8ac9f1d8ea
Limit the number of gatherer per resource, as described in #1387 . Based on work by crezax. Fixes #1387
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This was SVN commit r13277.
2013-03-13 20:10:46 +00:00
844f71681a
Add notification for missing resources when tributing. Patch by alpha123. Fixes #1839 .
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This was SVN commit r13276.
2013-03-13 18:37:06 +00:00
637abf8167
Stop following units into FoW. Patch by crezax. Fixes #1827 .
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This was SVN commit r13275.
2013-03-13 18:17:58 +00:00
56784aceab
Fix signed/unsigned comparison warning.
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This was SVN commit r13274.
2013-03-13 16:23:27 +00:00
b75183eba2
remove log entries concerning sound manager distress mode
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This was SVN commit r13273.
2013-03-13 03:55:36 +00:00
60a91cb032
fixes death variation for mauryan walls, fortress, defense tower, and temple.
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This was SVN commit r13272.
2013-03-12 23:06:20 +00:00
2bcb03f049
Fix messages.js for "/team" messages when no teams were set.
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Change to AI logic, makes Aegis more efficient with a better attack,
eco, and defense. Bugfixes.
This was SVN commit r13271.
2013-03-12 21:58:25 +00:00
e37012a9fd
Added Omri's latest track to the Hellenic civs
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This was SVN commit r13270.
2013-03-12 21:55:33 +00:00
21f4a94242
New Mauryan emblem
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This was SVN commit r13269.
2013-03-12 21:48:42 +00:00
3f6702075b
Fix my previous commit where if you had enough units buildings would never construct (rounding issue).
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This was SVN commit r13268.
2013-03-12 10:07:53 +00:00
791a901df9
Fix a bug with the foundation changes that caused buildings to be built too fast with multiple units.
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This was SVN commit r13267.
2013-03-12 08:22:45 +00:00
9b1b8cc8fd
A few bugfixes, slight change in logic for smoother play. Makes Aegis gather with cavalry. Allows it to send chat messages to warn about attacks.
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This was SVN commit r13266.
2013-03-11 19:58:29 +00:00
ca40764dc6
Fixes bug in map reader that caused actor variations to default to seed 0. Fixes #1861 .
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Fixes maps that were affected by this bug.
This was SVN commit r13264.
2013-03-11 16:42:41 +00:00
dab9175f30
Foundations now require 100% health for construction to be completed. Progress now linked with health. Patch by Malcom. Fixes #1853
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This was SVN commit r13263.
2013-03-11 15:47:16 +00:00
OmriLahav
c6eea186e8
New Hellenic track - The Hallespont, A13.
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This was SVN commit r13261.
2013-03-11 12:15:02 +00:00
6431eb63a5
Mauryans now have a cavalry swordsman.
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This was SVN commit r13260.
2013-03-11 02:29:19 +00:00
ba38a22abe
Renamed some wonder templates. Let us know if it breaks anything.
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This was SVN commit r13258.
2013-03-11 01:08:48 +00:00
0e6d764162
Mauryan long wall template edit
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This was SVN commit r13257.
2013-03-11 01:06:45 +00:00
9e511134e6
Updated sandbox with latest Mauryan units
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This was SVN commit r13256.
2013-03-11 00:48:36 +00:00
0ec860651a
This was SVN commit r13255.
2013-03-11 00:35:33 +00:00
7dda41f693
Mauryan walls cost wood and have roughly 25% less health than stone walls.
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This was SVN commit r13254.
2013-03-11 00:10:24 +00:00
0d7e6b7880
Use pimpl idiom for ThreadDebugger.
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This was SVN commit r13253.
2013-03-10 23:08:01 +00:00
eda2802f6d
Simplify construction of the transformation matrix in GetInterpolatedTransform. Patch by sbte. Fixes #1854
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This was SVN commit r13252.
2013-03-10 20:31:53 +00:00
1778e685ac
Improve detection of when a component needs to be interpolated. Patch by sbte. Fixes #1858 .
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This was SVN commit r13251.
2013-03-10 20:28:01 +00:00
f3eab4127e
caliper icon and Mauryan wall tweak
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This was SVN commit r13250.
2013-03-10 16:12:10 +00:00
d2e5d63039
Animations for Mauryan wall gate
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This was SVN commit r13249.
2013-03-10 12:04:56 +00:00
1368aa4ae9
Fix bugs in the attack manager, fix reparations in enemy territory, change readme.txt to document the new -autostart-civ function.
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This was SVN commit r13248.
2013-03-10 07:37:05 +00:00
2c17ab70ac
Add support for -autostart-civ to set civilizations when quickstarting.
