ccb5f540a2
This was SVN commit r4040.
2006-06-26 04:26:52 +00:00
f2f4ff5fbe
This was SVN commit r4038.
2006-06-25 19:01:12 +00:00
6d88e8e129
This was SVN commit r4037.
2006-06-25 19:00:51 +00:00
a23ca48867
This was SVN commit r4036.
2006-06-25 16:58:52 +00:00
7582f8fbbc
reversed spear
...
This was SVN commit r4033.
2006-06-25 04:48:19 +00:00
58a8ee13fe
This was SVN commit r4032.
2006-06-25 04:32:46 +00:00
93b5e9c27a
# Hoplite animations
...
This was SVN commit r4031.
2006-06-25 04:12:32 +00:00
96d230114e
This was SVN commit r4030.
2006-06-25 04:00:58 +00:00
e9c9d47add
This was SVN commit r4029.
2006-06-25 04:00:09 +00:00
861f078250
#More tweaks to the Hellenes unit-set.
...
This was SVN commit r4027.
2006-06-25 03:17:02 +00:00
7c3a9c91fd
This was SVN commit r4026.
2006-06-25 00:32:06 +00:00
863fa8c633
This was SVN commit r4025.
2006-06-25 00:23:44 +00:00
8de929fb03
#Tweaks to Greek actors and textures. New Hetairoi textures.
...
This was SVN commit r4024.
2006-06-24 23:58:27 +00:00
3cce1039d1
#Replaced placeholder cursor art with new and improved cursors.
...
This was SVN commit r4023.
2006-06-24 22:38:09 +00:00
f67f537fed
This was SVN commit r4018.
2006-06-23 02:48:03 +00:00
c63aeeb3df
This was SVN commit r4017.
2006-06-23 02:44:26 +00:00
35e4dce969
This was SVN commit r4004.
2006-06-11 10:13:17 +00:00
e10fb780ca
bumpier water
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This was SVN commit r3991.
2006-06-09 09:39:25 +00:00
41f45e4240
fixing some player color
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This was SVN commit r3989.
2006-06-09 08:01:42 +00:00
1065c4ba58
larger ship textures
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This was SVN commit r3988.
2006-06-09 07:51:43 +00:00
6cc15d9f51
This was SVN commit r3987.
2006-06-09 07:03:07 +00:00
c59da97ed7
another shot at the water, less bump
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This was SVN commit r3966.
2006-06-07 08:06:00 +00:00
65f07e300f
#Wintry goodies
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This was SVN commit r3965.
2006-06-07 07:42:58 +00:00
127c5113d2
new water
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This was SVN commit r3963.
2006-06-07 07:33:55 +00:00
13b76f2540
# Altered water textures
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This was SVN commit r3947.
2006-06-05 08:55:38 +00:00
c1b70dcea5
Converted water normalmaps to lossless ABGR DDS'es.
...
This was SVN commit r3938.
2006-06-03 21:45:57 +00:00
1036d9944d
ships with props
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This was SVN commit r3934.
2006-06-02 07:41:12 +00:00
99e0dbddca
Added unique names for variants (in one actor)
...
This was SVN commit r3918.
2006-05-31 20:46:57 +00:00
Aeros
5eef6f4951
#Winter skin for Celt Structures
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This was SVN commit r3915.
2006-05-31 07:41:31 +00:00
d605cb39ec
# Atlas editor: Control over 'random' actor variations.
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Actor variation selection (though not saved to maps, so not very
useful).
Added more levels of complexity to the waiting-for-game-to-respond
message pump, to fix reentrancy problems.
Use number keys to assign player to selected unit.
This was SVN commit r3913.
2006-05-31 05:27:02 +00:00
835bfbc74f
This was SVN commit r3910.
2006-05-29 08:36:42 +00:00
bc368485da
This was SVN commit r3909.
2006-05-29 08:34:46 +00:00
76a2116da5
fixed horse actor color randomization
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This was SVN commit r3908.
