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781ad7d520
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Don't always call FinishOrder when leaving a formation, as they may be in the idle state.
This was SVN commit r12548.
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2012-08-29 19:54:29 +00:00 |
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08a4b12f01
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Added resource used counters that track all non-barter spending. Fixes #1605.
This was SVN commit r12543.
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2012-08-29 05:13:45 +00:00 |
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96ee70b75b
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Enforce attack/heal repeat delay to prevent units from performing actions too often.
This was SVN commit r12542.
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2012-08-28 20:02:03 +00:00 |
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dd40cc023e
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Resource supply corpses won't have UnitAI and should never be in formations.
This was SVN commit r12541.
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2012-08-27 23:14:10 +00:00 |
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9db71f5417
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Only count civ centres as destroyed if they aren't foundations.
This was SVN commit r12536.
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2012-08-27 07:16:21 +00:00 |
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2de4786240
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UnitAI's CanGather should always return false if the target isn't a resource.
This was SVN commit r12533.
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2012-08-27 01:35:53 +00:00 |
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c688f64699
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Increased the verbosity of the FinishOrder error and made it generate a stack trace.
This was SVN commit r12527.
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2012-08-25 21:55:53 +00:00 |
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cd0802294a
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Forced chase orders should override stance.
This was SVN commit r12524.
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2012-08-24 23:32:26 +00:00 |
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1c06a17e87
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EntityRenamed should be ignored if the old entity doesn't match.
This was SVN commit r12523.
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2012-08-24 08:22:29 +00:00 |
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9c9cab1f89
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Add a Foundation element to the Armour templates for structures.
This was SVN commit r12519.
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2012-08-23 21:22:49 +00:00 |
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4a2ff9521f
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Added rounding to armour changes (thanks Deiz)
This was SVN commit r12498.
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2012-08-20 20:22:48 +00:00 |
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89eef72f20
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cmpFoundation won't exist when repairing finished buildings.
This was SVN commit r12497.
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2012-08-20 19:53:08 +00:00 |
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e5df8d17e1
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Weaken foundation armour to 1/5th of standard.
This was SVN commit r12496.
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2012-08-20 19:52:26 +00:00 |
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4136512a90
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Scale the build rate as 'builders^0.7' rather than 'builders' (linear).
This was SVN commit r12490.
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2012-08-20 07:30:50 +00:00 |
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cebe8bed64
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Removed unused 'remain' corpse logic from UnitAI.
This was SVN commit r12487.
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2012-08-20 01:41:56 +00:00 |
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66012e2e2c
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Destroy dying 'remain' entities and replace them with visually-identical resources. Fixes #1600.
This was SVN commit r12486.
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2012-08-20 01:38:39 +00:00 |
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0dfdf868b2
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Set ownership to Gaia when units that remain on death are killed. Refs #1600.
This was SVN commit r12465.
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2012-08-18 20:33:44 +00:00 |
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9519635869
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0-population units (e.g. sheep) should never have production blocked.
This was SVN commit r12463.
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2012-08-18 18:44:20 +00:00 |
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77f26c454a
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Have UnitAI respect the LeaveFoundation order unless in combat. Fixes #1406.
This was SVN commit r12462.
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2012-08-18 08:13:47 +00:00 |
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de38f9ef9a
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Prevent domestic animals from being manually deleted (killed). Patch by yakca. Fixes #1525.
This was SVN commit r12445.
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2012-08-16 02:08:56 +00:00 |
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78e9fecf92
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Added support for ungarrisoning units by template name and for ungarrisoning from multiple entities at once. Fixes #910.
This was SVN commit r12443.
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2012-08-16 01:15:04 +00:00 |
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3653fe5d3a
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Added support for putting technologies in folders. Fixes #1462.
This was SVN commit r12440.
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2012-08-15 22:25:25 +00:00 |
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851786b01a
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Band-aid fix for corpses responding to the stop order.
This was SVN commit r12433.
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2012-08-15 02:51:48 +00:00 |
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4138a78c7f
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Fixes infinite recursion error in UnitAI when hunting an animal with a unit that's standing ground
This was SVN commit r12415.
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2012-08-14 00:44:36 +00:00 |
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902fc4a541
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Show a red overlay over training/construction... icons that cannot be afforded.
This was SVN commit r12404.
