86205b4d8e
# Basic projectile attacks in new simulation system
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This was SVN commit r7347.
2010-03-07 21:38:39 +00:00
36e90e71f2
Convert ranged attack data in entity templates
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This was SVN commit r7346.
2010-03-07 20:22:15 +00:00
a8d810b4b3
Add a switch to allow the user to control all player's units, for easier testing
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This was SVN commit r7345.
2010-03-07 20:21:17 +00:00
1712b2cdb1
# Support death in new simulation system
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This was SVN commit r7344.
2010-03-07 20:14:30 +00:00
9a1fab5243
Build fixes ( closes #464 )
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This was SVN commit r7343.
2010-03-03 14:14:26 +00:00
dvaldez9
9b1ee3438f
This was SVN commit r7342.
2010-03-02 04:29:23 +00:00
a7484933e7
wchar.h -> utf8.h (see previous change)
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This was SVN commit r7341.
2010-03-01 14:55:34 +00:00
1861448e6c
needed to split lib into separate headers and source files, which requires lots of drudgery to specify paths for each include filename (no longer relying on same-directory lookups)
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also rename wchar -> utf8 to avoid conflict with <wchar.h> (requires
rebuild of workspace)
(unfortunately copying history fails to "502 bad gateway"; had to delete
old + add new independently)
This was SVN commit r7340.
2010-03-01 14:52:58 +00:00
adb3847e38
export pthread and byte_order functions
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remove ia32_memcpy (no longer provides performance benefit for >= SSE2
CPUs)
This was SVN commit r7339.
2010-03-01 13:54:33 +00:00
c8c10a4871
# Extensions and cleanups to session GUI files.
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Add various GUI pieces (exit button, resource counts, unit details).
Clean up implementation of button panels.
Split some content out of 'common' and into page-specific files.
Delete some obsolete content.
This was SVN commit r7337.
2010-02-28 21:45:09 +00:00
633705c832
Support <repeat> in the GUI XML files, as a primitive mechanism to simplify the definition of repetitive structures (like lists of buttons)
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This was SVN commit r7336.
2010-02-28 21:36:25 +00:00
275d22742d
Fix some rendering glitches
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This was SVN commit r7335.
2010-02-28 21:29:23 +00:00
d1f53b9654
Allow GUI scripts to save some data across hotloads
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This was SVN commit r7334.
2010-02-28 21:28:09 +00:00
48c871980e
Make tooltips update dynamically when the underlying text changes
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This was SVN commit r7333.
2010-02-28 21:26:06 +00:00
dc0cd4bedd
Move test cache output into a better place
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This was SVN commit r7332.
2010-02-28 21:22:52 +00:00
dvaldez9
2a06c721e4
This was SVN commit r7331.
2010-02-19 22:49:47 +00:00
dvaldez9
48a5355813
This was SVN commit r7330.
2010-02-18 08:41:41 +00:00
dvaldez9
c6f59f1aa1
This was SVN commit r7329.
2010-02-18 08:39:39 +00:00
5bb14c7a59
Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
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This was SVN commit r7328.
2010-02-18 00:06:50 +00:00
4d891117c5
Refactor the NetMessageType system to work in unity builds and remove BLOCK_SIZE macro that caused conflicts and wasn't really used anyway.
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This was SVN commit r7327.
2010-02-17 23:38:50 +00:00
02253f82f0
Add/rename header guards
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This was SVN commit r7326.
2010-02-17 23:21:49 +00:00
59dd87a7eb
add batch file to open logs directory, as suggested by philip ( http://www.wildfiregames.com/forum/index.php?showtopic=12860 )
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This was SVN commit r7325.
2010-02-15 01:05:38 +00:00
96bb3afaaf
Support disabling of inherited components in entity templates
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Allow units to walk through farms
This was SVN commit r7323.
2010-02-12 22:48:16 +00:00
f8aca33a14
# Support resource gathering in new simulation system
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This was SVN commit r7322.
2010-02-12 22:46:53 +00:00
321cc8ae8f
Convert resource data in entity templates
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This was SVN commit r7321.