2006-05-29 08:32:46 +00:00
36533151d6
Small water tweaks, and TGA (lossless) versions of the water textures.
...
This was SVN commit r3899.
2006-05-28 09:52:34 +00:00
9ecd5e8a25
# Horses now walk as well as galloping
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Fixed other actor speed issues, upgraded appropriate Greek actors to do
citizen soldier functions
This was SVN commit r3890.
2006-05-23 08:51:26 +00:00
6cf040b325
Made the water normalmaps bluer (so the blue component represents "outwards") and also increased the number of water frames to 60.
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This was SVN commit r3885.
2006-05-20 20:05:19 +00:00
4978c2f4d3
# Created some animated water normalmaps.
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Also copied the existing colour maps to textures/animated/water. Stuart
and I decided this is a better place for them then terrain
textures/terrain/types/water.
This was SVN commit r3884.
2006-05-19 18:54:13 +00:00
56b592e1b4
This was SVN commit r3882.
2006-05-18 07:15:45 +00:00
e557d99eb3
One test with larger (512x512) dxt1 texture
...
This was SVN commit r3880.
2006-05-18 06:47:45 +00:00
Dnas
376e6815a0
# Updated Spartan helmet textures
...
This was SVN commit r3878.
2006-05-18 00:00:03 +00:00
58bed083ba
Sky texture format changes, and deletion of the bottom side which is now unneeded
...
This was SVN commit r3873.
2006-05-17 09:52:57 +00:00
da3834abd2
Corrected spelling of twilight.
...
This was SVN commit r3872.
2006-05-17 04:01:38 +00:00
3cb34fb311
Removed the "day1" skyset since it was the same as Jason's "default".
...
This was SVN commit r3868.
2006-05-17 02:22:54 +00:00
8b5834aba7
# 10 new skyboxes
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This was SVN commit r3867.
2006-05-16 09:02:25 +00:00
6bf7f2c4eb
Jason's skybox as well as entity changes for the new heal, trample and repair actions and fixes for the per-player templates.
...
This was SVN commit r3866.
2006-05-16 04:43:11 +00:00
dcbd118356
# Winter items
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This was SVN commit r3858.
2006-05-13 04:56:03 +00:00
06d6528bee
# Updated celt actors to grant the ability to collect resources
...
This was SVN commit r3856.
2006-05-13 04:50:38 +00:00
90f5dbed15
# Updated Spartan units
...
This was SVN commit r3855.
2006-05-13 04:41:50 +00:00
11e53a3ce0
This was SVN commit r3817.
2006-04-25 06:14:26 +00:00
4f57f533a9
#Committed an edit of the Spartan Super Unit actor to take advantage of the new Spartiate texture by Brownboot.
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This was SVN commit r3816.
2006-04-25 06:14:04 +00:00
fdc2900775
# Hellenes SU texture update
...
This was SVN commit r3809.
2006-04-24 10:09:50 +00:00
ca12496c2f
# Updated the prop switching test unit
...
Fixed the missing props, fixed the animationless bones, fixed some bad
actors
This was SVN commit r3770.
2006-04-14 09:55:50 +00:00
8b1b11c0c6
Corrected prop-switching actor
...
This was SVN commit r3760.
2006-04-14 02:32:04 +00:00
47880f4213
# New Pine Trees
...
This was SVN commit r3757.
2006-04-13 09:29:40 +00:00
4bab7c82df
# New Roman Temple and Farmstead
...
Increased the movement rate of the units a bit as they seems to walk
quite slowly.
This was SVN commit r3750.
2006-04-11 09:46:17 +00:00
0eff1cac9f
#Completed first draft of the roman mill and fortress.
...
This was SVN commit r3724.
2006-04-03 10:25:34 +00:00
31dd421c15
# Updated test actor and script for prop switch testing
...
This was SVN commit r3714.
2006-04-01 23:49:59 +00:00
Aeros
d17c57657f
April fools celtic genetic engineering lab added - actor is under /temp
...
This was SVN commit r3712.
