gregory
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5366dd8388
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Added VHQ (very high-quality) parallax to materials that were missing it.
This was SVN commit r12416.
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2012-08-14 02:04:59 +00:00 |
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4138a78c7f
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Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
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2012-08-14 00:44:36 +00:00 |
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gregory
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a71d77b03e
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Fixed material levels of quality more.
Added AO to dock prop.
This was SVN commit r12414.
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2012-08-13 21:39:45 +00:00 |
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7d86fc4c31
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Gate conversion now maintains wall HP percentage instead of magically restoring to full health
This was SVN commit r12413.
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2012-08-13 21:37:40 +00:00 |
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gregory
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93a3f77aaa
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Fixed basic_trans levels of quality.
This was SVN commit r12412.
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2012-08-13 20:17:29 +00:00 |
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gregory
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02f2c082cb
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This was SVN commit r12409.
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2012-08-13 18:00:15 +00:00 |
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gregory
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d6792c4e1b
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This was SVN commit r12408.
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2012-08-13 17:54:39 +00:00 |
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gregory
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f000fc6bbd
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This was SVN commit r12407.
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2012-08-13 17:50:54 +00:00 |
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gregory
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b42708a3f1
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This was SVN commit r12406.
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2012-08-13 17:45:48 +00:00 |
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gregory
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1129c2be0e
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This was SVN commit r12405.
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2012-08-13 17:41:48 +00:00 |
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902fc4a541
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Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
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2012-08-13 16:47:10 +00:00 |
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OmriLahav
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9e35243976
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This was SVN commit r12402.
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2012-08-13 14:25:37 +00:00 |
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9e9e1e3b78
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Optimize enemy watchers usage. This should avoid massive lag later in the game.
This was SVN commit r12401.
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2012-08-13 08:06:20 +00:00 |
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gregory
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1f17407161
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This was SVN commit r12400.
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2012-08-13 05:11:12 +00:00 |
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gregory
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dac4ae2716
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More AO! ...and an updating rome_struct_2_norm.png.
This was SVN commit r12399.
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2012-08-13 03:09:20 +00:00 |
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8c97458de7
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Prevent healers from healing themselves.
This was SVN commit r12398.
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2012-08-13 02:56:51 +00:00 |
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gregory
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61cf6a6040
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This was SVN commit r12397.
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2012-08-13 00:03:18 +00:00 |
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cbddd53e47
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Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
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2012-08-12 23:40:04 +00:00 |
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b1090d1a12
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Use a linear interpolation to find the point where the parallax ray intersects the surface more accurately.
This was SVN commit r12394.
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2012-08-12 14:50:56 +00:00 |
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3b704b12a9
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Summary screen: separate barter info for each resource
This was SVN commit r12393.
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2012-08-12 09:12:06 +00:00 |
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3acc855a2d
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Renamed /restrictteam to /team, added /enemy, /msg, /all. Fixes #1583.
This was SVN commit r12392.
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2012-08-12 06:48:49 +00:00 |
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gregory
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6f9a44d220
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Removed shaders from Roman wall gate so it won't give errors.
This was SVN commit r12391.
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2012-08-12 05:36:59 +00:00 |
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gregory
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a6909b677a
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Deleted unused material file.
This was SVN commit r12390.
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2012-08-12 05:29:41 +00:00 |
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gregory
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2534b26b16
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Added AO to Roman market.
This was SVN commit r12389.
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2012-08-12 05:00:59 +00:00 |
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gregory
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40886d1b24
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This was SVN commit r12388.
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2012-08-12 04:51:50 +00:00 |
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gregory
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d9531b78f9
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This was SVN commit r12387.
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2012-08-12 04:49:00 +00:00 |
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gregory
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740322c88d
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Renamed the Roman structure texture normal map.
This was SVN commit r12386.
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2012-08-12 04:42:59 +00:00 |
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gregory
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a02d32a7d1
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More AO.
This was SVN commit r12385.
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2012-08-12 03:49:27 +00:00 |
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danschub
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913770347b
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Resized decals for the new Stonemine
This was SVN commit r12384.
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2012-08-12 03:04:46 +00:00 |
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danschub
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90521c49ff
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Extended Rock_Scandiv.
This was SVN commit r12383.
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2012-08-12 02:56:17 +00:00 |
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6f80824c48
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This was SVN commit r12382.
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2012-08-12 02:55:50 +00:00 |
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ab19bc233a
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Height Map import demo.
This was SVN commit r12381.
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2012-08-12 02:55:28 +00:00 |
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danschub
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b89d23d325
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Added Smoothed stone mine :)
This was SVN commit r12380.
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2012-08-12 02:33:40 +00:00 |
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e735df4a7f
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New geo entity.
This was SVN commit r12378.
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2012-08-12 02:16:50 +00:00 |
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danschub
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e4eb394ca8
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Fixed GreekFortress.
This was SVN commit r12377.
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2012-08-12 02:13:22 +00:00 |
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danschub
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c4c215d5e1
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Added a new StoneMine for Temperate terrains and new terrain decals.
This was SVN commit r12376.
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2012-08-12 01:56:53 +00:00 |
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49b734336a
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Some "tips" text fixes.
Spec maps for more helmets.
This was SVN commit r12375.
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2012-08-12 01:54:23 +00:00 |
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gregory
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ed806b6a9a
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Added messed up normal maps for the Roman camp so a graphics programmer can look at them.
This was SVN commit r12374.
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2012-08-12 01:17:32 +00:00 |
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e403c748f2
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More cliff terrain spec and normal mapping.
More metal mine spec mapping.
This was SVN commit r12373.
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2012-08-12 00:11:46 +00:00 |
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danschub
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277b637578
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Updated Greek_Fortrees_Up entities and added foundation to the model.
This was SVN commit r12372.
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2012-08-12 00:08:49 +00:00 |
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2eed26df09
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Implemented two chat commands, /restrictteam and /me. Refs #1583.
This was SVN commit r12371.
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2012-08-11 23:59:28 +00:00 |
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gregory
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b1657b63b3
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This was SVN commit r12370.
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2012-08-11 21:10:36 +00:00 |
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dedd0ca792
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Some spec and normal tests for terrain.
This was SVN commit r12369.
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2012-08-11 19:29:28 +00:00 |
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dde8f5f57b
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This was SVN commit r12368.
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2012-08-11 17:10:27 +00:00 |
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gregory
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7adecfebb3
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Updated AO again.
This was SVN commit r12367.
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2012-08-11 17:08:00 +00:00 |
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gregory
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483707f3c8
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Darkened AO on three Roman buildings.
This was SVN commit r12366.
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2012-08-11 16:57:48 +00:00 |
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7a7d7e5d0a
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Add trade/barter stats to the summary screen.
This was SVN commit r12365.
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2012-08-11 16:38:01 +00:00 |
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9bbfc3f808
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Spec map for Savanna metal mine.
Adjusted spec/ao/norm for Scandinavian rock.
This was SVN commit r12364.
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2012-08-11 16:35:46 +00:00 |
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06d22af3dc
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Making all cliffs triplanar.
Adding spec maps to helmets.
Adjusted the rome_struct_2 spec map a little.
This was SVN commit r12362.
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2012-08-11 16:11:23 +00:00 |
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9c56092999
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Added very high quality parallax; GPU-intensive, defaults to off; enabled through config
This was SVN commit r12361.
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2012-08-11 15:25:00 +00:00 |
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