties
have lower targeted population.
And it also decreases the size & priority of the attacks from the easy
an very easy AI.

Refs: #6149
Differential revision: D3997
Patch by: @marder
Tested by: @Langbart
Comments by: @wraitii, @Freagarach
This was SVN commit r25600.
2021-05-30 09:07:27 +00:00
d08c96be43 Uses Canvas2D for str_gui_add material in GUIRenderer.
This was SVN commit r25598.
2021-05-30 01:01:42 +00:00
bee5a4b3a6 Uses Canvas2D for str_gui_solid_mask material in GUIRenderer.
This was SVN commit r25597.
2021-05-30 00:30:55 +00:00
9e611e11f8 Uses Canvas2D for gui_basic material in GUIRenderer.
This was SVN commit r25596.
2021-05-29 23:41:07 +00:00
a462970707 Restores GL check for tests in TextureManager forgotten in 283f524fcf.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4030
This was SVN commit r25595.
2021-05-29 23:24:36 +00:00
7f0c4ee9ab Removes unnecessary blend state changes from GUIRenderer.
This was SVN commit r25594.
2021-05-29 22:48:52 +00:00
df7cabd653 Implements DrawTexture in Canvas2D.
This was SVN commit r25593.
2021-05-29 22:30:23 +00:00
dacbab8b02 Fixes a mistype introduced in 283f524fcf. A smaller size might cause a write to an allocated memory.
This was SVN commit r25592.
2021-05-29 20:07:15 +00:00
57dde8d082 Provides Canvas2D for sprite rendering.
Differential Revision: https://code.wildfiregames.com/D4029
This was SVN commit r25591.
2021-05-29 19:47:36 +00:00
283f524fcf Implements DrawRect in Canvas2D, removes CConsole background drawing with low level GL calls.
This was SVN commit r25590.
2021-05-29 12:31:14 +00:00