2006-04-01 19:37:21 +00:00
66fa4f51f1
# Updating of some cursors to replace temporary artwork.
...
This was SVN commit r3707.
2006-03-30 09:41:09 +00:00
a201382bad
Fixing the greek trireme
...
This was SVN commit r3706.
2006-03-30 07:03:14 +00:00
083e495ecc
#* Updated the forage and hoe animations for props
...
Moved some props around (moved out of temp, because they aren't temp)
This was SVN commit r3704.
2006-03-29 10:47:44 +00:00
43ee589760
#* Updated the lumber and mining animations to work correctly with props
...
I can't see if they work though, because the prop switcher doesn't seem
to be working *looks at Philip*
This was SVN commit r3701.
2006-03-28 11:35:32 +00:00
35e9a966dc
#*Colorized teh command icon sheet
...
#*Updated all the formation icons
This was SVN commit r3698.
2006-03-27 11:12:20 +00:00
34ff09529d
# Implemented "pick list" selection code in UI. (Stances and formations can now be selected.)
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# Added Explore tag for infantry units.
# Temporarily assigned a standard set of formations to all units for
testing purposes.
# Fixed pick list tab style.
* (Also updated traits.formation in Wiki to keep in sync.)
* Added "loose" formation -- is there a better name for that? -- since
presumably we'll need an option to disband the current formation.
* Pushed selection tab behind the pane as an easy alternative to
shifting it about.
* Started working on lists with "mixed" items (from different sheets,
like Allegiances), but decided halfway to commit the formation stuff for
Andrew.
* (Incidentally, as suspected, there isn't enough room for all these
items. All four horizontal tabs are now maxed out on a typical CS. Might
have to append the kill and player tribute items from Allegiance onto
Stance.)
* (Also, if we need more than 11 items in the list, that will also need
to be adapted sooner rather than later. The representative formation
list is maxed out.)
This was SVN commit r3680.
2006-03-24 20:59:09 +00:00
e72adfff5c
# Two new updated animations for the chop and the mine actions. Updated test actor accordingly.
...
This was SVN commit r3679.
2006-03-24 12:11:46 +00:00
3efeeecb84
# Made two new animation files (gather, hoe) for testing animations. Also modified the hele_inf_jav_b to use the new actor format for testing purposes.
...
This was SVN commit r3675.
2006-03-23 10:50:45 +00:00
c802dc3152
* Fixed minor glitch which was causing the garrison icon to not appear. (Temporarily moved garrison value into command cell sheet, then changed mind and swapped it back to having its own sheet, since it'd probably need to be coloured to match the nearby supply icon.)
...
This was SVN commit r3673.
2006-03-22 18:21:27 +00:00
be382223f8
fixing the glossy buttons
...
This was SVN commit r3667.
2006-03-19 02:34:02 +00:00
8315bcce96
* Fixed invalid name bug that slipped in when I did a blind commit. (Minimap buttons aren't positioned right, but at least I've got some of them up.)
...
* Split command backs into outer ring and inner bubble (so nested
add_color can be used to illuminate only the interior).
* Used nested add_color (when you have a new toy, you have to play with
it) to make only the icon of a tab illuminate, which looks a lot better.
* Removed garrison sprite definition, since that cell sheet is not long
for this world.
This was SVN commit r3662.
2006-03-18 06:58:16 +00:00
6f506dcc33
* UI tweaks, fixes, updates for the affected files.
...
* New horizontal tab
This was SVN commit r3655.
2006-03-17 10:52:00 +00:00
3f95dcb6ba
Idle and Flare buttons on the MiniMap (though I'm currently not sure why they're unclickable).
...
Started on the surrounding buttons, but unsure if they work or not since
the engine is now crashing for me after archive. :( (Modifying a data
file while the game is running also causes the game to crash.)
Committing some changes anyway.
This was SVN commit r3650.
2006-03-16 17:38:55 +00:00
f32388742b
* New command icons because the old ones were ugly (tried out the new abrg dds convert - works nicely and looks better with these monochromatic gradients)
...