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2012-08-13 16:47:10 +00:00 |
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8c97458de7
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Prevent healers from healing themselves.
This was SVN commit r12398.
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2012-08-13 02:56:51 +00:00 |
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cbddd53e47
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Avoid an edge case when buildings are destroyed while researching, leaving techs stuck. Refs #1521.
This was SVN commit r12396.
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2012-08-12 23:40:04 +00:00 |
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3b704b12a9
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Summary screen: separate barter info for each resource
This was SVN commit r12393.
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2012-08-12 09:12:06 +00:00 |
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7a7d7e5d0a
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Add trade/barter stats to the summary screen.
This was SVN commit r12365.
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2012-08-11 16:38:01 +00:00 |
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07ea313ad6
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Major update for qBot-xp, with slight changes to unitAI (that broke qBot, and fix for that).
This was SVN commit r12343.
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2012-08-10 16:33:58 +00:00 |
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613f845095
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Improve gate closing behaviour when locked or with no allies nearby. Fixes #1551.
This was SVN commit r12337.
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2012-08-09 19:06:01 +00:00 |
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c5ce1b23ae
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Remove a bit of indirection in UnitAI.
This was SVN commit r12331.
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2012-08-09 02:32:56 +00:00 |
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87b2346154
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Condensed the sanity checks for the Gaia range query, per leper's suggestion.
This was SVN commit r12328.
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2012-08-08 23:29:30 +00:00 |
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1120701351
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Substantially rework how Gaia is handled by UnitAI, BuildingAI. Dangerous animals and combat units will be attacked like regular enemies.
This was SVN commit r12317.
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2012-08-08 05:32:53 +00:00 |
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84305155de
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Seamlessly change a player's entities to be Gaia-owned when resigning.
This was SVN commit r12316.
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2012-08-08 05:27:59 +00:00 |
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78cc29b591
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Added a resign option (deletes all of a player's entities).
This was SVN commit r12293.
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2012-08-05 18:07:56 +00:00 |
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959a897ec1
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This was SVN commit r12288.
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2012-08-05 15:24:26 +00:00 |
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8f635b7e01
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Fixing an issue.
This was SVN commit r12287.
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2012-08-05 15:04:35 +00:00 |
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202a02568b
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Cheats ... fixes #1555.
This was SVN commit r12284.
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2012-08-05 14:01:05 +00:00 |
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4a1b085df0
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Send chat notifications upon player defeat.
This was SVN commit r12282.
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2012-08-05 05:41:19 +00:00 |
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b86d39681f
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Reveal the map for defeated players.
This was SVN commit r12281.
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2012-08-05 05:34:17 +00:00 |
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c5a0dabe8d
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Do a second check when trying to place wall pieces with two control groups. Fixes #1529.
This was SVN commit r12270.
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2012-08-03 16:38:31 +00:00 |
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83ca7142b6
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Fixed a minor bug in the research display; removed an unnecessary comma.
This was SVN commit r12246.
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2012-07-31 03:39:35 +00:00 |
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c708de489e
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Display in-progress technologies in the upper right of the screen. Fixes #1431.
This was SVN commit r12243.
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2012-07-31 02:03:25 +00:00 |
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0dc1d2139e
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Make rally points work for trade. Patch from Deiz/F00. Fixes #1173.
This was SVN commit r12191.
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2012-07-25 21:38:56 +00:00 |
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3d973b3554
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Adds hotkey (Tab) for showing all player's entities' status bars at once, based on patch by Deiz/F00. Fixes #1187
This was SVN commit r12187.
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2012-07-24 04:14:09 +00:00 |
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a41432f73b
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Adds support for Cost/Resources and Cost/BuildTime tech modifications.
This was SVN commit r12165.
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2012-07-20 01:54:24 +00:00 |
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89399e08e6
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Implements always visible hero selection rings, based on patch by Deiz/F00. Fixes #1365
This was SVN commit r12148.
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2012-07-19 04:45:01 +00:00 |
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3a5b2159b7
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Fixes broken test
This was SVN commit r12146.
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2012-07-18 21:39:45 +00:00 |
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8d64c26db9
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Decrease trader income to 20% of the previous and increase the cost of traders to 100f 80m.
This was SVN commit r12117.
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2012-07-15 18:55:35 +00:00 |
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