2010-02-12 22:46:07 +00:00
abe5d3185f
Fix crash when constructing buildings off the edge of the map
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This was SVN commit r7320.
2010-02-12 12:01:46 +00:00
60a9e63c71
# Improved unit animation in new simulation system
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Tried to make the motion/AI/animation state transitions saner
Added smoothed rotation of moving units
Slightly more informative error reporting
This was SVN commit r7319.
2010-02-10 19:28:46 +00:00
4cf5e1e394
Update LICENSE.txt
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This was SVN commit r7318.
2010-02-08 22:09:27 +00:00
02ffe82ab7
Optimised pathfinder, particularly to avoid slow MSVC debug STL.
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Added rough pathfinder test system.
MapReader: support loading maps into a minimal non-graphical environment
(for tests).
This was SVN commit r7317.
2010-02-08 22:05:05 +00:00
c2fd939898
license change to the more permissible Expat/MIT license for lib/ (see forum thread)
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This was SVN commit r7316.
2010-02-08 16:23:39 +00:00
cdf0ef1908
add SSE4 cap bits
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This was SVN commit r7315.
2010-02-08 15:56:43 +00:00
06b0ea0a26
Fix breakage from accidental removal of global variable
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This was SVN commit r7314.
2010-02-07 20:16:17 +00:00
d609a9f81c
# Basic animation support in new simulation system.
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Movement speed.
Improved accuracy of walking.
This was SVN commit r7313.
2010-02-07 20:06:16 +00:00
ea4c22fc0e
Convert walking speed data in entity templates
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This was SVN commit r7312.
2010-02-07 19:54:58 +00:00
b25076ed4d
Min/max range support in pathfinder
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This was SVN commit r7311.
2010-02-06 20:58:48 +00:00
b21e798243
# Primitive melee combat support in new simulation system
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This was SVN commit r7309.
2010-02-05 22:00:39 +00:00
c50fe9b8c0
Convert health, armour, attack data in entity templates
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This was SVN commit r7308.
2010-02-05 21:45:31 +00:00
7770b414b7
Fix hotloading of scripts with registered message handlers
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This was SVN commit r7307.
2010-02-05 21:40:08 +00:00
bd4cd244cf
Make -autostart=mapname more useful with new sim system
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This was SVN commit r7306.
2010-02-03 20:46:05 +00:00
258581c72c
Update contributors list
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This was SVN commit r7305.
2010-02-03 20:08:53 +00:00
e1b2a7f3ad
Fix errors and warnings with optimised builds
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This was SVN commit r7304.
2010-02-03 19:43:39 +00:00
50b79962ad
fix off-by-one error in wcscpy_s parameter list causing crash when copying error dialog text
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closes #454
Thanks to Erik for reporting this!
This was SVN commit r7303.
2010-02-03 11:01:58 +00:00
1fb9a1768e
Make CParamNode not return NULL pointers, based on patch from Puel
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Fixes #425 , #451
This was SVN commit r7302.
2010-02-02 23:01:17 +00:00
9829138e56
Handle pathfinding to inaccessible points better.
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Make the path debug display more useful.
This was SVN commit r7301.
2010-02-02 21:22:22 +00:00
cc0c3988d1
build fixes
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This was SVN commit r7300.
2010-02-02 13:57:52 +00:00
10f0432fdf
Fix Atlas startup crash with old simulation system
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This was SVN commit r7299.
2010-02-01 20:28:48 +00:00
0d12738452
Fix crashlog code so it doesn't always crash when trying to generate the crashlog
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This was SVN commit r7298.
2010-02-01 20:25:42 +00:00
e0ed8a1629
# Pathfinder updates
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More hacks so units follow paths relatively smoothly, and to avoid
pathfinding in simple situations
This was SVN commit r7296.
2010-01-30 13:11:58 +00:00
fa1fd65a3e
Add a hack in the pathfinder to pick more diagonal paths
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This was SVN commit r7295.
2010-01-29 23:20:42 +00:00
1678055edd
Fix build warnings
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This was SVN commit r7294.
2010-01-29 21:34:09 +00:00