* Experimented with rollovers for the command icons
This was SVN commit r3649.
2006-03-16 11:29:50 +00:00
72af90ea14
This was SVN commit r3645.
2006-03-16 04:00:42 +00:00
26dc8cc4c8
- tex_dds: fix comment; enable warning on unsupported formats
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- renderer: avoid particle-emitter memory leak warnings
This was SVN commit r3639.
2006-03-15 18:32:24 +00:00
8438a45948
* fixed the stat icons (resizing 64x64 textures down to 16x16 isn't as pretty as the real 16x16 texture)
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* made the menu icons
* tweaked the tech icon
This was SVN commit r3638.
2006-03-15 11:59:32 +00:00
55f91550b5
* CSV-based icon sheet definitions. (Mmm, data-driven methodology ...)
...
* First wave of minimap changes (still need to do all the buttons).
* Removed deprecated UI art.
This was SVN commit r3633.
2006-03-14 23:01:55 +00:00
ed38414b41
Texture converter, DevIL: ABGR DDS support.
...
Textures: converted ARGB to ABGR.
Misc: warning fixes, etc.
This was SVN commit r3631.
2006-03-14 21:29:19 +00:00
1c1bfcbb53
fixed orientation of minimap pane
...
This was SVN commit r3630.
2006-03-14 20:14:34 +00:00
fd65ae8415
Minimap side of the session - background with some buttons and icons
...
This was SVN commit r3629.
2006-03-14 10:58:50 +00:00
0defe7a347
New command icons
...
Updated the rank icons
darkened 3 of the civ status images to help with readability
This was SVN commit r3620.
2006-03-10 12:57:05 +00:00
23409df58c
* Icon reshuffling.
...
This was SVN commit r3616.
2006-03-09 16:46:02 +00:00
5aed6a1ef6
This was SVN commit r3615.
2006-03-09 16:43:09 +00:00
3f98bdc76d
UI goodies - new status pane, civ overlays for the status pane, new resource icon background stuff, fixed the stat icons as requested
...
This was SVN commit r3614.
2006-03-09 11:25:57 +00:00
78710b8ff1
* Adjusted position of buttons so they arc the Status Pane.
...
* Started work on health bars below selection/garrison row (hidden for
now, as it's buggy).
* Implemented Jason's civ emblem icons.
This was SVN commit r3613.
2006-03-08 19:13:56 +00:00
efffb34f4a
New statistic icons, merged the armour and attack sheets into the blanks of the statistic sheet.
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This was SVN commit r3612.
2006-03-08 11:51:34 +00:00
b48dc75fe8
Here are some civ icons
...
This was SVN commit r3611.
2006-03-08 07:32:39 +00:00
4b3997f1f6
update for small entity icons
...
This was SVN commit r3604.
2006-03-04 21:27:31 +00:00
780e441117
Moved some icon locations.
...
This was SVN commit r3600.
2006-03-04 18:28:52 +00:00
6e35ac1554
This was SVN commit r3599.
2006-03-04 18:28:13 +00:00
d55593abf9
SVN seems to have become confused by the replaced icons. So deleted the tree and recommitted them to hopefully get back in sync.
...
This was SVN commit r3597.
2006-03-04 17:57:02 +00:00
c0875f6d95
This was SVN commit r3596.
2006-03-04 17:55:25 +00:00
a793889a8b
UI overlay portraits
...
This was SVN commit r3595.
2006-03-04 12:48:24 +00:00
c9250bd415
GUI Updates:
...
* Implemented Jason's new tabs for portraits. Shuffled buttons around a
bit.
* Started on Status Pane elements ... portrait, health and stamina bars,
garrison and supply counters, and descriptive text.
This was SVN commit r3585.
2006-03-03 00:02:01 +00:00
7fe7ddb6a1
yay, nice looking images - no lossless issues
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This was SVN commit r3584.
2006-03-02 11:11:22 +00:00
65ddbcf2f9
new backgrounds
...
