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Commit Graph

5743 Commits

Author SHA1 Message Date
5546fb4283 Fix dog errors.
This was SVN commit r12142.
2012-07-18 05:52:31 +00:00
9761ded603 Specific names for the Briton/Gaul gates based on Bruno's research.
This was SVN commit r12141.
2012-07-18 05:08:45 +00:00
181b461e7b This was SVN commit r12140. 2012-07-18 03:57:45 +00:00
9b6839ace4 Adds gate conversion to palisades and siege walls. Fixes bug that all player entities in a selection could be converted to gates. Cleans up templates slightly. Refs #619
This was SVN commit r12139.
2012-07-18 03:56:18 +00:00
95dea8e097 Gate-related template cleanup and tweaking
This was SVN commit r12138.
2012-07-18 01:10:47 +00:00
b186fc4e7e A small tweak.
This was SVN commit r12137.
2012-07-17 03:55:00 +00:00
65ac54c4dd This was SVN commit r12136. 2012-07-17 03:53:52 +00:00
a1cc4e623e New map previews by luziferius.
This was SVN commit r12135.
2012-07-17 03:49:15 +00:00
c495b0bca1 Adds gate cost to tooltip and shows both gate lock actions, based on patch by Deiz/F00. Changes and renames lock icons. Fixes #1539
This was SVN commit r12134.
2012-07-16 23:49:19 +00:00
a26f230867 Roman siege wall gate animations
This was SVN commit r12133.
2012-07-16 21:10:43 +00:00
a700486cd3 Lock icons for gates
This was SVN commit r12132.
2012-07-16 18:04:23 +00:00
1202c2b2a3 Some preview images for these scenarios.
This was SVN commit r12131.
2012-07-16 17:18:16 +00:00
gregory
db2bbc10ca Made model able to be imported into Blender.
This was SVN commit r12130.
2012-07-16 15:32:59 +00:00
b444e3c435 Cleanup...
This was SVN commit r12129.
2012-07-16 05:52:43 +00:00
f3d0aaeeb4 Waypoint and garrison flags for Mauryans.
This was SVN commit r12128.
2012-07-16 05:05:41 +00:00
39e0878b6e This was SVN commit r12126. 2012-07-16 04:43:12 +00:00
6d93492e54 Added Mauryans to Punjab 1.
This was SVN commit r12125.
2012-07-16 04:37:35 +00:00
3153829d45 Made the dust a little more transparent.
This was SVN commit r12124.
2012-07-16 04:28:00 +00:00
9f5c7a5607 Fixes possible conflicts in unit command panel when selecting multiple entities, patch by Deiz/F00. Fixes #1524
This was SVN commit r12123.
2012-07-16 04:12:48 +00:00
3a85fb7c48 Displays save game timestamps in local time rather than UTC, patch by Deiz/F00. Fixes #1530
This was SVN commit r12122.
2012-07-16 03:55:40 +00:00
743f60b920 Handles gate upgrade case left out of previous commit.
This was SVN commit r12121.
2012-07-16 01:52:18 +00:00
b59c2d9e36 Adds lock/unlock gate icons, based on patch by F00.
This was SVN commit r12120.
2012-07-16 01:40:09 +00:00
27a0bd6331 Gate lock and unlock icons
This was SVN commit r12119.
2012-07-15 23:40:49 +00:00
8f0eb7318e Iberian gate animations
This was SVN commit r12118.
2012-07-15 22:34:49 +00:00
8d64c26db9 Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
This was SVN commit r12117.
2012-07-15 18:55:35 +00:00
937670a916 Lots of Mauryan unit stuff.
This was SVN commit r12116.
2012-07-15 07:09:26 +00:00
900affb9bf This was SVN commit r12115. 2012-07-15 06:41:41 +00:00
694619a984 Adds gates to Fortress random map by FeXoR. Fixes #1533
This was SVN commit r12114.
2012-07-15 04:28:57 +00:00
3eafdcf6db Roman gate animations
This was SVN commit r12113.
2012-07-15 00:17:38 +00:00
4ca8e679d6 Persian gate animations again
This was SVN commit r12112.
2012-07-15 00:06:25 +00:00
e0f3add90e Mauryan basic spearman.
This was SVN commit r12111.
2012-07-14 23:13:53 +00:00
1fd00b5e3f Added Lorraine Plain random map.
This was SVN commit r12110.
2012-07-14 17:17:06 +00:00
62f7c6e27a Trying to fix gate animation locking animations
This was SVN commit r12109.
2012-07-14 09:04:20 +00:00
2cdc6c7dbf Persian gate opening and closing animations
This was SVN commit r12108.
2012-07-14 08:04:00 +00:00
5e92aabe72 Increases maximum dropdown list size slightly, allowing up to 10 lines at a time (must be careful that it fits on 1024x768!). Refs #1532
This was SVN commit r12107.
2012-07-14 04:29:16 +00:00
8c9ef1139a This was SVN commit r12106. 2012-07-14 04:15:20 +00:00
1b7519be91 Fixing the random player selection
This was SVN commit r12104.
2012-07-14 03:10:35 +00:00
1d677156fd Adds animation and sound support to wall gates. Uses temporary sounds for now. Adds new animation choices to actor viewer/editor. Refs #619
This was SVN commit r12103.
2012-07-14 03:08:21 +00:00
fd22b91138 Do not close a gate if some units are in the passRange.
This was SVN commit r12102.
2012-07-13 22:34:49 +00:00
c908970c02 This was SVN commit r12101. 2012-07-13 04:37:04 +00:00
8cd2751131 This was SVN commit r12100. 2012-07-13 04:15:23 +00:00
1233323e79 A minor change.
This was SVN commit r12099.
2012-07-13 04:05:13 +00:00
d0a1a3bd50 Fixed a bug.
This was SVN commit r12098.
2012-07-13 03:41:07 +00:00
2717e6d34f Adding previews for some random maps.
This was SVN commit r12097.
2012-07-13 03:10:15 +00:00
c63074cabb New GUI changes.
This was SVN commit r12096.
2012-07-13 03:00:18 +00:00
6eb71380aa Get the gate template name from the wall name and fixes two templates which caused errors.
This was SVN commit r12095.
2012-07-12 22:49:40 +00:00
953606cfcf Roman wall gate animations
This was SVN commit r12094.
2012-07-12 22:27:59 +00:00
51b9fa6186 Uses xml attributes instead of elements for obstructions shapes.
This was SVN commit r12093.
2012-07-12 20:00:38 +00:00
8f2ed2586f Fixed "specific name" for palisades, since they were taking "stone wall" from the defense_wall template.
This was SVN commit r12091.
2012-07-11 16:44:03 +00:00
3edbe6490e Palisade gate opening and closing animations
This was SVN commit r12090.
2012-07-11 16:40:56 +00:00