ef8a16a150
This was SVN commit r5343.
2007-09-16 18:58:55 +00:00
69eb23d133
This was SVN commit r5339.
2007-09-15 04:56:26 +00:00
131b094d2e
#New animals!
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This was SVN commit r5270.
2007-07-25 01:53:20 +00:00
98675528b2
This was SVN commit r5257.
2007-07-15 19:53:44 +00:00
cf7959e5a7
This was SVN commit r5242.
2007-07-14 03:11:18 +00:00
d434806a5c
This was SVN commit r5231.
2007-07-08 03:02:47 +00:00
66e6722baa
This was SVN commit r5222.
2007-07-05 00:47:24 +00:00
b7459898a6
Removing redundant files for the gaia tree entities
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This was SVN commit r4576.
2006-10-18 05:03:59 +00:00
939e20f3b1
- Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
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- Removed some unnecessary computation in water shader.
This was SVN commit r4571.
2006-10-17 22:34:11 +00:00
7c35b22f34
This was SVN commit r4566.
2006-10-17 11:49:59 +00:00
04a3915676
This was SVN commit r4472.
2006-10-03 08:49:24 +00:00
31759e53bd
Due to the requested actor changes regarding actors floating on water becoming a reality, I am now able to delete the temporary entites I created for the purpose. Thanks Philip and Jan and the programmer team.
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This was SVN commit r4420.
2006-09-28 20:29:35 +00:00
c14378f98f
#New European Beech tree entities gatherable for wood.
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This was SVN commit r4419.
2006-09-28 08:53:38 +00:00
2736bda0c2
This was SVN commit r4352.
2006-09-17 21:48:57 +00:00
cd792eeb8e
XML/JS fixes to movement and terrain conformance.
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This was SVN commit r4338.
2006-09-16 20:11:42 +00:00
ef03e7aee8
#New stone mine
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This was SVN commit r4130.
2006-07-17 19:40:23 +00:00
2f065990f6
This was SVN commit r4019.
2006-06-23 02:56:33 +00:00
9ecd5e8a25
# Horses now walk as well as galloping
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Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
7d39e03831
Correcting the drunken units walking over uneven terrain
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This was SVN commit r3857.
2006-05-13 04:57:40 +00:00
ccc8055226
Fail more nicely with invalid actors
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This was SVN commit r3669.
2006-03-19 22:37:56 +00:00
b32a8361e5
AI stance properties and extended animal templates.
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This was SVN commit r3390.
2006-01-22 05:28:41 +00:00
8f5b5b7b73
Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds).
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This was SVN commit r3271.
2005-12-18 07:30:11 +00:00
54194e49ec
This was SVN commit r3256.
2005-12-16 07:13:13 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
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This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
6578c2c05c
Added the new entities.
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This was SVN commit r3251.
2005-12-15 22:58:31 +00:00
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
5070ced96f
Properties for LOS for Matei: traits.vision.los (structures, units), traits.vision.permanent (structures, gaia).
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This was SVN commit r2872.
2005-10-08 23:00:39 +00:00
7abf24b6c6
Possible speed optimisation for gaia entities (don't inherit the usual events and the entity script).
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This was SVN commit r2842.
2005-10-03 20:57:10 +00:00
75b291931d
Actor reorganisation
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This was SVN commit r2763.
2005-09-23 03:54:51 +00:00
2aca87419f
This was SVN commit r2724.
2005-09-14 19:42:58 +00:00
0014fe0e27
Temporary animal entities for Matei's RM development.
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This was SVN commit r2542.
2005-07-25 03:04:02 +00:00
Aeros
07835e70e5
complete bush set for the Temperate and Mediterreanean biomes.
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This was SVN commit r2294.
2005-05-12 09:10:53 +00:00
MarkT
86dc351205
Projectile code and updates to some actors that can use it (celt_ijv and hele_iar)
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This was SVN commit r2266.
2005-05-10 07:13:25 +00:00
MarkT
db168702df
Jason's animation events. Also reworked entity-types system.
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This was SVN commit r2209.
2005-05-01 19:09:13 +00:00
a10ac6b379
Created entities for oak trees and berry bushes.
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This was SVN commit r2141.
2005-04-16 15:13:57 +00:00
a3cb8a322c
Little more experimenting with unit training.
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This was SVN commit r2140.
2005-04-16 05:45:28 +00:00
d78afc9628
Update to create pine tree and rock entities to match Jason's revised actors.
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This was SVN commit r2139.
2005-04-29 13:27:16 +00:00
MarkT
2120576bc7
Gathering and unit training (engine-side); also other minor improvements
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This was SVN commit r2132.
2005-04-15 04:23:33 +00:00
22dd4dd67b
Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions.
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Maps: Stored non-entity objects in XML instead of PMP, for easier manual
editing. Updated existing maps to newest format, so that they can still
work. Added undocumented _rewriteMaps() JS function. Also renamed _mem
to vmem, and reclassified its undocumentedness as unintentional, since
it's reasonably useful.
Loader: added NonprogressiveLoad function, for ScEd/_rewriteMaps/etc
which don't care about progressiveness.
main.cpp: re-enabled vfs_display, since it doesn't crash now
Vector3D: stopped warning
This was SVN commit r2078.
2005-03-29 20:50:04 +00:00
c11465cfbf
Updated actor references to use filenames instead of names, to allow more efficient loading. Added backward-compatible file support to the Actor Editor.
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This was SVN commit r2049.
2005-03-25 23:04:36 +00:00
944397c4cf
(Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training
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This was SVN commit r1450.
2004-12-04 21:38:52 +00:00
MarkT
f1a8ea118e
Added some combatant entities.
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This was SVN commit r1302.
2004-11-11 07:11:00 +00:00
11f2aac9c4
Updated entities: changed placeholder Initial HP to proper HPCurr; changed naming conventions to suit proper structure from Art Dept; added most ID attributes. More parenting organisation to come.
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This was SVN commit r1293.
2004-11-08 03:45:39 +00:00
da9f45ee00
Updated entities with generic type and placeholder hitpoints.
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This was SVN commit r1289.
2004-11-08 00:20:19 +00:00
dfb126ca34
Icon fixes.
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This was SVN commit r1246.
2004-10-15 22:14:15 +00:00
MarkT
2aeaa40326
Updates to the entity XMLs (they work like the DD says they should, now - more or less)
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This was SVN commit r1221.
2004-10-07 19:34:19 +00:00
2ca0e69171
Fixed offset to avoid floating tree problem.
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This was SVN commit r1103.
2004-09-02 15:55:38 +00:00
MarkT
d8b5d3a78d
Directory structure shuffle.
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This was SVN commit r886.
2004-08-02 23:14:06 +00:00