This was SVN commit r3575.
2006-03-01 09:23:44 +00:00
33c2877065
Jason's new Status Pane backdrop.
...
This was SVN commit r3574.
2006-02-28 18:27:38 +00:00
268584d177
Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
...
This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.
This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
24a1ce0fd0
Removed an XMB file that got added to version control for some reason.
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This was SVN commit r3569.
2006-02-26 22:51:43 +00:00
2aebdd1894
another update
...
This was SVN commit r3561.
2006-02-25 12:54:11 +00:00
ffcd73ad96
played around with the icons a bit more
...
This was SVN commit r3559.
2006-02-24 10:50:38 +00:00
e959e59614
icon demos
...
This was SVN commit r3555.
2006-02-23 12:01:37 +00:00
a52365f90a
ranked stuff
...
This was SVN commit r3552.
2006-02-23 07:07:58 +00:00
acbed7a656
Vercingetorix, our first Celtic hero (minus his horse)
...
This was SVN commit r3545.
2006-02-21 10:56:02 +00:00
e0fe2b7253
This was SVN commit r3538.
2006-02-19 02:42:52 +00:00
008d487d2c
This was SVN commit r3537.
2006-02-19 02:40:40 +00:00
6d0a9c6d04
This was SVN commit r3536.
2006-02-19 02:39:49 +00:00
51cbee9f39
Gave the fauna horse random textures
...
This was SVN commit r3484.
2006-02-08 02:25:30 +00:00
41f08eecb8
Seems we didn't have just a "plain white" terrain... so I made one.
...
This was SVN commit r3463.
2006-02-03 07:00:28 +00:00
3e2017147d
Snazzier resizing resource counters and some miscellaneous fixes.
...
This was SVN commit r3460.
2006-02-03 03:15:49 +00:00
22be4ee0d6
temp ships with props
...
This was SVN commit r3455.
2006-02-01 10:53:10 +00:00
efc45aac23
This was SVN commit r3453.
2006-02-01 00:58:17 +00:00
79767e2e1b
This was SVN commit r3452.
2006-02-01 00:57:44 +00:00
f5dec3e4ab
This was SVN commit r3451.
2006-02-01 00:57:19 +00:00
Aeros
6699dc11c7
This was SVN commit r3435.
2006-01-29 03:59:32 +00:00
72cc581c2e
Renamed Decay to Corpse for all actor animations, and added extra animations to Basic Celt Infantry Spearman and Javelinist for testing purposes.
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This was SVN commit r3419.
2006-01-23 16:16:59 +00:00
Aeros
111b5cf42d
This was SVN commit r3393.
2006-01-22 08:07:23 +00:00
5c5c6cd469
New actors to play with new animations
...
This was SVN commit r3391.
2006-01-22 06:37:51 +00:00
bda61f8030
2 handed spear animations
...
This was SVN commit r3380.
2006-01-21 10:53:03 +00:00
livingaftermidnight
5dd1dba521
This was SVN commit r3370.
2006-01-19 11:32:09 +00:00
d6ec773887
Two-sworded Themistocles to test out Wijit's new "wild and crazy" animations.
...
This was SVN commit r3366.
2006-01-17 08:10:56 +00:00
2cc7221166
dual sword attack animations
...
This was SVN commit r3361.
2006-01-16 09:58:03 +00:00
dafc496b6f
Some sword attack animations and a few new deaths
...
This was SVN commit r3359.
2006-01-15 11:49:29 +00:00
e45a9afaf0
run tweaks
...
This was SVN commit r3347.
2006-01-09 03:28:31 +00:00
5633336231
trying to test out the running stuff - deleting some old actors for the celts we no longer need
...
This was SVN commit r3346.
2006-01-09 03:13:45 +00:00
165e4aacb9
cliff texture fix
...
This was SVN commit r3323.
2005-12-31 22:44:14 +00:00
6dfe5b082b
tartan fixes
...
This was SVN commit r3322.