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Put the AI memory heap back to 32 MB to avoid OOM errors with numerous
AIs in late game.
Fix a bug that made ProductionQueue not broadcast progress.
Fix many issues with Aegis in defense, pathfinding, foundation
construction, training building choice, strength calculations, building
placement and mostly attack. Aegis should be much more aggressive.
This was SVN commit r13247.
2013-03-09 14:09:06 +00:00
0572ffd3d2
Add support for mauryan walls to the rmgen wall builder. Patch by FeXoR. Fixes #1855 .
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This was SVN commit r13246.
2013-03-08 23:46:36 +00:00
8c756b507a
Fix non-pch build. Maybe use pimpl idiom instead.
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This was SVN commit r13245.
2013-03-08 23:46:32 +00:00
c6043779f6
Better fix for the angle interolation issue. Thanks sbte for spotting it. Refs #1846 .
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This was SVN commit r13244.
2013-03-08 20:01:12 +00:00
8777f68aa0
Fix rotation interpolation. Refs #1846 .
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This was SVN commit r13243.
2013-03-08 19:34:55 +00:00
d76f570a69
Fix the defense system (it now works as expected, that doesn't mean well). Fix a bug in dropsite placement that caused AIs to go awry. Slight changes here and there to the strategy. Optimizations when running many workers at once. Fix some pathfinding not working. Units in attack plans should be slightly less dumb.
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This was SVN commit r13242.
2013-03-07 21:33:57 +00:00
940ecd29e8
Mauryan walls added with AO. No gate animation yet.
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This was SVN commit r13241.
2013-03-07 21:05:33 +00:00
d892e1887a
My modifications to the jsdebugger's web GUI. Adds a few features and makes it compatible with the current server-side code. Closes #410
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This was SVN commit r13240.
2013-03-07 14:41:03 +00:00
28200e6a04
The original web GUI for the jsdebugger from contributor mmayfield45. I only removed the jquery demo directory and added some licensing information. This is for an older version of the debuggers server-side part, so it doesn't work anymore. The required modifications will be committed soon. Refs #410
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This was SVN commit r13239.
2013-03-07 14:27:34 +00:00
73951b75fc
Adds the server-side part of the javascript debugger. Refs #410
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This was SVN commit r13238.
2013-03-07 13:49:49 +00:00
f5be596ee8
Fixes use of invalid pointer from temporary string (caused some invalid read warnings in Valgrind)
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This was SVN commit r13237.
2013-03-07 03:54:41 +00:00
ff97d550b8
Added Omri's 2 other new tracks to the relevant civs
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This was SVN commit r13236.
2013-03-06 22:09:10 +00:00
ee85e942e1
Mauryan civ json changed to use new Mauryan music track.
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This was SVN commit r13235.
2013-03-06 19:27:24 +00:00
59be67d27e
Portrait for Wonders.
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This was SVN commit r13234.
2013-03-06 18:16:41 +00:00
OmriLahav
dfd1abeab9
A13 - first Mauryan Indian peace track
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This was SVN commit r13232.
2013-03-06 15:27:05 +00:00
081721c679
Fix the build and stops the AI from creating tons of AI dump images for no good reason.
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This was SVN commit r13231.
2013-03-06 14:33:15 +00:00
a45a926aeb
Fix an issue that caused a crash on serialization. Prepare the AI manager a little more for serialization.
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Fix bugs with tests. Fix some other issues in the AI (attack plans deal
with walls better, choose better paths, target selection is better. Dock
building won't be tried hundreds of times if it fails.)
Changes the Oasis random map to only put a path in the middle 50% of the
time.
This was SVN commit r13230.
2013-03-06 11:52:41 +00:00
OmriLahav
f0db42e34e
A13 track - Gaulic early peace.
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This was SVN commit r13228.
2013-03-06 10:54:03 +00:00
c3944097a7
Small nerf to bolt shooters
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This was SVN commit r13227.
2013-03-06 00:21:38 +00:00
e33d4a52e9
AI API V3 along with a new version of Aegis. Support for a JS shared component that can be used or not for each AI.
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This was SVN commit r13225.
2013-03-05 22:52:48 +00:00
c29a8d8ac0
Tech icons
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This was SVN commit r13224.
2013-03-05 21:27:29 +00:00
21f13f9683
Only use interpolation for moving objects in VisualActor. Patch by sbte. Fixes #1846 .
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This was SVN commit r13223.
2013-03-05 20:02:16 +00:00
121fb35f72
Bolt shooter accuracy tech
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This was SVN commit r13222.
2013-03-04 23:30:50 +00:00