2005-12-31 12:24:25 +00:00
5487d069c4
Female fixes - new head, new head texture, new dress mesh, new celtic texture
...
This was SVN commit r3321.
2005-12-31 12:16:52 +00:00
ed86f34d20
Giving the Macedonian hero a sarissa. ;)
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This was SVN commit r3320.
2005-12-31 03:32:18 +00:00
736aece049
This was SVN commit r3319.
2005-12-31 03:22:11 +00:00
892ae838ef
Fixing the phalanx stuff - new shields, and a walk animation
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This was SVN commit r3317.
2005-12-31 02:09:18 +00:00
4f071bd979
some animation fixes for the sarrissa - new shield - and new attack
...
This was SVN commit r3316.
2005-12-30 23:42:49 +00:00
e2d6417c2f
New animations - phalanx, celt taunts, and also a new woman walk and idle
...
This was SVN commit r3315.
2005-12-30 09:43:00 +00:00
9710f3ee72
This was SVN commit r3314.
2005-12-30 09:07:38 +00:00
991e1430cf
Temp Actors of dead units to use in screenshots
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This was SVN commit r3313.
2005-12-30 06:54:02 +00:00
ee9a2c9825
texture for shadow orientations
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This was SVN commit r3294.
2005-12-28 05:30:04 +00:00
4ef9198c92
flipped textures horizontal, then vertically. This seems to fix their orientation in Atlas and the Engine. A further tweak would be to adjust them a further 45 degrees to get the "proper" shadow angle based upon "default" sun angle. This will probably have to be done by CheeZy. Doing terrains is doubly difficult, because the engine seems to flip them both horizontally and vertically before rendering them? I have no idea. PS: Sorry this notation is so long. ;)
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This was SVN commit r3293.
2005-12-27 07:29:37 +00:00
c3e0c6a2dd
flipped textures to see if the engine renders them at the correct angle.
...
This was SVN commit r3292.
2005-12-27 07:27:18 +00:00
Aeros
706c440279
big terrain update - bobbo
...
This was SVN commit r3291.
2005-12-27 03:48:37 +00:00
f625290a39
Gave main-line Hellene spearmen the "standard" length spear.
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This was SVN commit r3286.
2005-12-25 08:27:49 +00:00
91d5d9da28
Female updates
...
This was SVN commit r3285.
2005-12-24 13:15:50 +00:00
74b8c5b15f
More Greek unit tweaks
...
This was SVN commit r3266.
2005-12-17 20:45:27 +00:00
299248ec46
Entity fixes, new greek material
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This was SVN commit r3259.
2005-12-16 13:03:53 +00:00
3dc4d7d184
Removed the gaia_ designation from gaia entities, at Jason's request.
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This was SVN commit r3254.
2005-12-16 05:37:27 +00:00
b14dc940ef
New entities and associated changes to scripts.
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This was SVN commit r3248.
2005-12-15 21:55:18 +00:00
00a15f0ccb
Here are the celt ships!
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This was SVN commit r3244.
2005-12-14 09:23:15 +00:00
15be1474bc
Archers should now be able to fire, though I don't know what exactly the problem was (it seems that you need the "event" parameter to be 0.5 and the "load" parameter to be 0 in the animation for it to work, and the animation is not completely right; not sure if this is intended).
...
This was SVN commit r3243.
2005-12-14 04:53:53 +00:00
8d3df809bb
fixed some broken animations with the greek javelinists (though I still can't get either the elite javelinists for the celts or greeks to work properly)
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This was SVN commit r3234.
2005-12-12 07:47:11 +00:00
Aeros
78cc73481c
This was SVN commit r3228.
2005-12-11 04:11:08 +00:00
14ecaf2f08
oops wrong material type - fixed
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This was SVN commit r3224.
2005-12-11 02:04:09 +00:00
5e12267025
Balrog for Philip (all in temporary/test folders to be removed prior to release)
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This was SVN commit r3223.
2005-12-11 00:08:30 +00:00